Lunar: The Silver Star - Sega CD
Lunar: The Silver Star is a trademark of Working Designs.
(C) 1993, 1994 Working Designs. (C) 1992 Game Arts/Studio Alex.
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Walkthrough version 1.9
by Walter F. Williams III
last revision: 4/2/1999
This text file has been created by me, and me only. I have
checked and double-checked to see that all information is
accurate. You may not distribute this file in any way unless
I receive full credit for it. And if you are going to
distribute it, do not make any changes to it, and do not sell
it to anybody.
I tried as hard as I could to fit as much information as I could
into this walkthrough, but like any good FAQ/walkthrough, it will
probably never be complete. If you have any comments or anything
you would like to contribute, e-mail me at
wildman1981@hotmail.com.
You can find the latest version of this walkthrough at
GameFAQs (http://www.gamefaqs.com).
Coming soon: I hope to have a Lunar Web page ready before the end
of spring. Again, contributions would be greatly appreciated.
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Table of Contents
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I. Walkthrough
A. Alex's Journey Begins
1. Burg
2. The Old Chest
3. Caldor Island
4. The White Dragon Cave
5. Fix the Bridge!
6. Going Away
7. Saith
8. The Lighthouse
B. The Mainland
1. Meribia
2. Katarina Zone
3. Stop! Thief!
C. Magic Academy
1. The Trial
2. The Floating City
3. Ghaleon's Task
4. Althena's Mirror
5. Exposing the Truth
6. Back to the Big City
D. Ghaleon's Betrayal
1. Welcome Back, Alex!
2. Betrayal
E. "You must become a Dragonmaster now..."
1. The Threat of the Magic Emperor
2. Deeper Into the Continent
3. Thieves' Town
4. I'll Fly Away
5. Which Way to Damon's Spire?
6. The Red Dragon Cave
F. The Adventure Continues
1. Stadius Zone
2. Lyton, Village of Music
3. The Blue Dragon Cave
4. Tamur
5. Myght
6. The Prairie
7. Breaking the Seal
8. Dark Cave
G. The Frontier
1. Mark of a Hero
2. A Village in Captivity
3. The Insane Dragon
4. The City that Ghaleon Built
5. It's All But Over...
6. Goddess' Tower
H. Dragonmaster Alex
1. The Grindery
2. Ghaleon's Palace
3. The Final Battle
II. Equipment
A. Weapons
B. Armor
C. Items
1. Recovery Items
2. Attack Items
3. Assistance Items
4. Special Items
5. Other Items
III. Character Profiles
IV. Enemies
V. Spells
A. Alex
B. Luna
C. Nash
D. Jessica
E. Mia
F. Ghaleon
G. Kyle
H. Laike
I. Tempest
VI. Playing the Game
A. Controls
B. Combat
1. Commands
a. Group
b. Individual
C. Menu Commands
D. Status Screen
VII. Help Wanted
VIII. Latest Updates
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I. Walkthrough
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A. Alex's Journey Begins
Long ago, when the world was in chaos, four heroes arose and
vanquished the evil within. One of those heroes, Dyne, was a
Dragonmaster. A monument was built in his honor in his birthplace
of Burg. A young boy named Alex pays homage to his hero every day...
1. Burg
A little dragon named Nall comes by just as Alex has finished
paying his respects. Nall has been with Alex ever since the day
he was born. He rarely ever leaves his sight. He tells him to
go see Luna to practice your song for the Goddess Festival. You
start to head home when you run into a kid named Ramus. He's the
son of the elder of Burg. He tells Alex that there's a huge
diamond in the White Dragon Cave to the south. This could be
your big chance for an adventure! Ramus returns to his house to
get a few supplies for the trip.
Go to your house and talk to your parents. They'll tell you that
Luna is waiting for you at Burg Springs.
When you talk to the villagers of Burg, they'll talk a lot
about Dragonmaster Dyne and how he started his journey by meeting
the White Dragon. Some will give you hints that will help you on
your journey, and others will just talk for the sake of hearing
themselves talk. There is a tool shop on the west side of town,
when you can buy some Herbs. Next door to the tool shop is a
weapon shop, which is closed for the moment. Leave town and go to
Burg Springs.
When you go to the spring to see Luna, you find her bouquet of
flowers, but you don't see her anywhere. She comes out of the
bushes to greet you. She asks you about Ramus, then the two of
you sit down and start practicing your song for the Goddess
Festival. Everything seems to be going fine, when suddenly she
stops because Alex's melody doesn't sound right. She immediately
suspects that something's wrong. Alex keeps his mouth shut, but
Nall spills the beans and tells Luna that Alex and Ramus are
planning to go out on an adventure. This worries Luna even more,
because she doesn't want anything bad to happen to Alex, so she
comes along with him. Luna says that there's an old treasure chest
in the basement of the house. Perhaps there's something of use in it...
2. The Old Chest
Return to your house and go into the basement. There's a treasure
chest in one corner of the room, but it's locked. Ask your father
to give you the Chest Key. When you open it, you'll find a Dagger
and Heavy Clothes. You'll need these to protect yourself from the
many enemies that are lurking in the outer world.
Ramus should be ready to go now. You'll find him at the edge of town.
But before you go, go to the weapons shop (which is now open), and
get a Dagger for Luna. Now go back to Ramus' place and get the Old
Ring in one of the drawers in his cabinet. You'll need this, too.
Have the following equipment for everybody before going on:
Alex and Luna --- Dagger and Heavy Clothes
Ramus --- Dagger, Heavy Clothes, Gloves, and Garbage Can Lid
3. Caldor Island
The White Dragon Cave is to the south of Burg, but you'll need to
follow the mountains east to reach it. Along the way, you'll face such
enemies as Dung Beetles, Flytrappers, and Albino Baboons, which are
all easy to defeat. There is a healing stone near the village. When
you are near one, press the A button to restore your HP. You can also
restore your HP and MP by visiting shrines to the goddess Althena.
