They all
sleep well and start to get up at around 7.30. Yaz is up a little
earlier than the others and heads into the stables in order to make
his morning devotions along with the animals. The rest of them bathe
themselves, only realizing now how grimy and malodorous they have
become as a result of their time down below.
Winnacer too is up a little earlier than the others are. He heads
down to the stables and finds Milan hard at work grooming he horses.
The young Lord smiles a little at seeing his squire's devotion and
then takes Milan aside:
"Good morning Milan. Did you find out anything interesting in town
yesterday?"
"Oh yes," Milan nods enthusiastically. "I spent the whole day at
the marketplace. They've got lots of interesting things there; some
great hats and some really wonderful fire-pokers with their handles
carved in the forms of animals' heads."
Winnacer sighs a little:
"That wasn't really what I meant, but never mind."
He pauses and then continues:
"I've got a present for you Milan. Just be careful with it and do
not fire it when I'm not around to supervise. And hide it well on
your person."
Winnacer hands Milan one of the calivers.
Milan is obvious curious regarding his new toy. His eyes light up
as he sees how shiny it is. He brings it up to his eye and looks down
the barrel.
"It's all dark inside," he says excitedly. "What is it?"
"A hand gunne," Winnacer replies. "A true sidearm for the more
modern warrior. More authoritative than the bow, more mundane than
the magickal arts, more reliable than a thief's crowbar - the gunne
is the warrior's great equalizer. It is a weapon embraced by my
family from its conception and has stood by us to this day. I will
teach you the fundamentals of the matchlock"
"While swords are supposed to be named for the ages, gunnes are
supposed to be named for something more personal. My father's was
called 'Rasha' named for some peasant woman my father was ... errrrm
... close with as a child. In the meantime, think of a name for your
gunne."
"Errm ..." says Milan as he thinks about the question for a while.
"I think I'll call it Tadeus," he eventually replies.
"I really miss having him around," he says a little sadly.
Winnacer nods, then pats the boy on the shoulder and heads back
into the inn, heading for the dining room.
The others all start to head down to breakfast around 8.00.
As they start to eat from the large breakfast provided by the inn,
Rolex comes down at 8.09 precisely.
He greets them all warmly and then sits down with them in order to
eat:
"So what are your plans for the day?" he asks. "If there is any
further assistance that you would require from me, then please let me
know now, as I am intending to leave for Litultovitze immediately
after breakfast so that I might be back there in time for Evensong."
"Bastion, we must thank you profusely for the help of you and your
brother," Winnacer replies. "I cannot easily think of anything else
that you can help us with, unless you can conjure up the location of
the Nemotz."
Rolex sighs, which sends him coughing:
"If only I could," he says, shaking his head, "but, alas, powers
of divination are not within Zemnye's realm."
Winnacer smiles and offers his hand to Rolex:
"You are solid as the earth beneath our feet. We appreciate all
you have done for us and will return to tell you of what transpires
here in your absence. Thank you."
Rolex smiles:
"No, my thanks to you all for doing everything within your powers
to try and help solve the curse that is effecting our village.
Brother Timex and myself will pray each day that you may be
successful in dealing with the ratmen scourge in the hope that it may
remove the curse of our village."
He shakes them all firmly by the hand.
Winnacer then looks around at everyone:
"As for our plans today, we've got several meetings later. But it
would be best to make some inquiries this morning into the location
of the Nemotz. Anybody have any ideas?"
There is a long pregnant pause in response.
"Well," Winnacer responds, "if nobody else has any ideas, I
suggest that we split up and look around the upper levels of Opava.
It would also be good to check in with the locals to see if they have
any leads. Does anybody have any magicks that might help?"
Fae simply shrugs, her foul mood quite evident on her face and in
the tone of her voice:
"Just tha amulet."
Aithne looks bad. She clearly hasn't slept and her eyes are
shadowed by dark circles. She clears her throat and looks at those
gathered:
"Look, I'm not cut out for this kind of work. My strengths are in
fighting in the outdoors. Striking from the trees without warning.
Harassing the Nyemetz from the wilderness. I'm not a city girl. And,
I can't conscientiously support evil to fight evil. It... I just
can't do it. I'm sorry. I wish you all the best. But, this isn't for
me. I'll do my part outside of the cities. And, if you have need of
me there, I will aid you as best I can."
Winnacer nods, his face solemn:
"We all must do our part as we are comfortable with. If your heart
says you must go, then we can do little else than bid you farewell.
Thank you for all of your help here. I pray fortune and happiness
find you and perhaps our paths shall cross again."
She looks at them all one last time:
"Well, no reason to dally. Good-bye."
