THAC0s:
Class: 1-1 1+ 2+ 3+ 4+ 5+ 6+ 7+ 8+ 9+ 10+ 11+ 12+ 13+ 14+ 15+ 16+ 17+ 18+
Warrior 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3
Rogue/Psi 20 20 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12
Priest 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10
Wizard 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15
Monster 20 19 19 17 17 15 15 13 13 11 11 9 9 7 7 5 5 3 3
Saves: Hit Points of Items:
Class: P/P/DM R/S/W P/P BW Spell Item HPs Attack Modes
Warrior Chair 2-9 B/S
lvl 0 16 18 17 20 19 Leather 2-8 S/P
1-2 14 16 15 17 17 Glass Bottle 1-2 B
3-4 13 15 14 16 16 Glass Pane 1 all
5-6 11 13 12 13 14 Rope 2-5 S
7-8 10 12 11 12 13 Wood Door 30-50 S
9-10 8 10 9 9 11 Wood Pole 2-12 S
11-12 7 9 8 8 10
13-14 5 7 6 5 8
15-16 4 6 5 4 7 Combat Modifiers For Darkness
17+ 3 5 4 4 6 And Blindness:
Rogue Condition Melee Missile Inf bonus
lvl 1-4 13 14 12 16 15 Clear 0 0 0
5-8 12 12 11 15 13 Fog,dense or -3 -4 0
9-12 11 10 10 14 11 blizzard
13-16 10 8 9 13 9 For,light or -1 -2 0
17-20 9 6 8 12 7 snow
21+ 8 4 7 11 5 Fog,moderate -2 -3 0
Psionicist Mist, or 0 -1 0
lvl 1-4 13 15 10 16 15 light rain
5-8 12 13 9 15 14 Full Moon -2 -4 +2
9-12 11 11 8 13 12 No Moon -3 -6 +3
13-16 10 9 7 12 11 Total -4 -6 +3
17-20 9 7 6 11 9 Darkness
21+ 8 5 5 9 7 Twilight -1 -2 +1
Priest
lvl 1-3 10 14 13 16 15 Piecemeal Armor:
4-6 9 13 12 15 14 Type Full Breast 2arms arm 2legs leg
7-9 7 11 10 13 12 Banded 6 3 2 1 1 0
10-12 6 10 9 12 11 Brig. 4 2 1 0 1 0
13-15 5 9 8 11 10 Bronze 6 3 2 1 1 0
16-18 4 8 7 10 9 Chain 5 2 2 1 1 0
19+ 2 6 5 8 7 Field 8 4 2 1 2 1
Wizard Full 9 4 3 1 2 1
lvl 1-5 14 11 13 15 12 Hide 4 2 1 0 1 0
6-10 13 9 11 13 10 Leather 2 1 1 0 0 0
11-15 11 7 9 11 8 Padded 2 1 1 0 0 0
16-20 10 5 7 9 6 Plate 7 3 2 1 2 1
21+ 8 3 5 7 4 Ring 3 1 1 0 1 0
Scale 4 2 1 0 1 0
Splint 6 3 2 1 1 0
Turning Undead Studded 3 1 1 0 1 0
Undead type 1 2 3 4 5 6 7 8 9 10-11 12-13 14+ Turn 2d6
Skeleton,1 HD 10 7 4 T T D D D* D* D* D* D* undead
Zombie 13 10 7 4 T T D D D* D* D* D*
Ghoul,2 HD 16 13 10 7 4 T T D D D* D* D* *Turn 2d4
Shadow,4HD 19 16 13 10 7 4 T T D D D* D* additional
Wight,5HD 20 19 16 13 10 7 4 T T D D D* undead
Ghast - 20 19 16 13 10 7 4 T T D D
Wraith,6 HD - - 20 19 16 13 10 7 4 T T D
Mummy,7 HD - - - 20 19 16 13 10 7 4 T T
Spectre,8 HD - - - - 20 19 16 13 10 7 4 T
Vampire,9 HD - - - - - 20 19 16 13 10 7 4
Ghost,10 HD - - - - - - 20 19 16 13 10 7
Lich,11+ HD - - - - - - - 20 19 16 13 10
Special - - - - - - - - 20 19 16 13
Combat Modifiers: Missile Weapon Ranges:
Attacker Invisible +4 Weapon ROF S M L
Attacker Blind -4 Arquebus 1/3 5 15 21
Rear Attack +2 Blowgun 2/1 1 2 3
Mounted Attacker +1 Comp. Long Bow
Mounted Defender -1 flight 2/1 6 12 21
Attacker higher ground +1 sheaf 2/1 4 8 17
Defender Off-balance +2 Comp. Short Bow 2/1 5 10 18
Off-hand -2 Longbow
2-weapons -2,-4 flight 2/1 7 14 21
