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Welcome to
Code Name D's Fan Fiction Underdround
 
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Code Name D's
Soul Fleet
Welcome to my little piece Star Trek.  For those of you who are not familiar with Star Trek, then the stuff that you are going to finding here will probably not be a too much interest to.  But you are more than welcome to look around anyway.

For those of you'll are familiar with Star Trek, will probably quickly realized that none of this material is actually connected with Star Trek.  Well, it's true Star Trek and he isn't true Star Trek.  A little while ago, I stumbled across and e-mailed based role playing game called soul trek.  And I have been participating with it ever sense.  The stuff here is all material that I have created in direct relation to my adventures within Soul Trek.

It should be noted that none of this material used directly connected with Star Trek or even Soul Trek for that matter.  So you have to take everything you find here wasn't good healthy dose of salt.  I am also obliged to tell you that Star Trek is created by Gene Roddenberry, and is copyrighted by Paramount Picture.  Do not be a pirate.


 Code Name D's Soul Fleet

Steven Kopper
Full name 
Steven Kopper
Current Rank 
Lt. Commander
Position 
Chief Tactical Officer
Service under 
USS Carpathia
Berth world 
Earth / Tara
Race/ Species 
Human
Sex 
Male
Age 
28
Eye Color 
Brown
Hair Color 
Brown
Height 
6' 1"
Weight 
210 Lb.
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Honors

Award Ship Month
Post of the Month USS Carpathia
Post of the Month USS Carpathia
Promotion to Lieutenant USS Mystery
Promotion to Lieutenant Commander USS Mystery March 00
Post of the Month USS Mystery  March 00
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History
Born in 1969 at Wichita Ks.  Steven had an unremarkable childhood, with the exception that he continued to be plagued by poor grades in school.  He also had a reputation for taking risks as a thrill seeker.  On graduation of High School, Steven enlisted in the US Navy and served for three years as a sub volunteer. Eventually reaching the rank of PO1st before seeking a commission as an officer.  All though his grads were still average, his capacity to excel was clear and he was eventually trained as a Navy Combat Pilot.  He reached rank of Lieutenant Commander and even requested training under the Top Gun program.

Then, on December 29th, 1999, while running a routine training mission, Steven and 12 others in his flight squadron encountered an unknown phenomenon.  Only Steven's skill as a pilot saw him throw the distortion, but was then forced to land without permission at Tokyo Horizontal Landing Field.

Shortly after that incident, Steven Kopper filed for a commission with Star Fleet.  Because of his still standing rank (at the time of his disappearance) with US Navel Command, his request was granted, and an honorary   rank of Jr. Lieutenant was assigned, then ordered to receive a remedial Officer Training at the San Francisco Academy.  He was given one promotion, to the rank of Lieutenant.

His grades at the Academy were either moderate, or poor, with a noted disregard for authority.  Especially with the serving faculty.  However, his poor grades can not explain unparalleled performance with simulations and live exercises.  His quibbles with the faculty were judged by his supiros simply as a difference of a command stile that he is use to, as well as an aggressive drive to acquire skills and training.

It is also noted my High Command of his loss from his abrupt time displacement, since he left a wife and five year old girl daughter.  All though Steven denies it, physiological review suggests that he is still in mooring for his loss of his family.
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Traditions:
Typical traditions and customs for a US citizen for the late 20th century.

Talents:
Steven has an aggressive thinking style, considering any number of consequences for any given action, and selecting the best option.  He can then back up that option with swift and decisive action, whether physical, or mental.

Likes:
Rock and Role (Can play the eclectic guitar) extreme sports, spelunking, sky diving, and Arial combat simulations (Took the Academy Virtual Arial Dog Fighting Trophy for both years he was at the Academy), Parrises Square, working out, model ship/airplane building.

Dislikes:
Sitting around, art,  any thing that has to do with wealth, self absorbed people, transporters,
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Strong Beliefs:
Duty, honor, American values such as freedom, democracy, and freedom of religion, and good old rock and role.

Limitations:
Steven has a short temper, and vary little tolerance to taunting.

Strengths:
As a self proclaimed "thrill seeker" Steven is first to volunteer for even dangerous actions.  He seems to be at home, whether on foot, in a shuttle cockpit, or at a console.  And can quickly adapt to any environment or situation, and is usually the first to not when a situation has changed.