And she leaves.
"Wait," cries Rowan as Aithne starts out of the room.
He gets up from his chair and heads out after them. The others can
see the pair of them talking for several minutes before Aithne turns
her back and continues out of the inn.
Rowan returns to the table with a long face:
"I tried to talk her out of it," he says sadly, "but it would
appear that her mind is set."
He sighs:
"Such a shame. Her beauty and wit shall be so sorely missed."
He pauses for a moment, obviously deep in thought and then looks
up to the rest of them:
"Well, if we are to go our separate ways this morning, then I will
go and try and find out what has happened to my cousin. She had not
returned to her room last night by the time we got back, although
perhaps she returned a little later, as I have not tried to speak to
her this morning."
"If she is not in her room, then I will have to go and look for
her, as I am starting to worry about her."
Winnacer nods:
"Very good," he says. "If we are all planning on going our own
separate ways, then I suggest that we meet up back at the Black Rock
before 3.00 so that we can find out if Emsee has any useful
information for us."
Rowan scowls a little, obviously not liking the thought of
returning to the tavern full of crazed diggerz:
"I'm not sure that I would be of any great use to you there.
Perhaps it is better if we were to meet at the Council of Seven
meeting tonight at 7.00. Once I have determined that my cousin is
safe, then I intend to check upon Zosia, as she appears to be in
great need of my protection."
Rowan then finishes his cup of tea and heads out into the cold
streets of 'Tall Town'.
"I think that I will make inquiries among the upper levels about
the dwarf I'm looking for and the Beardy Boys," says Porter.
"I'll also inquire about the Nemotz, although I'm not quite sure
why I'm doing so, 'cause it's really not my problem."
With that, he gets up and starts to take his leave of the inn.
"I'll go wit ye," Faewen'il says before getting up and walking
after him.
Porter doesn't comment at Fae's coming along with him on his
investigative work. He finds having her around to be a distraction,
and frankly thinks that the woman is merely trying to continue to
mess with him. Unwilling to allow her the satisfaction of knowing
it's bothering him, Porter doesn't refuse her company, however.
With Faewen'il and Porter now having gone, just Winnacer, Rolex
and Yaz are left at the breakfast table.
"What about you, Yaz?" asks the young Lord.
"I ain't going back in there again until I have to," Yaz says with
his customary scowl, toking frantically on some holy ganja.
"I hate it down there and I'm not ready to go back down yet. Let
me spend a few more hours in Prirodna's realm and then I'll join you
at the Black Rock."
Winnacer nods his agreement and watches as Yaz saunters off on his
own. The young Lord finishes his breakfast and then walks to the door
along with Rolex, shaking his hand once again and watching him trudge
through the snows on the start of his journey back to Litultovitze.
It is bitterly cold outside now, once again setting the record for
the coldest day of the year, with the temperature only slightly above
0F. The skies are gray and it looks as if it will be snowing again
before the day is out.
Winnacer returns back inside the inn and heads back out of the
stables where he finds Milan just finishing grooming the horses.
"I think it's time to show you a little of Opava, Milan," the
young Lord says to his squire. "It might not be pleasant in there,
but at least it's not too cold."
The pair of them heads back up to their rooms and Milan puts on a
set of chainmail and then the two of them walk out of the inn into
'Tall Town'. After just a couple of minutes, they approach the huge
gates and the guard towers adjoining it. The goblin guards are
nowhere to be seen today, however.
They walk into the city proper and then look around for inns, or
other likely sources of information. The pair of them spends the
whole morning going from inn to tavern trying to find out information
about the Nemotz priests, but without much luck. As it is early
morning when they start, the taverns and inns of the city are nearly
empty, as it seems as if the burghers of Opava are not an
early-rising bunch. Most of those that are around at that time are
old-timers, sat smoking pipes and sipping warm ale.
Winnacer has a singular lack of success with his questioning
attempts. It appears that the majority of the dwarves that he tries
to speak to either don't speak any Bohavian, or are pretending not
to, as they give the Bohavians the cold shoulder.
Around lunchtime, the pair of them gives up on the top level and
move down the staircase to see if they have any more luck on the
second. They don't. In fact the dwarves here, some of whom are
wearing the blue bandannas denoting their loyalty to the Crips, are
fairly hostile towards the pair of them.
Getting more and more discouraged by their fruitless attempts to
gather information, they continue onwards. After exiting their third
tavern of the level without any success, they pass a very large
impressive looking building which they can see gray-robed dwarves
walking in and out of. It is easy for Winnacer to tell, from the huge
sign of the hammer and anvil engraved upon the enormous iron doors,
that this is the Cathedral of Zelezny.
