The Ratmen
Attack
Although they can
hear the rat swarm coming, it is only when they are within a few
yards of the alcoves that the party members can see the hundreds and
hundreds of beady red eyes swarming towards the wall.
"Ummm ...." Dax whispers to Milly, glancing at the caltrop field
filling the area before the wall, "not that there's anything that can
be done about it now, but ..."
"How's anyone going to get through that caltrop field either going
out to help those further down the tunnel or to retreat back behind
the wall?"
"Well," he sighs resignedly, "maybe neither of those things'll be
necessary."
"Maybe."
"Rats, why did it have to be rats," mutters the voice of Candy
that comes from behind the four that are manning the wall.
"Uh, Fae?" she whispers, though she's sure her whisper won't
matter a damn to the rats as it is barely audible over the squeaking
coming from the rats.
"Um, I can't do much against rats."
Faewen'il does not respond to Candy, but keeps her eyes fixed to
the oncoming rat swarm as she pulls a piece of cobweb from her pouch.
If anyone could see her, they would see that Milly's face is
covered in sweat, although her expression has gone blank.
Reaching out to where she assumes the illusionist is, she grabs
him by the shoulder. Leaning close and whispering to him she says:
"I don't imagine you could conjure up an illusion of a whole
buncha' cats?"
"N-n-n-not one that's likely to fool then," Emanuel replies,
stuttering. "I-I-I can only do visuals with what I have at my
disposal today, so I can't do the sounds or scents; I don't think the
rats would fall for it."
"It would be such an unlikely thing to find as well that I think
their handlers would be tipped off that something is amiss as well."
Taking a tighter grip, she pulls the illusionist with her to the
side of the tunnel up against the wall. Placing herself between him
and the oncoming hoard, she says quietly:
"Stay still."
"I-I-I'll try," he says weakly, obviously petrified.
Meanwhile, in the northern alcove, Porter says to Winnacer:
"Hear those whips? They're being driven forward. We can't stop
them from up here, but hopefully the others can stem the tide. We're
going to have to take out their handlers, and hopefully they'll break
then. As soon as their handlers get underneath us, let's drop the
door on them."
Winnacer, already looking pretty poor from being stuffed into the
alcove, gives Porter a weak look:
"There is no way they can stop the tide without wasting our
powerful magicks and our chance to surprise them. It may be best if
the group at the wall holds still and lets the swarm pass unmolested.
We can always import some cats into Opava later. Hopefully Faewen'il
will hold off, or if they decide to toss forth their fire vials, that
they make Candy do all the work so they can remain invisible."
"This is already looking bad."
Winnacer readies a candle and a match in case they quickly need to
light either their oil vials or their calivers.
"Let's see if the handlers come this way and what the others do.
It may be a bit premature to leap out on the handlers if they are
leading the way. Fae's a smart one, let's see what she does before
committing to an action."
Back at the wall ...
"Damn!" Dax curses in a whisper as he too sees the oncoming
approach. "Somehow I don't think Winnacer anticipated this..."
"Those vermin're going to make it tough to concentrate on casting
the lightning bolt we're counting on so much, I'd guess, if they get
over the wall before the bigger targets we want the magick for get in
range," he says. "Maybe we should set some oil on the top of the wall
we can light to slow them down? Got some lamp oil we could use ... "
Faewen'il doesn't take her eyes off the fast approaching rats as
Dax speaks to her:
"Aye," she says with surprising calm, "now would be a good time ta
be usin tha fire. Throw all o the Greek fire an oil that ye be havin
ta form a pool. An' be getting a torch ready ta be lightin it an
all."
As the rat swarm comes closer, Dax has second thoughts:
"On second thought," he murmurs, "maybe if we just try to stay out
of the way and let them pass by, they will -- since they can't see us
anyway?"
He moves to the left hand corner of the wall, where it meets the
wall of the tunnel and waits, hoping for the swarm to stream past.
Faewen'il responds to him angrily:
"Use ye head, man," she snarls at him. "They can smell us. Our
invisibility will nae be worth a damn if'n tha rats be swarmin all
over us."
"Right," Dax hisses through his teeth, obviously not thrilled at
the tone Faewen'il takes with him.
