DIGICONDA group
Byron Bailey (USA) versus Erwin Wagner (GER)
Judge: Richard James Salts

Byron = Byron_
Erwin = HighFlyer
Richard = Cozminsky
Jens = Tinweasel

[Edited by Jens Kreutzer; some irrelevant bits cut; private DCC info inserted]


Session Start: Sun Mar 10 11:57:34 2002
Session Ident: #nrplay
*** Cozminsky has joined #nrplay
*** Tinweasel has joined #nrplay
*** takanowo has joined #nrplay
* HighFlyer slaps Tinweasel around a bit with a large trout
*** Tinweasel changes topic to 'WD Match Erwin Wagner - Byron Bailey'
 Guess it's time to start the match.
 jo
 I'll shut up now.
* HighFlyer shuffles his deck
 ok logging seems to be working
 *shuffle shuffle*
 sweet!
 but not the channel
 that's ok we are all logging the channel

SETUP GAME 1

 I do the shuffling around here, who is playing what first?
 don't care too much
 random
 even = me corp first
 odd = byron corp first
* HighFlyer looks at Coz's dice
 3 looks like Byron is corping
 ok
 off we go
 to quote an old amiga game: "let the game commence!"
 he he
*** iclips has joined #nrplay
 can't remember the name though.. :-/
 ok shuffled drawing

[DCC]
 remote facility, scramble, filter, audit of call records, banpei
[DCC end]

[DCC]
 militech mram, anonymous tip, "green knight" surge buffers, 
lockjaw, Bodyweight Synthetic Blood
[DCC end]

 ready?

CORP TURN 1

 mandatory draw

[DCC]
 canis major
[DCC end]

 a1 ice Rd
 a2 ice HQ

[DCC]
 a1 scramble R&D, a2 filter HQ
[DCC end]

 a3 +*
*** Tinweasel changes topic to 'WD Match Erwin Wagner - Byron Bailey R0 - C0'
 0/6/4
 abc?
 cool

RUNNER TURN 1

 a1: run hq
 rez filter
 a2: run r&d
 rez scramble -3
 a3: *
 a4: militech mram
 0/4/4

CORP TURN 2

 sot draw

[DCC]
 corp war
[DCC end]

 a1-3 +3
 0/6/5

RUNNER TURN 2

 a1: bodyweight syn blood

[DCC]
 custodial position, tycho mem, edited shipping, gideon's pawn, hunt club bbs
[DCC end]

 Erwin had a 45 card deck to start? so 35 now?
 jo
 a2: d

[DCC]
 library search
[DCC end]

 a3: *
 a4: install green knight surge buffers
 0/3/8

CORP TURN 3

 sot draw

[DCC]
 braindance campaign
[DCC end]

 ice in sdf1 - A1

[DCC]
 banpei in sdf1
 err.. on sdf1
[DCC end]

 2-3 +2
 0/8/5

RUNNER TURN 3

 a1: d
 a2: d
 a3: d

[DCC]
 "drifter" mob env
 backdoor to rivals
 wrecking ball
[DCC end]

 a4: install drifter mobile environment
 discards?
 discard: custodial position, tycho mem chip
 0/3/8

CORP TURN 4

 sot d

[DCC]
 wall of static
[DCC end]

*** hyperion3 has joined #nrplay
 ice 2 on sdf 1 - A1
 (-1*)
 yup

[DCC]
 wall of static on sdf 1
[DCC end]

 2-3 **
 0/9/5

RUNNER TURN 4

 a1: d
 a2: d
 a3: d

[DCC]
 livewire's contacts
 lucidrine booster drug
 codecracker
[DCC end]

 a4: livewire contacts
 discards?
 discard: backdoor to rivals, gideons pawn shop
 0/6/8

CORP TURN 5

 sot d

[DCC]
 zombie
[DCC end]

 a1 ANU in sdf1

[DCC]
 remote facility in sdf 1
[DCC end]

 a2-3 **
 0/11/5

RUNNER TURN 5

 a1: hunt club bbs on all 3 sdf1 cards
 remote facility, banpei (inside) wall of static
 wall on outside
 so banpei is innermost?
 nod
 yes
 hmm
 a2: install codecracker
 a3: library search & make run on HQ
 break filter for 0*
 no noisy and no trace
 access 3 cards
 pick 3 numbers between 1&5
 2 4 5
 canis major zombie braindance camp
* HighFlyer nods
 a4: edited shipping manifest
 run hq
 break filter
 no access, corp loses 1*, me gain 10* and tag
 im at 10*
 (now)
 0/10/4
 me too :-)
 he he

CORP TURN 6

 sot draw

[DCC]
 virus test site
[DCC end]

