Drow
are also very alert an inquisitive, simply as survival traits in their
twisted society. This mental readiness gives them an intellectual advantage
over most creatures.... Note that while drow intelligence is augmented,
drow wisdom is not -- the all-pervasive teachings of Lolth, and the limited
exposure to other societies, beings, and surroundings, are not conducive
to a wide and reasoned experience of
the world.
Drow are rarely
surprised... This is because drow always expect attack, whether in the
“wild” Underdark or surface world. In their own cities (where rival drow
may strike with a dagger, dart, or spell at any time), or even at home
(where rival family members may seize an unguarded moment to “prune the
family tree”).
...Typical
drow tactics include arranging ambushes where known dangers can be used,
such as loose rocks that can be knocked down atop intruders. Anti-personnel
traps, such as strategically-placed phycomids, and glass bulbs filled with
ascomoid spores, are also not uncommon in the Underdark. Drow who fall
in combat are customarily animated as zombies (so long as their lower limbs
are usable) by drow clerics, not left for others to plunder. Such
zombies are often commanded to carry
less-mobile dead and wounded, and are also useful as “shock troops.”
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