Tomb Raider 2
PC/Playstation
Warning: The following is a detailed walkthrough of Tomb Raider 2. It
contains information that will help you solve the game.
Please, DO NOT READ FROM START TO FINISH. If you do, you'll ruin the
game for yourself and lose any chance of seeing
Lara naked. Sickos.
TOMB RAIDER 2 WALKTHROUGH
Introduction
Welcome to Lara's newest adventure. If you thought her first adventure
was exciting, wait until you see what she has planned for you this time.
There are 16 massive
levels and a final battle what you won't believe.
As you might expect, there are plenty of puzzles to solve and SECRET
AREAS to find during your adventure. All of them are explained in the following
text. For
those of you playing the Playstation version, you will be glad to know
that you can now save your game whenever you want - a much needed improvement
over
those Save Gems from the first game.
Finally; I ain't going to explain how to play the game or control Lara.
That is what your manual and the excellent tutorial back at Lara's mansion
is for. By the way;
her mansion is incredible in this sequel. The obstacle course (now
with stopwatch timer) has been moved outside and there is now gardens and
an orchard to
explore. Many new rooms are available to explore inside the main house
including her Bedroom, Kitchen, Bathroom, and all the old favorites from
the first game.
She's even added a diving platform to her swimming pool so you can
practice her swan dive.
Combat Tips
There are now lots more human enemies in Tomb Raider. These guys fight
back and sometimes with some pretty impressive firepower. While it is important
to save
your more powerful weapons for the more powerful enemies, always use
the best weapon to take out a given enemy in the least amount of time.
Watch out for those
Rig Workers (the guys with wrenches) as they can climb just like Lara
and follow you almost anywhere.
Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing
at groups of enemies, always make sure to release the action button after
each kill so you
can acquire a new target; otherwise you will continue to pump lead
into the fallen corpse. Watch for the shadows of enemies who attack from
the air.
Lara's adventure now includes many underwater areas to explore. Of course
these areas are populated with underwater enemies. While Lara has some
underwater
combat ability, it is always best to fight from dry land. Use the harpoon
to slow down your enemies while you retreat to dry land, then break out
the serious
hardware. It takes time for Lara to reload her harpoon gun, so if you
are being attacked by a group of enemies it is often better to retreat
than persist in a losing
battle.
Hardware List
Stopwatch
Lara has traded in her compass for a stopwatch. This allows you to
check your level completion time and find out if you've missed any secrets.
It also makes it
impossible for me to use directions like N,S,E, & W in this solve.
Flares
You can't do any damage with these handy items, but they will be invaluable
as they illuminate your surrounding area, revealing traps, switches and
Core's new
dynamic lighting engine.
Pistols
These are Lara's trusty sidearms she brought with her from the first
game. Use them "John Woo-style" to take out your basic baddies. They will
auto-aim each time
you press the fire button.
Shotgun
Another trusty weapon from the first game; use it on groups of enemies
for wide spread damage or when at close range to inflict serious damage
on a single
opponent.
Auto-Mags
More powerful than the pistols; these auto-firing weapons are great
for long range targets and groups of enemies.
Harpoon Gun
The reload time on this weapon makes it good for usually one a single
shot. Use it to stall your enemy so you can swim to the safety of dry land.
Ammo is also hard
to find so conserve every harpoon you find until you absolutely need
it.
Uzi's
Another favorite from the first game; this weapon is very powerful
and should be saved for the bigger enemies and bosses.
Grenade Launcher
This weapon provides some serious destruction. Grenades will explode
only after they are armed and they must travel about 50 feet before they
arm. This makes this
weapons a range weapon which is good because you don't want to get
caught in your own blast. Do not fire then run forward until after the
explosion and resulting
deaths.
M-16
The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb
Raider. This is the most powerful weapon you can get. It is so powerful
that you will be
tempted to use it early on, but DON'T! Save it for the final levels
and the larger enemies you encounter there.
So if we are finished with all the preliminary info; let's get on with
the game....
The Great Wall
Our journey begins in a valley very near the Great Wall. Enter the water
and go to the left of the big rock. A Tiger should appear so get on the
rock and kill the Tiger
then jump forward to continue down the path. When you reach the gap,
pull up, pivot, then jump and grab and pull up.
Kill the Tiger that is approaching then jump the gap and take the path
to the Stone Dragon which is also Secret #1. Continue the climb by climbing
up twice then
pulling up to the ledge. Turn and jump to the left and grab and pull
up to get across another gap then pull up again to reach the building.