 4 cards in your hand?
 yep
 i thought 5
 nope 4
 8 - 3?
 8-4
 hc bbs, codecra, lib search, edited
 oh ya huntclub
 thanks!
 :-)
* HighFlyer feeling something bad coming...
*** Aria51 has joined #nrplay
*** Aria51 has left #nrplay
 A1-4, rez rem fac, install corp war advan 3 times, lose 2 bits
 ok
*** Tinweasel changes topic to 'WD Match Erwin Wagner - Byron Bailey R0 - C3'
 3/0/5

RUNNER TURN 6

 a1: d
 a2: d

[DCC]
 broker
 crash everett
[DCC end]

 a3: remove tag (using drifter bits)
 a4: run r&d
 break scramble for 3*
 access 1

[DCC]
 you get to look at an urban renewal
 ugh :-)
 lucky me :-))))
[DCC end]

 0/7/6

CORP TURN 7

 sot d

[DCC]
 urban renewal
 ha i could have flatlined him, oh well...
[DCC end]

 a1-4+4
* HighFlyer slaps his forehead
 doah
 stupid me
 abc?
 3/4/6-1

[DCC]
 discard virus test site
[DCC end]

RUNNER TURN 7

 a1: install broker
 a2: load broker
 a3: install crash everett
 a4: dd

[DCC]
tinweasel wizard's book
[DCC end]

 discard wiz book
 0/2/5

CORP TURN 8

 sot D

[DCC]
 bbs whisp camp
[DCC end]

 A1: install ANU in sdf#2

[DCC]
 Braindance Campaign in sdf2
[DCC end]

 a2-4 +3*
 3/7/5

RUNNER TURN 8

 a1: dd

[DCC]
 karl de veres raptor
 put back raptor
[DCC end]

 putting back 1
 a2: install karl de veres
 a3: run sdf2
 braindance campaign
 accessing
 is braindance
 gain *
 a4: run hq
 break filter for 0*
 1-5?
 1
 audit of call records
 gain 1*
 0/2/5

CORP TURN 9

 sot d

[DCC]
 overtime incentives
[DCC end]

 A1 audit
 tag
 A2 trash broker -2
 A3 trash karl -2
 A4 +1
 3/4/5

RUNNER TURN 9

 a1: dd

[DCC]
 raptor jackhammer
 take raptor, put back jack
[DCC end]

 putting back 1 card
 a2: remove tag with drifter bits
 a3: dd

[DCC]
 jackhammer hammer
[DCC end]

 trash hammer
 a4: run hq
 1-5?
 3
 overtime incentives
 0/2/7

CORP TURN 10

 sot D

[DCC]
 data fort remapping
[DCC end]

 A1 install BBS whisper camp in sdf 3
 A2-4 *6 from whisper, 10 left
 3/10/5

RUNNER TURN 10

 a1: dd

[DCC]
 vintage camaro exec wiretaps
[DCC end]

 trash vintage camaro
 a2: dd

[DCC]
 finders keepers wilson
 trash finders
[DCC end]

 trash finders keeper
 a3: executive wiretaps
 break filter for *
 0*
 access 3
 3 from 1-5
 1 2 3
 data fort remapping urban renewal overtime incentives
 sweet!
 good job
 score data fort
 a4: *
*** Tinweasel changes topic to 'WD Match Erwin Wagner - Byron Bailey R2 - C3'
 2/1/8

CORP TURN 11

 sot D

[DCC]
 data wall
[DCC end]

 sot rez braindance
 take 2
 ok
 (-4 net)
 here comes the cash...
 10 left
 A1 ice HQ

[DCC]
 data wall
 i think he has already seen every thing in my hand
 not that
 i thought he saw it with the lib search
[DCC end]

 over filter
 yup
 filter goes to archives...
 A2-4 6 off whisper
 yep
 4 left on whisper
 3/12/4

RUNNER TURN 11

 a1: run hq
 rez?
 yep
 data wall -1
* HighFlyer approaches nasty piece of ICE
 *boing*
 die die die!
 a2: install jackhammer
 :(
 a3: run hq :)
 break data wall for 0*
 0*
 1-4
 get some real ICE ;-)
 4
 zombie
 a4: dd

[DCC]
 wild card, corolla speed chip
[DCC end]

 he he. real ice comming up
 doah!
 trash corolla speed chip
 2/0/8

CORP TURN 12

 sot draw

[DCC]
 data wall 2.0
[DCC end]

 sot *2 off braindance 8 left
 a1 ice hq trash data wall

[DCC]
 a1 dw2.0 on HQ
[DCC end]

 ok
 A2 +1
 a3-4 4 off whisper, trash it
 3/18/4
 insane amounts of money :-))

