The Drow 
Blades
 
Sword
Wanderer's NPC/PC 
shadow-master@norwich.net
These Sabers were made for an Ancient War, by Dark Elves. 
The war was about Land. Each of these five swords
were made for a purpose, except Daord (see Daord). 
These swords were made by the Ten high Wizards of King Blendez.
 Artifact Abilities shared by all. 
1) Gives welder improvision 
2) Gives welder plus one to Dexterity and Intelligence 
3) Allows user the following thieving skills at 30% except 
hiding in shadows, moving silently, and climbing walls which are at 80% (if a thief uses this than just add the two percents):
walk quietly, hide in shadows, open locks, find/remove traps, 
and Climb walls. 
4) Cast feather fall, cantrip, burning hands, Knock/Lock,
lightning bolt and control weather.
 
Daord
This Saber has for a handle the
horn that once was on a Red Dragons nose, and a Jade Hilt.
This unbreakible Saber does 2d8+3 damage normaly and
3d8+10 Damage to Ogres, Orcs, Humins, paladins, avengers,
rangers, any good beings, bards, and clerics. 
 
The blade can cast
darkness, spider climb, linited wish, cure serious wounds, 
create food/water, dimentional door, Vampric touch, 
magic missile, read magic, shield and fly. Daord's blade, which is
made out of one curved dimond that can turn bright white (dispelling a
darkness spell if one is in effect) the sword when lite this 
way does 2d10+8 damage normaly and 3d12+10 
Damage to Ogres, Orcs, Humins, paladins, avengers, rangers,
any good beings, bards, and clerics. 
 
 
Detecter 
Iron hilt, and handle, handle waped in
leather, The blade made out of of jade. The Detecter can cast 
detact magic, detect evil/good, detect invisibility, detect illusion,
detect wind, detect weevil, detect vision, detect anti-plant misdirection, detect ball, detect crying, etect dead,detect detect
spells, detect fools lightning, detect lightning bolts, detect hound, 
detect pervert, detect self, detect serious wounds, detect sight,
detect stone to recall, detect tragic, detect unseen butler,
detect visibility 15 times per day. Does 2d8 damage, this swords
purpose is detection (like you didn't know).
 
 
Spectra 
This sword was made primarily for fighting speckters, ghosts,
and spirits. Spectra does 1d6+4 damage to specters and 
1d 4+4 to both of the other two. The blade is mist and will 
just go through anything that is material sch as normal monsters, 
humans etc. the handle and hilt are made out of gold. 
The Blade can meterialize if the weilder commands 
doing 1d6 damage to normal things like you and me. 
 
 
Vampyre's Bane 
This saber is   made for slaying vampyres, and creatures 
afflicted with lycanthropy (such as were-wolves, were....). 
The blade is pure silver, the hilt of steel and an iron handle
with heather wrapped around it. The handle has a 9 inch
wooden spike on the bottom, this spike does 1d6 damage 
and is unbreakable. This sword can cast fly, and bless item 
20 times per day. On the engraved on
the blade, hilt and handel is a crusifix (the arms on the handle, 
the head on the blade, and below the waist on the handle). 
 
 
Ogre Bane 
This sword is +7 towards Ogre's and +3 normaly. this saber can cast deathspell, chain lightning and deathfog if against an
Ogre and burning hands against everything else. 
This spell is cast in the form of a beam of flame about 1 inch in diamiter nearest the blade and funels out; length is 400 feet and 
with at the end is 10 feet, doing 2d8 damage 1-50 feet from 
the blade and 1d6 after that. 
 
 
 
 
 
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