Enter the guardhouse and drop through the grate in the upper area to
fall into the water. Then run forward and jump and pull up to access the
switch. Flip the switch
and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall. Kill
them with your guns, taking evasive action if necessary. Proceed to the
gap in the wall. The
guardhouse on the other side is locked so drop to the water below to
obtain the key for the guardhouse. Kill the Tiger who is arriving as you
exit the pool. A green
section of the ground will get you high enough so you can jump and
pull up to the top of the wall. Continue to the guardhouse and open the
door
Kill the spiders that swarm out the door then enter. A single spider
remains to guard the Rusty Key above that ladder. Kill the spider and take
the key and use it on
the lock next to the door. Continue forward until you reach a room
with a skeleton. Shotgun shells and a medkit are here as well as another
swarm of spider plus a
big spider coming in from behind. Take out the big one first then finish
off the swarm before collecting your items. Pull out the block and slide
down the slope to
arrive at a pool of water.
Jump in and head left to the wall. Jump up and grab and shimmy to the
right avoiding the darts. Swim underwater to the exit and surface in the
corner avoiding even
more darts. Climb up and exit into the hallway.
This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling towards
you from the left.
Turn and run to the right. As the passage narrows, jump the spikes
and land on the ramp. Slide down into the wall then jump to the left and
get some ammo. Run
forward and pull up to the ledge to avoid the spiked walls closing
in.
This next hall has more collapsing floors and sharp swinging blades.
Run down the hall and jump the blades. As you approach the final blade
jump and turn to the left
in midair. You should land right next to Secret #2; the Jade Dragon.
Pick it up and move into the hall before the spiked walls close in on you.
Cross the collapsing
floor while staying to the right. The left wall will stop before it
can hurt you.
At the end of the hall, stop at the top of the ramp and turn so you
can slide down backwards. Hang from the bottom and drop then jump to the
right to land on
another collapsing floor which you fall through as more spikes close
in above. Enter the cavern and continue forward. Take the medkit then head
to the left and run
past the blades.
There is a rope slide and lots of spiders in this next room. Kill all
of the spiders then go get Secret #3 which is located below the rope slide.
To get the Gold Dragon
you need to look down into the canyon and locate the tan rock with
the moss. Stand above the tan rock and with your back to the canyon, drop
off, hang then drop.
Jump and grab the ledge and shimmy right until you can pull up. Continue
along the path and collect some flares along the way. Take the ladder down
and continue
until you reach the canyon floor.
Those tremors you should now be feeling are the early warning signs
of an advancing T-Rex. Return to the hall and kill the T-Rex from the safety
of the passage.
When he is dead, you can cross the canyon and get the Gold Dragon.
This causes a second T-Rex to appear so kill him then make your way back
to the top of the
canyon. Use the rope to slide across the canyon and land on the ledge
on the opposite side. Kill the 2 Tigers which are waiting for you, then
proceed to the exit.
Venice
Lara arrives in Venice and finds herself in a dead end alley. Exit to
the courtyard and take out the Doberman as he charges. You will need to
do some side-jumping
and shooting to take out the guard on the balcony who will drop a key
after you kill him. Continue down the alley until you hear approaching
footsteps then start firing
and backflipping back down the alley to take out more dogs and henchmen.
When all is safe, exit the alley and you will be next to the canal.
Dive into the canal and swim under the large door to get inside the boathouse.
Checkout your cool
new ride then flip the switch to open a door somewhere else. Return
to the dock and enter the hut. Grab the flares from the table then start
climbing the ladders.
Climb each of the ladders after pressing the appropriate switch to open
the trapdoor. When you reach the roof, shoot out the windows then drop
into the hall. Climb
through the second window you just shot out and jump over to the awning.
Then make another jump to the balcony and retrieve the Boathouse Key from
the dead
guard you shot earlier. Return to the hall and head right to the door
you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip the switch
to open a door high on the wall on the opposite side of the canal. Head
back to the dead
Doberman and shoot out the window. Run and jump and grab the awning.
Pull up and then start jumping from awning to awning until you reach the
ledge near the
door. Jump inside and flip the switch at the end to open a canal door.
Dive back into the canal and return to the Boathouse and unlock the
door. Swim back out and make your way to the ledge by the hut. Climb out
and kill the
henchman. Take his Auto-Mags before you return to the Boathouse. Climb
in the boat and head for the now-open canal door. When you pass through
the door,
stop the boat and light a flare to reveal a passage to the right. Secret
#1 is waiting for you at the end of this passage. Take the Stone Dragon
then jump down and kill
some rats below you. Turn and face the ladder then turn and head right.