RUNNER TURN 12

 a1: dd

[DCC]
 clown, corolla speed chip
[DCC end]

 trash corolla speed chip
 2 of 'em, cool!
 a2: install lockjaw
 a3-4: 2*
 2/2/8

CORP TURN 13

 sot d

[DCC]
 ee
 ? ee
 efficiency experts
 ok he he i dont have employee emp:)
[DCC end]

 sot 2 off BDC (6 left)
 a1 draw

[DCC]
 roadblock
[DCC end]

 a2 ice SDf 1, -2 bits
 a3 ice RD -1*

[DCC]
 road block on sdf 1
 zombie RnD a3
[DCC end]

 a4 +1
 3/18/4

RUNNER TURN 13

 a1: *
 a2: run r&d
 rez?
 yes rez zombie
 *boing*
 str 4?
 yep
 1-8 x2
 3, 7
 hand size 6 right now
 lucidrine, anonymous tip trashed
 damn
 wow lucky! 
 a3: run hq
 rez?
 rez data wall 2.0
 -2*
 break for 1*
 1-4
 3
 canis major
 a4: *
 2/3/6

CORP TURN 14

 sot D

[DCC]
 rock is strong
[DCC end]

 sot +2 bdc (4 left)
 a1-4 +4*
 3/13/5

RUNNER TURN 14

 a1: dd

[DCC]
 imp, rigged investments
[DCC end]

 trash imp
 a2: dd

[DCC]
 springboard, loony goon
[DCC end]

 trash springboard
 a3-4: 2*
 discards?
 discard rigged investments, weeflerunner
 2/5/6

CORP TURN 15

 sot d, +2 bdc (2 left)

[DCC]
 sphinx 2006
[DCC end]

*** Tinweasel has left #nrplay
 A1 Ice HQ -1*

[DCC]
 rock on HQ
[DCC end]

 a2-4 ***
 3/17/5

RUNNER TURN 15

 a1: dd
* HighFlyer draws 2 cards

[DCC]
 tech lover, meat upgrade
[DCC end]

 trash meat upgrade
 a2: install tech lover
 a3: use tech lover

[DCC]
 fetch
[DCC end]

 :(
* HighFlyer puts back card
 a4: *
 2/4/6

CORP TURN 16

 sot d, last 2 off bdc
 trash bdc

[DCC]
 fetch
[DCC end]

 A1-3***, A4 ice RND -2*

[DCC]
 sphinx on RD
[DCC end]

 3/20/5

RUNNER TURN 16

 a1: use tech lover

[DCC]
 manhunt
[DCC end]

* HighFlyer puts back card
 a2: install wild card
 a3: run sdf1
 rez?
 rez Roadblock
 -2
 str4
 roll die coz
 no break
 a4: dd

[DCC]
 score, security code worm chip
 put back score
[DCC end]

 put back a card
 2/4/6

CORP TURN 17

 sot d

[DCC]
 manhunt
[DCC end]

 he he
 saw it ;-)
 :)
 no trace?
 nope
 A1 manhunt for ...
 ...
 3
 -7
 I have link 0 
 so 3 tags
 A2 fire tech lover
 fired
 a3-4 **
 3/11/5

RUNNER TURN 17

 a1: run hq
 damn unfair dismissal laws ;)
 har har
 rez?
 no rez
 break dw2.0 for 1*
 access 1
 1-5
 3
 overtime incentives
 a2: WORM chip on hq ice #2
 sadness
 a3: dd

[DCC]
 score, access to kiribati
 put back score
[DCC end]

 put back one card
 a4: *
 2/4/6

CORP TURN 18

 sot D

[DCC]
 spinn
[DCC end]

 ANU in sdf #2 - A1

[DCC]
 spinn in sdf2
[DCC end]

 2-4***
 3/14/5

RUNNER TURN 18

 sdf2 has no ice?
 right
 yep
 a1: run sdf2
 its spinn
 spinn
 ok
 no trash
 a2: run hq
 break for 1*
 1-5
 1-5
 2
 canis major
 a3-4:**
 woof
* HighFlyer pats doggy in the head
 2/5/6

CORP TURN 19

 sot D

[DCC]
 planning consultants
[DCC end]

 A1 plan consultant

[DCC]
 data fort rec, fang 2, quandary, remote fac, bolter cluster
 top to bottom - quand, bolt, datafort rec, fang2. rem fac
 quand on top
[DCC end]

 rez spinn
 A2 3 on spinn
 - 1 rez
  3-4 **
*** iclips has quit IRC (Leaving)
 3/15/5