Ambitions:
Steven's ultimate ambition is to return to the cockpit some day. Or at the vary least, master inter-stellar navigation and starship piloting.  Operations Officer is a first step to achieving that goal, as well as to gain "blue water" experience.
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Special abilities:
He has the capacity to remain cool under fire, no mater how tense or chaotic the situation is.  He is difficult to take by surprise or to catch off guard.

Quirks:
Routinely brags about brag-able things, something of a show off.  Hangs fuzzy dice from the opps console.  Fashion sense is a few centuries behind the times

A recommendation:
"Lieutenant Steven Kopper has the nerve to think himself invincible, and will probably continue to believe so until some one finds a way to proves him wrong.  However, he will make a fine addition to Star Fleet, regardless of his serves in the Academy, provided he does not serve on my ship." - The "Devil" of Star Fleet Academy whose classroom is nicknamed "Hell"
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Personal Note:
(Standard Assignment Request Forum from the Academy)  With all things being equal, I would prefer a non-combat mission.  The reasons for this request are this, I have already been a combat pilot.  I have been trained to bomb, strafe, and destroy.  I understand that Star Fleet has a strong tradition in exploration and first contact.  Respectfully sir, that is the desirable assignment.

Career:
Steven's original carrier goals were to further his combat piloting skills, and to be counted among the best of the best.  He has served in Panama, Desert Storm, and Cosivo.  Until Star Fleet, all of his assignments were "combat" in nature, and his only now begging to consider the possibilities of the exploration fleet.


Hazel
(USS Mystery AUX, #NCC-73211-E "Time Surfer", Holographic Interface Hazel)
Full name 
USS Mystery AUX, 
#NCC-73211-E "Time Surfer", Holographic Interface Hazel
Current Rank 
None
Position 
Shuttle Engineer
Service under 
First assignment
Berth world. 
None
Race/ Species 
T-16E Razor Rabbit 
Holographic Interface
Sex 
Female appearance
Age 
22 years (appearance) 
less than 1 year (actual)
Eye Color 
Hazel
Hair Color 
Blond
Height 
5' 8"
Weight 
None
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Personal History
Hazel was not born.  But created in accordance to the Nanite Order's special arrangement with Starfleet and the United Federation of Planets.  Her programming is primary the operation system of the  I-16E Razor Rabbit Interceptor, as well as over all advance engineering systems.  The first two years of her life was spend becoming accustom to the cyber-network that makes up the cerebral network of the Rabbit.  When Nanites were introduce to the system, the personality that now makes up Hazel began to take shape.

Character's Attributes
This charter is under no certain terms, a small car sized interceptor.  Any and all "Human" interactions take place by proxy using a HI, or Holographic Interface.  It is the HI that is known as Hazel.

Talents
Astro navigation and strategies, and engendering systems.

Traditions
(No traditions were listed.)
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Marital Status
Singel

Likes
(No likes were listed.)

Dislikes
(No dislikes were listed.)

Strong Beliefs
Hazel's position over personal sovereignty is some what unusually, give her statues as an auxiliary craft.  All though she is sentient, she is under no uncertain terms, property of Starfleet.  But she is not enslaved.  According to her, it is simply a reality of her existence.  This view is common among all Nanites.
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Limitations
Hazel is a hologram, and is limited to area where there is a holographic projection system, or within 100 foot from the Rabbit.  A communication link is vital if she is to egoist in other holographic environments.  The Rabbit also dose not use a Library Data Protocol, so Hazel is not a store if Infiniti knowledge and facts.  Nor can she just "learn a language" or other skills.

Strengths
Lightning quick reflexes and an uncannily computing ability.  Especially when it comes to space, and space time phenomenon.

Ambitions
Hazel has no real ambitions other than to server her pilot (currently is Steven Kopper) and to be as efficient and effective  and auxiliary craft as possible.  However, Captain Max Tara has given Hazel more responsibility as a member of the Engineering Staff.  It remains to be seen if Hazel will push the opportunity.
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Special Abilities
The ability to operate in space, and even reach warp speeds.

Quirks
(No quirks were listed.)

Character's Career
Hazels career options are forever tied as a mere space craft.  However, she is capable of expanding her self throw hobbies and other activities.  And possibly throw a work as an engineer.

