History
In the distant past, the Mil Tanor valleys were home to a peaceful people known as the Kilan. Little is known about these quiet farmers, except that they where the first to settle in the city that would one day be known as Lal Chim.

In the final decades of the Fourth Millennium and into the early Forgotten Age, the Anasar hordes swarmed throught the peaceful farmlands three times. The first time they attacked without warning, raiding the peaceful, near-defenseless towns, slaughtering, stealing and slaving as they went. And then suddenly they withdrew, leaving the land in a state of famine and confusion. Through shear hard work the Kilan rebuilt their civilization, this time with the dread knowledge that the hordes would come again.

Two hundred years later their predictions came true as the hordes once again swept over the Otan plains. Only this time they encountered a heavy resistance and a war began that would last nearly fifty years. When it was over the Kilan were victorious, and the hordes forced back up through the Doragon corridor. The fetaile valleys now a ruin of burnt farms and rubbled towns.

Confident in their victory, the Kilan started the slow process of rebuilding, only to be taken by surprise when, fifty years later the Anasar hordes struck again, supported by armies of slaves taken to the north and strange new magics. They overpowered the weekend Kilan and seized the entire kingdom.

What happened to the Kilan is unknown. Some scholars speculate that they where wiped out by the hands of  the Anasar invaders, or that they fled south into the mountains only to be slaughtered by the elements. As a tribute to their hardships, the mountains where they met their fate were named the Kilan mountains.

The Tanor where a small tribe that had inhabited the sparse lands just above the Doragon corridor. Loyal to the Anasar, they were given rewarded with the role of administaror of the new lands where they began to expand and prosper.
 
Their numbers grew quickly and they soon established themselves as a minor power in their own right. Through subtle subversion they established and lead the Great Expulsion to overthrow their Anasar masters. When they were freed they took control of the lands and began to build their new Realm.
 

The City Triglomerate.
Despite the relatively benevolent climate, much of Mil Tanor remains uninhabited. Leagues of open fields, winding rivers, thick woodland and Kilan ruins lie between one village and the next. This open wilderness is governed by the three large cities, known as the Triglomerate; the cities of Mal Tanor

When the Anasar hordes had been driven from the land, the Tanor realized that they did not have the population needed to hold the land against the increasing pressures from pirates and raiders and the growing threat of the Parthenian empire to the north. They divided their numbers under the three Generals who had lead the expulsion, and sent each group out to build a fortress in a strategic position. The bulk of the army went to the southern mouth of the Doragon Corridor and began construction of Lal Zad, the city of strength. Most of the farmers went south to the fertile plains and built Lal Sot, the city of earth. While the nobles and merchants fled west to the ruins of the old Kilan city on the coast of the Far Seas. There they began to rebuild, naming their new home Lal Chim, the city of wealth.

The strategy worked. Lal Zad repelled invaders from the north, and Lal Sot held off marauding Otan and Centran raiders from the south and thrived in the agricultural wealth of the area.  All the while Lal Chim rapidly grew as more and more merchants and traders were attracted to the safe port. The Governors of Lal Chim soon declared the city a true free port; all trade in the city would be allowed, no matter what the merchant's political ties, no matter what the merchandise, and the nearly overnight the city's population tripled.  Today it stands as the largest city on the planet, and as the true seat of power among the Triglomerate cities.
 
Lal Zad
The most isolated city of the Trig, it sits at the mouth of the Marren corridor and was built to stand against possible threats from the north. Massive walls and complex, maze-like stoneworks surround the city. Inside the streets are cramped and confusing, running at apparent random below simple, similar looking buildings. The buildings are marked only by flags that hang above the door, easily furled and hidden  in the even of an attack. Vast storehouses stand at each street corner, filled with enough grains and provisions to last the entire city for ten years. Wells set in every square tap into a series of underground canals that were dug before the city was constructed.

The bulk of the Tanor army is trained and garrisoned here. The streets and surrounding fairgrounds are filled with their ring of steel on steel as they continually hone their skills. Most of the merchants and nearby villages are devoted to supporting the army. Ranches and plantations dot the countryside, while the city is filled with armorers, weaponers and blacksmiths, giving the air a decisively smokey quality.
 
The city easily beat back the Parthenians during the brief war that lead to the signing of the Marren Treaty, and since then the city has defended against Otan raiders,  Centran marauders and rogue slavers from the north.

Lal Sot
The smallest city of the Trig, Lal Sot is situated to the relatively peaceful south. It is the artistic and agricultural center of the kingdom. Wide, colorful streets filled with smiths, craftsmen and artists cover most of the city.  All making goods that will be shipped along the Road of Craft & Service to be sold in Lal Chim.

Vast storehouses rise above the skyline like giant beehives while salt-cellars lie deep in the earth, filled with the meat of dozens of different animals. Large farms carpet the surrounding countryside for miles producing a dazzling array of crops, all of which thrive in the rich soil.

Because of its location, the city is also a major gathering place for the loyal Otan tribesmen and Centran bands. The city is filled with members of both races, bartering their wares in the streets, camped outside the gates or suppling caravans traveling north to Lal Chim They bring with them rare furs, animals and goods in from the southern plain.
 
Lal Chim
On a windswept cape that reaches out into the crystal blue waters of the Far Seas sits the largest city on the continent, possibly on the entire world of Archaeus. Built on the ruins of an ancient Kilan sea port, Lal Chim has become the centre of commerce, politics and culture for half the world.

