Section 2 - Field of Play
2.1 Court Size
2.2 Halfway Line
2.3 Dead Ball Line
2.4 Quarter Line
2.5 Try Line
2.6 In Goal Area
2.7 Goal Posts
Section 3 - Duration of Play
3.1 Normal Playing Time
3.2 Time Outs
3.3 Extra Time
Section 4 - Teams
4.1 Team Size
4.2 Numbering of Team
4.3 Player Restrictions
4.4 Substitutions
Section 5 - Commencement of Play
5.1 Coin Toss
5.2 Team Starting Positions
5.3 The Kick Off
Section 6 - Play in Motion
6.1 Gaining Possession
6.2 Passing
6.3 Tackling
6.4 Play the Ball
6.5 Marking
6.6 Kicking in General Play
Section 7 - Scoring
7.1 Scoring a Try
7.2 Points for a Try
7.3 Points for a Goal
7.4 Recommencing Play
Section 8 - The Changeover
8.1 When a Changeover Occurs
Section 9 - The Scrum
9.1 Forming a Scrum
9.2 Players not in Scrum
9.3 When a Scrum Occurs
Section 10 - Penalties
10.1 When a Penalty is Awarded
10.2 After a Penalty is Awarded
10.3 Sending Off of Players
10.4 Advantage Rule
Section 1 - General
1.1 Rules of Rugby League are to be used where Wheelchair Rugby League rules do not apply.
1.2 Each player MUST wear a seatbelt and footplates and
safety equipment at their own
discretion.
1.3 A tennis ball is used. However it is only used:
* To start play
* When kicking through during
play.
* When kicking for goal
* In scrums
1.4 There will be 1 referee and 2 touch judges. The
touch judges are to assist the referee where
necessary in all aspects
of the game. When each tackle is made, touch judges should stand
on
the line of touch, in line
with ‘the mark’.
1.5 The referee shall have complete authority while the
game is in progress. Any protests can only
go through the team captains.
The referee can also order non-playing persons away from the
playing areas if they are
being disruptive or trying to influence the touch judges.
1.6 The referee shall carry a yellow card and a red card
during matches. The yellow card for
warning players who continue
to infringe against the rules and a red card to send off players.
2.0 FIELD OF PLAY
2.1 Electric Wheelchair Rugby League is played indoors on
a court with a surface area
approximately that of a
basketball/netball court. (refer diagram 1)
2.2 The court is divided into four equal quarters, with
the middle line to be called the Halfway Line
and this line will be marked
at the centre.
2.3 The lines at either end of the court will be known as the Dead Ball Line.
2.4 The line halfway between the Halfway Line and the Dead
Ball Line will be known as the
Quarter Line and will be
marked at the centre.
2.5 A line called the Try Line will be marked approximately
2 metres in from the Dead Ball Line
and will be marked at the
centre.
2.6 The area of the field between the Try Line and the Dead
Ball Line will be known as the In-Goal
Area.
2.7 The goal posts (refer to diagram 2) are to be moveable
and are only placed on the field when a
goal is being attempted.
3.0 DURATION OF GAME
3.1 The game is divided into 2 x 15 minute halves with 5 minutes for halftime.
3.2 Time Outs
3.2.1 Each team may call two time outs in any half of a
game. Three time outs per half are
permitted
in finals. A time out is a break of play of thirty seconds duration.
3.2.2 A time out can only be called during a stoppage of
play. A stoppage of play is when there is
a change
over of possession, or when the ball has gone out of play. A tackle
is not
considered
a stoppage of play.
3.2.3 The central umpire may call an indefinite time out
should a player sustain an injury requiring
treatment
- or for a matter of safety. No substitution of players - other than
the injured player
may occur
at this time.
3.3 Each half will conclude when the timekeeper signals
time. The umpire will then end play when
the next tackle is completed.
3.4 Extra Time
3.4.1 Should scores in a finals match be level at the completion
of two halves of normal time, then
Extra
Time, being two by five minute halves shall be played following a two minute
break.