The pair of them walks through the doors and into the Cathedral.
Inside the Cathedral it is warm compared to the cool and dankness of
the rest of the city. They can see that the reason for the heat is
the fact that there is an enormous furnace at the head of the temple,
in the place where an altar would be in most churches, constantly fed
by acolytes who are shoveling coal onto the flame. Several gray-robed
priests are hammering on pieces of iron and steel that they take from
the white-hot coals.
Another reason for the heat inside is that the nave of the
Cathedral is very busy. There is a long line of dwarves waiting for
something that stretches all of the way from the door of the
Cathedral, up the aisle and to the forge at the end. Winnacer and
Milan see that the crowd consists of middle-aged and elderly dwarves,
all of them dressed in little more than rags and looking filthy.
The young Lord and his squire walk past the line and get to the
forge. They see that the gray-clad priests of Zelezny are giving out
alms to the poor, giving each of those in the line three copper
pieces each and blessing them as they take their money. Each of the
almoners bows before the forge after receiving the money, giving
their thanks for the Church's charity before slowly walking out of
the Cathedral with their heads bowed.
Winnacer waits for a while, as he sees that all of the priests are
busy giving out the alms, forging metal objects or stoking the fire.
Eventually, one of the priests finishes an item that he has been
hammering for the past couple of minutes and places it in a trough of
water, sending steam rising into the air. As the priest pauses to
wipe the sweat from his brow, Winnacer approaches the priest.
The dwarf looks up at him with a neutral expression upon his face.
Compared to the hostile or disinterested looks that he has been
receiving all morning, this is close to being a positive welcome:
"What is it?" the dwarven priest asks.
"I was wondering whether there would be a senior priest
available," Winnacer responds.
"Why you wish to see him?" the priest replies.
"One of my companions was dwarven," Winnacer responds. "I never
knew where he came from or which god he worshipped, but I have been
informed that it was possibly Zelezny. I would thus like to make a
donation to the Church."
The dwarf's mood lightens considerably at the mention of the word
'donation':
"Well that's not something we get every day, especially not from a
Bohavian," the priest replies, the foundations of a smile appearing
on his face. "Come with me. I think you'd better speak directly to
the Artificer."
The dwarf barks something to his companions and then heads off
towards the back of the temple with Winnacer and Milan following
right behind him. He leads the pair to another iron door, from behind
which they can hear the sound of hammer on metal. The dwarf knocks on
the door then throws it open and leads them inside.
Here they see a spartan office-cum-forge which contains one
middle-aged dwarf who is beating metal into shape over a small
furnace while muttering an incantation. The dwarf doesn't seem to
notice the door opening at all. The priest who led them into the room
heads over to the other dwarf and mutters something to him. The dwarf
nods and leaves the metal he is working on and comes over to greet
the two of them. As he does so, they see that the dwarf is immensely
muscular considering his advancing years:
"Pleased to meet you," he says as he shakes first Winnacer and
then Milan by the hand. "I am Artificer Dranthor ArcWelder."
"Please, take a seat," he says, indicating one of several ornate
wrought iron chairs standing before a desk that is in the form of a
gigantic anvil made of solid iron.
The Artificer walks around the other side of the anvil and sits on
an even more ornate chair that looks more like a throne than a chair.
He sits down and leans forwards:
"Now, I understand that you would like to make a donation to the
Church?"
"Yes, I would," Winnacer replies. "I am Winnacer Duene Stradheim,
LawBringer of Spravedelna. One of my companions lost his life
fighting a great evil. His name was Gronkruulden Axegrinder, whom has
been posthumously dubbed the 'Demonslayer.' It is on his behalf that
I wish to donate these gems that are his due share."
Winnacer pulls out a small cloth resplendent with 3000 gold worth
of gems. The Artificer's eyes boggle as he sees the riches contained
within.
"It is only right for what he duly earned to be returned to his
people and that in which he believed in," the young Lord continues.
"I have already donated some money in his name to repair the fourth
well of Opava. I think his spirit would appreciate such things."
Winnacer hands the gems to the Artificer.
"Take this with my blessings in the name of Gronk the
Demonslayer."
The Artificer's hands are shaking as he takes the gems. He picks
one up and looks towards the light coming from the forge,
investigating the cut and luster of the gemstones.
He seems to be slightly overawed by the gift and shakes his head:
"These are magnificent," he says, "this is most definitely the
largest donation that the Church of Zelezny in Opava has ever
received while I have been holding the position of Artificer. I can
tell you that this donation is going to go along way to helping the
lives of the hundreds of unemployed smiths and metalworkers in this
city and save them from the scourge of Zlodey."
