The Crown Archons
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The Crown Archons (Archangels, Glorious Bright Ones, Watchers, Authorities)

Greater Powers (as a whole) of Mt. Celestia, LG

(In the Realms, they wield the influence of Intermediate powers instead)
Portfolio: All kinds of goodness; the giving of just and fair laws; wisdom; death.
Aliases: Eksousiai
Domain Name: Chronias (yes, the whole layer)
Superior: None known (Sophia and The Lord of the Spirits are both named, but there's no proof either exists)
Allies: All powers of Mt. Celestia, many of Arcadia, K'un Lun, Bytopia and Elysium, especially Ilmater and Tyr.
Foes: All fiends, and especially the Lords of the Nine and the Abyssal Lords. Shar, Mask, Iyachtu Xvim and Loviatar are singled out in the Realms for special condemnation.
Symbol: No one symbol is used, but the following have seen currency: 6-pointed star, scythe, mountain, pair of wings addorsed.
Wor. Align.: Any good, but especially LG and NG. Some LN and a very few TN or LE.

The Crown Archons are the legendary rulers of Mt. Celestia. Related to the Tome Archons in the same way that the Lords of the Nine and Baatezu Nobles are to the Dark Eight, they are said to include Azrael, Raguel and Israfel (and Gabriel, Raphael, Michael and Uriel if you so choose). Their devotees claim that they are all the forerunners of a coming power called 'Wisdom' who will show all races how to live with good sense and in true harmony.

They are depicted in art as being vast, beautiful angelic creatures. Each carries an emblem of their field of interest, ie: A trumpet for Israfel, a scythe for Azrael, and a crown of shining stars for Raguel. Saraqael, the Angel of Repentance, is depicted with a long shield, with which he turns sinners around and defends the repentant from temptation. The Crowns are worshipped by many races, but have particular popularity amongst humans, bariaurs, dwarves, aasimar, (peculiarly) tieflings, and any Lawful Good races peculiar to your campaign who may be interested too.

Their spheres of interest are specifically:

Avatars: The Crowns have no avatars, but instead posess archons and aasimon as they need to to communicate their will to mortals.

Other Manifestations

The Crowns sometimes send prophets to tell their chosen people (or sometimes others) of their will, although such an event has not occured outside the prime for some hundreds of years. They also manifest their pleasure or displeasure in natural forces such as fire and the wind. And an especially lucky mortal may sprout wings for a short time to rescue them from danger.

The Church

Clergy: Clerics, Crusaders, Paladins, Speciality Priests. (Crusaders are from Faiths and Avatars)
Clergy's Align.: LG or NG
Turn Undead: All: Yes
Cmnd. Undead: All: No

All priests of the Archonite faith may choose one of the following bonus proficiencies: Languages (Classical common); Planar survival (Mt. Celestia). In the Realms, these may be replaced by Languages (Thorass) and Religion (Any LN or good faith).

Dogma: The Archonites teach that the archons are the purest and truest beings in the Multiverse, and that they epitomise a wisdom that is beneficial to all. The full Archonite creed is reproduced here.

Day-to-Day Activities: All Archonites are expected to adopt the sect of the same name if they can. Archonites worship once a standard week, in their temples, which are usually called churches. No physical sacrifices are required of Archonites, although charity is encouraged strongly. Archonite services usually involve eight or more sung hymns or canticles, and a special blessing administered by the priest.

Important Ceremonies/Holy Days: The two most important feasts of the Archonite calendar occur at exactly opposite ends of the year. Hopetide is the time when all Archonites celebrate the hope they have, through revelation in their holy scriptures, that Wisdom, Sophia herself, will one day come and restore the world to its senses. The first day of Hopetide, Esperance, is preceded by the Quiet Eve, a night of meditation and fasting. The actual feast of Hopetide, which lasts for two weeks from Esperance, is spent praying, attending celebratory services, with much singing of hymns and canticles, and eating traditional foods such as chicken and fhorge. The other great feast of the year, Culpabilitie, is a time for worshippers to call to mind their sins and failings in the past year and to pray for forgiveness and guidance. During the principal service of Culpabilitie, the priest magically marks the back of each supplicant with the sign of a pair of wings. The mark is red or purple, and covers the whole back, lasting for at least two weeks, and vanishing when, after two weeks, the worshipper receives a weekly blessing. The imposition of the mark requires the back to be bared, and the worshipper usually kneels and leans forward while this is done. Culpabilitie is the prinicpal feast of the Penitent tradition, while Hopetide is favoured by the Sapient and Militant branches of the church. (In the Realms, a single tenday is observed instead of two Sigilian weeks. Esperance falls on 15 Hammer, and Culpabilitie on 15 Flamerule. Most Faerunian Archonites worship at home.)