Neither Milly nor Dax are terribly keen on the idea of having the
swarm running all over them and do what the magess suggests. Milly
hurls her vial of Greek fire to the far end of the caltrop field and
Dax adds his two vials as well before adding all of his lamp oil to
create a good pool of the fluid. In the process, the pair of them
becomes visible.
Dax then reaches behind himself to grab a torch. For a split
second, he hesitates, knowing that the light will alert the ratmen to
the fact that something is wrong. However, as the screeching of the
rat swarm gets closer and closer, he realizes that he has little
choice and so lights the torch.
As the torch sheds light upon the vicinity, he lights up the area
and all at the wall can see the black tide of rats swarming towards
them, the torch lighting up the rats' evil glowing red eyes. They can
all see that the rats are frothing at the mouth. They look riddled
with disease and hungry with it.
Fae realizes that the rats will spell doom to those behind the
wall unless they can be stopped. With the cobweb still in her hands,
she starts to chant while gesticulating towards the oncoming horde.
As she finishes with one final gesture, a gigantic web appears
from nowhere, filling the passageway ahead of the wall and trapping
the entire rat swarm and the three packmasters in its many-layered
mass of strong, sticky strands. In the process, she too becomes
visible.
The rats struggle to get out of the web, but they are stuck fast
with no hope of getting past the barrier.
The magess then turns to Dax and simply says:
"Now."
Dax knows exactly what to do and hurls the flaming torch towards
the web:
"WWWWWOOOOOOOOFFFFFFFFF"
The highly inflammable strands of the web immediately explode into
flame, which connects with the oil on the ground that flares up in an
even bigger conflagration.
Immediately the whole of the tunnel is lit up as bright as day.
The party members can all see that the entire rat swarm is caught in
the blaze. The rats skitter around in agony for a few seconds, trying
to escape the blaze, but there is nowhere for them to run to and
within seconds they are all dead from their horrific burns. The
stench of burning fur and rat meat sickens all of the party members
to their stomachs as it fills the narrow confines of the tunnel
totally.
The three packmasters that were goading the rats forwards with
their whips were also caught in the web, but were stopped by its
strands before they got to the pool of oil on the ground before them.
The flame from the webs catches their fur and burns them badly. One
of the three falls to the ground from its wounds, while the other two
stop, utterly confused by the situation. As they do so, a sling
bullet appears from nowhere at the side of those by the wall and
smashes into the shoulder of one of them, adding to its already
serious wounds.
In the alcoves, Winnacer and Porter, Rowan and Damene are also
able to finally see what is happening by the light of the burning
vermin. Just as they see the packmasters looking around in confusion,
they realize that more ratmen forces are on their way. They see that
a pack of some twenty ratmen is heading towards the bonfire ahead of
them. They notice that the ratmen are particularly puny specimens
compared to all of the other ratmen that they have seen, dressed in
little more than tattered rags and carrying clubs and rusted bits of
scrap metal. They seem to be petrified out of their minds. From
behind them, the party members can hear more whips being cracked as
more packmasters urge the unwilling cannon-fodder forwards past the
alcoves.
Porter hisses to Winnacer:
"Those at the wall can handle these schmucks. Let's drop this door
on the handlers as they come by."
"Hold on man, not yet," Winnacer replies. "These are not the rats
where the money is. Peek for yourself. They are also getting whipped
forward, they must be the slaves that Thrisk told us about. Fae will
be able to fry them all. We'll hold until their bosses show
themselves, and then hack them to bits. The others will be alright,
you and I need to be patient, we are hunting the bigger game that
will be at the end of this vermin procession. We've only blown half
of our surprise."
Winn keeps a sharp eye out, looking through the viewing slit to
check upon the unfolding battle.
"OK," the bounty hunter agrees.
It doesn't take much to hold the manhunter back for the moment.
Porter has had much experience waiting for days if necessary to flush
out his quarry. Then again, he generally didn't have to sit and wait
during a frenzied battle, but he would hold off for now.
In the opposite alcove, Damene leans close to Rowan to whisper to
him:
"These don't look like much of a threat. Should we hold until
whatever they're afraid of gets here?"
Rowan nods, forgetting the fact that they can't see each other in
the darkness of the hole:
"I concur, milady," he agrees. "These seem fairly puny individuals
compared to the ones that we combated before. Hopefully those on the
wall should have little problem in bringing them down."
Back at the wall ...
