// The following two "includes" contain standard color
// and texture definitions.

#include "colors.inc"
#include "arltext.inc"
#include "woods.inc"
#include "teak.map"


camera {
  location < 20,-14.717, 14.129>
  sky <0,0,1>
  right <0,-1.333,0>
  up <0,0,1>
  direction <1.80,0,0>
  look_at <  5,  3.430,  1.375>
}



light_source { <  5.105,  3.430, 30> color rgb <2,2,2> }

light_source { < 16.391,-14.717, 14.129> color rgb <1,1,1> }
light_source { < 20,-14.717, 6> color rgb <.5,.5,.5> }


background { color Black }



#declare Wood_Texture=
texture {
        pigment {
            P_WoodGrain3A
            color_map { M_Teak }
            turbulence .07
            scale 6
            rotate <90,0,100>
            translate <0,0,0>
        }
        finish { specular .5 roughness 0.001 ambient 0.5 diffuse .9 brilliance 12 reflection .3}
    }



object {
plane
{z,0}
texture {Wood_Texture}
}



#include "tut1.inc"
object { TUT1}

    Source: geocities.com/siliconvalley/pines/3014

               ( geocities.com/siliconvalley/pines)                   ( geocities.com/siliconvalley)