PovRay AnimSystem
Well this is almost finished - just have to write docs.
There is now a Tutorial.
Features:
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Do a flight Path preview
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An on-line Tutorial.
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Able to just render some frames from an animation (using subset frames)
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All systems should be able to can use this. Win3.11, Win95, Unix, Amiga,
Mac
Just need POV3.02 and UNZIP.
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Variable Acceleration of many objects.
Complex movement
Inertial movement
Non-Inertial movement
Able to switch between Inertial/Non-interial and any point in an animation.
Control the camera for Pans, Fly-bys, and jumping to new positions.
Have objects join and leave the animation at any point.
Fast calculation of object positions.
- eg Calculate 7 objects = 400 calculations / minute (50 calcs/sec =
8secs of animation every minute)
Easy to make/read animation formation for each object
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This requires
- POVRay3.02
- Unzip (or pkunzip on the PC).
To Install.
- Quick
- Unzip the file with directories created / folders created.
- Inside there are four directories.
- Animsys - for the templates to create your own anim
- Shark - A small shark anim that I pushed together for Steve Bennett.
- ShipAnim - A large animation. You can see the results by going to this
page and looking at Fly or FlyBetter.
- Tutorial. Or look at the on-line version.
- Win3 -> 3.11
- Change to the program manager using alt-tab
- open up the (I think ) main program group
- double click on MSDOS shell
- change to the POVRay directory , ie cd c:\povay
- type in "md anim"
- type in "cd anim"
- type in "pkunzip -d pathto\animsys.zip"
- Change the pathto to where the animsys.zip was downloaded to.
- Win95
- Click on start button
- select run
- type in "command.com"
- change to the POVRay directory , ie cd c:\povay
- type in "md anim"
- type in "cd anim"
- type in "pkunzip -d pathto\animsys.zip"
- Change the pathto to where the animsys.zip was downloaded to.
- Amiga
- change to Workbench window (left amiga N)
- right click mouse for the menus
- goto workbench ( I think) left most menu
- select execute
- type in "newcli" (?? I think) It's been a while . I only
press left alt s. Thanks to tools deamon.
- type in cd where ever it happens to be. eg " cd pov:"
- "makedir anim"
- "cd anim"
- Unzip the file eg "unzip -d downloads:recent/animsys.zip"
- If you don't have an unziper goto Aminet and in the utilities area
is compressers/archivers and look for zip.
- Others
- Unzip the file with creation of directories.
Example:
ObjectAcc = something
ObjectinitialSpeed = <0,0,15>
ObjectinitialPosition = <13,10,0>
ObjectinitialOentation = <45,0,0>
Throw this into the anim system and it will output the points of how
the object is to move. Now this probably makes this sound like the anim
system is a separate program, but the calculation is done by POV and outputted
to a file for reading in again later for that object.
Any Questions Email to ffirman@ihug.co.nz
Clear here to Download AnimSystem (160k)