"Well, there went the element of surprise..." sighs Milly as she
readies her bow to meet the rest of the oncoming horde.
"Aye," Dax nods grimly, while also readying his bow, nocking an
arrow and watching the three packmasters struggle with the web and
flames. "But I don't really see how it could've been helped."
"Guess these ratmen aren't too keen on cooperating with our
brilliant plans," he chuckles.
Candy emits a sound not unlike a low, albeit high-pitched, growl:
"They're going to try and use us up with these low-lifes."
She carefully describes the situation to all those behind the
"wall":
"We don't want to use the big guns on these guys. Damn, this
sucks."
"If I fire, I can give us all away."
"Any ideas?"
For the first time since Faewen'il met Candy, she responds to her:
"Aye," she replies, with a bitter tone in her voice, "ye be
absolutely right. These be nothing more than trapfinders for tha
ratmen. I only be havin two lightning bolts and so it'd be a shame ta
be wastin them when tha caltrops alone might take out a lot o them."
She looks to Milly and Dax:
"I be thinking that we can take them without usin up all ma best
spells."
"Let's just wait an see what they be doin first."
The ratmen seem to be in disarray following the incineration of
the rat swarm. The two surviving packmasters fall to the ground in
order to beat off the last flames that are burning their fur and look
ahead to try and see what caused the disaster. They see nothing,
however, as nothing is visible through the illusory terrain.
The packmasters of the group of ratslaves coming up behind them
chitter to the slaves as they see the tunnel burning ahead of them
and stop cracking their whips, bringing the company to a halt.
The fire burning the flesh of the rat swarm starts to burn itself
out now as the oil is all burned up and the rats' fur is totally
consumed by the blaze. As it does so, the light level falls with it
and it is getting difficult to make out what is going on with the
ratmen. The swarm's two remaining packmasters scamper backwards,
pushing through the ranks of the slaves in order to get to the three
other packmasters behind them. The five packmasters start to chitter
with each other in an animated fashion. The party waits to see what
their next move will be.
It becomes apparent that the packmasters were simply waiting for
the fire to burn itself out before continuing down the tunnel. Once
the majority of the fire is out, the five packmasters crack their
whips once again and urge the ratslaves onwards. The ratslaves make
their way forwards once more, slowly now, as the packmasters are
obviously being very cautious. They start to walk over the burned
carpet formed by blackened and charred bodies of the rats, each
footstep that the ratmen take emitting a disgusting crunching sound
as they crush the bodies of the burned rats underfoot.
Those at the wall hear Candy's voice whispering to them once
again:
"They're coming forwards now," she whispers. "Whatever you were
planning to do, now is the time to do it."
They wait until the ratmen are just 20' away and then Milly, Dax
and Faewen'il pop their heads above the wall. Milly and Dax both
loosen their bowstrings, sending arrows towards the throng. Dax's
shot flies between the ranks, hitting only the stone floor. Milly's
luck with the bow that she demonstrated with the bow during training
continues as she nails one in the gut with a well-aimed shot. The
ratslave groans, but does not fall.
At the same time, Faewen'il stands up and thrusts her hand
forwards towards the oncoming ratmen. Three bolts of pure magickal
energy fly towards the three ratslaves in the front rank that were
not hit by the archers. Two of the ratslaves drop to the ground from
the wounds while the other one continues onwards.
Above her, another slingstone appears out of nowhere and smacks
into another of the packmasters, injuring it quite badly.
As the ratslaves are met by the hail of missiles, the packmasters
crack their whips furiously, driving the ratslaves forwards. As they
leap towards those at the wall, they cross the caltrop field screened
by the illusory terrain. For the weak ratslaves, the caltrop field
has fairly devastating results. Five of the ratslaves are killed
instantly from the iron spikes beneath their feet while all of the
others are badly injured.
The unexpected injuries from the caltrops cause chaos amongst the
ratslaves and slows down their advance. They are urged onwards by the
packmasters, however, as they crack their whips over the slaves on
towards the wall. The packmasters themselves look forwards, trying to
figure out what is happening.
As the ratslaves continue forwards, Dax and Milly realize that
they have one more shot left before the ratmen are upon them. Dax,
once more, just manages to avoid hitting one of the ratslaves as his
shot flies overhead. Milly's shot flies true, however, felling the
lone surviving ratslave in the front rank.
