THAC0s:            
Class:      1-1 1+ 2+ 3+ 4+ 5+ 6+ 7+ 8+ 9+ 10+ 11+ 12+ 13+ 14+ 15+ 16+ 17+ 18+ 
Warrior     20  20 19 18 17 16 15 14 13 12 11  10   9   8   7   6   5   4   3
Rogue/Psi       20 20 19 19 18 18 17 17 16 16  15  15  14  14  13  13  12  12
Priest          20 20 20 18 18 18 16 16 16 14  14  14  12  12  12  10  10  10
Wizard          20 20 20 19 19 19 18 18 18 17  17  17  16  16  16  15  15  15
Monster     20  19 19 17 17 15 15 13 13 11 11   9   9   7   7   5   5   3   3
Saves:                                       Hit Points of Items:
Class:       P/P/DM  R/S/W  P/P  BW  Spell   Item          HPs  Attack Modes
Warrior                                      Chair         2-9     B/S
 lvl 0       16      18     17   20  19      Leather       2-8     S/P
     1-2     14      16     15   17  17      Glass Bottle  1-2     B
     3-4     13      15     14   16  16      Glass Pane    1       all
     5-6     11      13     12   13  14      Rope          2-5     S
     7-8     10      12     11   12  13      Wood Door     30-50   S
     9-10    8       10     9    9   11      Wood Pole     2-12    S
     11-12   7       9      8    8   10
     13-14   5       7      6    5   8    
     15-16   4       6      5    4   7    Combat Modifiers For Darkness    
     17+     3       5      4    4   6    And Blindness:
Rogue                                     Condition   Melee Missile  Inf bonus
 lvl 1-4     13      14     12   16  15   Clear          0     0        0
     5-8     12      12     11   15  13   Fog,dense or  -3    -4        0
     9-12    11      10     10   14  11     blizzard    
     13-16   10      8      9    13  9    For,light or  -1    -2        0
     17-20   9       6      8    12  7      snow
     21+     8       4      7    11  5    Fog,moderate  -2    -3        0
Psionicist                                Mist, or       0    -1        0
 lvl 1-4     13      15     10   16  15   light rain    
     5-8     12      13     9    15  14   Full Moon     -2    -4       +2
     9-12    11      11     8    13  12   No Moon       -3    -6       +3
     13-16   10      9      7    12  11   Total         -4    -6       +3
     17-20   9       7      6    11  9      Darkness 
     21+     8       5      5    9   7    Twilight      -1    -2       +1
Priest  
 lvl 1-3     10      14     13   16  15   Piecemeal Armor:
     4-6     9       13     12   15  14  Type  Full Breast 2arms arm 2legs leg 
     7-9     7       11     10   13  12  Banded   6   3      2    1    1    0
     10-12   6       10     9    12  11  Brig.    4   2      1    0    1    0
     13-15   5       9      8    11  10  Bronze   6   3      2    1    1    0
     16-18   4       8      7    10  9   Chain    5   2      2    1    1    0
     19+     2       6      5    8   7   Field    8   4      2    1    2    1
Wizard                                   Full     9   4      3    1    2    1
 lvl 1-5     14      11     13   15  12  Hide     4   2      1    0    1    0
     6-10    13      9      11   13  10  Leather  2   1      1    0    0    0
     11-15   11      7      9    11  8   Padded   2   1      1    0    0    0
     16-20   10      5      7    9   6   Plate    7   3      2    1    2    1
     21+     8       3      5    7   4   Ring     3   1      1    0    1    0
                                         Scale    4   2      1    0    1    0
                                         Splint   6   3      2    1    1    0
Turning Undead                           Studded  3   1      1    0    1    0
Undead type     1   2   3   4   5   6   7   8   9  10-11 12-13 14+   Turn 2d6
Skeleton,1 HD   10  7   4   T   T   D   D   D*  D*   D*    D*   D*   undead
Zombie          13  10  7   4   T   T   D   D   D*   D*    D*   D*
Ghoul,2 HD      16  13  10  7   4   T   T   D   D    D*    D*   D*   *Turn 2d4
Shadow,4HD      19  16  13  10  7   4   T   T   D    D     D*   D*  additional
Wight,5HD       20  19  16  13  10  7   4   T   T    D     D    D*  undead
Ghast           -   20  19  16  13  10  7   4   T    T     D    D
Wraith,6 HD     -   -   20  19  16  13  10  7   4    T     T    D
Mummy,7 HD      -   -   -   20  19  16  13  10  7    4     T    T
Spectre,8 HD    -   -   -   -   20  19  16  13  10   7     4    T
Vampire,9 HD    -   -   -   -   -   20  19  16  13   10    7    4
Ghost,10 HD     -   -   -   -   -   -   20  19  16   13    10   7
Lich,11+ HD     -   -   -   -   -   -   -   20  19   16    13   10
Special         -   -   -   -   -   -   -   -   20   19    16   13
Combat Modifiers:                                Missile Weapon Ranges:        
Attacker Invisible            +4                Weapon           ROF  S  M  L
Attacker Blind                -4                Arquebus         1/3  5  15 21
Rear Attack                   +2                Blowgun          2/1  1  2  3
Mounted Attacker              +1                Comp. Long Bow
Mounted Defender              -1                      flight     2/1  6  12 21
Attacker higher ground        +1                      sheaf      2/1  4  8  17
Defender Off-balance          +2                Comp. Short Bow  2/1  5  10 18
Off-hand                      -2                Longbow
2-weapons                     -2,-4                   flight     2/1  7  14 21
Parry                         -                       sheaf      2/1  5  10 17
Shield Parry                  +1                Short Bow        2/1  5  10 15 
Unarmed Parry                 -2, +2 AC         Club             1/1  1  2  3