RUNNER TURN 19

 a1: dd

[DCC]
 score, krash
[DCC end]

 trash krash
 a2: score!
 a3: run sdf1
 roll coz
 roll 1
 *roll roll roll your dice*
 :)
 *gently down the table*
 *merrily merrily merrily*
 still makes a loud noise on a glass table
 *games are but a dream*
 1 str
 break for 1*
 rez static -3
 break for 2*
 no rez ban
 trash remote for 1*
 a4: *
 2/6/6

CORP TURN 20

 sot d

[Quandary]

 only 3 actions oh my
 yep
 sot 1 off spinn (2)
 at last...
 1-3 ***
 I don't know why you didn't do it sooner
 3/16/6-1

[DCC]
 discard fetch
[DCC end]

RUNNER TURN 20

 a1: dd
 had a chance in the beginning
 but totally forgot it
 then I was low on cash...
 its harder to remember online
 yea
 with cards you would have seen it
 I'm a very visual person ;-)
* HighFlyer still haging in the motion of drawing 2 cards...

[DCC]
 r&d mole, zz2 speed chip
 put back zz
[DCC end]

 put back one card
 a2-4: ***
 2/9/7-access to kiribati

CORP TURN 21

 sot D

[DCC]
 bolter
 :)
[DCC end]

 2 cards left in stack?
 1 or so
 coz?
 A1-2 **
 1
 A 3 eff experts
 +3
 3/21/5

RUNNER TURN 21

 a1: install hidden resource

[DCC]
 da mole
[DCC end]

 a2-3: **
 a4: run r&d
 rez?
 rez sphinz 2006
 hummm
 as code gate -6
 *boing*
 2/11/5

CORP TURN 22

 did i forget Spinn on my turn?
 yep
 is it possible to forget or does it have to be done
 ?
 dunno
 it has to be done
 judge?
 ok
 22 then
 ok so 16
 nog
 -6 sphx
 minus
 yea
 was just about to say that ;-)
 sot d

[DCC]
 it's the data fort rec, what a surprise
 :)
[DCC end]

 :)
 and spinn
 +1 (0 left)
 17 again :-)
 :)
 A1 ice HQ
 -1
 A2 ice HQ
 -2

[DCC]
 A1 bolter on hq
 A2 dog on HQ
 fang
 2
 yep
[DCC end]

 A 3, 3 on spinn
 3/14/4

RUNNER TURN 22

 a1-4: ****
 2/15/5

CORP TURN 23

 sot D

[DCC]
 fang 2
[DCC end]

 sot spinn
 +1
 (2)
 roger!
*** takanowo is now known as tknw_AFK
 A1-2**
 A3 trash hidden res -2
 ok
 it was?
 r&d mole
 3/15/5

RUNNER TURN 23

 a1: run archives
 rock is strong
 virus test site
 fetch rock is strong virus test site
 ok
 a2: run & trash spinn for 4*
 a3: remove 1 tag with drifter bits
 a4: *
 2/12/5

CORP TURN 24

 sot D

[DCC]
 rem fac
 rem fac
 :)
[DCC end]

 so you can't draw the last card with crash in play right?
 I think so :-)
 ok
 but not sure...
 A1 Urban renewal
 because you will have to discard or put it back
 -6
 loony goon tinweasel raptor clown wrecking ball
 *boom*
 2-3 **
 3/11/5

RUNNER TURN 24

 not sure about the everett ruling...
 I'm pretty sure that is the case
 coz?
 that is the way the wording seems to be
 because I can't draw the extra card in the first place...
 you draw an extra card can't fullfill so ignore
 hmm, nothing in rulings...
 then choose one of the cards drawn and put it pack or trash it
 you have only one card
 oh well I don't need it so urgently anyway ;-)
 a1-3: ***
 a4: run HQ
 rez canis major
 -0
 str4?
 yea
 aye
 @ plus 2 to ice for rest of run.
 activate lockjaw on wildcard & break for 6*
 contiue?
 sure :-))
 rez?
 rez bolter cluster
 got 12?
 :)
 or just 6
 break all subs for 6*
 oops
 ok
 break dw 2.0 for 1*
 access 1
 1-5
 2
 remote facility
 uh
 second one? ;-)
 i got 2 :)
 nog
 no trash
 2/2/0

CORP TURN 25

 sot D

[DCC]
 rockerboy
[DCC end]

 a1 install and rez rocker boy -4
 A2-3 +6 of rocker (9)
 sdf1?
 yea in sdf1
 3/16/5

RUNNER TURN 25

 a1: remove tag with drifter
 a2-4: ***
 2/5/0
*** tknw_AFK is now known as takanowo

CORP TURN 26

 sot D

[DCC]
 hostile takeover
[DCC end]

 A1 ice in new sdf
 A2 anu in sdf2

[DCC]
 fang 2 in sdf2
@anu: hostile
[DCC end]