Turn right at the end and jump in the water. Continue on past the left
channel until you reach
some Uzi Ammo. Grab it, then retrace your steps back to your speedboat.
Light another flare and continue down the dark canal. At the bottom of the falls you can dive into the pool and retrieve Secret #2; the Gold Dragon.
Continue on until you reach a large underground chamber with lots of
columns. Keep the boat over towards the left until you see a ledge. Hop
out and kill the rat
nearby then shoot out the window and finally kill the henchmen who
arrives to investigate all the noise. Grab the ammo then get back in your
boat and head through
the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the broken
window. Enter the room and flip the switch and take the shotgun shells.
Return to the
dock and climb the ladder making a mental note of the doors which are
now closed. The water level and your boat have risen to the top so dive
in and flip the
underwater switch to open the next set of doors then get in your boat
and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to
a stop by the gondolas. Exit the boat and get on the dock. Climb on the
box then jump and grab
to reach the awning and pull yourself up. Walk to the right edge of
the awning and jump to the walkway above. A Doberman and a henchman come
running at you
so backflip off the ledge and kill them both before jumping backup.
Retrieve the medkit. Another guy is guarding another speedboat further
down the canal. You can
kill him from up here then turn right and head for the courtyard.
A gun crazed baddie comes running at you so kill him with your guns,
taking evasive action when necessary. Retrieve the Steel Key from his fallen
corpse and unlock
the courtyard door. Go through the door and drop into a hole to flip
a switch. A gate opens somewhere else in this level and you hear approaching
footsteps. Climb
out of the hole and kill the henchman and take his ammo. Return to
your speedboat and use it to ram the gondolas.
Underwater mines hinder your progress. These mines can only be triggered
by a boat. Lucky for you, you have two at your disposal. Line your current
boat up with
the mines and build up some speed. Jump out of the boat at the last
minute and swim to the dock as your boat continue down the canal and sweeps
the mines for
you. Grab the M-16 ammo from the fallen guard. The Iron Door is locked
so we need to find a key. Get in your new speedboat and return to the section
of the canal
that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat
and kill him when you get on the dock. Grab all his ammo. Get back in the
boat and continue
along the canal until you reach a clothesline on the right and a smaller
canal on the left. Ram the two gondolas tied up at the dock and exit your
boat. A henchman
with a bat come out of a door but you can kill him before he even gets
close. Enter the dark room and kill some rats and flip the switch to open
a door somewhere
else in this level. Return to your dock.
Before getting in the boat look up. There are some windows above. Jump
and grab the ledge and pull up so you can shoot out the windows. Climb
through and take
Secret #3; the Jade Dragon from the bed. Now you can get in the boat,
turn around and take the narrow canal you passed earlier. Keep to the left
and the canal will
intersect with a larger canal and you will find the door you opened
a few minutes ago with that switch.
Enter the door which shuts promptly behind you. Take the Iron Key from
the pool of water and climb the ladder to go up and kill a Doberman and
his master. Take
the medkit and flip the switch. A really nasty guard arrives on the
scene and is blocking your escape to the boat. You can either kill him
by shooting through the gap
between the door and the wall or if you want to impress your friends,
try doing a backflip from the ledge and killing him before you splash into
the canal.
Either way, when he is dead, get back in the boat and retrace you path
back to where you got your second speedboat. You now have the key to open
that door and
kill another nasty badguy. Flip the switch by the window to open the
second gate which is blocking your exit. Return to the boat and head back
up the canal going
under that walkway where you snipered the guy who was guarding this
boat earlier in the game. Keep to the left until you reach an open door
on the right. Go just
past this door then back the boat up to the door so that it is lined
up with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open the
final obstacle in
your escape of this level. This is a timed sequence of events and the
clock starts ticking once you get back in your boat. Anything less than
a perfect performance and
you will be redoing this segment so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you
land so you can make the sharp turn at the second left into the large canal,
then make a
sharp right into the smaller canal with the open gates. Make another
right at the intersection and speed down the canal to the exit...
Bartoli's Hideout
Exit at the dock and kill some rats. Go around the building to the left,
killing the guard and his rats before flipping the switch. Another guard
arrive so kill him too,
taking the medkits from both your victims. Enter the now open front
door and kill the guard on the balcony and his friend who appears on the
ground floor. Grab the
shells from your second kill then shoot out the window and kill the
Dobermans who jump through when you get too close. Go to the back of the
courtyard and take
the medkit, flares and ammo.
