// The following two "includes" contain standard color
// and texture definitions.
#include "colors.inc"
#include "arltext.inc"
#include "woods.inc"
#include "teak.map"
camera {
location < 20,-14.717, 14.129>
sky <0,0,1>
right <0,-1.333,0>
up <0,0,1>
direction <1.80,0,0>
look_at < 5, 3.430, 1.375>
}
light_source { < 5.105, 3.430, 30> color rgb <2,2,2> }
light_source { < 16.391,-14.717, 14.129> color rgb <1,1,1> }
light_source { < 20,-14.717, 6> color rgb <.5,.5,.5> }
background { color Black }
#declare Wood_Texture=
texture {
pigment {
P_WoodGrain3A
color_map { M_Teak }
turbulence .07
scale 6
rotate <90,0,100>
translate <0,0,0>
}
finish { specular .5 roughness 0.001 ambient 0.5 diffuse .9 brilliance 12 reflection .3}
}
object {
plane
{z,0}
texture {Wood_Texture}
}
#include "tut1.inc"
object { TUT1}
               (
geocities.com/siliconvalley/pines)                   (
geocities.com/siliconvalley)