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Practice "Lara's Home" | ||
Storyline | Lara needs to brush-up all her new moves
There a new assault course and new rooms How about exploring my trophy collection? | |
Most Fun |
Swimming and diving for the first time
Riding the rope-trolley across the deep canyon | |
Challenges |
Out-running the closing of the spiked walls
Dodging and jumping the runaway boulders | |
Secrets |
Jump backwards/sideways often when shooting
tigers and spiders, to save valuable health |
2nd world "Venice" | ||
Storyline | Exploring all the houses, verandas and canals
Lara tries to navigate her way using the boat Awnings and windows prove to be no obstacle | |
Most Fun |
Cruising around the canals in the speed boat
Swimming the underground canals using flares | |
Challenges |
Killing all the Dobermans that jump out at you
Jumping the ramp with the boat against a timer | |
Secrets |
Sacrifice the first boat to explode the mines
Pressing the "X" button will accelerate the boat |
3rd world "Bartoli's Hideout" | ||
Storyline | Lara finds out that Bartoli has many guardians
There must be a kennel for Dobermans nearby Exploring the buildings by rooftop seems best | |
Most Fun |
Swimming through the underground maze
Dentonating the building after everyone's gone | |
Challenges |
Doing a blind back-flip to a high balcony
Running jumps to those really high chandeliers | |
Secrets |
Guns will automatically point to guards or dogs
Lara breathes heavily when danger is near |
4th world "Opera House" | ||
Storyline | As Lara goes deeper into Venice she finds
that obstacles become extreme and difficult Walking on glass proves to be an acquired skill | |
Most Fun |
Using the freight elevator in the opera house
Climbing & exploring all through the balconies | |
Challenges |
Doing a high-running-jump to a wall crack
Running perfectly across the break-away roof | |
Secrets |
Walk don't run... especially in the dark
Once you light a flare.. L2 will throw the flare.. |
5th world "Offshore Rig" | ||
Storyline | After stowing away on Bartoli's water-plane
Lara finds herself stripped of all her weapons She finds out that a wet-suit is her best friend | |
Most Fun |
Climbing onto the plane to retrieve your guns
Getting revenge on the goons with your guns | |
Challenges |
Climbing the timed trapdoor in the bunkroom
Having enough air to swim to the Jade Dragon | |
Secrets |
Flamethrower guys can be killed from far away
Medkits will extend your life if you run out of air |
6th world "Diving Area" | ||
Storyline | Exploring deeper into the offshore rig quarters
Lara finds many new rooms & new water pools Frogmen, circuit-boards, platforms everywhere | |
Most Fun |
Finally disarming that darn circular saw
Watching Bartoli's helicopter take-off | |
Challenges |
Sliding down and jumping over the toxic pool
Making the perfect jump from the catwalk | |
Secrets |
Draw the frogmen out before harpooning them
Perfect jumps over flameburners can be done |
7th world "40 Fathoms" | ||
Storyline | Hanging onto Bartoli's sinking mini submarine
Lara develops a knack for finding many sharks Swimming very fast becomes very neccessary | |
Most Fun |
Climbing all those boxes and grabbing ledges
Climbing through the 2 upper chambers | |
Challenges |
Running from the timed switch to the burners
Racing against the shark to find 1st trapdoor | |
Secrets |
Sharks do not die by trying to harpoon them
Baracudas hate harpoons, M16's and grenades |
8th world "Wreck of Maria Doria" | ||
Storyline | This is a huge level with several big rooms
climbing, jumping and hanging ledges is routine Rig workers and bosses are hiding everywhere | |
Most Fun |
Pulling boxes to open up passages to rooms
Tons of wall buttons and swtiches and keys | |
Challenges |
Trying to get that cabin key in the ocean area
Out-smarting the sharks to get the Gold Dragon | |
Secrets |
Kill the frogmen from the ballroom balcony
Use your camera views to look for glass floors |
9th world "Living Quarters" | ||
Storyline | Lara now has the task of ascending through
all the decks of the shipwreck to find a way out. Of course we start at a large engine room. | |
Most Fun |
Swimming through rooms that were once dry
Shooting the baracuda from the safety of shore | |
Challenges |
Run-jumps across the pistons way way up
Grabbing the ledge jumping from the last piston | |
Secrets |
Walk to the piston edge before standing-jump
You can be slightly off-centre to grab a ledge |
10th world "The Deck" | ||
Storyline | This is where you'll feel the fear of heights