 A3 3 of rocker(6)
 3/19/4

RUNNER TURN 26

 a1-4: ****
 2/9/0

CORP TURN 27

 sot D

[DCC]
 main-office relocation
[DCC end]

 A1-3 advanc hostile take over +5
 -3
 4/20/5
*** takanowo changes topic to 'WD Match Erwin Wagner - Byron Bailey R2 - C4'

RUNNER TURN 27

 a1: remove tag with drifter bits
 a2-4: ***
 2/12/0

CORP TURN 28

 sot D

[DCC]
 management shake-up
[DCC end]

 A1-3 use manag shake-up with main office relocation
 ok
 nice one
 ugg, long game
 thanks
 yea
*** takanowo changes topic to 'WD Match Erwin Wagner - Byron Bailey R2 - C10'
 no agenda for a long time

CORP (Byron Bailey) 10 - RUNNER (Erwin Wagner) 2

 ok, next one right away
 ok
 it's getting late here...
 yea, no agenda :-/
 5 minutes, I want some breakfast
 ok
 not killing that remote fac was a major mistake :-((
 yea it really hurt
 and I saw both audit & manhunt coming ;-)
 but I didn't get any agenedas with it (besides the first one)
*** hyperion3 has quit IRC (Leaving)
 He he
 yea, could've been over much more quickly...
 so I have to make sure you won't get more than 1 AP now ;-)
 wild card is hard to use
 :)
 yea, but nice against banpei
 yea it was
 if the loony hadn't gone
 well, this was my first NR game for more than 1 year
 or even the raptor
 I'm getting the hang of it again
 no milk: revise ETA to get back
 :) ok
 ok, what's eta then? ;-)
 I haven't played in a while eather
 maybe 10 min
 I used to rule in sealed...
 but not today
 not yet at least... :-)))
 :) there is still hope
 I really have to get my real cards out for the next irc match
 writing down stuff is not very helpful...
 made quite a few wrong decisions
 It is harder to write
 yep
 I made a few mistakes too, I should have urbaned right away when your deck was gone
 yea
 and I should've got rid of the tags asap...
 I was about to install clown & loony instead of wildc & lockj...
 I was pretty lucky too, zombing the anon tip, you not hitting the corp war in HQ with the 3 card access
 tough luck ;-)
 that happens
 but I find my mistakes much more annoying
 and runners tend to lose more often in sealed anyway
 I hope he comes back soon
 I'm very tired
 I wonder if most of the players are rusty now.
 some will be
 some are quite active
 the Karlsruhe gang is pretty much up to it
 tough guys
 I think germany and japan have active grids
 they used my deck ideas to win the last German championships though ;-)
 where are you atm erwin?
 Munich
 no way! what did they use?
 loop deck and preying mantis/PWS
 I luv loop decks
 He he
 you make good decks
 thx
 shuffling now
 used to at least...
 I dont, im bad at building
 better at sealed
 but not too bad in sealed ;-)
 lol
 'ere comes the shuffle
 I was surprised you didn't start digging for stuff in R&D when you had heaps of money etc
 wanted to
 me?
 nog
 nah, me
 no Byron
 ah
 drawing cards you mean
 aye
 It was expensive for him to run, so i thought it was better to wait
 yea, I was pretty low down in between
 all my goodies trashed
 I should have just to make the game go faster :)
 tagged like a X-mas tree
 any sentry would have taken ludicrous amounts to break if non-zero str
 at least you could get rid of them cheaply
 true
 only installed that drifter for the manifest in first places
 you got a lot of mileage out of it.
 I though you had a MS-todon in there.
 yea
 ok breakfast finished
 cool
 how's the weather down under btw?
 pretty nice, was a bit cold in shorts at 7 but now is good
 he he, its pretty cold here :)
 no snow though
 I went skiing today
 that's why I', tired so much now
 Cool how was it?
 super!
 pretty good snow, blue skies, nice & warm
 not too many people too
 almost perfect
 all good fun

SETUP GAME 2

 ok, rdy?
 yes
 byron?
 lets do it

[DCC]
 crystal wall, mazer, banpei, wall of static, trojan horse
[DCC end]

[DCC]
 loony goon, codecracker, anonymous tip, back door to hilliard, mouse
[DCC end]

CORP TURN 1

 sot: d

[DCC]
 accounts rec
[DCC end]

 a1: accounts receivable
 a2: ice1 r&d 
 a3: ice1 HQ

[DCC]
 wall of static
 mazer
[DCC end]

 0/9/3

RUNNER TURN 1

 A1 back door to hilliard
 run HQ
 (A2)
 rez?
 no rez
 1-3
 access #1
 crystal wall
 3 R&D
 rez?
 rez wall of static (-3)
 end run
 *boing*
 4: draw