Parry - sheaf 2/1 5 10 17
Shield Parry +1 Short Bow 2/1 5 10 15
Unarmed Parry -2, +2 AC Club 1/1 1 2 3
Disarm -4,+1 init Hand X-bow 1/1 2 4 6
Expert Disarm -8,+2 init Heavy X-bow 1/2 8 16 24
Called Shot -4,+1 init Light X-bow 1/1 6 12 18
(head) -8, Dagger 2/1 1 2 3
Shield Rush - Dart 3/1 1 2 4
Sap -8,+1 init Hammer 1/1 1 2 3
Attacker climbing Hand Axe 1/1 1 2 3
Defender Climbing Harpoon 1/1 1 2 3
Target Surprised +1 Javelin 1/1 2 4 6
Target Prone +4 Knife 2/1 1 2 3
Range Sling
short - bulet 1/1 5 10 20
medium -2 stone 1/1 4 8 16
long -5 Spear, Short 1/1 1 2
Cover Staff Sling
25% -2 bullet 2/1 - 3-6 9
50% -4 stone 2/1 - 3-6 9
75% -7 Bolas 1/1 3 6 9
90% -10 Chain - 1/2 1 2
Concealment Daikyu 2/1 7 14 21
25% -1 Lasso - 1 2 3
50% -2 Net - 1 2 3
75% -3 Shuriken 2/1 2 4 6
90% -4 Trident 1/1 - 1 2
Thrown Disarm -6,+1 init Javelin/Atl-Atl 2/3 3 6 9
Grab -4,+1 init
Pin -4
Unarmed Disarm -8, +2 AC
Punching/Wresling/Martial Arts Results:
Attack Role Punch Dam %KO Wrestle Martial Arts MA dam MA %KO
20+ Haymaker 2 10 Bear Hug Head Punch 3 15
19 Wild Swing 0 1 Arm Twist High Kick 2 10
18 Rabbit Punch 1 3 Kick Vitals Kick 2 8
17 Kidney Punch 1 5 Trip Vitals Punch 2 5
16 Glancing Blow 1 2 Elbow Smash Head Bash 2 5
15 Jab 2 6 Arm Lock Side Kick 1 3
14 Uppercut 1 8 Leg Twist Elbow Shot 1 1
13 Hook 2 9 Leg Lock Body Punch 1 2
12 Kidney Punch 1 5 Throw Low Kick 1 1
11 Hook 2 10 Gouge Graze 0 1
10 Glancing Blow 1 3 Elbow Smash Body Punch 1 2
9 Combination 1 10 Leg Lock Low Kick 1 1
8 Uppercut 1 9 Head Lock Body Punch 1 2
7 Combination 2 10 Throw Knee shot 1 3
6 Jab 2 8 Gouge Side Kick 1 5
5 Glancing Blow 1 3 Kick Head Bash 2 10
4 Rabbit Punch 2 5 Arm Lock Vitals Punch 2 10
3 Hook 2 12 Gouge Vitals Kick 2 15
2 Uppercut 2 15 Head Lock High Kick 2 20
1 Wild Swing 0 2 Leg Twist Head Punch 3 30
<1 Haymaker 2 25 Bearhug Head Punch 3 30
Armor Modifiers For Wrestling/Martial Arts:
Studded -1 Field Plate -8
Chain/Ring/Scale -2 Full Plate -10
Banded/Splint/Plate -4
Modifiers To Initiative Modifiers To Surprise:
Hasted/Slowed -2/+2 Other Party:
Hindered(climbing/held) +3 Silenced -2
Set to Recieve Charge -2 Invisible -2
Wading/Slipery Footing +2 Distinct Odor +2
Wading, deep water +4 every 10 members +1
Foreign Environment +6 Camouflaged -1 to -3
Higher Ground -1 PCs Are:
Fleeing -2
Hit Dice Vs. Immunity In Poor Light -1
4+1 +1 In Darkness -4
6+2 +2 Panicked -2
8+3 +3 Anticipating Attack +2
10+4 +4 Suspicious +2
Conditions:
Table DMG97: Rainy -1
"kraken don't crawl across Heavy Fog -2
deserts." Extreamly Still +2
Gernade-Like Missile Effects:
Type Area Of Effect Dam, Direct Hit Splash Dam (additonal 3' rad)
Acid 1' dia 2d4 hp 1 hp
Holy Water 1' dia 1d6+1 hp 2 hp
Oil 3' dia 2d6/1d6 2nd round 1d3 hp
Poision 1' dia Special Special
Gernade Scatter Distance:
short: 1d6'; medium: 1d10', long:2d10'
Item Saving Throws:
Cr. Mag. Nor.
