Frump, Fribble, Spice, and Malice
The Card Game That Dave and I Invented
Frump and Fribble
OR
Frump
OR
Spice and Malice
This is a card game that my friend Dave and I invented when we were bored sitting in a coffee shop with a deck of cards. It is REALLY fun if you are able to decipher the rules and get into playing it. Rules are subject to change as Dave and I remember what we said or we remain bored in coffee shops togehter! Try it out and think of us.
The Object
To get rid of your cards.
The Beginning
Play begins a dealer dealing eight cards to the opposite players and an extra card to himself. The dealer begins play, selecting a card to place in the free cell, or the space next to the deck. The dealer can place any card, or series of card in accordance with the rules of play. Cards are not allowed to wrap over the top, or go King, Ace, 2 in one move.
Rules of play
Cards must be played in ascending order. No one can place a card of lower value on top of a card of a higher value. Cards do not necessarily have to go in consecutive order. Any card can be played if it is higher in value. A player can place more than one card down if they are of equal, or one higher value. For example, if a Jack is out, the next player is allowed to go: Jack, Queen, Queen, King.
However, if a card IS placed in a consecutive order going up, for example, a six placed on a five, it’s called a one-card increase. The next player must draw a card from the pile. If the player increases the pile by two cards, for example, a six and seven is placed of a five, it is a two card increase. The next player must draw two cards, and so on, for each card that is increased. This is defended by matching the increased card. So If one person plays 5, 6, 7, the next player must place another 7 on the pile to avoid picking up extra cards.
If no play can be done, the player must draw three cards. If the player draws a usable card, he can then put it down.
If no play can be done, but the player has a card that is one less the value of the card in play, he can then place it down. For example, a five can be placed on a six. This is called a one-card decrease, and then next player is allowed to discard one free card in the pile, regardless of value, for every card decreased. Decreasing cards are allowed to rap under the bottom, or go 2, Ace, King.
2’s are Frump cards. They can be played on anything. Once all four two’s are played in a row, not necessarily by the same person, but all together, the next player has to pick up eight cards.
9’s are Fribble cards. They can also be played on anything. Once all four two’s are played in a row, not necessarily by the same person, but all together, the next player has to pick up eight cards.
There are two defenses for Frumps and Fribbles. If the next player has the Ace of Clubs, he may play it without picking up the eight cards. If the next player has all four Aces, he may also use that to defend himself against the Frump or the Fribble.
If all four Aces are played by the same player, the next player must pick up the pile of cards. This is indefensible, but Aces can not be played on 6’s
.
If at any time a single player places four of a kind on a pile, the pile is canceled, shuffled into the deck, and the next player starts with a free cel.
If at any time a player places two of a kind is played, the next player has to sing the I’m sorry song, unless he is able to match the paired card.
Most importantly: You cannot Frump on a Fribble or Fribble on a Frump!!
Play ends when one player uses all of his cards.
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Why Not?
Be Impulsive!
© 1997