He pauses for a moment and then continues:
"I wonder whether you would have a problem if we were to share
this incredibly generous donation with the Church of Zemnye?" he
asks.
"The Churches of Zemnye and Zelezny work very closely together in
this city, with Zemnye representing the miners and Zelezny the metal
workers. CornerStone Rockrender of the Cathedral of Zemnye is a good
friend of mine and has been kind enough to share any large donations
that he has had with my Church so that one group is no more or less
privileged than the other."
Winnacer nods:
"If this is what you believe is the right decision, then you have
my blessing," the LawBringer replies.
"Thank you," the Artificer replies. "Now I only wish that there
was some way in which we could go some way to repaying you for your
donation. However, as you probably know, the Church is going through
a rather difficult period here at the moment and I believe that we
have very little to offer you."
The young Lord nods once more and then replies:
"Well perhaps there is something that you can do; not only for me,
but also Opava."
"I know it is unusual to see Bohavians in your city. So, if I may,
I would like to explain the purpose to my visit here."
Winnacer then starts to, yet again, tell the Artificer as to why
the party are in the city. Before he has gone very far, however,
Artificer ArcWelder stops him:
"So YOU'RE the Bohavians that Durian was telling me about?" he
interrupts. "I did think it was rather surprising that there were two
groups of Bohavians roaming around the city at the moment."
"CornerStone Rockrender invited me for dinner last night and told
me all about your discussions with him," he continues. "Obviously
this is a very serious matter indeed and one that we obviously cannot
ignore. I will therefore have no hesitation in providing all
assistance that I can in facing this threat."
"I believe that there is little that I can do regarding the
location of the Nemotz priests, as our Church is not skilled at
information gathering. However, once the threat of the ratmen has
been confirmed, then I am fairly sure that I can gather many of the
congregation together in order to fight for the survival of their
city. Their hammers have been idle for too long and they have very
little to live for at the moment. I think that they would willingly
risk their lives in order to protect their loved ones, as they have
little else to live for."
"That will be very useful indeed, Artificer," Winnacer replies.
"The ratmen are strong in numbers, but we have proven that they are
not invincible and I am sure that they cannot match the dwarven
spirit."
The LawBringer pauses and then continues:
"The ratmen problem we still have time to deal with, as they are
not planning on breaking through until New Year's Eve according to
our information. The Nemotz threat is more pressing, however, as they
are set to strike in 36 hours' time. I need to devote all of our
efforts towards finding and stopping the Nemotz' evil agenda first.
Once that has been accomplished, then I shall return to discuss the
matter more."
The Artificer nods:
"Very good," he agrees. "The doors of the Cathedral of Zelezny are
always open to you."
"One last thing, Artificer," Winnacer finishes. "I may be able to
offer some of the dwarves of your congregation jobs. Unfortunately,
they would have to relocate themselves, but I would be able to
promise them good salaries in a friendly environment working for one
of the best causes of all. If you could perhaps look into finding
suitable candidates with knowledge of weaponsmithing, gunne-smithing,
and perhaps even armorsmithing, I would appreciate it."
Winnacer can't help but to smile thinking about the look on
Honza's face when a team of blacksmiths show up to help him out. The
young Lord was sure that Honza would criticize even the Artificer's
technique if given the chance:
'But we all have to swallow our pride somewhat for the general
good,' he thinks, a lesson Spravedelna seemed to be going out of Her
way to teach the fledgling Paladin.
The Artificer nods at this:
"If there would be the chance of a living wage and protection for
the followers and their families, then I am sure that there would be
a very positive reaction to such a call," he replies. "Although the
dwarves of Opava feel a strong bond to their birthplace, there are
few families that would wish to see their children brought up in an
environment like this. Several have tried to move in order to find
alternate employment, but there is less and less demand for their
skills all over Bohavia since the Nyemetz banned the production of
gunnes and look suspiciously at anyone buying arms and armor in
quantity."
He sighs:
"Yet, the followers of Zelezny have more pressing matters to
attend to currently, what with the impending ratmen invasion. Once
this threat has been negated, then I will speak to them regarding
your offer."
Winnacer nods sagely and then gets up from his seat and reaches
over the Artificer's desk in order to shake his hand. The LawBringer
and the dwarf say their farewells and Milan waves goodbye as well.
Winnacer and his squire then walk out of the Cathedral.
Winnacer looks up at the ornate clock on the cathedral and sees
that it is already 2.30p.m. He speaks to Milan:
"I think that we might as well make our way down to the Black Rock
now," the LawBringer says. "It won't hurt to get there a little
early."