Milly and Dax then shoulder their bows and draw their longswords,
ready to take on the ratslaves in hand to hand combat. Faewen'il
reaches for her belt and pulls forth her rarely used magickal dagger.
The ratslaves continue to urge forwards, only to be stopped by the
wall hidden by the illusion. This takes the ratslaves by surprise,
giving the wall defenders a chance to attack them before they realize
what's going on.
Dax lashes out at the first one through and catches it with a
glancing blow. The ratslave is a big one, however, and does not fall
immediately. One more mighty blow from Dax sends it tumbling to the
ground, however.
Milly lashes out at the next to ratslaves to reach the wall like a
woman possessed. The first two ratslaves to get within range of her
sword, both already badly injured by the caltrops, easily fall to her
blade.
Faewen'il tries to strike at another of them, but she is no expert
in weapons and her blow is deflected. The ratslave strikes back in
terror, but the magess' massive amount of magickal protection easily
saves her from any damage.
Another four ratslaves manage to cross the caltrop field and start
to lash out at Milly and Dax fighting from across the wall. None of
them get anywhere close to landing blows on the warriors, however.
Nearly half of the twenty ratslaves are dead already. The five
packmasters slowly figure out what has happened and chitter excitedly
amongst themselves. Two of them break off from the fight and start to
run back down the tunnel at the alarmingly fast rate that the party
members have come to expect from the fleet-footed vermin. As she sees
them heading off, Candy sends a sling bullet hurtling towards one of
them, but her shot falls short.
Back in the alcoves, the ambushers see why the packmasters are
running, as they see that ratmen reinforcements have just arrived.
There are four of them in total, advancing in a line across the
tunnel dressed in green robes. The ambushers see that each of the
four is wearing a large brass helmet on their heads that cover their
faces totally. Pipes run from the helmets to a leather sack tied to
their backs. In their hands, they are each holding fist-sized glass
spheres that contain some form of greenish-yellow vapor inside.
The two escaped packmasters are chittering excitedly to the
reinforcements, pointing towards the wall.
Winnacer sees the poison globardiers lining up and grimaces.
Letting them get close may spell disaster for those behind the wall,
he realizes, but getting out of the alcoves would ruin any chance of
surprise. The LawBringer looks torn for a second, before an idea
comes to him:
"Porter, get that grenade ready. I'm going to raise the stone
cover and you are going to toss that grenade into their ranks. Then
I'm going to lower it again to protect us from the blast and
hopefully maintain some semblance of surprise. Remember, we only have
three seconds. And hold your breath."
"Ready?"
Porter pulls the grenade out, readying it and saying:
"Yeah, no shit. If that gas gets to us, you won't have to worry
about holding your breath, 'cause I'll be choking the shit out of
ya."
The bounty hunter nonetheless stands ready to light and toss the
grenade into the middle of the rat bastards.
Back at the wall, Milly, Dax and Faewen'il are unaware of the
globardiers moving forwards as they concentrate upon finishing off
the remaining ratslaves heading towards them. More of the ratslaves
flood forwards until their progress is barred by the wall.
Milly easily manages to cut one down, but the one that Dax was
aiming for manages to jink out of the way of his sword and the
fighter hits the wall. Faewen'il is similarly unsuccessful at trying
to take out the one that she is fighting.
The ratmen swarm forwards, homing in on the fighters. Two of them
lash out at Milly, but her 'Fabio' armor easily manages to protect
her from any harm. Dax sees another of the ratslaves coming for him
and brings his borrowed shield up to parry the attack. As he does so,
another of the slaves sees and opening and hacks his rusty blade into
Dax's thigh with all of its might. Dax cries out in agony as the
rusty blade hacks through his cartilage and sends him crashing to the
ground. The ratslaves chitter with delight and flood over the wall in
the space that he vacated at the wall.
Next to him, two more of the ratmen lash out at Faewen'il, but
once again they cannot find a way of getting past her magickal
defenses.
From her spot on the wall, Candy sees Dax's fall with alarm and
sees that trying to take out the packmasters that are standing at the
edge of the caltrops field cracking their whips over the heads of the
slaves is the best chance the party has of getting rid of the
ratslaves quickly. Still invisible, she whips her sling in the air
above her before sending it flying towards the packmasters.
Unfortunately she is a little too vigorous in her slinging and the
bullet flies harmlessly over the packmasters' heads.
