Cities of Gor


Ar: The largest city of known Gor. The center of Marlenus' empire. Ar sets fasions, standards, and is envied and hated by other cities. Tarl Cabot described it the first time that he saw it as having One Hundred Thousand Cylinders. It has a set of Double walls, made of white marble, the first 300 feet high the second 20 yards from the first is 400 feet high.

Cos: An alliance of several cities which all exist on the island of Cos. It is known for its famous wines and its vast fleets of trading ships, as well as its imperialistic tendencies. It is at war with the city of Ar, and along with its ally the Ubarate of Tyros it is currently at war with the city of Port Kar.

Ko-ro-ba: Gorean City-State. Its name is derived from an archaic expression for a village market. It is located west of the Voltai range, and northwest of the Thentis Mountains. It lies in a valley in the midst of green and rolling hills, hundreds of feet above sea level.

Port Kar: A port city located on the shores of the Tamber gulf, at the coastal edge of Thassa (the sea). Its precise location is open for conjecture, as it guards its privacy tenaciously. Surrounded on the landward side by the vast Vosk Delta Marshes, it is virtually inaccessible except by ship or tarnback. Known as a den of thieves and pirates, its raiding fleets are among the most feared upon Gor. Squalid and decadent, and often virtually lawless.

Schendi: A large seaport which exists on the edge of the subequatorial rainforests and jungle regions of Gor. A free city, governed under merchant law. The primary city of the black tribesmen of Schendi, and home of the League of Black Slavers.Due to its strategic position at the mouth of the southern Cartius river,it is a major trade center for the various spices,raw materials and trade goods of the jungle regions.

Tharna: Ruled by a matriarchy (Tatrix), Tharna is Gor's silver city. Located among mountains, Tharna accorded women great opportunities and privilege until the rebellion of 10,117 Contasta Ar. Its towers are broader and shorter than other cities. Once drab and grey, they are now as brightly colored as are the towers of a typical Gorean city. It is east of Ko-ro-ba. Cabot mentioned that it is far from the Sardar.

Thentis: A fortress city in the Mountains of Thentis. Possessed of some agriculture, particularly the export of wool from its goat-like mountain animals, or verr, and its export of beans used to make "Black Wine" (coffee). Also famed for its great Tarn flocks, which are similar to the Mountains of Thentis. Most of the tarns on Gor are bred here. Not currently at war with anyone, except perhaps the city of Treve. A Gorean City-State The Mountain range is northwest of Ko-ro-ba.

Tor: Southern Desert city. The largest and most populous of the desert city-states of Gor. Located in the far south, to the northeast of Turia, at the edge of the vast Tahari wasteland. It is a major trade center and the focal point of hundreds of desert caravan routes. It is also a cultural center for the tribesmen of the Tahari, providing the bulk of trade goods both to and from the desert regions.

Torvaldsland: Not actually a city, but a scattered group of settlements in the far north. Famous for its inhabitants, the Torvaldslanders, who are similar in most respects to Earth Vikings of the early medieval period. Known for its superb sailors and the rough mannerisms of its denizens.

Treve: A warlike city, famed for its flocks of wilding tarns (enormous hawk-like birds that tarnsmen of Gor ride into battle on), lying about seven hundred pasangs north of Ar, towards the Sardar. The mountain stronghold can only be reached by tarnback. It has no agriculture, and each year, legions of tarnsmen emerge from the Voltai falling on the fields of one city or another, different cities in different years, harvesting what they need and burning the rest in order that a long, retalitory winter campaign could not be launched against them. Because of the protection provided by high mountains, there has never been a serious threat to Treve's Home Stone.

Treve is a city rich in plunder, as lofty, inaccessable, and impregnable as a tarn's nest. It is known as the Tarn of the Voltai, and is an arrogant, never-conquered citadel, a stonghold of men whose way of life is banditry, whose women live on the spoils of a hundred cities. Chief among it's defenses are the vast legions of tarnsmen, riding the wilding tarns found in this land. The wilding tarns of Treve are larger and much stronger then tarns bred in captivity, and are widely regarded as the best fighting tarns on Gor. There are two main sources of revenue for Treve; trained wilding war tarns and the mercenery use of Treve's vast forces to neighboring cities. For this reason, the city government continues to be ruled by a Ubar, as a state of war exists almost continually. The neighboring cities pay vast sums of gold tarn disks to buy protection, but in reality, they pay to keep Treve from attacking them.

Turia: High walled...nine gated...lying in the middle of the huge prairies claimed by the wagon people.

Tyros: An alliance of several cities which all exist on the island of Tyros. Known for its great fleets of raiding ships. Along with its ally the Ubarate of Cos it is currently at war with the city of Port Kar.