Recommendations
(None)

Personal Notes
(None)

The Government of the 
United Federation of Planets
All though I am sure that some web page, some where out there has posed a possible government origination for Starfleet.  But as yet, I haven't seen it.  (If you know of one, send me the link and I will add it to my radio room.)  Until then, this is what I have come up with.
Checks and balances.
When the founders of the Federation first began to put together the idea in the building United Federation Planets, they naturally studied and observed that many possibilities of government that was then known at the time.  The Vulcans were possession of the most logical and judicial forms of government then known.  But even the Vulcans were impressed with United States of America's Constitution, and the concept of checks and balances.  As a result the Vulcans insisted on implementing a similar model.

Eventually all the founding members settled on for branches.  The Executive, the Legislature, the Judicial, and the Ambassadorial.  All of for these branches served as system of checks and balances to keep any wanted to branch from controlling wielding more power and was originally intended by the founding members.


The Executive Branch
The Executive Branch is essentially commanded by the President of United Federation of Planets.  The only elected official that is elected by general population of United Federation of Planets.  However, this official is elected in a very different manner.  Once the official is elected he undergoes an annual vote of confidence by both general population and Legislative in the Ambassadorial Council.  If two of the three branches should give a vote of no confidence, or should he failed to maintain a full quorum, then a new election is declared.  The President of United Federation Planets can only serve a maximum of ten years before he is required by the Constitution to step down.

The President of United Federation Planets Primary the Is to Enforce the Laws That Had Been Created by the Less Legislature.


The Legislature
This my consist of two houses, Lower House and the Upper House.

Lower houses made up of the body elected officials that are selected by the population's of each planet.  These officials usually serve for your terms a conserve no more then two consecutive terms.  However they are free to return to the house after sitting out at least one term if the population so chooses.

The function the Lower House is essentially to debate, amend, vote on, and in act various forms of the legislation for issues that effect issues between each planetary body.

The Upper House consists of any number of various officials that usually nominated by they're perspective planetary governments.  These officials have additional qualifications in order to qualify for their office, usually having credentials in the higher institutions of learning, as well as long and distinguished service in the public sector.  The nature of their nominations very between houses, offices and planets.  But these officials are usually professors, scientists, distinguished years, distinguished warriors, or philosophers.

The function of the Upper House is primarily to research, debate, and establish potential legislation that is relevant to issues that effect the town good of the Federation.  The upper House also has the option to veto by two-thirds majority any legislation that the Lower House would approve.


The Judicial Branch
The Judicial Branch consists of 15 judges, each one nominated and selected from long and distinguished career is on the benches of lower courts.  They are usually nominated by either the Ambassadorial or the Upper House and confirmed by the Lower House.  Their nominations are for life unless two-thirds of both the lower and upper House should wish to impeach them.  To date, no judge has never been removed from his toes.

It is the function of the Judicial Branch to interpret the laws asked how they effect relationships between all the member worlds as well as policy affecting relationships with non member worlds.


The Ambassadorial Council.
The Ambassadorial Council is by far the most interesting branch the Federation government.  Each office the conditions of holding office, the length of office, as well as nominated process are established by the worlds of which they represent.  Some Ambassadors are elected by general population, while others inherit their offices by terms of family.  (The Betazoids are examples of the latter) as a result the relationship between the Ambassadors can become very "interesting" at times.  This body also has a very nasty reputation of being the most corrupted branch of all for branches and it is rare for their not to be a current scandal being investigated.

However despite its black reputation, the Ambassadorial Council is nothing short of the glue that holds all of the member worlds together to form the Federation.  The Ambassadorial Council does not have any specific functions other than to speak for the governments of the member worlds or to speak for their particular member worlds culture and individual Ambassador.  This Council can often suggest legislation, oversee the executive branch, or challenge legal precedents and represent these issues to the Supreme Court.  But largely this Council is merely a Council for localized in the wind ranging opinions taking into account of everything from observations of the function of government to the concerns of religious ideology of the member worlds.

Ambassadorial Council also supervisors the exchange various ambassadors as well as being a repository for injured planetary relationships between both the non member worlds in the member worlds.  This is because of the sheer number of worlds and governments that can be rear represented it is not possible for all worlds to be represented to all neighboring governments.  As a result the Ambassadorial Council is not immune to influence from non member worlds as well as even hostile governments including Romulans and the Cardasians. Some even joke that the Romuleans have two seats.