Back in the alcove containing Winnacer and Porter, they look
through the viewing slit and see the two packmasters have finished
their chat with the globardiers and are running back down the tunnel.
As the conversation finishes, the globardiers start to head off down
the tunnel towards the wall once again.
"Now," whispers Winnacer as he grasps the slit between his hands
and gets ready to lift the cover. Porter immediately lights the fuse
on the grenade and then Winnacer pushes the cover open.
In one fluid movement, Porter lobs the grenade towards the
globardiers in the split-second that Winnacer has the cover of the
alcove open before he pulls it back in to seal themselves back in
once more.
Porter's aim was good, but not great, and didn't quite land in the
center of the globardiers' position, being a few feet to the left.
The ratpriests look at the small, fizzling pouch with curiosity as
it lands among them. Exactly one second later ...
"BBBOOOOOMMMMMMMM"
The grenade explodes, lighting up the passageway once again. Three
of the ratmen are immediately blown to kingdom come, as the grenade
produces a reasonably-sized crater in the ground and hurls up a cloud
of dirt and ratmen limbs together with a small cloud of
greenish-yellowish vapor. The vapors disperse slowly. All those in
the alcoves cover their faces in case the vapors might head in their
direction, but the vapors seem to disperse quickly.
As the dust cloud lifts, they see that the ratman on the far side
was thrown against the wall, but was not badly injured by the blast.
The ratman looks around itself to try and see the source of the
explosion, but sees nothing. It brushes itself down and carries on
advancing towards the wall. Silhouetted against the burning remains
of the other globardiers, Candy can see its approach, although the
others at the wall are more concerned with trying to fend off the
attacking ratslaves that are clambering over the wall in the space
vacated by the downed Dax.
Winnacer, breath held intently and eyes peeled to the slits,
watches as one lone globardier meanders down the mineshaft.
The young Lord whispers to Porter:
"Nice shot. Unfortunately, one of them survived the blast, albeit
a bit shaken up. It had no clue where the attack came from."
"Those rat slaves should be all slain by now. I'm sure that those
at the wall can pick off one lone globardier with missile fire. Let's
hang tight for the next wave."
Another idea runs through Winnacer's adrenalin soaked mind:
"Porter, in my right pouch there is another bomb. It's an
anti-personnel bomb with a three-minute fuse. Grab it."
"It may be worth lighting and hiding around this spot once we have
sprung our trap. If they are coming in one or two minute intervals,
we should be able to time it right so one of their entire group gets
caught up in the explosion. Another option if things start to get
tight."
Winnacer continues his vigil at the slit.
"I can see why the Priests of Ohen are so dedicated to their art,"
Winnacer continues. "You and I need to get a steady supply of this
stuff."
Porter nods vigorously:
"Oh yeah, this shit is like literally DA BOMB."
The bounty hunter gives the second grenade the once over,
examining it, then again takes up vigil on the tunnel.
Little do those at the alcoves realize, but the battle at the wall
is progressing not quite as easily as could be hoped for, with Dax
down on the ground and frantically trying to stop the ratslaves from
over-running the position.
Milly growls in frustration as the ratmen continue to surge
forwards, being urged forwards by the cracking whips of their
handlers.
In a quiet voice she says:
"Dinosh, where are you when I need you?"
"'Exurum'"
Fingers of flame gather around Milly's hand clinched around the
hilt of her sword. Traveling up the blade, they proceed to engulf the
entire sword. Her face is a mask of determination in the firelight.
Attempting to move closer to the center of the wall and closer to
Dax, she proceeds to swing her blade wildly about to try to stem to
ratmen tide.
The ratmen squeak in alarm as the flames lick the blade of Milly's
sword, lighting up the darkness. It is obvious that they would run
were it not for the whips of the packmasters behind them.
With the flaming sword in hand, Milly cleaves the arm off one of
the ratslaves, felling it with one blow. She tries to take out
another of them, but the nimble verman ducks away from her swing. Two
of the remaining slaves lash out at her in retaliation, but her
'Fabio' armor proves to be an impenetrable barrier for them.
Next to her, Faewen'il thrusts forwards with her magickal dagger
as the last of the slaves climb the wall. This time her dagger finds
its mark and the verman, already badly injured from the caltrops,
tumbles off the wall, back onto the field of spikes. Two more of the
ratmen lash out at her, but her stoneskin means that nothing gets
through. She realizes that the protection from the CornerStone's
spell is fast diminishing, however.
