Ally (2 points /Level)
This character has a person or persons who will offer information or aid if character asks for it. Every once and a while, they might come to the character for help.
The GM should work with the player to outline where and in what circumstances the ally can offer aid.
Level 1: A regular person with access to information such as reporter or a clerk. Or a regular professional such as a soldier, cop or doctor..
Level 2: Someone with a minor amount of influence and power such as a lawyer, police detective, NCO or low level officer.
Level 3: Police captains, mid-level army officers and minor members of government.
Level 4: High ranking members of government, Super scientists, high placed army officers and powerful alien beauties.
Level 5: A person with great influence or ability such as the heads of government, corporations, admirals and generals and the heads of alien empires.
Flight (2 points /Level)
The ability to levitate above the ground without the use of outside
technology, magic or psionics. The ability may be the result of
superpowers (like Superman) wings or cybernetics (which must be taken separately).
Katana Space (1 point /Level)
The ability to keep items in a small pocket dimension where it
can be stored and used by the character whenever needed. The item returns
to the dimension automatically when not used, but not if taken, stolen
or given away. The items must be specifically chosen and can only
be changed with permission by the GM.
(Called Katana space because swords and weapons are the most common
items, but the item can be anything the player chooses. Ie: Mulder and
Scully from the X-Files would have "Flashlight Space". )
Level 1: Keep one item
Level 2: Keep two items
Level 3: Keep three items
Level 4: Keep four items
Level 5: Keep five itmes
Gadgeteer (3 points /Level)
The ability to build anything, out of anything. Whether its repairing
an ancient catapult or building a OBR out of a dishwasher and VCR
components, this attribute allows the character to repair, build and maintain
mechanical or electronic items.
Level 1: Able to build and repair most combustion engines. Can
cobble together simple things like small bombs or a radio.
Level 2: Able to build and repair airplanes and other advanced
engines. Can build small but complex items with the proper tools.
Level 3: Able to build and repair OBR and other advanced computers
and electronics.
Level 4: Able to build starships and super-computers in a matter of
hours.
Level 5: Able to build a warp engine out of banana peels and an elastic
band under combat conditions.
Iaijutsu / Quick Draw. (2 points per level)
(Drawing skill )
Sword masters perfect this technique that allows them to draw their weapon and strike with a single motion. The action is so sudden and fluid that even the most skilled warriors have a hard time attempting to defect the blow. This skill can also be used as a quick draw skill for characters using guns (but I have to expand on that idea a bit before it works properly).
The GM should make a Combat Luck roll (target number=Combat Value + Soul divided by 2) to determine if the victim sees the attack coming. If they don't then the attacker's roll is uncontested. If the victim is lucky and sees the attack coming, then they can try to deflect with a normal Defensive Combat Roll, plus the level of the attackers's skill in iaijutsu.
Ie. Zuku the Samurai, angered at the betrayal of this High Councilor, suddenly draws and plunges the tip of his sword towards the statesman's unprotected chest. The GM has already rolled for the Councilor who spotted the subtle shift of his master's body ready to strike. As the sword comes out, the Councilor lunges to the side. Zuku has a Combat a value of 8 and rolls an attack of 7. His iaijutsu attribute is at level 3.
The Councillor then tries to dodge. His normal Defensive Combat Value is 6. His role has the penalties of plus 1 (from level of success of Zuku's attack) and plus 3 (level of Zuku's Iaijutsu skill). He then rolls the and rolls a 4. + 4 from the collective penalties and the final number is 8, which is not good enough. Zuku's blade then plunges deep into the heart of his betrayer.
Note that this Attribute does not raise the Combat Value of the attacker. This skill may only be used as a first attack in any combat situation.
Rank (2 points /Level)
Whether the character is a soldier, police officer, part of a feudal society or climbing the corporate ladder. Rank has its privileges.
Level 1: Private. Beat cop. Footman. Corporate cubicle jockey.
Level 2: Non-commissioned officer. Rookie police detective. Squire. A cubicle jockey with experience.
Level 3: Low ranking officer. Police Detective. Knight. Management.
Level 4: Mid ranking military officer. Police Captain. Noble. High level (VP) management.
Level 5: Top ranking military officers. Police commissioner, CEO of a corporation. Feudal overlord.
Wealth(3 points /Level)
This character has money, lots of it. They can be a successful criminal, part of a wealthy family or heads of a multinational corporation.
Level 1: Well off. This character can easily afford things like a nice car, a big house and all the latest techno gadgets without problems.
Level 2: Millionaire: This character has a million or two at his immediate disposal.
Level 3: Multimillionaire. Intensely wealthy businessmen and hugely successful celebrities are the type of people that would fit into this category.
Level 4: Head of a multinationals that makes mediocre but hugely successful software, rich.
Level 5: This character is off the charts. They can afford things like private armies complete with artillery, small planets or the price of a jumbo popcorn at the movies.
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