There was even a scandel when two lavitory stales in a restroom often used by the male ambassidors was ingraved with the Romulan Consolets names in a simuler maner that each Ambasidor had there offices identified.  The Romulen Cosolet was natrely offended and formaly patitioned the chair to remove the ingravings at once.  All though a sireuce breach of diplomatic protocal, what happend next marked proably one of the most embarsing scanels in the counsels history.  The Romulans patition was recognized by 82% of the body.  A patition that was introduced eliigaly into the body by a clear violation of protocals. (The mater should have been taken to the building superintendent.)  There were some calles that the Romulens wheiled undo inflence in the counsel.

Soul Fleet Technologey
Borg Killer Class Starships
In all of known space, the Borg is the greatest threat to the Federation.  In fact, it is the greatest threat to all of known space.  Every aspect of encounters with the Borg has resulted in the complete and total taxing of all of Star Fleet's recourses and ingenuity, horrendous losses, and a near total fall of The United Federation of Planets.  Victory was achieved only by the barest of margins.  And yet military strategist can not escape the fact that future invasions is inevitable, and that there strategy of sending one ship directly to earth will eventually change to two or more.

The most formable expect of the Borg, is there endurance, flexibility, and adaptability.  Over 90% of a Borg invasion cube can be destroyed without any discernable comprise of there fighting capabilities.  Also significant is the boarding and assimilation capability of Borg marine troops.  It is estimated that a single Borg drone can rapidly assimilate a starship from within, even as it is engaged from without.

Clearly, the needs for new starships that imply the latest in anti-Borg technology are critical.  So far, three entirely new classes have been created to full fill this need.  The Borg Killer classes a variation of the Dreadnought.  The Heavy Fighter-Bomber classes shuttle.  And the Flat Deck Carrier.


The Picard Class Borg Killer Dreadnought
The vary first starship to begin it's design since the first Borg incursion.  It was informally dubbed as the Picard class in place of a formal title, since it was tradition for the class designation to be determined by the senate to honor a specific individual.  However, the senate in fact indorsed the name for Captain Jean-Luc Picard himself, who single handedly stopped the Borg not once, but twice, seeing it a fitting, and even inspiring name.

Because of the newness of the Class, no keel had yet to be laid, with nearly all aspects of it's design still relegated to the design and computer testing stage.  However, its hull is said to largely conform to the traditional Enterprise hull with the addition of two mega-phasor cannon mounts arcing across the saucer section.  One mounting arch will be laid in the traditional for and aft firing arcs.  While the second will be laid cross wise, for firing arcs to port and starboard.  A similar firing mounts will be made for the photon torpedoes.  This is to take full advantage of the "circling" strategy that has worked well against the Borg so far.

But every thing else about the ship is nothing short of revolutionary.  Here is a list of some of the thinking going into the design.
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The HF-16 Razor Eagle, Heavy Fighter
As much promise that the Picard Class offers it has one fatal flaw.  Laying of the keel is not expected to start for another five years as of this writing, and will not be ready for shake down trials for an additional eight years at the soonest.  And as complex and revolutionary as the Picard Class is, delays, and set backs are inhabitable.  Meaning that all of known space could vary well be assimilated long before the first Picard Class Borg Killer is brought on line.

Another strategy being readied actually has a lot more short term promise, and is already being brought on line.  The strategy of the swarm.  Instead of designing a starship with a decentralized system to mimic a Borg cube, an armada of smaller, more expendable "mini-starships" will be sent.  With numbers ranging in the hundreds, or even thousands.  Such a fleet could retain an effective fighting strength with as much as 50% loss.  To a large extent, this strategy has already been employed, but using costly and sluggish Starships, each takes as long as five years to be produced.  What is needed, is a heavy fighter.  One that can be manufactured in months, rather than years.  Or now considered to be the Heavy Fighter Bomber class shuttle.
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The HF-16 is essentially a five person starship.  Pilot, co-pilot, weapons, computer operator, and engineer.  But by far, the largest shuttle ever made.  With an unprecedented power and weapons system.  For only a five person crew, this monster still measures 120 meters from bow to stern, features it's own computer core.  The Razor Eagle also employs a some what outdated rail cannon weapons system with a high tech twist to deploy eight high capacity anti-mater warheads.  Each with a yelled 10 times that of a normal photon torpedo.  Mid-battle reapers and even "up-to-the-second" modifications will be implemented by a teaming of holographic, and transporter/ replicater technologies. A damaged part can be beamed out, and replaced with a replicated part that is beamed into it's place.  Nanite and positronic technologies are also key.

Each Razor Eagle has a positronic computer core that is fully sentient, but with remarkable computer powers and defensive capabilities.