Realizing that he is a sitting duck on the ground, Dax uses his
one good leg to push himself back into the corner between the wall
and the side of the tunnel, in order that the ratslaves not be able
to get him from behind. No sooner than he is in position than two of
the ratslaves hurl themselves towards him, seeing his disadvantageous
position. Fighting off the pain from his leg, he brings his longsword
up to try and strike at the first of the rats, but the slave pulls
back before lashing out at Dax in retaliation. Dax tries to pull his
shield up to protect himself, but the ratman finds a way round it.
The wound he causes, however, is little more than a scratch. As the
second of the rats comes for him, Dax lifts his longsword once again
and deftly runs the slave through.
There are now just five ratslaves remaining and those holding the
wall see that, despite Dax's injury, the battle is now going in their
favor.
Behind the ratslaves, two of the packmasters continue to whip the
ratslaves on. The other one is starting to sweep the area before the
wall clear of the caltrops.
Yet there is a bigger threat heading towards those at the wall, as
the lone remaining globardier continues to advance at an alarming
speed.
From her position atop the wall, Candy sees its approach and
starts to whirl her sling before letting loose a bullet at the fast
approaching vermin. The bullet hits the globardier in the gut,
injuring it quite badly, but the bullet does not fell him. Furious
now because of the injury, the globardier runs forwards with the
glass globe in his hands until he reaches the packmasters at the edge
of the caltrops field. As he gets there, he lets loose with the glass
globe, throwing it in a high underarm arc.
Fortunately for those at the wall, in its haste to lob the globe,
the ratman's aim was off by a wide margin and it lands far short of
the wall, landing next to the packmaster trying to clear the caltrop
field. As the globe shatters amidst the caltrops, it releases a small
cloud of greenish-yellow vapors right next to the packmaster. The
ratman immediately drops its whip, bringing its paws up to its throat
as it begins to heave violently. The ratman then falls to the ground,
poisoned by the fumes.
The globardier gives a 'shit happens' type of shrug and hurriedly
produces another globe from its pouch.
Further down the tunnel, those in the alcoves patiently wait for
more reinforcements to come forward, oblivious to the events
unfolding at the wall.
The battle for the wall continues. Milly lashes out at the last
two remaining rats before her in order to try and assist Dax and
easily hacks another of them to pieces. The other one thrusts at
Milly once more, but there is still no way for him to get through the
'Fabio' armor. Likewise Faewen'il, emboldened by her success in
taking down one of the ratslaves, lashes out with the dagger once
more. However, as if to prove that her last successful lunge was more
of a fluke than anything, the ratslave ducks out of the way of her
blade. The ratslaves' counter response is negated once again by the
magess' stoneskin, but she knows that it is not going to last much
longer.
On the floor, Dax has just one ratslave to contend with as Milly
and Faewen'il are keeping the bulk of them back. He thrusts forwards
with his longsword at the slave and runs it through before the slave
has a chance to strike at him. Just three ratslaves are remaining
now.
The packmasters are obviously quite annoyed at the death of their
comrade at the hands of the globardier and see that they will have to
wait for the vapors to disperse before joining the fight alongside
their wards.
Seeing that the globardier is about to throw another of the
globes, Candy tries to finish it off with another of her sling
bullets. She manages to hit it once again and the globardier screams
out in pain. Although it is bleeding profusely from its wounds, it
does not fall, however, and tries to lob another globe over the wall.
This time, its aim is true and the globe falls just behind the wall,
right in the middle of where the defenders are fighting off the last
of the ratslaves.
As the glass shatters, another cloud of poisonous vapors is
released right amongst the group. All three of the remaining
ratslaves fall from the gas in seconds, something that does not seem
to bother either the globardier or the packmasters in the slightest.
The party members, however, have a lot more sense than the
ratslaves, enough sense to hurl themselves away from the glass globe
as it lands in their midst. Milly and Faewen'il both throw themselves
to the side of the tunnel to avoid the worst of the vapors. Dax,
still laying in the corner is already there.