Disarm                        -4,+1 init        Hand X-bow       1/1  2  4  6 
Expert Disarm                 -8,+2 init        Heavy X-bow      1/2  8  16 24
Called Shot                   -4,+1 init        Light X-bow      1/1  6  12 18
      (head)                  -8,               Dagger           2/1  1  2  3
Shield Rush                   -                 Dart             3/1  1  2  4
Sap                           -8,+1 init        Hammer           1/1  1  2  3
Attacker climbing                               Hand Axe         1/1  1  2  3
Defender Climbing                               Harpoon          1/1  1  2  3
Target Surprised              +1                Javelin          1/1  2  4  6
Target Prone                  +4                Knife            2/1  1  2  3
Range                                           Sling
  short                       -                       bulet      1/1  5  10 20
  medium                      -2                      stone      1/1  4  8  16
  long                        -5                Spear, Short     1/1  1  2
Cover                                           Staff Sling
  25%                         -2                      bullet     2/1  - 3-6 9
  50%                         -4                      stone      2/1  - 3-6 9
  75%                         -7                Bolas            1/1  3  6  9
  90%                         -10               Chain            -   1/2 1  2
Concealment                                     Daikyu           2/1  7  14 21
  25%                         -1                Lasso            -    1  2  3
  50%                         -2                Net              -    1  2  3
  75%                         -3                Shuriken         2/1  2  4  6
  90%                         -4	            Trident      1/1  -  1  2 
Thrown Disarm                 -6,+1 init        Javelin/Atl-Atl  2/3  3  6  9
Grab                          -4,+1 init
Pin                           -4
Unarmed Disarm                -8, +2 AC
Punching/Wresling/Martial Arts Results:
Attack Role Punch  Dam %KO Wrestle        Martial Arts   MA dam   MA %KO
20+      Haymaker  2   10  Bear Hug       Head Punch        3      15
19     Wild Swing  0   1   Arm Twist      High Kick         2      10
18   Rabbit Punch  1   3   Kick           Vitals Kick       2      8
17   Kidney Punch  1   5   Trip           Vitals Punch      2      5
16  Glancing Blow  1   2   Elbow Smash    Head Bash         2      5
15            Jab  2   6   Arm Lock       Side Kick         1      3
14       Uppercut  1   8   Leg Twist      Elbow Shot        1      1
13           Hook  2   9   Leg Lock       Body Punch        1      2
12   Kidney Punch  1   5   Throw          Low Kick          1      1
11           Hook  2   10  Gouge          Graze             0      1
10  Glancing Blow  1   3   Elbow Smash    Body Punch        1      2
 9    Combination  1   10  Leg Lock       Low Kick          1      1
 8       Uppercut  1   9   Head Lock      Body Punch        1      2
 7    Combination  2   10  Throw          Knee shot         1      3
 6            Jab  2   8   Gouge          Side Kick         1      5
 5  Glancing Blow  1   3   Kick           Head Bash         2      10
 4   Rabbit Punch  2   5   Arm Lock       Vitals Punch      2      10
 3           Hook  2   12  Gouge          Vitals Kick       2      15
 2       Uppercut  2   15  Head Lock      High Kick         2      20
 1     Wild Swing  0   2   Leg Twist      Head Punch        3      30
<1       Haymaker  2   25  Bearhug        Head Punch        3      30
Armor Modifiers For Wrestling/Martial Arts:
Studded                -1        Field Plate            -8
Chain/Ring/Scale       -2        Full Plate             -10
Banded/Splint/Plate    -4   
Modifiers To Initiative                 Modifiers To Surprise:
Hasted/Slowed            -2/+2          Other Party:        
Hindered(climbing/held)  +3               Silenced               -2
Set to Recieve Charge    -2               Invisible              -2     
Wading/Slipery Footing   +2               Distinct Odor          +2
Wading, deep water       +4               every 10 members       +1
Foreign Environment      +6               Camouflaged            -1 to -3
Higher Ground            -1             PCs Are:
                                          Fleeing                -2
Hit Dice Vs. Immunity                     In Poor Light          -1
4+1     +1                                In Darkness            -4
6+2     +2                                Panicked               -2
8+3     +3                                Anticipating Attack    +2
10+4    +4                                Suspicious             +2
                                        Conditions:
Table DMG97:                              Rainy                  -1
  "kraken don't crawl across              Heavy Fog              -2
  deserts."                               Extreamly Still        +2
Gernade-Like Missile Effects:
Type      Area Of Effect    Dam, Direct Hit    Splash Dam (additonal 3' rad)
Acid         1' dia               2d4 hp              1 hp
Holy Water   1' dia               1d6+1 hp            2 hp
Oil          3' dia               2d6/1d6 2nd round   1d3 hp
Poision      1' dia               Special             Special
Gernade Scatter Distance:
  short: 1d6'; medium: 1d10', long:2d10'
Item Saving Throws:
                    Cr.               Mag.   Nor.    