But most key to the Razor Eagle, is its size.  It is estimated that one factor could turn out one Eagle in a month when fully tooled.


I-16 Razor Rabbit Interceptor
All though the technical trainer was only just distributed into the filed, some are already predicting the success of the class.  This has promoted some engineers and tacticians to wonder if a more sincere craft might be called fore.

The Interceptor is a slightly larger version of the Technical Trainer, sacrificing the two rear seats for larger power buffers needed for more advanced and less impatient weapon systems, as well as force shields that can take more punishment.  It will also feature a more flexible sincere palate.

Production of the Interceptor is being placed on hold until more is know about how the Technical Trainer performs and how it is used in the fleet.  It is already expected that the I-16 will have any number of variations.


T-16E Razor Rabbit Technical Trainer
All though the Razor Eagle is in shake down and testing trials, there are a number of concerns about its fighting ability with many of the more conservative members of its development, especially among many of the engineers responsible for its development.  Many of the technologies are just too new to trust fully, and it's not wise to merle wait for the next Borg Incursion to put these systems to the test.

So a new, some what unusual program was adopted.  The T-16 Razor Rabbit is a specially designed trainer built to train the pilots for the complex system of the Eagle was recruited to provide a vehicle to test the new technologies out into the field.  But its capabilities became astonishingly obvious even from the simple formula stage of its conception.

The Razor Rabbit features a twin anti-mater reactor, just as the Razor Eagle and Picard class Starship will imply, but because of the Rabbit's small size, it's thrust to mass radio is unmatched by any thing in the air, or in the stars.  Its maneuverability is so extreme, that testing trials even proved that it could evade the targeting systems of most starships.

A chunk of the cabin was needed for the new system, leaving only room for four passengers.  The cabin only is as large as a small car.  Crew and passenger access is achieved throw an lifted transparent aluminum, canopy.
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Because of its unprecedented maneuverability, a bionic control system is used instead of the
Vector-coordinate key pad used for nearly all shuttles and starships.  (A bionic system is the use of a joystick, throttle, and foot pedals for a more analog response.)  As a result, this craft is much harder to fly, even by standard Starfleet pilot training.

Another aspect of the T-16E is the Holographic Interface or HI, a variation over the Emergency Medical Hologram (EMH).  The HI system is designed for several functions.

Sense the computer core, and sentient nanite integrates to produce a fully sentient system, its interaction with the outside world will be important to its wellbeing, as well as being critical to the systems cooperation in various function and missions.  This interaction will also allow it to integrate with its pilot and crew on a far more intimate level.

The HI allows it to maintain itself as well, requiring vary few recourses from its host ship.  And virtually zero manpower for its own maintenance and repairs.  Some of the HIs have even been given responsibility for hanger and shuttle maintenance, stretching many of the ships already stretched personnel rosters.
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The HI has a limit to its roving range as well.  Unless there is a holographic system that the HI can connect with, the HI can only exist about 100 feet from the craft.  There is a portable holographic emitter that is about the size of a suite case.  The HI can operate within 50 feet of the unit, for about six days, provided that there is a stable holographic communication link between the emitter, and the craft.  Another problem with the emitter is that the HI can not move it while being projected from it.

Some of its other features are:

However, the Technical Trainer was a study in compromise.  As a direct result, this craft is not as powerful as some might want it to be.  But the Technical Trainer is designed to be a test bed, not an interceptor or fighter.  All though significantly more maneuverability than the standard shuttle.  It is sorely lacking in fire power and shield capabilities.  The Razor Rabbit can not penetrate a standard shuttles shields, or withstand stand its fire power.

It also has a vary limited range.  It can take only short interstellar trips and there are few source-destinations that are close enough to meet its range.


T-16 Razor Rabbit Trainer
All ready in service, the T-16 is strictly a system used to train crews and test control systems for the Razor Eagle.  The same size of the T16E, with the exception that many of the features are not included, making from for an expanded cabin enough for a crew of five along with there control consoles.  The control system are also customized to limit its flight perimeters closer to what the Eagle is expected to have.