Following
the first half of extra time, there will be a one minute break - and teams
shall
change
ends.
3.4.2 Each team may call one time out during extra time
but only due to a breakdown of a
wheelchair.
4.0 TEAMS
4.1 A team shall consist of five players on the field plus
1 substitute who may be interchanged
throughout the game.
4.2 Each team shall be individually numbered from 1 to 6.
This number needs to be able to be
seen at all times.
4.3 All players are permitted in all areas of the court.
4.4 Team substitutions may occur during any timeout or at
half time; or at the break of play prior to
a period of extra time;
or at half time of extra time.
5.0 COMMENCEMENT OF PLAY
5.1 The umpire shall toss a coin and the team winning the
toss has the option of choosing whether
to kick off or receive the
ball. The losing team will choose the direction of their attack.
5.2 All team members on the team kicking off must be behind
the centre line at the commencement
of play. All team
members on the receiving team must be behind the quarter line at the
commencement of play.
5.3 The Kick Off
5.3.1 Play is started by the ball (tennis ball) being rolled
from the centre of the half way line to at
least
the quarter line. The team "kicking off" must not be closer than
1 metre to the ball until it
has crossed
the quarter line. The receiving team must be behind that quarter
line until the ball
has crossed
the quarter line.
5.3.2 If the ball passes over the dead ball line from the kick off there is a quarter line tap.
5.3.3 If the ball fails to reach the quarter line from the
kick off, a penalty will be awarded against
the "kick
off team" (see penalties)
5.3.4 If the ball is touched by the receiving team before
the ball has crossed the quarter line, a
penalty
will be awarded to the "kick off team" (see penalties).
5.3.5 If the ball crosses the sideline (finds touch) after
reaching the quarter line, and does not touch
any person
or wheelchair, then a scrum occurs (see scrum rule).
6.0 PLAY IN MOTION
6.1 A player is said to be in possession when the ball has
touched any part of their chair or body.
A player is also in possession
if the ball rolls under the chair or footplates.
6.2 Passing
6.2.1 During the run of play, the person in possession may
pass the ball to another team member
by calling
out that players number. In turn, that player claims possession by
calling "got it"
then play
continues.
6.2.2 If a player fails to call "got it" it is a "knock
on" (see glossary). A ‘knock on’ also occurs if
two or
more players call ‘got it’, when the wrong player calls ‘got it’ and if
a player calls their
own number.
(for knock on refer to change over and scrum rules.)
6.2.3 The receiving player must be behind or in line with
the player passing the ball for the pass to
be legal.
If the receiving player is in front of the player passing the ball, a "forward
pass" has
occurred.
(see penalties)
6.3 Tackling
If a player in possession
is touched on their body or any part of their chair by an opponent or
any opponents chair, that
player is deemed to be ‘tackled’.
6.3.1 Players who tackle with their feet cannot tackle with
their hands and players who tackle with
their
hands cannot tackle with their feet. However, anyone may use their
chair to tackle.
6.4 Play the Ball
6.4.1 A tackled player must ‘play the ball’ from where they
have been tackled. They must stay on
‘the mark’
(where they were tackled) or return to ‘the mark’ if they have overrun
the mark.
Linesman
need to position themselves after each tackle so as to indicate the line
of ‘the
mark’.
Once on ‘the mark’, the player must wait for the referee to signal ‘play
the ball’. To
do so
that player must
I
pass the ball to a team member; or
II
take a ‘tap’.
6.4.2 If the tackled player is ‘unmarked’ after the referee
has said ‘play the ball’, that player can
call out
‘tap’ and play on.
6.4.3 A tackled player cannot ‘tap’ the ball in the opposition
quarter of the field. This rule is
exempt
only in the case of a penalty being awarded.
6.4.4 A player has a 5 second time limit after the referee says ‘Play the Ball’ to play on.
6.5 Marking
6.5.1 Opposing players whilst marking in the ‘play the ball’
must face square on to goal lines, so
too must
the player in possession (ie players must be face to face and square
on to each
others
chairs and not more than 30cm from each other).
