Team Pentex
The "Disposable" Ally Strategy
Concept: Pentex, the evil Mega-Corporation in Werewolf: The Apocalypse, is noted for having ties to everything and everyone, and using them as Pawns in its greater chess game for power. Team Pentex is a Wyrm Deck inspired by the belief that life is cheap, and people and allies are merely pawns to be used.
Deck Strategy: The strategy for this deck centers around the concept of Attrition. It is a fact that the biggest problem with Pentex characters is that its pack members do not regenerate. So you must even the odds, by taking away the regenerational ability of its opponents through aggravated damage (and by other means like the Pentex Refinery and by putting out so many allies that they can fight for a round, get some damage on the opposing Garou, and then pull out. Your allies are used like kleenex. Once they get a little messed up, pull them out, and basically sit around the rest of the game. Don't let them get killed, its just Victory Renown for your opponent. Sure they'll be damaged, and can't heal, but that's okay since you planned and never using them again really, while you opponent's limited pack grows weaker and weaker, and then gets smaller and smaller.
Characters: 25 Renown Total
T. F. MacNeil - Pentex-Executive-Homid - Renown: 8 Rage: 3 Gnosis: 3 Health: 5
Snickers-7th Generation-Snatcher Caste-Homid- Renown: 8 Rage: 6 Gnosis: 8 Health:6
Sybil -Pentex-Iliad Fomori-Homid - Renown: 5 Rage: 3/6 Gnosis: 2 Health: 3/7
Blossom- Pentex-Odessey Fomori-Homid - Renown: 4 Rage:1/2 Gnosis: 6 Health:2/3
Alternate Character (for 20 Renown Game)
Replace Snickers with Miles Kent (and remove the Sticky Paws, Suffering Bastards, Oils of Corruption & Eater-Of-Souls Pack Totem)
- Miles Kent-7th Generation-Government Caste-Homid - Renown: 3 Rage: 1 Gnosis:3 Health: 3
Sept Deck: 39 Cards Total
Equipment: 13 Cards Total
- 3 Pipe Bombs (Hand out the Aggravated Damage early in combat and then get out.)
- 3 Flak Jackets (Your characters need them, and Sybil can use them even in Battle Form.)
- 1 Grand Klaive (Give it to T. F. Mac Neil)
- 3 9mm Semi-Auto Pistols (Even Miles Kent can do some damage now.)
- 1 Oil of Corruption (only if Snickers is in the game)
- 3 Silver Ammos (Hand out Aggravated Damage like Candy.)
Gifts: 8 Cards Total
- 2 Sticky Paws (cut`em if you take out Snickers)
- 3 Suffering Bastards (ditto)
- 3 Tastes of Pain (retroactively make the biggest damage card you have aggravated.)
Allies: 8 Cards Total
- 2 Corporate Security (For quick hits)
- 1 Enticer (Only to be used against lower Gnosis Garou, take higher ones away with Blossom)
- 3 Experimental Fomori (Beefy ugly guys that can Frenzy...`nuff said?)
- 2 Mad Scientists (Get those Deranged Mokele on your side.)
Enemies: 6 Cards Total
- 2 Deranged Mokele (Sacrifice your Mad Scientist for these guys.)
- 2 Pentex Refineries (Nobody gets to Regenerate...but you never did anyways.)
- 1 Progenitor Mage (After he auto Attacks, sneak attack your foes, or Taste of Pain the damage.)
- 1 Silhouette (follow the same strategy as with the Progenitor Mage)
Actions: 5 Cards Total
- 2 Shapeshift (Get Sybil into Battle Form.)
- 3 Sneak Attacks (Attack the weak characters in the background, or kill off your own allies if they are too damaged, and gain the Victory Renown.)
Combat Cards: 28 Cards Total
- 2 Dodges
- 2 Blocks
- 2 Fetal Postitions
- 2 Evasions
- 2 Surprise Attacks
- 2 Lucky Blows
- 2 Body Blows
- 2 Rend and Tears
- 2 Feints
- 2 Eyes Gouged
- 2 Beat Unmercifuls
- 2 Head Wounds
- 1 Septum Crushed
- 1 Dry Gulch
- 2 Vital Blows
- 1 Frenzy
- 1 Surprise Ally
- 1 Bum Rush (Get all those Fomori into action!)
We hope that looking over this deck helps you with your own ideas for deck construction. And would Appreciate any comments your have.
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