The two of them head off to the staircase:
"Now I must warn you that it is rather rough down here, Milan,"
warns Winnacer as the pair of them continue walking, "so keep your
wits about you and stay close to me."
They find the staircase and descend down through all of the levels
until they get to the bottom. The 8th is a lot quieter at the moment
than it was the previous night, although there are still dwarves
scurrying around in the shadows. After five minutes, they reach the
'Black Rock'. The doors are open and there is no line to get in this
time, although the door guards are still there.
The pair of them walks in and are stopped at the door:
"Two silvers each," the halfling on the door says.
Winnacer pays for the pair of them and they walk into the bar. The
halfling that sold Winnacer the caliver the previous evening is still
there and gives the LawBringer a wave as he passes by.
Upon entering the bar, Winnacer sees that the bar is half-full at
the moment, which is quite surprising considering the fact that all
of the other taverns the young Lord went into earlier in the day were
practically empty. The customers look a great deal more subdued than
they were the previous evening, with the majority looking hung over
or simply high on 'Suck'. The majority of the dwarves look over at
the pair of them and scowl, but no one seems to be in the mood for
causing trouble at the moment.
Winnacer looks around to see if the others are there, but see that
he and Milan are the first to arrive. The pair of them takes a table
towards the rear of the bar and waits for the others to show up. A
halfling barmaid turns up to take the orders. Milan is very intrigued
by the little vials that he sees many of the dwarves drinking from,
but Winnacer tells him that he would be better off with a regular
flagon of ale.
Shortly after the drinks arrive, so does Yaz. His complexion
appears to be a pale blue color:
"F***," he says. "It's f***ing cold outside. It's started snowing
again and it's f***ing windy on top of the hill as well."
"Maybe next time you should leave your clothes on," Winnacer says
with a smile.
Yaz joins them at the table and orders a warm beer. Five minutes
later, Faewen'il and Porter skulk into the tavern and join the others
at the table. The new arrivals order drinks and then wait for the
arrival of the DWA.
Emsee, Ice Pick and Beatmaster B., the three surviving members of
'Diggerz Wiv Attitude' enter the tavern just a little after 3.00,
sauntering in as if they own they place. Most of the audience looks
up at them as they do so and start cheering, with one or two of the
more lively members firing their calivers at the ceiling. The DWA
seem to revel in their celebrity/notoriety and salute the crowd, with
Ice Pick shouting out 'respect' and 'word' to them as well.
Once they have had enough of the adoration, the members of the DWA
saunter up to your table and sit down, placing their calivers on the
table. They are all wearing their customary scowls and give no signs
of being particularly happy at being reunited with the party members.
As Emsee is just about to open his mouth to speak, the fat bastard
halfling owner of the tavern walks up on stage. He is looking a
little embarrassed. He shouts out to the crowd with the aid of a
megaphone:
"I've got a bit of an apology to make to you diggerz today," he
starts. "There's been a bit of a mix up on the bookings front. I'm
afraid that the 'Insane Stunty Klown Posse' who you were expecting to
perform this afternoon have been inadvertently sent to perform at the
Tall Town Merchants' Association Annual St. Vaclav's Day Luncheon."
The crowd starts to boo and hiss and throw empty vials of suck at
the halfling.
"And we've got the bard who was supposed to be performing for
them," the halfling continues.
One of the dwarves hurls an axe, which embeds itself in the stage
a few inches from the halfling's feet. One of the door guards wades
over in order to sort out the troublemaker.
"So ... errm," stutters the halfling, "can you all please put your
hands together and give a big warm Black Rock welcome to Whisperin'
Walter Wallaring."
The hail of 'Suck' vials increases along with the occasional
flagon and chair and the halfling makes a quick exit from the stage.
Emsee turns away from the stage and looks at the party members
conspiratorially:
"Now listen up good yo muthaf***ing lankees, 'cuz Emsee got better
things to be doin' than talkin' to a bunch o' pussies like yo'."
"But I gave yo' ma word ..."
"Word," emphasizes Ice Pick.
" ... that I'd repay the favor that yo' did fo' me by savin' ma
hairy digger ass las' night."
On the stage, a plump looking, middle-aged half-elf emerges from
the back room. He is wearing a comfy lime green pullover and is
holding a lute in his hands. He appears to be very nervous as he
walks across the stage and sits down in a rocking chair that has been
set up for him. The half-elf sits down, shaking a little and starts
to tune his lute.
"So yo' says yo' wants my posse to provide protection to yo'
diggerz that'll be comin' down here to check on tha tunnels?" Emsee
continues. "Well that's cool wiv ma diggerz. Ain't no muthaf***ers
gonna be messin' wiv yo' crew while they be down on the 8th, 'cuz ma
posse's the best."