The Kennedy Class Flat Deck Carriers
One major problem with the Razor Eagle is its deploy-ability.  Each fighter bomber will require a lot of ground support, and has a limited deployment range.  Plus, each fighter has to be launched from either the Starbase or a ground base.  So long as the Borg insist on heading striate for earth, this will not prove to be a problem.  But different strategies on the part of the Borg are inhabitable.  One particular nightmare scenario is the Island hopping strategy.  The Borg would assimilate the frontier areas, and launch their innovation from a much closer position.  So far Star Fleet's only real advantage is the vast distance from witch the Borg must launch their attack, such a strategy would remove that advantage.

So the need to deploy the Razor Eagle, (or other system) is critical.  Because of the shear size of the Razor Eagle, the normal throw deck starship will not be adequate, so a strategy similar to what was used for navel aircraft carriers will be used.  The saucer section of the hull will be flattened out, and extended, and the Razor Eagles will land, be stored, and transported on the exciter hull.  Being brought into a hanger only for maintenance and arming.  Crew can board the Razor Eagle during a scramble vea special access hoods, or transporter systems.

All though current design will make this starship particularly venerable, it is intended to rely on it's fleet of supporting Razor Eagles for it's one security.  According to older 20th century strategies however, the flat deck carrier with a full complement of Razor Eagles will be an even more powerful fighting force then a small flotilla of starships.

The first flat deck carrier is expected to be laid town in two years.


The USS In-ruw, Technical Exploration Ship
(in-ruw is the Vulcan word for Cube)
Perhaps the most bizarre concept when it comes to Starship designed.  So bizarre that is can't even be called a real starship.

The In-ruw is strictly an attempt to build, operate, and maintain a Borg stile cube.  This cube is only a 1/50th, the size of a Borg incursion cube, but should be a reasonable model of the real thing with experiments in total decentralization, using any and all existing data on Borg technology.

The In-ruw's construction was started shortly after the second incursion, and is said to be progressing nicely.  Already, it's construction has aided the designs of both the USS Picard, and the Razor Eagle Heavy Fighter.


Nanites.
Submicroscopic robots designed to perform medical functions within the bloodstream of living organism.  Such functions might include intracellular surgery or eliminating individual diseased cells, or removing clogged material from a blood vessel.

Originally manufactured in Dakar, Senegal, these devices possess gigabytes of mechanical computer memory.  They were designed to have exposure only to the inside of a nuclei during sir cellular surgeries, and were generally kept in a non functioning state when not in use.

In 2366, Wesley Crusher conducted experiments in nanite interaction.  The studies went awry, resulting creation of a self replicated, sentient nanites.  The nanites interfered with the Enterprise D onboard systems and nearly jeopardized a landmark astrophysical experiment conducted by Dr. Paul Stubbs before the nanites wore recognize to be sentient life forms.  The nanites were later granted colonization rights on planet Kavis Alpha.  These particular nanites later called themselves the Nanites Order.  Nanites were briefly considered by Enterprise D. personnel and a Possible Defense against the Borg during the Borg Offensive the 2367.  To plan was abandoned because it was believed it would take two to three weeks the nanites to have an effect, far too long to save Earth from the Borg.


The Nanite Order.
The nanites that were given colonization rights on Kavis Alpha were placed on a completely undeveloped planet with you wore no resources for normal colonists.  Although they were sufficient natural resources available for the nanites to self replicated he did not take long for nanites to realize that they needed similar technology from which they were created in order to survive.  Unfortunately no mechanism existed for the nanites to call for help, and as a result began to slowly die off.  What started out as five colonies quickly dwindled down to 1 camp.  Even that can't live found extinction inevitable if it was not for in illegal mining talent that began to illegally mine local minerals.

At first in the desperate struggle for survival, the nanites interfered with the mining operation by interfering with their systems in a similar manner that they interfered with the Enterprise Ds systems.  But later, when their condition stabilized, sought to make contact with the minors and to assist them with their mining operation.  When communication with the nanites water was re-establish with the assistance of the legal minors with Federation authorities, full mining rights were granted to the minors.  As of this writing the illegal enterprise is now completely legitimized, and had began to explore full colonization together.  These colonies are governed by an organization calling themselves the Macro Nanite Order.
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He did not take long for new technologies to emerge between the unions of the minors and nanites cooperation.  Eventually the Nanite Order opted for a remarkably bold strategy of building their kind into a completely integrated species of sentient life forms into macro (outside) society.  This involves the union of a number of nanite colonies with the operating system of some of the most advanced computer technologies currently known to Federation science.  This is only one candidate, of which the Nanite Order is exploring, including an eventual integration of nanite colonies into all forms of infrastructure and general technologies.

