EXAMPLE SCRIPT, 

(I AM USING SIERRA's QUEST 4 GLORY as AN EXAMPLE)

Now ofcourse, before we have a script we have to have an idea for a game, lets say we are making 
an ADVENTURE GAME!, cool huh, but enough of that. Let the design begin. 

What sort of Adventure game is it - Its going to be a Fantasy one, swords and sorcery and all that bullshit. 

Allright so now we know what we are making, so on to the first scene we go - 


(Scene 1) - Town Entrance, (Tells you what scene you are in and what the name of the screen is) 

Scene Description - There is a Sherif's Office, Witches Hut, and Tavern to the North, there is a road leading to all three, the road is surrounded by grass, and a few trees. to the east by the lake is a man, he is asleep 

(The items in blue, are things that have to be described) 

For the scene description you should draw a basic overhead drawing. 

 
This image is far from clear, but it gives the graphic artist something to look at.







so now the graphic artist has drawn us a scene, and a damn good one at that,

The programmer has to program those icons at the top to do things, and here it comes an Algorithim
me thinks me spelt that wrong but not to worry,  I have labbeled interactive things


ALGORITHM

LOOK WALK PICKUP\USE TALK
Sheriff Goto 1 N\A Goto 8 Goto 12
Otto Goto 2 N\A Goto 8 Goto 13
Innkeepers door Goto 3 N\A Goto 9 Goto 8
Water Goto 4 N\A Goto 8 Goto 8
Door Goto 5 N\A Goto 10 Goto 8
Sign Goto 6 N\A Goto 8 Goto 8
Jail Goto 7 N\A Goto 11 Goto 14

Algorithm 1)

1) The Sheriff looks jolly
2) Otto is big and strong, but pleasent enough
3) Its a door that leads into the inn
4) The towns water supply
5) Its a door
6) The sign say's "The Tavern"
7) Its the town jail cell.
8) You cant do that!
9) (CHARECTOR OPENS THE INNKEEPER DOOR) goto scene 2
10) The door is locked
11) If you want want to go to jail break the law!
12) (YOU HAVE A CONSERVATION WITH THE SHERIFF, THIS FOLLOWS ON TO SECTION)  goto 1.1
13) You get no response
14) It doesnt seem that anyone is in there

So there you have it a simple algorithm, the programmer would program this in to the game, after you have written it.  The walk is N\A, because you use the walk tool to walk around the town,

This is an Algorithm for Scene 1 (The town) 1.1 is a text Algorithm within one, two is a completly different
scene altogether, (REFER TO RED TEXT)


(I WILL PROBABLY DO THE WHOLE TOWN OF THIS GAME IN THE FUTURE BUT WILL GO
NO FURTHER THAN THAT )
see how games take so long to make!!!!

(This section incomplete)

Matthew White (1997)
Quest for Glory 1, is copyright Sierra (1991-1992)