The half-elven bard grins a little nervously and speaks to the
crowd:
"Good afternoon to you all, ladies and gentlemen," he starts
softly, "My name is Whisperin' Walter Wallering and I've come here to
spread a little bit of festive cheer to the fine folk of Opava at
this joyous time of year."
The dwarves have all fallen silent. They are simply gaping at the
bard, open-mouthed.
"I spent tha mornin' speakin' to tha other 'Blood' bosses," Emsee
continues. "I managed to talk to most o' them muthas an' told 'em
that the ratbastards gonna be messin' bout wit dem and dere bitches.
I managed to get about three-quarters o' dem to say dey would help if
dem ratpussies show dere ugly faces around da hood."
"So I'd like to start off with a little song I wrote that goes a
little something like this," Whisperin' Walter whispers.
He starts to softly strum the lute and croons:
"Chestnuts ... roasting … on an … open ... fire ..."
"So I kept ma word an' yo crew gonna have no problems when dey
come down here an' do dere thing wiv da rock," Emsee continues,
casually lighting the match of his caliver with his cheroot as Ice
Pick and Beatmaster B. do the same."
"Jack Frost ... nipping ... at your ... nose ..." the bard
continues to warble.
"So dat's most o' what we promised yo' in da deal done," Emsee
continues, casually hoisting the caliver over his shoulder, as do the
other two in his posse."
"Yuletide ... carols ... being sung ... by a ...
AARRRGGHHHHHH!!!!!!"
The three diggerz simultaneously pull the triggers on their
calivers and the bullets fly towards the unfortunate bard. All three
bullets hit the bard in the chest, splattering blood and guts all
over the stage. The force of the blast sends the rocking chair flying
backwards and toppling over so that all that can be seen are the
bard's feet above the seat of the chair.
A mighty roar of appreciation comes up from the audience, which
starts to clap and cheer wildly, shooting their calivers into the
air.
The DWA don't react at all. They simply bring their calivers from
their shoulders, blow the smoke from the barrels and then Emsee
continues as if nothing has happened:
"And so we's Paid In Full, we got the last bit of information yo'
lankees wants from us diggerz."
"About them chillin', illin' sick, skanky lankee muthaf***ers yo'
was lookin' for," Emsee continues. "The word in tha hood is that they
was seen goin' into the Mortuary o' Smurt up on tha 3rd 'bout five
days ago. Ain't no digger seen 'em comin' out tha place since then."
Winnacer's eyes glow fiercely with Holy Rage as the dwarves
nonchalantly blow smoke from their calivers. Their casual airs do not
linger long as they take note of the Paladin, finding it difficult to
do anything except keep themselves from running away, with the
exception of Ice Pick, who seems to be unaffected by the LawBringer's
Holy Wrath:
"Respect," Ice Pick does have to admit, however.
Winnacer addresses them with a low, angry voice:
"A deal is all that we have. Know that it is all that is keeping
each of you alive right now. Even think about breaking your word, and
I'll introduce you to a world of pain beyond anything you could
imagine."
"We'll find you when we're ready."
With that Winnacer gets up and walks to the stage, retrieving the
poor bard's body. The bard is completely and utterly dead and so
Winnacer can do little more than hoist Whisperin' Walter's body over
his shoulder. As he does so, Whisperin' Walter's liver falls onto the
ground through the gaping hole in his chest. Winnacer picks it up and
tries to put it back inside the bard's chest cavity.
Porter manages a smile, his teeth slowly grinding as he follows up
Winnacer:
"Winnacer ain't got his rap down right, does he?" he says to the
DWA.
"He's trying to break balls and everything but he really can't cut
it as a tough guy. Do me a favor and humor him. We all know whose got
beard around here and who doesn't," he finishes with a wink.
Temporarily taken aback by Winnacer's Holy Wrath, Emsee is even
more pissed when the Fear subsides and he sinks back to the table. He
casts a look towards the LawBringer and spits in his direction.
Fae says something in dwarven after Porter speaks. This seems to
have an effect upon Emsee and he almost breaks into a smile before he
utters a few words in dwarven back at Fae. The exchange continues and
Emsee finally manages to smile before giving a high five to the
magess.
The Feisty One watches Winnacer retrieve the body, the smile never
leaving her face. Granted, the dwarves hadn't needed to kill the
crooning bard, but they certainly were right in silencing the noise
he was making. Perhaps that was why most mages of any note were
neutral in their dealings with others... and hence the large number
of supposed transformations into lowly creatures when they were
angered. However, she was hardly in the position to change an entire
city's lifestyle because it didn't match her own. While she didn't
approve of bloodshed in general, she had a disguise to maintain, and
therefore the smile stayed put.