However, there is the rather worrying sound of someone gagging and
then slumping to the ground behind you, right around where Emanuel
was standing invisibly. Dax, Milly and Faewen'il are still gagging
badly from the thick vapors that pour from the smashed globe even
though they avoid the worst of it. Faewen'il seems to be the worst
effected, barely able to stand now as a result of the poisonous
vapors that she has swallowed. Candy, from her position on the wall,
was only very slightly effected by the vapors, although they still
make her cough and she realizes that the vapors have caused her some
damage.
All that remains of the ratslave units are the two remaining
handlers and the badly injured globardier who is getting ready to
finish off the wall defenders with another poison globe.
Faewen'il, however, in an even bitchier mood than normal after
coming close to getting poisoned to death, has other ideas.
Immediately that she stops coughing from the vapors, she points her
hands towards the remaining vermin and utters a quick incantation. As
she does so, three bolts of magickal energy fly towards the three
rats. The globardier, already badly injured from Candy's slingstones,
immediately drops to the ground. Unfortunately, it doesn't drop the
globe it is holding as it does so. The magickal missiles have little
effect upon the two remaining packmasters, however.
Milly immediately takes her shortbow from her shoulder and nocks
an arrow, aiming at one of the packmasters who are unwilling to move
forwards because of the caltrop field and the remaining vapors that
are slowly wafting away. Milly sends an arrow towards one of the
packmasters, but it is stopped by the ratman's mail. Candy sends
another sling bullet aimed at one of them and, once again, finds her
mark, felling the ratman with a well-aimed bullet to the head.
Milly quickly nocks another arrow and aims at the last remaining
packmaster before them. Sadly, she cannot recapture her earlier form
and she misses the packmaster by a wide margin.
The sole remaining packmaster comes to the realization that it is
going to have little chance against the remaining wall defenders and
so decides to make a rapid retreat from the wall. As it starts to
scamper away at alarming speed, Milly takes another arrow and aims at
the ratman's back. Once again, however, her arrow does not come close
to hitting the ratman. Candy is similarly unsuccessful at taking it
down with her sling. As the ratman hurtles away through into the
half-light coming from the still burning rat husks, Milly has one
more chance to hit the ratman with a final arrow. This time she is
more successful, hitting the ratman in its leg. Unfortunately,
however, this one arrow is not sufficient to bring it down and it
disappears into the darkness.
From their position in the alcoves, the others see the lone
ratman's retreat and are all relieved.
Winnacer whispers to Porter:
"It looks as if they have managed to send them packing."
Just then, they hear a strange sound from further down the tunnel
in the direct of the ratman's lair. They hear the gushing of a large
quantity of water, which is shortly followed by some annoyed ratman
chittering. The sounds are coming from a short way down the tunnel
and none of those in the alcoves or those at the wall are able to see
quite what caused the commotion.
There are no enemies in sight currently and those at the walls
check their wounds and stop coughing as the vapor cloud finally
dissipates totally.
Milly looks down at Dax. He seems to be OK, but it is obvious that
his leg is causing him a great deal of pain. Faewen'il seems to be
very badly effected from the poison vapors. Her face has gone an
interesting shade of green and she is breathing heavily as her lungs
feel full of gunk. Neither Milly nor Candy is feeling 100% any
longer, but they definitely suffered the least from the ratslaves'
assault.
Milly then remembers the illusionist. She looks around in the dim
light and see a small form lying still on the ground, his body
wracked in pain. She sees that it is Emanuel, killed by the poison
globe. Upon death, the illusionist has reverted to his real form. It
comes as no surprise to any of them that the 'dwarf' is really a
gnome who has been disguising himself in order to avoid being sent to
the Nyemetz work camps.
Nothing seems to be happening at the moment. There are no sounds
at all coming from the tunnel.
Dax takes advantage of the temporary hiatus. He grunts and
grimaces in pain as he tries to use the tunnel wall and his sword to
push himself up far enough to 'stand' and see down the tunnel. By the
time he speaks, the pain and effort have him fairly gasping out the
words:
Without taking her eyes off the tunnel, Milly reaches down with
her off hand and offers to help Dax to his feet.
"I don't ... think ... that ... we can ... hold them ... back
again," Dax spits out. "That was just ... the advance guard. Worse is
surely coming."
Dax slumps slightly against the wall, dog-tired and his leg
throbbing. He tries to tear a strip from his cloak to use to slow the
bleeding, wincing as he wraps the makeshift bandage over the wound.