Now you need to proceed down the heavily guarded hallway. Several statues
will begin hacking at you with huge blades when you get too close. Keep
to the right
and time your short running bursts so you pass by when their blades
are in the upright position. Don't overshoot and run into the next blade.
When you get to the dark
end of the passage, light a flare to reveal a switch which opens a
door back out by the canal.
Run past the guards in a single continuous run this time. They will
swing but they will be too late. Back out in the big room find the sloped
wooden box. Stand with
your back to the slope then jump back and then forward and grab the
ledge and pull up. Walk around to the left and pull the block then drop
down to the floor. Get
below the ledge to the left of the block you just pulled and jump and
pull up. You can now turn and do a running leap to the opposite balcony
where you killed that
first henchman. Take his ammo then move to the textured wall and climb
on and across to the window.
Climb out onto the ledge and turn to the right and dispatch the gunman
on the balcony across from you. Now you can turn and do a running jump
off the end of the
balcony over to an awning. You'll start sliding backward so grab as
you fall then shimmy to the left and pull up and do a backflip to a ledge
across the canal. Turn left
and do another running jump, grab and pull up maneuver. You should
now be standing on a rather small ledge. Turn and do an angled jump to
the awning across the
canal. You can stand on this awning so turn and face that open door
and do a standing jump and press the grab while in midair so you enter
the door instead of hitting
the wall above it.
A pair of Dobermans should charge you when you land so take them out
before they even get close. Make sure you don't back up or backflip out
of the door into
the canal or you will be doing that last paragraph all over again.
Head upstair and take out the first of many attacking gunmen.
Enter the room where the first henchman came from and look in the left
corner for a switch hidden in the wall. Flip it to open a door in the previous
room which leads
to that outside balcony where you killed that one guy. He dropped some
shells and Secret #1; the Stone Dragon when he died. After you collect
all of this, return to
the room with the switch and shoot out the window.
A guard patrols the landing outside this window. You can probably kill
him as he passes or you can climb out and do the deed face-to-face. Continue
down the
landing and shoot out the next window and climb in. The door opens
and a guy with a bat enters along with his dog and another guy shows up
behind you on the
ledge. These guys are pretty slow so as long as you keep moving and
firing you should be okay. The dog is faster to take him out first if possible.
Do a lot of flipping
and use the larger room on the other side of those doors if you need
space to maneuver. You can even retreat back to the stairs if necessary.
When everyone is
dead, return to the last room and push the back of the fireplace twice
to access a concealed passage.
Kill the rat after you climb up then proceed to the slope. Blades start
slicing at you as you approach so stand back and jump out and turn to the
right and drop into
the water. Climb out to the safety of the wooden ledge in the corner
to survey the next deadly trap.
You need to make a quick series of jumps and the flames are on a timer.
They will go out when you jump off the ledge you are standing on, so when
ready, get your
back to the wall and start running. Jump from the edge and land on
the next platform. Do two STANDING jump for the next two ledges to arrive
at the other end of
this trap. If you miss a ledge or catch on fire you will land (or can
jump) in the water and try again.
The door open as you approach and a gunman and his dogs attack. Kill
them all then jump to the slope box and jump and grab and pull up onto
the lowest
chandelier. Do a running jump to the right to grab the ledge. Pull
up and flip the switch to open a door behind the fire in the fireplace.
Jump back to the chandelier
then turn and jump to the next highest chandelier. Do another running
jump to the ledge on the right to flip another switch which opens a painting
on the wall which
conceals the Library Key.
Return to the chandelier then turn right and jump to the next highest
light and finally to the ledge above. Kill the approaching rats then continue
in their direction and
jump and grab and shimmy to the right until you can pull up. You should
now be on the highest rafter so run and jump to the wood floor by some
bricks. Kill the
henchman behind the bricks and take the medkit. Be careful not to fall
off as any fall from this height is instant death.
Climb on the bricks and head left and jump to reach another switch.
Flip it to adjust the chandelier height so you can access the Library Key.
Jump back to the
bricks then go down to the chandelier and jump until you reach the
light next to the Library Key. Do a running jump to grab and pull up and
get the key then repeat to
get back out on the chandelier. Jump all the chandeliers until you
are on the other side then do a running jump and grab to the ledge. You
won't grab but you will land
on the ledge and this saves you from having to return to that last
switch to adjust the chandelier heights.