Item         Acid   blow  Dis. Fall*  Fire   Fire   Cold   Light.   Elect.
Bone         11     16    19    6     9      3      2      8        2
Cloth        12     -     19    -     16     13     2      18       2
Glass        5      20    19    14    7      4      6      17       2
Leather      10     3     19    2     6      4      3      13       2
Metal        13     7     17    3     6      2      2      12       2
Oil          16     -     19    -     19     17     5      19       16
Paper        16     7     19    -     19     19     2      19       2
Potion       15     -     19    -     17     14     13     18       15
Pottery      4      18    19    11    3      2      4      2        2
Rock Crystal 3      17    18    8     3      2      2      14       2
Rope         12     2     19    -     10     6      2      9        2
Wood,Thick   8      10    19    2     7      5      2      12       2
Wood,Thin    9      13    19    2     11     9      2      10       2
* -1/additional 5' fallen
Detect Noise Modifiers:                Climbing Modifiers:
Distance(in/out,ft/yard)           Rope an Wall              +55
  5                       +10      Encumberance              -5/lvl
  25                      -        Climber <1/2hp            -10
  50                      -10      Rappelling
  100                     -25        Bottom Held             +50
  150                     -50        Bottom Not Held         +30
  200                     -75      Abundant Handholds        +40
  300                     -100       (brush/trees/ledges)
Cap                       -10      Sloped Inward             +25
Scarf/Cloth               -10      Slightly Slipery          -25
Hat                       -25        (wet/crumbling)
Leather Helm              -50      Slipery                   -40
Metal Helm                -75        (Icy/Slimy)
Closed Door               -50
Ear Pressed to Door       -20    Sensory Intensity:  Observation range(yards)
Bend in Corridor          -10   Spell lvl Vis/Aural Olfact/Tact Add. Grand
Curtains                  -15    1-3        20         -         -     -
Whisper                   -25    4-6        30         20        10    -
Personal Conversation     -      7-9        40         30        20    40
Speaking to Audience      +10     10        60         40        30    60
Shouting                  +25
Yelling                   +50
Tracking Modifiers:
Fresh Snow (clearly defined prints)                                   +6
Soft Muddy Ground/Loose Dirt Floor (goood impressions)                +4 
Thick Brush/Dense Jungle (broken branches/crushed weeds)              +3
Forest/Field/Dusty Indoor (occasional marks of passing)               +2  
Normal Ground/Wood Floor/Plains, Sparse Vegitation                     
  (infrequent maks of passing)                                         0
Desert/Dry Sand                                                       -2
Swamp (spongy, little mud for prints, much vegitation)                -5 
Rock Terrain/Solid Ice/Stone Floors                                  
  (prohibits all but most minute signs of passing)                   -10
Good Illumination/Sunny/Continual Light                                0
Twilight/Light Fog/Snow/Single Torch                                  -3
Night, Full Moon/Day, Moderate Fog                                    -6
Overcast Night, no Moon/Dense Fog/Blizzard/Blowing Sand              -10
Every 2 Creatures in Group Being Tracked                              +1
Every 3 lvls (round down) of Ranger                                   +1
Each Additional Tracker (use best score)                              +1
Animal Follower Assists                                               +1
Specialized Ranger's Primary Terrain                                  +2
Every 12 Hours Since Trail was Made                                   -1
Every Hour of Rain/Snow/Sleet Since Trail was Made                    -5
Creature Being Tracked Attempts to Hide Trail                         -5  
(covers footprints/detours into streem/pass through secret door)
   Specialized Ranger in Primary Terrain Attempts to Hide Trail       -2 

Movement While Tracking:
Modified Tracking Score               Movement 
       1-6                            1/4 normal
       7-14                           1/2 normal
       15+                            3/4 normal

















    Source: geocities.com/area51/vault/6990

               ( geocities.com/area51/vault)                   ( geocities.com/area51)