6.5.2 During the ‘play the ball’ the defending team must
be behind the referee who will stand at
least
3 wheelchair lengths away from the front of the tackled player.
6.6 Kicking in General Play
6.6.1 During play, one player from the attacking team may
carry the ball (a tennis ball) on any
tackle
only after the referee has been notified. To kick the ball, a player
must call ‘kick’
immediately
before the kick and must call ‘got it’ when possession of the ball has
been
regathered
(see glossary).
6.6.2 If the ball is kicked downwards it must come into
contact with the ground before it is
regathered.
6.6.3 If the ball passes over the ‘dead ball’ line from
a kick through without the opposing team
touching
it, there is a quarter line tap.
6.6.4 If the ball is kicked through in the in-goal area
and is touched on the ‘full’ by a defender,
there
is a quarter line tap.
6.6.5 If the ball goes dead in goal, as in 6.6.3 and 6.6.4
then players must wait for the referee to be
at the
quarter line before the tap to restart play can be taken.
6.6.6 If the defending team gain possession from a kick
through, the first tackle made shall be
counted
as the first of six.
6.6.7 If a player is tackled in goal, there is a ‘goal line
dropout’ (a goal line kick) from the centre of
the try
line. The ball must be rolled.
7.0 SCORING
7.1 A try is scored by a player in possession getting at
least one wheel over the opposing try line
without being tackled.
7.2 After a try is scored (worth 4 points) a player kicks
for goal. This attempt is taken from the
half way line, in line with
where the try was scored.
7.3 The attempt at goal (worth 2 points) is deemed to be
successful if the ball (rolled or thrown)
passes through the goal
mouth. The goal mouth is 50 cm wide. The goal posts are removed
during play.
7.4 The team that has just scored kicks off from the half way line to recommence play.
8.0 THE CHANGEOVER
8.1 The ‘changeover’ is when possession of the ball is given
to the opposing team.
This occurs when:
* A team is tackled six
times without losing possession.
* A player goes into touch
on the 5th or 6th tackle.
* When a knock-on occurs
on the 5th or 6th tackle.
* The ball is kicked into
touch on the 5th or 6th tackle.
9.0 THE SCRUM
9.1 A ‘scrum’ is formed by 2 opposing players (the hookers)
facing the opposite teams goal line.
They must be directly beside
each other but 50 cm apart (eg Player 1’s front wheels must be
aligned with Player 2’s
rear wheels and vice versa). The referee bounces the ball between the
two hookers. The hookers
must be sitting up straight with arms and hands on their arm rests.
The hookers and their chairs
must remain stationary until the ball has hit the floor. After the
bounce hookers will attempt
to touch the ball with their chair, arm or body. The first hooker
to
do so will be indicated
by the referee to have gained possession of the ball. The hooker
in
possession must remain stationary
and pass the ball without being tackled. The opposing
hooker cannot tackle in
the ‘scrum’.
9.2 During the scrum, players not involved must remain stationary
and at least 3 wheelchair lengths
behind the ‘scrum’.
9.3 A scrum occurs when:
* A player in possession
goes into touch before the 5th tackle has been called.
* The ball is kicked into
touch from the kick-off or a goal line drop out after crossing the
quarter
line.
* The ball is kicked into
touch before the 5th tackle has been called.
* A player regaining possession
from a kick through does not call ‘got it’.
* The ball is passed forward
and ‘got it’ has not been called.
* There is a ‘knock-on’
before the 5th tackle has been called.
* A player does not say
‘kick’ before kicking the ball in general play.
10.0 THE PENALTY
10.1 A penalty will be awarded against the offending team
when the following occurs:
* Deliberate
‘shepherding’.
* The ball is
passed forward and ‘got it’ has been called (‘forward pass’).
* Being offside
at the play the ball, when the ball has been kicked through or at the kick
off.
* If the ball
does not reach the quarter line from a kick off or a line drop out.
* Touching the
ball before it reaches the quarter line from a kick off or a line drop
out.
* When the hooker
does not sit up straight in the scrum.