One particular avenue that they are exploring currently, is integration of nanite colonies into enjoyed life forms.  The interaction of the nanites with conventional computer technology results with a sentient life forms similar to that of Lieutenant Commander Data without the extremely complicated positronic matrix.  This new type of sentient computer is not just limited to applications involving androids, but is also been applied to a wide variety of computer systems including the cutting edge of Borg fighting technology.  It is through these technologies that the nanites hope to interact with the larger society and culture has equals.   These units will be persons in their own right, as well as emissaries to the rest of the nanites colonies.  These individuals are usually referred to as N.C.C. or nanite communication colonies.   The Nanites Order is working closely with Start Fleet to develop these technologies, as well as for this explicit purpose full repealing further Borg invasion.  The Nanite Order has expressed the specific desire to assist in Defense of the Federation if it is required for full participation of all nanite kind.


How nanites are organized.
And individual nanite is not considered to be sentient, but only qualifies for sentient when they are combined in a colony usually consisting of a number of nanites anywhere from 400 to 6000 units.  This is because the nanites sentient comes from the interaction of any number of additional nanites.  The Nanites Order is usually referred to as a ruling body of nanites on the home world.  This body also consists with members of the mining colony.  An N.C.C. is a collection of nanite colonies that his integrated into technology that can directly interface or work with macro life forms (normal carbon based life forms).
Data about the USS Mystery
The Crew of the USS Mystery
Updated on 5 / 25 / 2000
CHARACTER POSITION RACE SEX ICQ#/E-Mail
Cmdr. Solevek Commanding Officer
Lt. K’ehlar Ivanok Executive Officer F 3844174
Chief Operations Officer
Ensign Angelus O' Special Operations Officer imzari@earthlinke.net
Ensign Terryl Ninos Operations Officer Bajoran F 45589325
Ensign Alaina Mendoza Operations Officer
Ensign Aairian Stlaithe Helmsman Andorian M 26271117
Lt. Ricas Kali Navigator Trill M 30845331
Lieutenant D’Keh Chief Security Officer Klingon M
Ensign Jarcy DeClerque Security Officer F 3435846
Ensign Jakar Security Officer
Lt. Cmdr. Steven Kopper Chief Tactical Officer 37060316
Lt Shannow Shadowstalker Tactical Officer
Lt Cmdr. Rick Riverside Chief Engineering Officer 59045455
Engineering Officer
Chief Science Officer
Ensign Palesa Vul Science Officer 16879025
Science Officer Klingon/Vulcan F 38444174
Dr. Jason Steele (Lt.) Chief Medical Officer 23482102
Head Nurse
Ensign Kamerin Athose Counselor 40724812
Isobel Strovel Civilian
Federal Internal Security
Hazel Auxiliary Holographic Interface (F)
 

Ranks
Star Fleet Astromarine Core
Admiral General     
Captain Colonel   
Commander Lieutenant Colonel     
Lieutenant Commander Major   
Lieutenant Captain  
Jr. Lieutenant First Lieutenant
Ensign Second Lieutenant __
Cadet Warrant Officer __
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Petey Officer Corporal <<<+)
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Astromarine Core
As powerful as Starfleet is, the one thing they can not do, is ground operations, and unfortunately, ground operations will always be an inescapable necessity of military power, and defense.  Without which, the Federation could not long exist or maintain the peace.

It is equally unfortunate that the Astromarine Core can not so readily separate itself from hard core military activity, and yet this institution has always shared a close tie with the Navy from all areas and ages.  The current Starfleet is no different.  Some of the larger starships even house several deviations of Marines to more effectively see to ships security, as well as for rapid ground deployment into hot spots.  Strategies to meet the Borg also involve Astromarines.

The Astromarine Core has it's own command staff, all the way up to the current General who is an equal pear to Admiral Kelly, who answers directly to the President of the United Federation of Planets.  They also have there own ranks, as well as a slightly different way of marking them on there uniforms.

The are trained in all forms of combat, but especially in terms of heavy weaponry.

Astromarines operate a little differently than from Starfleet.


The USS Mystey's odd history.
As most ships of this class, the Mystery was commissioned to be a research vessel and light function starship. Armed with some of the most sophisticated sensors and powered by some of the most advanced computing systems known to man.  Its primary operation was to fill in the gaps that many surveys left behind.

