Land 8x Island 9x Swamp 4x Underground Sea Artifacts 2x Jester's Cap 1x Sol Ring 2x Zuran Orb Black 1x Demonic Tutor 3x Drain Life 4x Hymn to Tourach 4x Hypnotic Specter 4x Megrim 2x Wall of Souls Blue 4x Arcane Denial 4x Impulse 4x Man-o'-War 1x Timetwister 4x Zur's Weirding
Land 5x Island 12x Swamp 4x Underground Sea Artifacts 1x Jinxed Idol 3x Nevinyrral's Disk 1x Skull Catapult Multi-colored 3x Mundungu Blue 4x Arcane Denial 1x Counterspell 2x Interdict 1x Mana Severance Black 4x Ashen Ghoul 4x Buried Alive 2x Infernal Tribute 2x Khabal Ghoul 1x Living Death 3x Nekrataal 4x Nether Shadow 2x Skyshroud Vampire 2x Urborg Justice
Land 2x Kjeldoran Outpost 11x Plains 6x Forest 4x Savannah Artifacts 4x Bubble Matrix 1x Sol Ring White 2x Argivian Find 4x Disenchant 2x Enlightened Tutor 1x Hidden Retreat 4x Mounted Archer 4x Kjeldoran Royal Guard 2x Serra Angel 1x Serra's Blessing 3x Veteran Bodyguard Green 2x Dense Foliage 2x Cockatrice 3x Thicket Basilisk 3x Skyshroud Elf 3x Elven Warhounds
Lands 4x Mishra's Factory 9x Mountain 4x Plains 4x Savannah Artifact 4x Meekstone 1x Sol Ring Red 4x Aether Flash 4x Dragon Whelp 3x Pyrokinesis 4x Sandstone Warrior 2x Storm Shaman 2x Thundermare 4x Wildfire Emissary White 2x Argivian Find 4x Disenchant 3x Enlightened Tutor 2x Serra AngelThis deck gets out one or more big flyers, then copies it and pounds your opponent with them all. The Peacekeepers, Wraths of God, and other such cards will keep you alive until you can get those big creatures out. There are also alot of creature control cards in there.
Control Freak Lands 11x Island 8x Plains 4x Tundra Artifacts 1x Sol Ring Blue 4x Counterspell 3x Control Magic 3x Impulse 2x Propaganda 2x Silver Wyvern 2x Mahamoti Djinn 3x Clone 3x Vesuvan Doppleganger White 4x Disenchant 2x Miraculous Recovery 2x Peacekeeper 4x Serra Angel 2x Swords to Plowshares 2x Wrath of GodI have been forced to unwillingly give my deck this title, as its sole purpose is to kill your opponent's creatures over and over by casting one or more nekrataals again and again. It is very annoying to play against, and quite fun to abuse this fact!
The Dork Deck Land 1x Bad River 10x Island 7x Swamp 4x Underground Sea Artifacts 1x Dingus Staff 3x Dragon Mask Multi-coloured 2x Lim-Dul's Vault 4x Mundungu Black 2x Bone Dancer 2x Hypnotic Spector 3x Necromancy 4x Nekrataal Blue 2x Boomerang 4x Counterspell 3x Evacuation 4x Man-o-War 4x Shrieking Drake 2x UnsummonThe neo-classic stasis deck is as strong as ever. With Tempest's Root Maze, it is worth putting green into the deck, allowing not only the chrono-lock, allowing you to deck your opponent; but also a BoP-ranger lock, allowing you to keep paying the upkeep
Chrono-Stasis Deck Land 4x City of Brass 4x Island 2x Reflecting Pool 4x Savannah 4x Tropical Island 4x Tundra Blue 4x Chronatog 4x Counterspell 4x Force of Will 2x Intuition 4x Stasis Green 4x Birds of Paradise 4x Quirion Ranger 4x Root Maze White 2x Swords to Plowshares 2x Disenchant 4x Enlightened Tutor
Karma-Blanket Deck
This is a deck idea I had where you turn all of your opponent's lands into swamps, then lay out a few karmas while you have a COP:white, infernal harvest or disempower. The artifact mana helps when you use the harvest, and in mid-game two karmas usually do about 14 damage each upkeep.Land 1x Bottomless Vault 10x Plains 12x Swamp Artifacts 1x Charcoal Diamond 2x Fellwar Stone 2x Marble Diamond Black 2x Bog Wraith 4x Dirtwater Wraith 2x Drain Life 1x Evil Presence 4x Infernal Harvest 2x Terror White 3x Angry Mob 3x Circle of Protection: White 1x Disempower 2x Disenchant 2x Enlightened Tutor 4x Karma
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