[DCC]
 exec wire
[DCC end]

 0/5/5

CORP TURN 2

 sot: d

[DCC]
 emp empowerment
[DCC end]

 a1: ice1 sdf1

[DCC]
 banpei
[DCC end]

 a2-3: **
 0/8/3

RUNNER TURN 2

 A1 HQ
 rez mazer
 -5
 end run
 A2-4***
 0/8/5
*** Cozminsky changes topic to 'WD Match Erwin Wagner(2) - Byron Bailey(10) C-0 R-0'

CORP TURN 3

 sot: d

[DCC]
 zombie
[DCC end]

 a1-3: ***
 0/6/4

RUNNER TURN 3

 A1-4 ****
 0/12/5

CORP TURN 4

 sot: d

[DCC]
 braindance
[DCC end]

 a1-3: ***
 0/9/5

RUNNER TURN 4

 A1 d

[DCC]
 pile driver
[DCC end]

 A2 loony goon -4
 A3-4 **
 0/10/5

CORP TURN 5

 sot: d

[DCC]
 main-office relocation
[DCC end]

 a1: anu sdf1
 a2: ice1 sdf1 (-1)

[DCC]
 reloc
 crystal wall
[DCC end]

 a3; advance AN in sdf1 (-1)
 0/7/4
* Cozminsky hug tail -f

RUNNER TURN 5

 A1 pile driver -1
 A2 code cracker -2
 wow
 A3 run sdf
 nice breaker set ;-)
 thanks
 rez crystal wall
 -4
 rez?
 -3 break
 next
 approach next ice?
 yep
 rez?
 no
 access
 main-office relo
 Main-Office Relocation
*** takanowo changes topic to 'WD Match Erwin Wagner(2) - Byron Bailey(10) C-0 R-3'
 4 draw

[DCC]
 networking
[DCC end]

 3/4/4

CORP TURN 6

 sot: d

[DCC]
 corp war
[DCC end]

 a1-3: ***
 0/6/5

RUNNER TURN 6

 A1 d

[DCC]
 cyfermaster
[DCC end]

 A2-4 ***
 3/7/5

CORP TURN 7

 sot: d

[DCC]
 ball and chain
[DCC end]

 a1: anu in sdf2

[DCC]
 braindance
[DCC end]

 a2-3: **
 0/8/5

RUNNER TURN 7

 A1-2**
 A3 run sdf
 -3 wall
 braindance
 was sdf2
 _2_
 sdf2?
 jo
 not protected
 so no -3
 sdf1 empty
 yea
 4*
 ok
 3/10/5

CORP TURN 8

 sot: d

[DCC]
 triggerman
[DCC end]

 sot: rez braindance
 -4 net, 10 remaining
 a1: ice3 on sdf1
 -2 btw

[DCC]
 triggerman
[DCC end]

 a2,3: **
 0/4/5

RUNNER TURN 8

 A1 D

[DCC]
 invisibility
[DCC end]

 A2 mouse -2
 A 3-4 **
 3/10/5

CORP TURN 9

 sot: d

[DCC]
 bizarre encryption scheme
[DCC end]

 sot: 2* from BDC (8)
 a1: anu in sdf1

[DCC]
 bizarre encryption scheme
[DCC end]

 a2,3: **
 0/8/5

RUNNER TURN 9

 A1 use mouse on sdf 1
 bizarre encryption scheme
 2 +*
 3 run sdf 1
 rez?
 sdf1 has 3 ice & bes
 ok
 rez ice3: triggerman
 -7
 -7
 spend 8 to break trig and wall
 ok
 rez #3 ice?
 no rez for ice1
 -1 trash bes
 gone
 A 4 *
 3/3/5

CORP TURN 10

 sot: d

[DCC]
 filter
[DCC end]

 sot: 2 from bdc
 6 on bdc
 nog
 a1: anu in sdf1

[DCC]
 Corporate War
[DCC end]

 a2,3: **
 0/5/5

RUNNER TURN 10

 A1 mouse sdf1
 corp war
 A2-3 networking +6
 A 4 run SDF 1
 -8
 rez?
 rez banpei
 -4
 break the end the run =1
 trash da goon
* Byron_ waves to goon
 access
*** Cozminsky changes topic to 'WD Match Erwin Wagner(2) - Byron Bailey(10) C-0 R-6'
 cw
 doah
 6/0/4

CORP TURN 11

 sot: d

[DCC]
 efficiency experts
[DCC end]

 sot: 2* from DBC (4)
 wow that was close
 yea
 good run though
 a1: anu sdf1

[DCC]
 employee empowerment
[DCC end]

 a2; advance anu sdf1
 I was afraid of codegate
 can't have everything ;-)
 a3: eff experts
 0/5/4