Item Acid blow Dis. Fall* Fire Fire Cold Light. Elect.
Bone 11 16 19 6 9 3 2 8 2
Cloth 12 - 19 - 16 13 2 18 2
Glass 5 20 19 14 7 4 6 17 2
Leather 10 3 19 2 6 4 3 13 2
Metal 13 7 17 3 6 2 2 12 2
Oil 16 - 19 - 19 17 5 19 16
Paper 16 7 19 - 19 19 2 19 2
Potion 15 - 19 - 17 14 13 18 15
Pottery 4 18 19 11 3 2 4 2 2
Rock Crystal 3 17 18 8 3 2 2 14 2
Rope 12 2 19 - 10 6 2 9 2
Wood,Thick 8 10 19 2 7 5 2 12 2
Wood,Thin 9 13 19 2 11 9 2 10 2
* -1/additional 5' fallen
Detect Noise Modifiers: Climbing Modifiers:
Distance(in/out,ft/yard) Rope an Wall +55
5 +10 Encumberance -5/lvl
25 - Climber <1/2hp -10
50 -10 Rappelling
100 -25 Bottom Held +50
150 -50 Bottom Not Held +30
200 -75 Abundant Handholds +40
300 -100 (brush/trees/ledges)
Cap -10 Sloped Inward +25
Scarf/Cloth -10 Slightly Slipery -25
Hat -25 (wet/crumbling)
Leather Helm -50 Slipery -40
Metal Helm -75 (Icy/Slimy)
Closed Door -50
Ear Pressed to Door -20 Sensory Intensity: Observation range(yards)
Bend in Corridor -10 Spell lvl Vis/Aural Olfact/Tact Add. Grand
Curtains -15 1-3 20 - - -
Whisper -25 4-6 30 20 10 -
Personal Conversation - 7-9 40 30 20 40
Speaking to Audience +10 10 60 40 30 60
Shouting +25
Yelling +50
Tracking Modifiers:
Fresh Snow (clearly defined prints) +6
Soft Muddy Ground/Loose Dirt Floor (goood impressions) +4
Thick Brush/Dense Jungle (broken branches/crushed weeds) +3
Forest/Field/Dusty Indoor (occasional marks of passing) +2
Normal Ground/Wood Floor/Plains, Sparse Vegitation
(infrequent maks of passing) 0
Desert/Dry Sand -2
Swamp (spongy, little mud for prints, much vegitation) -5
Rock Terrain/Solid Ice/Stone Floors
(prohibits all but most minute signs of passing) -10
Good Illumination/Sunny/Continual Light 0
Twilight/Light Fog/Snow/Single Torch -3
Night, Full Moon/Day, Moderate Fog -6
Overcast Night, no Moon/Dense Fog/Blizzard/Blowing Sand -10
Every 2 Creatures in Group Being Tracked +1
Every 3 lvls (round down) of Ranger +1
Each Additional Tracker (use best score) +1
Animal Follower Assists +1
Specialized Ranger's Primary Terrain +2
Every 12 Hours Since Trail was Made -1
Every Hour of Rain/Snow/Sleet Since Trail was Made -5
Creature Being Tracked Attempts to Hide Trail -5
(covers footprints/detours into streem/pass through secret door)
Specialized Ranger in Primary Terrain Attempts to Hide Trail -2
Movement While Tracking:
Modified Tracking Score Movement
1-6 1/4 normal
7-14 1/2 normal
15+ 3/4 normal
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