EXAMPLE SCRIPT,
(I AM USING SIERRA's QUEST 4 GLORY as AN EXAMPLE)
Now ofcourse, before we have a script we have
to have an idea for a game, lets say we are making
an ADVENTURE GAME!, cool huh, but enough of
that. Let the design begin.
What sort of Adventure
game is it - Its going to be a Fantasy one,
swords and sorcery and all that bullshit.
Allright so now we know
what we are making, so on to the first scene we go -
(Scene 1) - Town Entrance,
(Tells you what scene you are in and what the name of the screen is)
Scene Description -
There is a Sherif's Office,
Witches Hut,
and Tavern to
the North, there is a road
leading to all three, the road is surrounded by grass,
and a few trees.
to the east by the lake
is a man, he
is asleep
(The items in blue,
are things that have to be described)
For the scene description
you should draw a basic overhead drawing.
This image is far from clear, but it gives
the graphic artist something to look at.
so now the graphic artist
has drawn us a scene, and a damn good one at that,
The programmer has to
program those icons at the top to do things, and here it comes an Algorithim
me thinks me spelt that
wrong but not to worry, I have labbeled interactive things
ALGORITHM
|
LOOK
|
WALK
|
PICKUP\USE
|
TALK
|
Sheriff
|
Goto 1
|
N\A
|
Goto 8
|
Goto 12
|
Otto
|
Goto 2
|
N\A
|
Goto 8
|
Goto 13
|
Innkeepers door
|
Goto 3
|
N\A
|
Goto 9
|
Goto 8
|
Water
|
Goto 4
|
N\A
|
Goto 8
|
Goto 8
|
Door
|
Goto 5
|
N\A
|
Goto 10
|
Goto 8
|
Sign
|
Goto 6
|
N\A
|
Goto 8
|
Goto 8
|
Jail
|
Goto 7
|
N\A
|
Goto 11
|
Goto 14
|
Algorithm 1)
1) The Sheriff looks
jolly
2) Otto is big and strong,
but pleasent enough
3) Its a door that leads
into the inn
4) The towns water supply
5) Its a door
6) The sign say's "The
Tavern"
7) Its the town jail
cell.
8) You cant do that!
9) (CHARECTOR OPENS THE INNKEEPER DOOR)
goto scene 2
10) The door is locked
11) If you want want
to go to jail break the law!
12) (YOU HAVE A CONSERVATION WITH THE SHERIFF,
THIS FOLLOWS ON TO SECTION) goto 1.1
13) You get no response
14) It doesnt seem that
anyone is in there
So there you have it
a simple algorithm, the programmer would program this in to the game, after
you have written it. The walk is N\A, because you use the walk tool
to walk around the town,
This is an Algorithm
for Scene 1 (The town) 1.1 is a text Algorithm within one, two is a completly
different
scene altogether, (REFER TO RED TEXT)
(I WILL PROBABLY DO THE WHOLE TOWN OF THIS GAME
IN THE FUTURE BUT WILL GO
NO FURTHER THAN THAT
)
see how games take so
long to make!!!!
(This section incomplete)
Matthew White (1997)
Quest for Glory 1,
is copyright Sierra (1991-1992)