RUNNER TURN 11

 A1-4 ****
 6/4/4
 sister bitching at me about telstra.com

CORP TURN 12

 sot: d

[DCC]
 networked center
[DCC end]

 sot: ** from BDC (2)
 a1-3: adv & score emp empowerment
 3/4/5
*** Cozminsky changes topic to 'WD Match Erwin Wagner(2) - Byron Bailey(10) C-3 R-6'

RUNNER TURN 12

 A1 D

[DCC]
 wizard's book
[DCC end]

 A2-4 ***
 6/7/5

CORP TURN 13

 sot: d

[DCC]
 aicfo
[DCC end]

 sot: 2* BDC - trash it
 not using ee?
 sot: using EE

[DCC]
 chicago branch
[DCC end]

 still sot ;-)
 a1: anu in sdf1

[DCC]
 branch
[DCC end]

 a2,3: **
 3/8/6-1archive

[DCC]
 filter goes to archive
[DCC end]

RUNNER TURN 13

 A1 D

[DCC]
 nasuko cycle
[DCC end]

 A2-4***
 discard wiz book
 6/10/5

CORP TURN 14

 sot:d
 sot:d

[DCC]
 cerberus
 firewall
[DCC end]

 a1: ice4 on sdf1 (-3)

[DCC]
 ball & chain
[DCC end]

 a2,3: **
 3/7/6-1archive

[DCC]
 trojan
[DCC end]

RUNNER TURN 14

 A1 d

[DCC]
 merc sub cont
[DCC end]

 A2 install hidden res

[DCC]
 merc sub con (obv)
[DCC end]

 3 run R&D -3
 access

[DCC]
 dr-dreff
[DCC end]

 Hummm..
 ...
 trash it
 .oOo.
 dr dreff
 -3
 poor doc
 A4 run R&D -3

[DCC]
 vapor ops
[DCC end]

* HighFlyer bites his fingerbails
 -1 trash vapor ops
 doah
 6/0/5

CORP TURN 15

 sot: d

[DCC]
 datawall2
[DCC end]

 hmm
 a1: install anu in sdf1, trash old one
 a2,3: adv anu in sdf1

[DCC]
 ai cfo
[DCC end]

 3/5/5

RUNNER TURN 15

 A1-3 ***
 run R&D -3

[DCC]
 vortex
[DCC end]

 yikes
* Byron_ puts card back
 phew
 6/0/5

CORP TURN 16

 sot: d
 a1: ice1 on r&d (-1)

[DCC]
 vortex
 vortex
[DCC end]

 a2: adv anu in sdf1
 a3: adv anu in sdf1
 3/2/5

RUNNER TURN 16

 A1-4 ****
 6/4/5

CORP TURN 17

 sot: d
 sot: d

[DCC]
 spinn
 misleading access menus
[DCC end]

 a1: adv & score ai cfo
 HA ha ha
 cool!
*** Cozminsky changes topic to 'WD Match Erwin Wagner(2) - Byron Bailey(10) C-5 R-6'
 a2: install ice1 on hq

[DCC]
 mam
[DCC end]

 a3: use ai cfo
 *shuffle shuffle*

[DCC]
 scramble, setup, proj con, pol coup, proj bab
[DCC end]

 make my job harder
 yea ;-)
 much harder:)
 definitely!!!
 but more fun too
 ok, done
 5/0/5

RUNNER TURN 17

 A1 +*
 Humm...
 hum hum
 A2-3 **
* HighFlyer hums along
 A 4 executive wiretaps.. please work ...
 he he
 rez?
 rez ice1: misleading access menus +3*
 no!
 har har
 I'll bounce
 pay 1*? ;-)
 6/5/4
 I know :-))

CORP TURN 18

 sot: d
 sot: d

[DCC]
 planning consultants
 cerberus
[DCC end]

 a1: install anu in sdf1

[DCC]
 political coup
[DCC end]

 a2: adv anu in sdf1
 a3: *
 5/3/6-1 archive

[DCC]
 cerb goes arch
[DCC end]

RUNNER TURN 18

 A1 run RD
 rez?
 rez?
 yea
 vortex
 break?
 no break
 pay?
 nah
 ok :)
 -3 for wall
 access

[DCC]
 firewall
[DCC end]

 ok
 how exciting
 A2 draw

[DCC]
 newsgroup filter
[DCC end]

 A3 run arcives
 hum hum
 cerb
 \me is in desprate runner mode
 yea
 any thing else in arch?
 nope
 nothing fancy
 just used aicfo before...
 OH ya,
 i forgot it does that too
 a4 install invisibility
 is that it?
 yea