Jumping gaps from 10 stories up is un-nerving Not to mention that flame-throwers are waiting | |
Most Fun |
Exploring the main-floor area and inverted hull
Launching grenades on the sharks from the raft | |
Challenges |
Run-jumps across the huge gap to the hull roof
Grabbing the ledge & making jump to the cave | |
Secrets |
Maximize your health before dropping to raft
Use your camera views to lock-onto the sharks |
11th world "Tibetian Foothills" | ||
Storyline | Good thing Lara had a parchute when the plane
went for a nose-dive in the snowy mountains Nothing like exploring caves in the wintertime. | |
Most Fun |
Cruising around tunnels on the snowmobile
Killing leopards with the grenades (i know sad) | |
Challenges |
Steering the snowmobile across ramp jumps
Getting across the first canyon.. trickey route | |
Secrets |
Lara climbs ice walls like they were ladders
Avoiding icicles is simple, jump forward & back |
12th world "Barkhang Monastary" | ||
Storyline | This place is like a really really large museum
Lara has to be careful who she shoots & when Be prepared to work inside the level for awhile | |
Most Fun |
Watching as the monks fight all those thugs
Installing all 8 prayer wheels for the last door | |
Challenges |
Figuring out how to climb that big tall statue
Running the gauntlet of blades and spike-balls | |
Secrets |
Don't fire at the monks... Follow them around
Jump back when entering halls, boulders fly by |
13th world "Catacombs of the Talion" | ||
Storyline | Okay back to the snow and ice and caverns
You would think she had enough snowball fights We now get mask plates to replace door keys | |
Most Fun |
Blowing away them yeti beasts with grenades
Playing tag & kill with the kitty snow leopards | |
Challenges |
Doing multiple jump & flips for two timed doors
Avoiding all those snowballs that roll around | |
Secrets |
Don't let the yetis get close.. they kill you fast
Take notice where you are for ladder backflips |
14th world "Ice Palace" | ||
Storyline | This gives a new meaning to "ring my bell"
Lara take great pride creating BIG avalanches and then gets to bang the gong to say hello | |
Most Fun |
Blowing away more yeti beasts with grenades
Watching the ice melt from a lofty vantage point | |
Challenges |
Trying to use those springboards just right
Firing Uzi guns ringing the bell while springing | |
Secrets |
Align your standing jump onto the springboard
You can always backflip and change direction |
15th world "Temple Of Xian" | ||
Storyline | A very difficult challenging level that will test
Lara's aerobatic jumping twisting prowess Trouble is around every corner. Take your time | |
Most Fun |
Going through the opening slide sequences
diving off the 2 waterfalls landing in a big pool | |
Challenges |
Running the gauntlet of creepy killer spiders
Doing a perfect series of timed rafter jumps | |
Secrets |
Timing is everything... I mean everything
Watch shadows of blades & swings, walk close |
16th world "Floating Islands" | ||
Storyline | So where else would you expect a dragon?
This magical mysterious world defies gravity But then again, is Lara just a mere mortal ? | |
Most Fun |
Riding down the really long rope slide
Swimming underneath the lava pools | |
Challenges |
Killing the guardians before they get to you
Taking time doing perfect running-grab-jumps | |
Secrets |
Xian guardans are better targets while sleeping
Grenades work fastest on the temple guardians |
Final world "Dragon's Lair" | ||
Storyline | After seeking out and fighting off all the ninjas
We find Lara in a vary large auditorium (the lair) Strolling to the center area awakes the dragon | |
Most Fun |
Watching the dragon being created from the pit
Pulling the dagger from its belly and watching | |
Challenges |
Avoiding the dragon's flames while shooting
Circling & jumping while shooting the dragon | |
Secrets |
Go underwater and climb up underneath him
You must shoot the dragon from all 4 sides |
Conclusion "Home Sweet Home" | ||
Storyline | Of course it would be too easy to come home
Lara has to secure her home from more goons And of course, it would have to be at night. | |
Most Fun |
Exploring the house all over once again
Taking cover by the vans in the front walkway | |
Challenges |
Making sure you have enough medi-kits
Killing that last boss takes quite some time | |
Secrets |
Grab everything you can from the gun-locker
Kill dogs & goons right away, jump around alot |
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- this Pure & Simple © page was last updated August 1st, 1999 -
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