The city is began as the political center and major sea port for the Mil Tanor realm. Originally small and self contained behind a simple stone wall, the lure of easy trade quickly drew merchants from across the globe. The city expanded as more and more settlers would camp outside the city's current outside wall until they nearly became small cities in their own right. Technically not within the bounderies of Lal Chim, the city Governors could not impose city taxes on any business , and so whenever the population outside the walls grew too large, a new wall was built to contain them. Today the city is a series of nine concentric circles seperated by heavy, while marble walls

This city is the largest city on the planet and the major trade center for most of the planet. Because the Trig does not allow discriminate when it comes to trade, all races are welcome to trade within the city walls. Even in the event of war, trade continues as long as the merchants come unarmed and under a flag of truce. Because of this diverse races from every continent come here to trade their wares. Chrysalids, Drakken, Temesians, and even Batrachians come to sell exotic merchandise from Alconia and every race on Parthenthius have permanent trade routes and shops in the city. Even some of the more adventurous  races on Talislanta are beginning to re-discover this hub of commerce.

 In the past it is known that Sunra Mariners and the other sea faring races of Talislanta visited the city frequently. But the Great Disaster quickly put an end to trade and installed a fear of deep water in most of the major sea faring races. The only race that continued to visit Lal Chim were the mysterious Black Savants of Nefaratus.
 

Trig Government
The Triglomerate government, more commonly referred to as the Trig, is run by a complex system of wealth and ambition held by anyone rich enough to afford the entry fee. Each city is run by a committee of three Governors, known as the Municipal Table,  who must continually bid on their power during the Auctions.

Once every six years each person wishing to compete pay a three thousand gold tanari pieces to enter The Auctions.  All three Governor positions are vacated (the three cities stager their Auctions so that not all three cities are without leadership at once) and each slot is placed on the Auction block, ready to begin the vicious and cutthroat bidding that can take weeks to complete.

Each position is bid on separately, each with its own entry fee. The entry fees and the winner's bid is placed into the cities coffers, and the newly appointed Governor takes their place at the city's triangular Municipal Table.

The auctions are open to any Tanor who can raise the entry fee. Often, special interest groups, such as the farmers of Lal Sot or armies of Lal Zad will rally around one representative and back their bid for power.  The rewards are many: The Governors have almost complete say in how the city is run and can manipulate the market to line their own pockets. In order to prevent gross manipulation of the system, no Governor is allowed to bid in more than twice in a row.

A special Auction is held every nine years in each city. Any former Governor may bid to become ArchGovernor and sent to Lal Chim to sit at the Federal Table, the ruling body of the entire realm.

Supporting the Governors are an army of bureaucrats, accountants and public servants who run the day to day affairs of the Realm. They operate much like the Governors, with promotions being given out to the person who makes the best offer.

 
Trade and Transport
The Mil Tanor ecomomy is based on trade. Hundreds of different races, and any item imaginable pass through the gates of Lal Chim. Everyone is welcome, everything is legal, as long as the Trig gets its cut.

 The common people of Mal Tanor produce the goods that are shipped out  to one of the cities of the Triglomerate. From there it is shipped to Lal Chim, where it traded to people from all across the globe.

The three roads that link the cities of the Triglomerate are considered the best on the continent. The Road of Peace & Conflict  that links Lal Chim and Lal Zad. The Road of Craft & Sustenance between Lal Zad and Lal Sot and The Road of Trade & Commerce between Lal Sot and Lal Chim.

In addition, there is a series of canals that link most of the major villages and towns to Lal Sot, through the Silver river, a tributary of the Otan river  that flows through the city. Due to the terrain around Lal Zad and Lal Chim however, canals are impossible to build.
 

The Triglomerate and Religion
The god Parsim, thought to be a manifestation of the Talislantian god Avar, watches over the people of Mal Tanor.  Literally a state religion, the people worship this god of mercantilism through the acquisition of wealth, and serving the  Trig. All public buildings and marketplaces are his temples, all merchants and public servants, his clergy.

 
The Tanor
The people who inhabit this wide open land and its sprawling cities are a tall people with noble faces and light purple skin. Their hair is long, wavy and blue to purple-black, and eyes of blue or violet.

The Tanor society is utterly devoted to the service of the Triglomerate. Most are farmers or craftsmen who produce goods for the city governments to trade and sell.

Through their service to the Triglomerate, the people live in relative peace. The Trig has standing armies based in all three cities and they all patrol through the surrounding countryside and ward off most wild animals and bandits. Heavy taxes are common, but as since they leave only a few people destitute, and most people benefit through roads and protection, that few complain.
 

THE RIVER VALLEYS
 Most of Mil Tanor remains wooded and wild. Towns and villages usually  lie within a days ride of one of major cities, and the farms radiate away like spokes from wheel. But in the miles between, much of the countryside remains wild and wooded. Ruins dot the thick woods, intercut by miles of wandering rivers and wetlands. Scythes, screamers, weapers and other creatures lurk in the deep woods, occasionally wandering out into more populated areas, where they can do great damage to people and property before they are hunted dowm.
 

THE WESTERN HILLS
 As you travel west towards Lal Zad the ground begins rise slowly and soon it wanders into the rocky Western Hills. Much of this land is devoted to the raising of large herd of monocorns, ramhorns, erd, land lizards and firemanes that feet and mount the city's army. All the animals are  protected and watched by herdsmen who defend the herds against poachers,  manx, thylaine and the occasional firedrake.

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