Of course, Winnacer would hardly view her smile in that light...
not that he would bother trying in the first place... and she
certainly didn't care what he thought either.
Porter nods at the DWA:
"You da man, Emsee. I 'ppreciate the info, and let me drop this on
you. My bitch here," looking at Fae and clearly enjoying using the
diggerz slang for her, "and I have placed a man in the Beardy Boys
pad, the Bald Eagle. He should be good for some info on the digger
with the plaited beard, but when that's done, I may be able to score
you some info to get your respect from them suckas. Anything in
particular you might want to know?"
Fae simply smiled as she snuggled in closer to Porter and ran a
singular finger down his back slowly in varying patterns. To those
that could see her, there wasn't even any malice in her eyes that one
might have thought might be there.
"...word..." Fae spoke in Dwarven.
"Respect," Emsee and Ice Pick say together.
"We ain't digger-pussy-muthaf***ers," Emsee replies to Porter.
"Yo' can bet yo' lankee ass that we gonna be lookin' for some payback
on them Beardy Boy muthaf***ers."
"We knows the 'Bald Eagle' where they hang wiv dey's homeys an' we
knows it's right in the middle o' they's hood," Emsee continues.
"They got they's hood sown up tighter than a gnome bitch's ass. We
tried many times to take them muthaf***ing diggerz down, but they
always know we're comin' as soon as we set foot on the 2nd. If yo'
could find out if they's ever leavin' their hood so we's could set
somethin' up for them an' bring them muthas down for good, then we'd
be owin' yo's another favor."
While Porter and Fae have been speaking to the DWA, Winnacer is
walking out of the tavern, beckoning for Milan to follow him. The
squire seems to have been in a state of shock since entering the
tavern, but quickly finishes off his flagon of warm ale and heads
after his Lord. Yaz sighs deeply and follows after them.
Porter and Fae both say their farewells to the DWA and then head
out of the 'Black Rock'. On the way out, Porter approaches the arms
dealing halfling, asking for forty shots for his new caliver. Paying
the 20 gold and four silver, Porter looks at his nearly empty purse
with some disgust. He'd have to score soon, and this damn
Nemotz/ratman business was keeping him from his 7000 as sure as the
plaited beard dwarf was.
After Porter finishes purchasing his ammunition, he and Fae catch
up with the other three. They walk in silence through the dark,
intimidating streets of the 8th towards the staircase leading
upwards. As they leave the 8th, Winnacer starts to calm down a little
and the young Lord turns to the others in order to address them:
"It looks like we have plans for tonight at the Mortuary of Smurt
after our meeting with the Council. We perhaps should make
preparations for a fight."
Winnacer looks towards Faewen'il.
"I was wondering if it would be possible for you to bring your
talents to bear for us, Faewen'il. Often before, you have employed
your magicks to garner a lay of the land before we attempted
infiltration. Would you be interested in partaking in such a mission
while the rest of us talked with the Council? If you could get your
hands upon the plague vials with your magicks, it would defuse this
whole situation and make it easier to grab a hold of the Nemotz as
they try to make their escape. Can we count on you here?"
It takes a great effort for Faewen'il to not roll her eyes at his
request; he acted as if she always had every spell that he needed at
her fingertips... though he always did that and it always annoys her
just as he was doing now:
"Infiltration such as I have done a'fore requires I have two
spells ready... and I have already used one o them taday. I have
business ta attend ta right now... but iffen I am undisturbed this
evenin, I MIGHT be able ta try early in tha morning."
"With less than thirty-six hours left, we are kind of pushing it
close if we wait until the morning to scout," Winnacer replies.
"Anybody have any other ideas on how to infiltrate the building?
Perhaps the Cornerstone may have some idea of the general layout of
the place. We should try to place an ally of ours by the Temple to
keep an eye on it anyway."
"Suit yarself," Fae says to no one in particular.
Winnacer still looks pretty pissed:
"I'm of the mind to just go in there and kill them all right now,"
the young Lord continues. "But too many lives rely upon our success
here. We need more information. Perhaps we can loosen some lips....by
threat or by magick."
Fae audibly sighs:
"I can try ta get tha info on tha layout o tha place... but I will
na be able ta stay around very long. As far as usin magic ta get
information.... I can try... it will na be as easy as other thins
since I be a bit too healthy ta be hangin out an making friends."
"Perhaps a lightning raid at midnight may be what is best,"
Winnacer suggests. "If we can infiltrate the building under the cloak
of invisibility, or perhaps by altering the stone to allow entry from
the cathedral's side, we can get in and out before they can mount a
unified response to us."
