Welcome to Navid's Unreal page
During gameplay, press
TAB then type in these codes:
GOD - God mode
ALLAMMO - Full ammo for all your guns
FLY - Fly mode
GHOST - Walk through walls
WALK - Return to normal mode
PLAYERSONLY - Time freeze toggle
OPEN [mapname] - Warp to any map
BEHINDVIEW 1 - Tomb Raider view on
BEHINDVIEW 0 - Tomb Raider view on
FLUSH - Fix bad textures on walls or creatures
INVISIBLE - Become invisible KILLPAWNS Kill all monsters
SUMMON [object] - Summon weapon, item or monster
SLOMO [number] - Change speed of game - 1.0 is normal.
It offers a better single-player experience than Quake or Quake II and is powered by one helluva serious 3D engine. Unreal is hands-down the most unique-looking shooter to come along in an extremely long timeif not ever. The environments are vast, varied, lush, and breathtaking. The textures are much larger and more detailed, colorful, and varied than those in Quake II, resulting in a much more interesting exploratory experience as you delve through the variety of levelsfrom dark, dank caves to huge outdoor settings with kaleidoscopes of bright colors.
The special effects this engine can produce are truly amazing. Water cascades and ripples; lights blend, pulsate, and shimmer realistically. And the reflective surfaces of some of the floors are jaw-dropping. Sure, its more of a see what we can do feature rather than one crucial to Unreals level design, but it looks pretty. Theres also per-pixel fogging in software and 3D acceleration that really lends itself to the atmosphere pervading most of the game. Youll encounter this in the first level as you explore some foggy air-ducts, a game opening that really sets the mood.
The 3D sound effects are also amazing, particularly if you have an A3D-licensed card. The sounds of monsters footsteps, engine hums, water dripping, waterfalls, bird cries, and gunshots change dramatically according to your position relative to them. On some of the more cavernous levels, youll find that sounds echo convincingly. The electronic music, however, pretty much sucksI recommend you turn it off or throw in your own CD.
Why am I spouting off about Unreals technical merits before getting into its gameplay? Because Unreals technology is its most noteworthy element. When you get to the gameplay, Unreal is essentially of the same old find-your-way-to-the-next-level varietyits just a much more beautiful journey.
Youre cast as a prisoner aboard a prison transport ship that crashes on a mysterious planet. You awaken amid the ships rubble bruised, battered, and confused. Your first task is to find some medical attention, then find a way out of the ship, and eventually find a way off the planet.
It seems other ships have crashed on this planet as well, and a race of aliens known as the Skaarj have taken it upon themselves to reign supreme. Together with a host of alien baddies, the Skaarj are up to somethingwhich includes the subjugation of the planets native residents, the Nali.
As you progress, youll spend most of your time roaming through spaceships and Nali gothic temples and villages. During your journeys, youll discover more information about the Skaarj and what theyre doing, the planet youre on, and the Nali, via your handy-dandy Universal Translator (never leave home without one).
Youll also find various weapons10 in allwith which to combat the Skaarj and their minions. Each weapon has a secondary-fire feature thats usually more powerful than the primary firing method but takes more time or ammo. For example, the primary-fire trigger on the 8-Ball Launcher fires standard rocketsup to six at a time depending on how long you hold the trigger. Its secondary-fire option launches grenades. Your standard weapon is the Dispersion pistol, and there are five power-ups that make it substantially more deadly.
The weapons are fairly well balanced and interesting in single-play, but Unreals baddies are even better. Where Quake II tries to overwhelm you with numbers, Unreal tries to overwhelm you with qualitythere are fewer baddies, but theyre more detailed and tougher to kill. Theres been much hype around Steven Polge coding the AI (he created the Quake Reaper Bot), and the team claimed that fighting them would be like fighting human players. Well, not quite. But the Skaarj (and variants) do duck, strafe, roll, dodge, flank, and fire better than any enemy AI seen before in a shooter. They also patrol levels rather than staying put in the same spot. The Skaarj and their variants are by far the most interesting. The rest dont pose much of a challengenot even the massive Titan, who is awe-inspiring but not that difficult to defeat.
Unreal doesnt redefine the genre, but it
does have a look and atmosphere all its own, resulting in a
compelling single-player experience. And it definitely has its
great moments, like the tense one in Dark Arena when four doors
slightly obscured by fog start opening. Emerging from behind one
is a gargantuan Titan, slamming the ground to send you flying and
hurling massive boulders at you. A few levels later, the Skaarj
drop down from the Terran ships ceiling vents in numbers,
intensifying that me alone vs. the aliens feeling.
Other moments are equally impressive but more subtle: emerging
from a claustrophobic hallway into an expansive, gorgeous Nali
world with birds flying overhead and rabbits hopping around; the
mooing of the Nali cows; the transporter portals on the Skaarj
mothership.
Better story exposition and development (the ending was incredibly cliché and the games final confrontation lame), more scripted events, and more unique things to do would have elevated the game into truly unreal status. So would more attention to multiplay. Games run smoothly on a LAN, but not over the Internet. Few servers were up at the time of this writing, and playing on them is a lagfest of shameful proportions. Hopefully thisll be improved in coming months via patches. It must, or Unreal will remain an also-ran in terms of multiplay.
The weapons are also serious underachievers in multiplayit seems to take forever to kill your target. In addition to standard deathmatch multiplayer support, you get teamplay, King of the Hill, and co-op play, and theres the option to play with and against botsand theyre pretty challenging. If it werent for these customizable bots (which can be included in deathmatches), Unreal would be a complete bust in the multiplayer department.
Another boonthe game includes an unsupported beta version of the Unreal Level Editor (a full, retail version will be sold separately). This is by far the easiest 3D-level design tool Ive encountered. No doubt itll spawn a healthy online communityprovided Epic can iron out its bugs.
Unreals biggest hurdle by far is its meaty system requirementsthis game had my P200 MMX machine with 64MB of RAM and a Canopus 6MB Voodoo accelerator gasping for breath like no other shooter before did. Dropping to 512-by-380 res (the max for a 4MB Voodoo card) and low-detail textures helped, but it still didnt play completely smoothly.
If your PC has the muscle, youll get a lot of enjoyment out of Unreal. It isnt the Second Coming, but its pretty damn good.
For more info visit http://www.gtgames.com