The Candle & The Crow Mage Page - Deck Designs - The Church of the Martyrs
Deck Concept:
This deck is designed around an odd mix of opposites, a Black and White Deck. Originally built as
an Angels and Demons deck, it has changed slightly into a deck based on sacrificing one thing for another.
Many players feel afraid to sacrifice, or put cards in their deck that require sacrifices, for fear that they can
not keep up with them and this will eventually work against them, which is true. This deck is
designed to keep those big eaters happy, and sacrifice happily until the end of the game with
any luck, and provides plenty of ways to get rid of those big guys if all goes bad. This strange "cult"
oriented deck, complete with preachers, altars, angels, and demons, and lots of martyrs, ready
to give their lives for the greater good can be fun to play, and frustrating to play against.
THE CHURCH OF THE MARTYRS
This deck is 63 cards in size. It is listed as Type One.
BLACK SPELLS
17 Cards Total
- 2 Animate Deads (big any dead creature into play to sacrifice for only 2 mana!)
- 2 Breeding Pits (Pay two Black each turn to keep making little snacks critters)
- 2 Dance of the Deads (an Animate Dead that gives its target +1/+1, Tim proof the Preachers!)
- 2 Dark Rituals (Fast Black Mana)
- 1 Demonic Tutor (Its like cheating legally)
- 3 Fallen Angels (Sacrifice a creature to give Angel +2/+1 until end of turn...any questions?)
- 1 Hecatomb (This plus the Tetravus and its party time!)
- 1 Lord of the Pit (7/7 Flying Trample...feed Thrulls or Townsfolk once per turn.)
- 1 Minion of Leshrac (5/5 creature which you can tap to destroy a target creature or land, handy!)
- 1 Nettling Imp (make them attack Abu Ja'far)
- 1 Royal Assassin (How can you not love this guy?)
- 1 Sorcerous Queen (turn any creature into a 0/2 - great with Seraph/Imp combo)
- 1 Yawgmoth Demon (6/6 Flying First Strike - just give him artifacts to eat)
WHITE SPELLS
12 Cards Total
- 2 Abu Ja'far (Abu dies, his foe dies, and then you bring them both back on your side)
- 1 Enduring Renewal (Tap Nettling Imp, block with Abu Ja'far, bring Abu back, repeat)
- 1 Exorcist (In case the Lord of the Pit gets out of hand.)
- 2 Icatian Towns (Four 1/1 white creatures for 6 mana...a deal)
- 2 Preachers (Tap to gain control of opponent's creature, feed to Lord of the Pit...repeat as needed.)
- 1 Seraph (Tap Nettling Imp, killed creature with Seraph. It comes into play on your side)
- 3 Serra Angels (I've said it before...perhaps the best card in the game.)
ARTIFACTS
13 Cards Total
- 2 Ashnod's Altar's (Sacrifice all of the Tetravus tokens or the Townsfolk and you are Mana ahead.)
- 2 Ashnod's Transmogrants (Tim & Terror proof a preacher.)
- 1 Despotic Scepter (In case something goes very wrong...see Exorcist above)
- 1 Hive (Expensive, but it makes artifact critters. Good for the Yawgmoth or Lord of the Pit)
- 1 Icy Manipulator (This and the Royal and you are having fun.)
- 1 Jeweled Amulet (helps with those WW or BB spells, saves up a mana.)
- 1 Skull Catapult (shoot those Thrulls out for Two points of Damage each.)
- 1 Skull of Orm (Animate Dead, sacrifice dead, bring back enchantment, Animate Dead...repeat)
- 1 Sol Ring (a staple in almost any deck.)
- 1 Tetravus (Four flying 1/1 artifact creatures for 6 colorless...Yahoo!)
- 1 Zuran Orb (Gain life from those excess lands)
LANDS
21 Cards Total
- 7 Plains
- 3 Scrublands
- 10 Swamps
- 1 Urborg (stops Swampwalk, or first Strike ability)
We welcome your comments on this Deck. Please email us at
sah@netcom.com and put down
in the Reference portion of your e-mail "Re: THE CHURCH OF THE MARTYR" so your responses can
be passed along. Thanks.
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