"We should consult with Joy first, for perhaps the thieves of this
town know a bit more about Smurt's mortuary than we do. It would be
nice to have numbers and a layout."
Winnacer looks at Yaz and Faewen'il:
"Would both of you be ready for such an undertaking tonight? Or
would it be most prudent to wait until tomorrow after you can prepare
for what we are going to face? If our information is scant, we may be
forced to wait until Faewen'il has a chance to scout the place out."
"Tha INVISIBILITY be what I NOT have far me or tha rest of you,"
Fae says in an exasperated tone.
Yaz presses on his right nostril and expels a dollop of green
mucous:
"I gotta few spells up my sleeve for today," he replies, "but I
wasn't planning on having to go into a temple full of priests today,
so they are not perfect."
He looks over at Faewen'il:
"If Maire's not gonna be ready until tomorrow morning in any case,
then I'd prefer to wait until tomorrow as well. That way I can make
sure that I've got everything ready to take those f***ers out."
"It sounds like our raid is going to have to wait until we are
fully prepared then," Winnacer agrees. "Let us spend the rest of the
day trying to gather information about the Smurtians. Once we have a
better idea of what we face, we can better plan our attack."
"It is half-tempting to wait until they make their move. But if
the Nemotz are working hand-in-hand with the Smurtians, we will not
know who exactly is going to introduce the virus. In fact, they may
have already mobilized the plague bearers in readiness for tomorrow."
Winnacer paces around, obviously agitated and hyper-vigilant:
"We need to take them all down as soon as we are ready."
"Yeah," agrees Yaz, flailing his arms around. "I just want to take
them f***ers out and then the ratbastards and get the f*** outta this
hole."
After Winnacer and Fae finish their conversation, Porter
approaches Winnacer, placing his arm around the paladin's shoulder
that is not burdened by dead bard:
"Allow me to talk to you about something. Now, when we enter all
these temples and speak with all this 'holy men' and all that crap, I
don't open my trap and call them a bunch of jive-ass preacher bums
who are full of crap and aren't any better than thieves stealing from
the flock. That's your area and I leave that to you. If I couldn't
stomach listening to their crap and watching how they prey off their
so-called followers, I would excuse myself and wait outside.
Likewise, if I go out of my way to put my reputation on the line with
people that I have more familiarity with, I don't need you
threatening them, etc., etc., etc. One, it might get you killed, and
more importantly, it makes me look bad. Okay?"
Winnacer face reveals that it is probably is not okay:
"The fact that they all still live is tribute enough to my
self-control. I have pledged my life to stand up for those who meet
with foul Injustice and have felt the touch of a Goddess grace me for
my commitment. This is no mere distaste, this is an outrage!
Spravedelna cries out for their blood to pay for their sins, and I
ignore Her plea for the sake of Opava. And you worry that I may make
you look bad in front of these guys! They likely won't be alive long
enough to matter, if I have something to say about it."
Winnacer looks at Porter and takes a deep breath:
"I'm sorry, Porter, if I stepped on your feet back there. I will
try in the future to try to stay out of these things when it is
possible. But it is one thing to work with evil men on a limited
extent to do what is best for the community, it is another to allow
such evils to linger on. There will be evils that I cannot ignore,
nor can I believe that you could with a clear conscience."
Winnacer pauses a minute, taking another deep breath:
"As to other matters. It seems that you have closed in on your
quarry. Once the Nemotz priests have been stopped, we will have some
time on our hands. It seems this fellow deserves to be brought to the
light of Judgement. I'd be happy to help flush him out, if I must
bring in one of the gunnes to open the doors he's hiding behind."
Porter lets Winnacer expend his fury before replying:
"I don't claim to understand why it burns you up so bad, but if
you can keep your temper under control, then we won't have a problem.
Unnecessarily threatening someone on their home turf isn't a wise
idea regardless. Also, I have my own rules that I live by, and when I
speak of my reputation, I speak of my reputation as one who lives by
those rules. I've made a deal with those fellas, and so long as they
uphold it, I don't have a problem with them. But anyway, you're
rubbing off on me, as I'm talking too much. I think we've reached an
understanding."
Yaz is starting to look bored:
"So where we going to next?" he asks. "The less time we spend in
this dump the better."
"I think it would be a good idea to revisit the Cathedrals of
Zelezny and Zemnye to tell them what we have discovered regarding the
location of the Nemotz priests," Winnacer replies. "Perhaps they have
ways that they might be able to aid us."
Yaz sighs:
"More church meetings," he says, shaking his head. "Oh well, I
guess they're pretty warm inside."