The Drow: 
Social Organization
 
http://www.angelfire.com/mi/ilythiiri/
 ilythiiri@yahoo.com 
 darthiir@rocketmail.com 
There are two major social groupings among the drow. These are the relatively unimportant (according to the priestesses of Lloth) merchant clans, and the staid, monolithic noble houses. In truth, both establishments are vital to the survival of the drow. 
 
MERCHANTS
     Merchant clans vary in organization. They are usually headed by an “inner ring” or council of the most experienced and/or wealthy merchant members, and hence are usually led by males (the “demeaning” and dangerous occupation of trading with outsiders is an almost exclusively
male one).
 
     The membership of an inner ring of a given merchant clan consists primarily of male wizards who have either passed or evaded The Test. Removed as they are from drow society at large, the merchant clans have no compunction about dealing with the surface world. In fact, a great number of the “second ring”, or managers, are non-drow of various races. 
  
The lowest rank in the merchant clan, the “assets”, are nearly all non-drow. These are the laborers and soldiery of the merchant house. Together, the merchant clans form the trade links with the outside world that enable the Noble Houses to survive. 
 
NOBLE HOUSES
     Noble Houses are led by a matron mother, the senior female priestess. In
Lolth-worshipping drow communities, her rule is absolute, enforced by the priestesses beneath her (usually her daughters). All females of the mother’s blood, in order of their age, follow in rank, although they wield no authority until they are trained and of age (past puberty).
 
     Below the daughters come the male officers of the House; the weapons master (leader of the fighters), (chief) House wizard, and the patron (current consort of the matron mother). These ranks may be combined, and even held by the traditional next rank down in the hierarchy: the male heirs of the House.
 
     Male heirs are also ranked by age: elderboy, secondboy, thirdboy, and so on. They are not allowed to look at the faces of other drow, or speak unless spoken to or bidden. This treatment teaches them their subordinate place in drow society. 
 
     Below them are the “war-leaders” of the House (veteran warriors, who lead House patrols, attack squads, and guards, under the command of the weapons master), and the House mages (under the command of the House wizard). 
  
Beneath these “blood” members and officials of the House rank its common warriors, its craftspeople, its servants, and its slaves. All ranks are decreed, and can be changed at the whim of, the matron mother. Her position changes at death - often at the hands of her eldest daughter.
 
ASSASSINATION AND WAR
     In a Lolth-worshipping drow community, it is a deadly thing to slay a matron mother who holds Lolth’s favor, so mothers may reign for hundreds of years, kept alive by the magic of Lolth and the diligent service they perform to get and keep it. The assassination of a matron mother is often a punishment for losing Lolth’s good will, and marks either a new direction for
the House, or - if it is weak, and has strong rivals - the beginning of its extinction. 
 
     If one House in the city openly wars on another, and fails to eradicate it entirely in a single attack, the survivors of the ruined House can call down the city’s justice on the attacking House. When this occurs, all Houses combine forces to wipe out the offending House. Houses who
send assassins and saboteurs against each other for years will be forced into an open battle by the city’s ruling council, with the same results as above. 
 
This type of no-win scenario allows the internal strife of drow to be strictly controlled, so that drow communities are not torn apart by continual, bloody warfare. Most internal combat therefore takes the form of eternal maneuvering for small advantages. Underhanded intrigue, poisoned knives in dark alleys, vicious trade rivalries, and dirty dealings are all a part of normal drow life. 
 
 
 
 
 
 Back

Sign Guestbook              Geocities               Read Guestbook