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The
Minotaur Rune Sword
Wanderer's
NPC/PC Archive
A
long sword, but is larger and heavier than standard longswords, and the
hilt is oddly curved by human standards, but fits the minotaur hand perfectly.
The blade itself has no blood groove or other adornment, but is totally
flat and featureless except for the four runes that ascend from the hilt.
The first rune depicts a blade, the second depicts a flame, the third resembles
and eye, and the last depicts an incomplete pentagram.
The
Minotaur Rune Swords are created by the minotaurs of the Imperial League
of
Minotaurs on Taladas, on Krynn. While these
swords are not common by any means, they are popular with the upper classes
of Imperial minotaurs. The style of enchantment is attractive to League
minotaurs because it does not require any magical ability or knowledge
of the smith during the forging of the blade; any magic present is added
later -- a definite advantage in a primarily
atheistic society that also views wizardly
magic with suspicion
The
Minotaur
Rune Sword is itself nonmagical, its powers
coming directly from the runes it carries on its blade. The blade rune
gives the sword a generic +3 bonus, the flame rune imbues the rune sword
with the powers of a flame tongue, and the eye rune allows
the wielder to detect invisibility once
per day. The fourth rune, that of an incomplete pentagram, creates an antimagic
pulse that extends an antimagic shell to a 10' radius, then decreases this
radius by one foot per round until the shell is gone. These powers are
not always active. The sword defaults to the +3 enhancement, but if the
user calls forth the flame tongue ability, the +3
power is suppressed for the duration of
the flame tongue. The detect invisibility power may be activated at anytime.
The
antimagic pulse suppresses all other powers and may not be reversed or
cancelled once called forth.
The
powers of a Minotaur
Rune Sword may be expanded upon by the addition
of more runes. Runes may be transscribed by a high-level wizard or priest,
or may be found with inherent magic that allows the rune to be applied
directly to the blade. A blade may hold a total of ten runes, five on each
side. Additional.
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