* When the hooker
moves in the scrum before the ball has touched the ground.
* Being held
at any time.
* Tapping the
ball while being marked.
* Tapping the
ball inside the opposition quarter.
* Obstruction
at the play the ball.
* Ramming, charging
or rough play.
* Not marking
up square in the play the ball.
* Continuing
play before the referee indicates ‘play the ball’.
* Being
within 1 metre of the ball when it crosses the quarter line from the kick
off.
10.2 When a penalty occurs, the non-offending team can:
I
Kick for goal from where the penalty was given.
II
Kick for touch (rolled or thrown) and take a tap.
III Take
a tap.
10.3 Ramming or rough play may result in a player being
sent from the field for a period of 3
minutes (sin
bin). Consistent breaches of the rules by any player may result in
being sent off
for the remainder
of the game. A player who is in the sin bin, or has been sent off,
cannot be
replaced during
that time.
10.4 Where an offence occurs, the referee may allow play
to continue if in his opinion it is to the
advantage of
the team infringed against.
GLOSSARY
Kicking Rolling or throwing the ball (tennis ball) during play.
Dead Ball When the ball crosses over the dead ball line without any player making contact.
Tap When an attacking player in possession of the ball is unmarked after a tackle they may play on by saying ‘tap’ except when in opposition quarter.
Kick Through An attacking player asks for the ball (tennis ball) from the referee to make an attempt to improve field position.
Method: The player holding the ball once being called by number and saying ‘got it; (ie has ‘possession’) may throw the ball in any direction, but must say ‘kick’ before doing so. To regain possession of the ball attacking players must commence their attempt to do so from a position behind the player who kicks through. Any player on the field must say ‘got it’ when making the first contact with the ball to gain possession (ie players in either attacking or opposing team).
Kick for Touch During Play:
Another method of attempting to improve field position.
Method: An attacking player asks for the ball from the referee. Usually ball is kicked forward towards one of the side lines. The ball must bounce in field of play prior to reaching side line. (refer to scrum rules)
Kick for Touch After a penalty is awarded.
The team to whom the penalty is awarded, may attempt to gain further field position by kicking the ball forward over the side line.
Tackled Being touched by a defending player with his chair, hand or feet (but not both).
Goal Line Dropout A kick from the centre of the try line in the direction of the opposition try line. The ball must cross over the kicking team’s quarter line before any attempt to gain possession by either team. If the ball fails to reach the quarter line it is a penalty. If the ball goes into touch after crossing the quarter line without contact being made by any player a scrum occurs.
Play the Ball Passing the ball or tapping the ball after a tackle to restart play.
Marker A defensive player who positions themself in front of the tackled player during the play the ball.
A Pass Calling the number of a team member who has to call ‘got it’ during the run of play.
Change Over Possession of ‘the ball’ is given to the opposing team.
Try Is when a player in possession has at least one wheel over the defending goal line without being tackled.
Shepherding When one player in possession put one of their own players between themselves and an opposing player, so as to hinder an attempted tackle.
Forward Pass When the player receiving the ball is in front of the player passing and the pass is completed.
Off Side (a) From the Kick Off
When any member of the team of the player kicking off is in front
of that player they are deemed off side, also any player of the receiving
team who is in front of their quarter line from the kick off is also deemed
to be off side.
(b) During Play
When any member of the defending team (except the marker) is not behind the referee at the play the ball they are deemed off side.
(c) Kick Through
When any player from the attacking team is in front of the person kicking through and touches the ball before ‘the kicker’ is in front of the ball, they are deemed off side.
Goal Passing of the ball through the goal mouth.
Field Standard sized basketball court.
‘Got it’ Statement used to claim possession of the ball.
‘Kick’ Statement used when kicking through.
Knock On Occurs:
(a) If a player fails to call ‘got it’ when their number is called.
(b) If two or more player call ‘got it’
(c) If a player calls their own number.
Results in:
(a) A scrum is it occurs before the 5th tackle has been called.
(b) A changeover if it occurs after the 5th tackle has been called.