These
look like any other magical bolts for hand-crossbows. The
bolt-heads are usually made from some
special materials. Unless
specifically noted the shaft and fletching
are the same for all types.
The shafts are made from the stalks
of ironshrooms. Ironshrooms are a
type of mushroom native to the underdark.
They have properties like
that of wood, with the exception
of fire resistance and the ability to
be affected by underdark radiation.
The feathers for the fletching
comes from any source found in the underdark.
These are in the possession of
any faithful of Vhaeraun, armed with a
Blessed Crossbow of Vhaeraun
In
addition to this common appearance, each type varies as followed:
* War bolts: The bolt heads are made
from adamantium.
*Fire bolts: The bolt heads are
made from fire opals.
*Shock Bolts: The bolt heads are
made from quartz crystals.
*Paralyze Bolts: The bolt heads
are made from black onyx.
*Animate Dead Bolts: The bolt
heads are made from jet.
*Wounding Bolts: The bolt heads
for all types are made from bloodstones.
*Poison Bolts: The bolt heads
are made from arsenic.
*Stinger Bolts: These are carved
entirely from amethyst
*Acid Bolts: These are carved
entirely from black opals.
*Flame Bolts: These are carved
entirely from fire opals.
*Blast Bolts: The bolt heads are
made from magnetized iron.
*Petrifying Bolts: The shaft is
from the bones of a basilisk, the fletching
comes from the feathers of a cockatrice,
and the bolt heads are made from obsidian.
In
addition to this common appearance, each type varies as followed:
* War bolts: The bolt heads are made
from adamantium.
*Fire bolts: The bolt heads are
made from fire opals.
*Shock Bolts: The bolt heads are
made from quartz crystals.
*Paralyze Bolts: The bolt heads
are made from black onyx.
*Animate Dead Bolts: The bolt
heads are made from jet.
*Wounding Bolts: The bolt heads
for all types are made from bloodstones.
*Poison Bolts: The bolt heads
are made from arsenic.
*Stinger Bolts: These are carved
entirely from amethyst
*Acid Bolts: These are carved
entirely from black opals.
*Flame Bolts: These are carved
entirely from fire opals.
*Blast Bolts: The bolt heads are
made from magnetized iron.
*Petrifying Bolts: The shaft is
from the bones of a basilisk, the fletching
comes from the feathers of a cockatrice,
and the bolt heads are made from obsidian.
All are inscribed with special runes,
sigils, and glyphs.
The
holy bolts can be made by priests or mages (depending on the type), provided
they are of sufficient level and a worshipper of Vhaeraun.
*War Bolts can be made by anyone possessing
the skill to do so, provided the have the proper materials.
Priestly Bolts:
* 1st & 2nd level- Wounding bolts
can be made by at least 5 acolytes.
To do so they must first cast "Combine"
to channel their energy
into one, then each in sequence, cast
"Curse" (the reverse of bless)
and "Cause light wounds". The bolt is
then placed on an alter,
then 2,500 GP in treasure must be offered
to Vhaeraun via a
burning brazier on the alter.
* 3rd & 4th level- Moderate wounding
bolts are made like wounding bolts , except "Cause moderate wounds" is
used and the treasure must be
5,000 GP.
* 5th & 6th level- Fire, shock,
and paralyze are made with scribing a "Glyph of warding" on the bolt head.
Animate dead bolts are made with
a "Glyph of warding" carved on the bolt
head in conjunction
with an "Animate dead" spell.
* 7th & 8th level- Poison
bolts are made with a "Glyph of warding" carved on the bolt head in conjunction
with an "Poison" spell
(reverse of "Neutralize poison"). Serious
wounding bolts are made
with a "Glyph of warding" carved on
the bolt head in conjuntion with
an "Cause serious wounds" spell..
*9th level & up- Critical wounding
bolts are made with a "Glyph of warding" carved on the bolt head in conjunction
with an "Cause critical
wounds" spell.
Wizardly Bolts:
12th level and up- All mage bolts are
made with "Enchant an item" in conjunction with a specific spell.
* Stinger bolts require "Magic missile"
*Acid bolts require "MelfM-^Ss acid
arrow"
*Flame bolts require "Flame arrow"
*Blast arrows require "Repulsion"
and "Telekinesis"
*Petrifying Bolts require "Flesh to
Stone"
Damage
* War Bolts: 1d4/ 1d4+1 plus bonus for
damage. Bonus is +1 to +5 depending on the strength of the radiation.
*Fire Bolt: 1d3/1d2 plus 5d4 fire
damage. Save vs. spell for half.
*Shocking Bolt: 1d3/ 1d2 plus
5d4 electrical damage. Save vs. spell for half
*Paralyze Bolt: 1d3/ 1d2 plus
save vs. paralyzation or paralyzed for 1d4+1 rounds.
*Animate Dead Bolts: These are
shot into a corpse. It then animates and attacks on behalf of the shooter.
*Wounding Bolts: 1d3/ 1d2 plus
1d8 damage from inflicted wound.
*Moderate Wounding Bolts: 1d3/
1d2 plus 1d10+1 damage from inflicted wound.
*Serious Wounding Bolts: 1d3/
1d2 plus 2d8+1 damage from inflicted wound.
*Critical Wounding Bolts: 1d3/
1d2 plus 3d8+3 damage from inflicted wound.
*Poison Bolts: 1d3/ 1d2 plus save
vs. poison or be incapacitated and die in
one turn, unless somehow neutralized.
* Stinger Bolts: Upon firing, this bolt
transmutes into 5 force bolts that strike the target unerringly for an
automatic 5d4+5 points of damage.
*Acid Bolts: Does 2d4 points of
acid damage and lasts an additional 4 rounds
which does more 2d4 acid damage
per round unless neutralized.
*Blast Bolts: 1d6/ 1d6 plus hurled
for 3d10 ft. doing 1d6 points of damage
per 10 ft. hurled (round up to nearest
ten). Note additional
damage may result if victim falls from
a perch up high or thrown
into a wall. DM must rule on a case-by-case
basis.
*Petrifying Bolt: Save vs. petrifaction
or turned to stone.
Regardless of type, each are consumed
on a successful hit.
These damages are at a base level for
the minimal level needed to
make them. The may differ depending
on if the creator was a specialist mage, or at a higher level, and can
be changed accordingly. Meta- Magic can also have an effect on damage if
used during enchantment.
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