One of these small shrines is near the White Dragon Cave. Both
of them are completely free, and can be used as many times as you
might need.
4. The White Dragon Cave
There's a big block of ice obstructing your path. You need to use
the Old Ring, which has the magic of heat, to melt the ice. If you
got this before you left, you're in good shape. If not, you'll have
to go back to town and get it.
The path to the dragon is pretty straightforward. Be sure to pick
up all of the treasure chests while you're in here. If you go left
from the entrance, you should find a Wood Shield. Give this to Alex
when you find it. There are also two Herbs in here, which restore a
little bit of your lost HP.
You'll encounter Slimes and Escargotgos in the White Dragon Cave.
The Escargotgos have great defense power, so use Luna's Cascade song
to increase your party's attack power to defeat them quickly.
When you reach the Dragon Cave B3, take the right path. The left
path contains something very important, which you're not supposed to
pick up until much later in the game.
You'll meet Quark, the White Dragon. He tells you that you remind
him a lot of Dyne. He gives you a Dragon Ring. This is how you are
"marked" on your path to become a Dragonmaster. Return to him with
the Dragon Ring once you've attained the prize of manhood.
When you talk to him again, he says that Luna reminds him of someone....
Their souls seemed to be intertwined....
Ramus has some last business to take care of before you go. He wants
the Dragon Diamond from Quark. Quark is reluctant to give it to
him at first, but then he decides to give it to him anyway.
(Your team gets 20 experience points for obtaining the Dragon Diamond.)
5. Diamond for Sale
When you return to Burg, Ramus will want to sell the Dragon Diamond.
Rumor has it that you can sell it for a truckload of silver. You can
try to sell it at the weapon or tool shops, but the owners don't have
enough silver to buy it. There's a big city on the main continent called
Meribia. A jeweler there might be able to buy it from you. You need to
take a boat from Saith to get to Meribia.
Unfortunately, the river water has risen and the bridge is washed out,
so nobody can get to Saith from Burg.
5. Fix the Bridge!
Go west of Burg to a log cabin where a woodsman lives. He has the
ability to fix the bridge for you, but he left his axe in his tool
shed in the Weird Woods. You need to go north along the river, and
then northwest to reach the woods. There's a magic circle nearby if
you need to recover your magic.
Check everyone's equipment before going on.
Alex --- Short Sword, Heavy Clothes, and Wood Shield
Luna --- Dagger and Heavy Clothes
Ramus --- Dagger, Heavy Clothes, Gloves, and Garbage Can Lid
The Weird Woods is infested with Mutant Flies and Zombies. The Flies are
easy to defeat, while the slow-moving Zombies are a little bit
stronger, and they can resist Luna's Supersonic song.
You can find a few good treasures here for Luna - some Heavy Clothes
and a Tiara. There are also two red treasure chests here, but you
won't be able to open them until later in the game.
You'll meet a man named Laike here. When he figures out that Alex,
Luna, and Ramus are out on a quest, he tells them that nothing ever
happens on this small island. (Kinda friendly for a stranger, isn't he?)
The tool shed is near where Laike is standing. Take the Woodcutter
Axe, but don't equip it. You'll need to return this to the logger.
(Your party gets 15 experience points each once you return to the
logger and give him his axe.)
6. Going Away
Now that the bridge is fixed, you should return to Burg and ask for
his permission to go to the main continent. Ramus will leave your
party for a while to do the same. Talk to your father first to get
the Father's letter. Your mother will be reluctant to let you leave
Burg, but if you say "Sorry. I've decided", she'll give you a
cash advance of 500 silver. Use this money to buy a Short Sword for
Ramus. Go back to the entrance to town and rejoin Ramus, then head
for Saith. Cross the bridge to the west, and follow the river to the
southeast to reach Saith.
Be careful of Killer Wasps and Grousers along the way.
7. Saith
The townspeople will tell you that someone who claims to be from the
Vane Magic Guild is staying in Saith. Check out the house near the dock.
Outside the house near the pier is a sea captain. He might be able
to take you to Meribia, but he lost his Sea Chart playing poker
against a thief named Brett. He says that Brett later gave it to an
old hag who is currently living in the mountains northwest of Saith.
She won't give up the Sea Chart for anything. But maybe you can find
someone who can convince her...
When you go inside the house near the dock, talk to the man at the
counter. Show him the letter and he'll give you permission to go to
Meribia, after you do this deed for the captain. Talk to the kid
to the left of the counter. This is Nash, a student at the Magic Guild
of Vane. He has pretty good magical abilities, if he does say so
himself (and boy does he ever!). Take him along with you. He has a
Water Cane which is of no use to him. Perhaps you could use it to get
the Sea Chart back.
Go to the weapon shop and buy a Short Sword for Nash. It works better
than his Cane. Buy Luna some Poison Darts. They deal a good bit of
damage, and they're cheaper than buying a Cane.
Go to the northwest from Saith to the old hag's house, and give her
the Water Cane. She'll give you the Sea Chart in exchange for it.
Don't stick around too long. She might change her mind and ask for
something else!
Return to Saith and hand the Sea Chart to the Captain. Now you should
be able to sail to Meribia -- but wait! It looks like the Captain
screwed up again. Recently monsters made a home in the lighthouse
just to the north of town, and suddenly, the light beacon stopped
working. Without the light to guide ships, they cannot reach
Saith without wrecking themselves. The captain gives you so
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