Under the Command of Captain Max Tara, the Mystery served in its designed capacity until it was assigned to examine a worm hole.  But during the course of the investigation, the crew was forced to abandoned ship, and the Mystery was destroyed by hostile actions near the event horizon of the worm hole.  Many details of the encounter are still classified.

For six years, the mater was largely considered to be closed, until the Mystery was found to be adrift, intact, in the Bata- quadrant.  Other than a few missing supplies, a missing shuttle craft, and a computer core completely wiped clean of any data, the ship was in perfect condition.

With the state of Soul Fleet to be so short of starships, the salvaged Mystery was quickly placed into refit, and Captain Max Tara returned to it's bridge.  Only this time, with a far more haunting aura about it.

For one thing, there are questions as to the real identity of the ship.  Is it the real Mystery miraculously reassembled by unknown forced, or was its destruction some kind of elusions?  Still other theories suggest that it is a temporal copy, or perhaps a lost ship from a parallel dimension.

But there are other less spectacular theories, if not far more sinister ones.  It has been suggested that the Mystery is in fact another ship with all of it's serial numbers changed.  There is also indications that many of the crew personnel have "history's" with Temporal Investigations.  As few have even had attempts on there lives, leaving every one to wonder if the Mystery wasn't meant to be destroyed, and thus removing many problems to the forces of corruption that seemed to have rooted themselves in Temporal Investigations.

There is however, no real data to support of deny any of the theories.


The Mystery's Inner Space Portal
Buy far the most astonishing mystery, is the presence's of a strange portal that has been discovered preeminently logged in the aft hull of the Mystery's hanger bay, just aft of the shuttle elevator.

The portal was discovered with a heavy armored door and a heavy aluminum shelf built on top of that, forming a formidable barricade.  This discovery implies that the Mystery was manned by a second crew following its destruction.  The crew then erected the barricade, only to disappear without a trace.

Unfortunately, the barricade was largely artificial since the portal remained open the whole time.  The shelves have been removed, but the heavy armored doors remain in place to close off the portal if the need should arise.

Of even far graver concern, is what lays on the other side.  An entirely different universe.  This one is filled with an odd arraignment of columns, plates, dishes, and cables, all of witch are made of a material that can not be damaged by any known means.  Each plate or dish is suspended in place by a network of columns and hollow cables.  In this universe, it appears to be theoretically possible to walk on foot, from one side of the universe, to the other.  Faster than light travel is impossible because of the amount of mater that has to be navigated.  There are other oddities with this environment.  It seems that the entire universe is filled with an M-class atmosphere, and a constant gravity field.  But the normal laws to now seem to apply to this world where the air pressure seemed to be constant in regards to altitude.

The entire universe is filled with a class M atmosphere, allowing a diverse plant, and animal life to live on the plats, and oceans filled with marine life in the dishes.  Many of the animals are capable of flight including a cast area of man eating predators.

This inner space is also occupied by sentient life forms.  The most notable of witch is called "The Darkness", witch appears to be a totalitarian empire and has demonstrated hostilities towards the Federation.  They appear to command a variation of technologies that is unknown to federation physics, and yet about equal to Federation capabilities.  It is just that their technologies doses not operate vary well outside there own dimension.

Tow other forces have also been observed, including a lose coalition of "Kings" and a poorly understood race of non-corporal beings that call themselves "Spirits" that are engaged in a war between each other when permitted by the lack of activities by the Darkness.  Simply considering the vastness, other political forces are inevitable.


The technology of Inner Space
It is clear that some form of advance technology exists within inner space.  It has been assumed equal to that of federation technology.  But as yet the nature of this technologies is yet to be understood.  Other than it seems to rely on crystal, glass, and silver as conductors and semi-conductors.

Large wooden "starships" have been observed maneuvering throw air as if under anti-gravity power.  Some look to be sail powered, while other appear to rely on an internal drive of some kind.  However there decks are open decks that offer no protection from the vacuum of space.  Smaller craft that are clearly faster and more maneuverable have also been observed.

Force filed and an energy weapon similar to federation technology has also been observed.

It is not know if there exist a computer and communication component.  Despite there clear advances, soldiers are routinely observed being armed and doing battle with conventional sword technologies.

It should be noted that the principles that separate these two technologies are so different, that they are completely tactically incompatible.  According to current observations, federation technology cannot take inner space technology and vice versa.  It is probably the same when it comes to detecting, jamming, intercepting, and interpreting communications (assuming that inner space has a federation equivalent to communication and computer technology).