CORP TURN 19

 a1-3: adv & score political coup

CORP (Erwin Wagner) 10 - RUNNER (Byron Bailey) 6
MATCH WIN for Byron Bailey (16 - 12)
Byron Bailey (USA): 2 GMP
Erwin Wagner (GER): 1 GMP 

 good game
 yea
 good fun
 I had one AP in my HQ
 proj baby
 I should have waited, but if you could rez a sent i was out for ever.
 yea
*** takanowo changes topic to 'WD Match Erwin Wagner(2) - Byron Bailey(10) C-10 R-6'
 only had biggies there like cerb
*** takanowo changes topic to 'WD Match Result Erwin Wagner(12) - Byron Bailey(16)'
 at least a got I point out of that
 that early breaker suite really got to me
 it was a good opening hand
 yea
 nog the sentry and cg breaker were there to start
 but I had good start too
 so I can't really complain
 ar & lotsa ice
 you thing losing goon for the corp war was a mistake?
 not sure
 but probably cost you the win
 I was broke either way
 with the goon out I'd had to be way more careful
 that fort was scary though
 and had 3 sentry breakers left (well one was wild card)
 but with trigger & banpei and no sentry breaker I felt pretty much safe
 had ball & chain on top of it too :-))
 but I was lucky with R&D
 thats a good one
 got me sweating there
 so even with loony the fort was good
 15* to break
 it was ~10 to break in
 oh ya 15 with ball
 15 with b&c
 :)
 I had cyfer in my hand that would have replaced Codecracker
 but still a gamble with loony & mouse
 had a chicago branch in there for a while, but no 3 or 4 diff agendas
 oh thats what that was
 yup
 nice spot to put it ;-)
 yes very
 but emp emp didn't work out as planned so I had to go ai cfo
 ai cfo was funny
 you didn't get much money makers though
 i did not expect that
 ok
 just networking
 yea which was fitting quite nicely
 I thought about something like **+score
 I'm surprised you left MIT west tier out of your deck Byron
 he he
 i almost put it in
 mit is not too good in sealed
 even bsb can be a pain
 but with NG filter you dont need to draw your deck again
 you had one?
 ya but it is hard to get down to 0 cards
 didn't play it
 it's ok (except if corp has urban renewal ;-)
 if you are setup right...
*** takanowo has left #nrplay
 that damn camaro turned up too late
 i don't think it is that good for sealed
 up
 mit?
 oh ya that would have helped you
 ya MIT
 agree
 you don't have enuff drawing power anyway
 it's not that great but you still get to refresh your hand
 it's ok if you are down to 1 card
 then it's like bsb for 1* extra
 that's 5 cards you might not have seen before
 right
 but that might also be 5 crap cards you have used to fill up your 45
 often dont want to play cards in your hand, you just want suck up damage with them
 more,likely actually as the good ones are installed
 I like crash to burn through your stuff
 I like to play all icebreakers, so it just get them all back again
 with crash out MIT is much better
 how many breakers did you have?
 5 cg, 3 wall, 4 sentry
 one sentry was wild card
 so 3.5
 I do like wc in sealed actually
 me too
 add a clown of lock jaw and it gets quite good
 banpei!
 yea
 lockjaw is quite good
 every corp uses banpei
* Byron_ had 2 back up drives and no lockjaw :(
 once had lockjaw and backup drive in a sealed - really cute
 ha ha ha
 its soo good
 with shaka
 nice small cmbo for sealed
 was really nice playing some NR again
 almost forgot what a nice game it is
 yea it was!
 looking forward to the other matches now
 thanks so much for judgeing coz!
 yea
 SUPER JOB!
 me too should be lots of fun
 yea
 ok, gotta head for bed now
 yes no mistakes! excellent
 au revoir
 g' night
 I cu guys around on the other matches, might watch a few of the other guys ;-)
 aye long session 12:17pm here
 2:15am :-((
 5 pm
 we are all over the place
 and I have to work tomorrow :-))
 yea
 you are US byron?
 hope you sleep well
 coz is aussie, that I know
 yea
 seattle, the west cost
 cool
 all around the world
 i can see coz across the ocean
 I'm making a cyberpunk area on the mud I play eotl.org 2010
 wow
 muds are still around?
 yeah
 funny
 if you like the setting drop by sometime for a chat
 used to play them at uni
 yea, I might pop in & check it out
 but not tonight ;-)
 cyas!
 bye
 bye
*** HighFlyer has quit IRC
 I should be heading off too
 you have log of channel?
 i do 
 you want me to send it to you
 I logged the dcc chats and sent them to jens, if you could send the channel
 will do
 thanks again!
 no probs
 Cya
Session Close: Sun Mar 10 17:16:29 2002

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