These
Sabers were made for an Ancient War, by Dark Elves.
The war was about Land. Each of these
five swords
were made for a purpose, except Daord
(see Daord).
These swords were made by the Ten high
Wizards of King Blendez.
Artifact
Abilities shared by all.
1) Gives welder improvision
2) Gives welder plus one to Dexterity
and Intelligence
3) Allows user the following thieving
skills at 30% except
hiding in shadows, moving silently,
and climbing walls which are at 80% (if a thief uses this than just add
the two percents):
walk quietly, hide in shadows, open
locks, find/remove traps,
and Climb walls.
4) Cast feather fall, cantrip, burning
hands, Knock/Lock,
lightning bolt and control weather.
Daord
This Saber has for a handle the
horn that once was on a Red Dragons
nose, and a Jade Hilt.
This unbreakible Saber does 2d8+3 damage
normaly and
3d8+10 Damage to Ogres, Orcs, Humins,
paladins, avengers,
rangers, any good beings, bards, and
clerics.
The blade can cast
darkness, spider climb, linited wish,
cure serious wounds,
create food/water, dimentional door,
Vampric touch,
magic missile, read magic, shield and
fly. Daord's blade, which is
made out of one curved dimond that can
turn bright white (dispelling a
darkness spell if one is in effect)
the sword when lite this
way does 2d10+8 damage normaly and 3d12+10
Damage to Ogres, Orcs, Humins, paladins,
avengers, rangers,
any good beings, bards, and clerics.
Detecter
Iron hilt, and handle, handle waped
in
leather, The blade made out of of jade.
The Detecter can cast
detact magic, detect evil/good, detect
invisibility, detect illusion,
detect wind, detect weevil, detect vision,
detect anti-plant misdirection, detect ball, detect crying, etect dead,detect
detect
spells, detect fools lightning, detect
lightning bolts, detect hound,
detect pervert, detect self, detect
serious wounds, detect sight,
detect stone to recall, detect tragic,
detect unseen butler,
detect visibility 15 times per day.
Does 2d8 damage, this swords
purpose is detection (like you didn't
know).
Spectra
This sword was made primarily for fighting
speckters, ghosts,
and spirits. Spectra does 1d6+4 damage
to specters and
1d 4+4 to both of the other two. The
blade is mist and will
just go through anything that is material
sch as normal monsters,
humans etc. the handle and hilt are
made out of gold.
The Blade can meterialize if the weilder
commands
doing 1d6 damage to normal things like
you and me.
Vampyre's Bane
This saber is made for slaying
vampyres, and creatures
afflicted with lycanthropy (such as
were-wolves, were....).
The blade is pure silver, the hilt of
steel and an iron handle
with heather wrapped around it. The
handle has a 9 inch
wooden spike on the bottom, this spike
does 1d6 damage
and is unbreakable. This sword can cast
fly, and bless item
20 times per day. On the engraved on
the blade, hilt and handel is a crusifix
(the arms on the handle,
the head on the blade, and below the
waist on the handle).
Ogre Bane
This sword is +7 towards Ogre's and
+3 normaly. this saber can cast deathspell, chain lightning and deathfog
if against an
Ogre and burning hands against everything
else.
This spell is cast in the form of a
beam of flame about 1 inch in diamiter nearest the blade and funels out;
length is 400 feet and
with at the end is 10 feet, doing 2d8
damage 1-50 feet from
the blade and 1d6 after that.
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