"Aggh," he grunts softly, in spite of himself. "This leg's ... not
gettin' ... better any time soon."
Stepping up to the wall, Milly squints her eyes trying to see any
approaching foes. She sees none, however. All seems to be eerily
quiet ahead.
"So whatever happened to that druid?" she asks. "What was his
name? Yast? He was supposed to be our healing wasn't he?"
Shaking her head in annoyance, she says:
"Miss Fae, if you would be so kind as to check on our illusionist
friend. If he's beyond help, maybe he's got somethin' on him that we
could use."
Never one to pass up the opportunity of availing herself of
anyone's magickal items, Faewen'il crouches down at the side of the
illusionist, whose face she can see is contorted in agony. She sees
that he has got nothing on him apart from a pouch. She takes a look
through it and then shakes her head:
"He nae be havin nothin but spell components," she replies.
She takes the pouch anyway, knowing that the items within will be
useful for replenishing her now dwindling supply of components,
particularly eyelashes encased in gum Arabic that she has been using
in great quantity over the previous week.
"Candy," Dax says through clenched teeth, "maybe ye should ... go
tell the others wha ... What's happened? 'Cause I think ... either
they come join us ... or we have to fall back?"
Dax grunts again, but this time in abject frustration.
"OK, Candy agrees, "but let me have a quick look as to what
they're doing further back in the tunnel first of all. I'll be back
in a bit."
They hear nothing more from Candy, but see the poison globe that
is still in the globardier's hand disappearing into nothingness.
For another couple of minutes, there is still nothing but silence
coming from the tunnel ahead of you all. Those at the wall, and those
still stuck in the claustrophobic alcoves, wonder to themselves what
the ratmen are planning. Their imaginations start working overtime as
they wonder what fiendish plans the ratmen are getting ready to
unleash upon them all.
The sound is broken momentarily by the sound of glass breaking
coming from further down the tunnel, which is followed by some
coughing and more annoyed chittering.
Winnacer turns to Porter, looking quite pissed. He whispers
shrilly:
"That's Yaz, the idiot. I bet he's tossing those poisoned globes
at the rats. He'll screw everything."
"We need to get out of here and go and see what he's up to before
the idiot can mess up things even more."
"Are you coming with me?"
"You bet I am," Porter whispers in reply. "I've been in this
damned thing too long already."
Not wanting to alert whatever might be further down the tunnel by
pushing the heavy stone slab to the ground, the LawBringer and the
bounty hunter carefully lift off the cover and, as quietly as they
can, which is not very quietly in Winnacer's case due to the
platemail he is wearing, drop down onto the ground.
There is still no sign of the ratmen coming, but more sounds
emanate from further down the tunnel. This time, they can make out
the sound of something metallic creaking, which is followed
immediately after by even more annoyed chittering.
Winnacer looks down the tunnel in alarm as he hears this, now more
sure than ever that he needs to find out what's going on. He quickly
heads across the tunnel to the opposite alcove containing Rowan and
Damene, with Porter shadowing him.
As he gets to the other alcove, he whispers urgently to Rowan and
Damene:
"Something's going on further up the tunnel," he says. "I think
that Yaz is getting himself into trouble. Porter and I are going to
investigate."
"I think it's best if you two went and checked out what's been
going on at the wall."
While Winnacer is speaking to Rowan and Damene, Porter pulls out
Booker T, his onyx dog, telling him:
"Yo dog, we're in the middle of fighting off an attack by those
rat bastards. I can't see for shit in this tunnel, so I'm gonna rely
on you to watch out for anything waiting to bushwhack our asses. You
got my back?"
"Sho' thang, my man," Booker replies, wagging his tail as he is
released from his stony prison once more. "Booker gonna work it out,
bro'."
With that, Winnacer and Porter cautiously make their way up the
tunnel to investigate what has been going on up there, with Booker
running at Porter's side.
Damene seems hesitant to let the two men head off into the
darkness alone. But she gives a quick nod and says:
"Alright. We'll see what's going on at the wall and meet up with
you."
She throws a quick glance at Rowan to make sure he is in agreement
and the swashbuckler nods in response:
"That sounds OK to me," he whispers to her. "Anything rather than
staying any longer in this dark hole."
The pair of them carefully take the lid off the alcove and
silently drop to the ground before starting to head back to the wall.