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Technical Notes about Adventuring in the Underdark | ![]() |
The
Underdark Capaign
ericnoah@home.com |
What you can and can't do with
Infravision:
In general, beings with infravision CAN: Cast spells Identify individuals at close range View Underdark terrain to the limit of infravision range Operate within the dim light of a faerie fire spell and still use infravision normally In general, beings with infravision CANNOT: Read spellbooks, scrolls, maps, runes, or other writing -- you need a candle, torch, or even dim light such as that from a faerie fire spell in order to read. Participate in combat with opponents that don't give off heat without a penalty -- most undead, golems, animate constructs, reptiles/reptilian humanoids, and some other types of monsters (ropers, for instance) don't give off body heat; combat with these is as if in the dark/blinded (standard -4 to hit penalty lessened if you have the blindfighting proficiency). Identify individuals at farther than about 15' -- you can tell what race someone is, perhaps, but until a stranger comes closer, you can't identify a particular individual without other clues (hearing a voice, etc.). Use infravision at all if in light brighter than faerie fire -- if someone lights a torch, that heat "blinds" your infravision, and you must rely on normal sight. Movement Rates:
Day and Night, Calendar:
In the drow city of Menzoberranzan, for instance, time is kept via a huge stone pillar called Narbondel. At the start of each "day," a drow wizard casts a fiery spell into the base of this hollow pillar; throughout the day, the fire rises, heating the pillar and making it a bright beacon to those with infravision. Then as the day progresses, the fire subsides, eventually fading into darkness. At that moment, 24 hours have passed and the wizard returns to re-cast the fiery spell for the next day. Not only does this system keep the drow aware of the passage of time on the surface, but it also makes it possible for citizens of Menzoberranzan to agree on meeting times. Narbondel's Peak (noon) and the Black Death of Narbondel (midnight) are typical choices. For those living away from civilization, however, accurate timekeeping is extremely challenging, if not impossible. Underdark travelers are frequently surprised when they reach a city and find that they've miscalculated the passage of time by days or even weeks. Air Supplies:
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