Yochlols Rod
 
Lance, mace or sword
shannistryn@europe.com
These weapons look very much like normal rods in their normal form, a 40 cm long adamantite rod, but, in the hands of a crusader or priest who belong to the order of the Dalharilen d'lil Yochlol, they can change into the following three weapons at the will of their atoned wielders:
A Thrusting or Stabbing Lance of approx. 1.70m.
A Spiked Mace (like a standard footmans mace, with spikes and of lesser weight).
A Wakizashi (a single-edge short-sword like weapon with a slightly longer handle).
They have a standard +3 bonus in all three forms, which increases to +5 in the Abyss, where they are forged exclusively for the crusader order.
 
As far as the sages know, weapons of this kind are only used by crusaders and priests of the Sisters of the Dark Blade, a sub-group of the Dalharilen del lil Yochlol crusader order. All of them wield these rods instead of the Whip of Fangs usually carried by the the clergy of Lolth, as those weapons have proved to be insufficient in full-scale melee combat. 
 
They are received now upon initiation to the order as either priest or crusader and each rod is a personal item of its wielder. They are forged in the Abyss and presented to the new members of the Order by a Yochlol, who also takes the oath of the initiate.
 
While the order exists for more than 2000 years, rods of this type have only appeared after the Times of Trouble. It is thought that current members of the Dalninilen had their Whips of Fang transformed around that time, but there are no certainties in this. It seems that Lolth tries to eliminate the clergy and following of her rival Drow powers more quickly, thus weakening them more to the degree of neglect.
 
About twenty rods are currently in use, giving you the number of priestesses and crusaders who at this time serve Lolth in the Dalinilen del lil Olath Velve, but of course not the full strength of the sub-group.
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No-one apart from the atoned wielders have ever carried nor may ever carry such weapons, due to their immense magical features. Any adventurer who comes across the Order and manages to slay one of the wielders of theses weapons shall know this: The return of the rod to the Abyss (as described below), tells Lolth and her following that the death of one of her most beloved priestesses has occurred. She will have it investigated by either a Yochlol or her crusaders. And if you are lucky enough to have survived the battle with the Dalninil in the first place, then know that the wrath of the Spider Queen will follow you wherever you will go in the Underdark and beyond.. 
 
Attack Abilities:
Standard combat abilities of the weapon are as follows:
- lance 1d8+1 / 2d6    +3 (+5) used two-handed
- mace 1d6+1 / 1d6     +3 (+5)
- wakizashi 1d8 / 1d8  +3 (+5)
Hit and damage modifers:
- against elves and heretic Drow (excluding worshippers of Selvetarm) the damage increases to 3d6 +3 in all three forms, for killing these foes is the main purpose of the rod
- for the first SIX attacks (successful strikes only), the weapon causes creatures who fail saving throws vs. spell to suffer effects similar to that of the Whip of Shar spell: creatures are writhing in pain and are unable to control their actions for the following 1d4 rounds. A dexterity check is needed to see whether the victim drops all hand-held things (one check per item), but no other penalties occur (AC, damage etc.) If a creature is struck twice per round (one or more wielders) and fails both saves, it is paralysed for 4 rounds. These six paralysing charges are regenerated by the rod within a full day of non-usage, else it takes longer.
 
- any person other than the atoned wielder who touches the rod without approval of the wielder and who is not a priest of Lolth suffers 3d4 pts. of shocking damage. The priests receive only a mental warning to hand the rod back as soon as possible (two tendays maximum).
The rod bestows automatic proficiency on its wielder, regardless of class restrictions or available proficiency slots. Lolth allows her priests to wield any weapon anyway.) If thrown or lost in combat it returns to its wielder within the same round. It can change its form twice per round. (rod to weapon, weapon to weapon etc.)
 
Defense Abilities:
Lolth is very protective of these weapons and they are enchanted to defend themselve. Thus, a charcater tries to pick up a rod of a dead or unconscious Dalninil (the rod changes back to this form as soon as this happens) the following occurs:
 
- other Drow receive a mental order to either hand the rod back or put it on an altar dedicated to the Spider Queen within two tendays.
- Elves and drow who do not worship Lolth or Selvetarm suffer 6d8 pts. of damage and the rod returns to its wielder or the Abyssal forge instantly.
- other races suffer 4d6 pts. of damage
- lawful-good creatures always suffer full (48 or 24 pts.respectively)
These modifiers DO NOT count in melee combat and the rod cannot be used as a anti-personnel mine or the like.
The rod cannot be destroyed on the Prime Material Plane. It either returns to its wielder or to its Abyssal forge.
 
Other Attributes:
 
Having the rod somewhere on her body, the wielder gains the following additional powers:
Her infravision is increased by 60 yards
She can see through any form of magical darkness, will be alerted if an invisible being is nearby and gains the powers of a Ring of Free Action.
Twice per tenday the rod can Heal its wielder, twice per two tendays the rod may Teleport the wielder without error to a sanctuary of the Dalninilen.
The last two features are activated by a command word, anything else works as long as the Dalninil carries the rod.
 
 
 
 
 
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