Major Centers of Worship: The main churches of the Archonites are the cathedrals at Excelsior (actually at Monks Higher, two miles outside the city) and at Yetsirah, and the pro-cathedral of St. Azrael in the Rue Morgue in Sigil. Other churches are found throughout Arcadia, Mt. Celestia, K'un Lun, Avalon, Bytopia, Elysium, Arborea and the Outlands. (In the Realms, there are very few established Archonite churches. A prophet, one Loranna Tekutem (hef/P5 Archonite Sapient/LG) has been preaching at the Plinth in Waterdeep since the Time of Troubles, but has no real congregation. A small shrine to Azrael is attached to one of the cemeteries in Suzail.)

Affiliated Orders: The only military order officially associated with the Archonites are the Order of the Stars, based at Fortitude. They accept only human members, and are not really well-regarded by the rest of the church. They cooperate closely with the Harmonium.

Priestly Vestments: An Archonite priest traditionally only wears full vestments when celebrating services in church. Among the Sapient tradition, all priests tend to wear white robes with gold or silver trim, consisting of a white cassock, a cream or white amice and surplice, a cope, chasuble or tunical of some seasonal colour (see below) and a white stole with the ends marked out in the colour of the season. The Penitents tend to substitute grey or black for white, and do not use metallic trim outside of Hopetide. They also forego the over-robes (cope, etc.) much of the time, and see nothing wrong with celebrating a blessing service robed only in a cassock and stole. The Militants wear the same as the Sapients, but never wear over-robes, always have a red girdle on over everything except their stole, and sometimes wear red cassocks, particularly on the feast days of martyrs. The seasonal colours are as follows:
 

The week up to and including Quiet Eve: Unbleached cotton
The whole of Hopetide: Gold or cream
Hopetide to the day before Esperance: Green
Esperance and three weeks thereafter: Grey
Feasts of archons: White
Feasts of canonised priests: Sky blue
Feasts of martyrs: Red
Feasts of lay saints: Navy blue
Other times: Pale pink

Adventuring Garb: All priests of the Archonite faith wear one or more of the listed holy symbols about their person at all times, usually on a ring or around the neck on a chain or cord. When adventuring, they may choose to wear a tabard with a picture of an archon on if they wish, but this is not compulsory. There are no hard-and-fast regulations here, but priests of the Militant tradition make sure they have a red girdle or armband on if at all possible.

Speciality Priests

The experience progression table for all priest types is found in Faiths and Avatars: Appendix 1: Priest Group Classes, and the speciality priest table is equivalent to that for druids.

Requirements: Wis 14
Prime Req.: I consider the PR rules to be somewhat conducive to 'munchkinism'. No XP award is given for good scores in this class. The PR, for reference purposes, is Wisdom.
Alignment: LG or NG
Weapons: Archonite speciality priests may only fight with swords or maces.
Armour: Archonite speciality priests may use any armour, but it must be consecrated by a superior priest when it is first worn, and must be of excellent quality (double the prices). Also, provocative styles of leather are frowned upon.
Major Spheres: All, Healing (but see below), Wards, Sun, Necromancy (beneficial versions only), Protection.
Minor Spheres: Guardian, Divination, Elemental Air, Numbers.Guardian, Divination, Elemental Air, Numbers, Law (Penitent-tradition priests get major access to Law); Thought (Sapient-tradition priests get major access to Thought); Combat (Militant-tradition priests get major access to Combat and minor access to War, but have only minor access to Healing).
NB: priests may only subscribe to one tradition.
Magical Items: Archonite priests may only use magical weapons of the types of weapons they can normally use, items restricted to priests, and items usable by all classes.
Req. Profs: Religion (Archonites)
Bonus Profs: In addition to their free proficiency for being Archonite priests at all, speciality priests of the Crown Archons gain the other proficiency listed as well.

Granted Powers

Spells

Second level spell

Fifth level spell
 
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