The Drow
fighting style
Temple of lolth
The drow fighting style costs two weapon proficency slots, and takes as long as ten years to master. It may only be taken with one weapon or pair of weapons (ie. two scimitars, a longsword and a khopesh, etc.), and the character MUST be specialized with the weapon (or one of them if thecharacter is using different weapons) the character must take the weapon proficency(ies) seperately, so the total fordrow fighting style is either four or five, depending on whether it is the same weapon in both hands or different weapons (a popular combination seems to be a pair of longswords). 

The drow never teach their fighting style to any but other drow (and, in the chaotic drow society even this is rare. After all, who wants to train their own competition?). One of the tenents of the style is to further the "Destiny of the People," meaning the destruction of the surface elves and domination of the Underdark races. This means that a drow using the style will never surrender to an enemy.

A drow using the style is a deadly enemy, or a powerful comerade, and it is strictly up to the DM, if he is even allowing drow PCs, to allow this fighting style. 

Now, on to the style itself.
A character using this style gains the following benifits: 

(1):DOUBLE the attacks-per-round (i.e. a drow with 3/2 will now have 3/1) alternating weapons;
(2):+3 to hit with his "main" weapon, and +1 to hit with his off-hand (an Ambidexterous drow
gains +2 damage with each weapon)

(3): +2 to damage with the main weapon (+2 for both if the drow is Ambidexterous)

(4): A +2 to AC when using the style.

   
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