Exit to the window sill and go right. You should see the fire below,
so hang and drop down to land in the water and not the fire. You should
now be outside the
Library door. Flip the underwater switch and swim through the door
that opens as a result. Head to the right and surface. You should see a
gap in the floor to your
left. It's dark down there so light a flare and head into the opening.
This turns into a maze rather quickly so follow these directions.
As you swim into the hole turn to the right and go around the corner.
Swim into the large opening then go through the smaller opening near the
top of the wall. Turn
right after entering the smaller passage then find the small opening
to the lower-bottom-left of the wall. Enter and immediately turn left to
find some grenades before
continuing back to the right to find Secret #2; the Gold Dragon. Flip
the nearby switch then head straight up to the newly opened door where
you can finally take a
breath. Do NOT climb out here or you will burn to death. Instead, retrace
your path through the maze back to the library door.
Enter the Library and kill the gunman across the room. Go through the
large doors and climb up the bookcase on the left. You can kill a pair
of rats from the small
area above before jumping over to flip the switch which opens another
guarded doorway.
After you kill this guard, go through the door and climb the books on
the left. Jump towards the window then turn left and climb up. Shoot the
window then jump to
the sill. Turn and exit the window backwards so you slide down the
awning. Grab the end the pull up so you backflip to a ledge behind you.
Run and jump to the roof
across from your new position, then turn left and jump to the TOP of
the brick wall.
This next sequence is extremely difficult (at least it was for me) so SAVE frequently.
While standing ON the wall, walk to the end to the top of the slope.
Turn so you are facing the building across the canal and do a running jump
to grab the lowest
section of the roof. Pull yourself up and head for the smoke stack.
Stand a few steps back from the edge of the roof and jump toward the ledge.
Grab on and
shimmy left until you can pull up. Go behind the wall to find a pool
of water and a pair of Uzi's.
Drop down next to the shack and kill the henchman, taking the ammo he
leaves behind. Take the Detonator Key from the table then step towards
the door and it will
automatically open. Kill the gunman on the other side, taking evasive
action if necessary. Take his medkit before returning to the main room
of the Library. There is a
switch on the wall so flip it to open the door. Enter and kill 2 more
gunmen who approach from the left. Relieve them of their shells and Uzi
ammo before continuing.
Don't use the key in the Detonator box just yet. Instead, climb to the
top of the brick wall and go to the left end of the wall. Pull up twice
so that you are now
standing on the sloped roof. Shoot out the glass and take Secret #3;
the Jade Dragon from the table. Jump into the water and swim over to the
low brick wall with
the Detonator Box. Use the key to blow up the building, then kill that
gunman that is above and behind you.
Climb onto the brick wall to gain access to the demolished building.
Begin the long ascent to the top of the rubble. After much jumping, grabbing
and pulling up, you
will reach the top and can take the path which leads to a dark hall
and the end of this level.
Opera House
This level starts off with a rather challenging gunfight. You can run
around taking random shots at the gunman on the platform below until he
finally dies. Then take his
ammo and jump into the water from where he was standing moments ago.
Swim left around the building and climb the ladder, getting off on the
small ledge. Walk to
the edge of the landing and while facing the canal, jump and grab so
you can pull up to the top. Flip the switch to open a door in the roof
then continue climbing the
ladder to the ledge above. Run and jump to the ledge across the canal
then turn to the left and do a running jump to the ledge with the swinging
box. Pull up and
continue along the canal performing a running jump to the slanted rooftop.
Grab onto the edge and shimmy to the left until you reach a small ledge.
Do a running jump and a grab in midair so you arc through the opening
in the roof. Draw your guns in midair to take out the guard, then take
the Ornate Key. Start
up the stairs and kill the gunman when he comes through the door. Take
his medkit and go to the top of the stairs. Make your way back to the previous
ledge with
the swinging box and position yourself so you are looking at a ledge
with a small building to the left. Do NOT try to jump through the opening
in the center of that
building. The floor below the opening in the roof is lined with broken
glass and you will die.
Instead, do a running jump to land on the slope next to the right wall.
Grab and shimmy to the left until you are at the flat section in the corner.
Standing with your
back to the wall, jump to the slanted roof and slide down and grab.
You should be hanging in front of the window. Drop and instantly grab again
to catch the edge of
the sill. Now pull up and shoot out the glass and carefully enter the
room. The glass is just like the spikes in the original Tomb Raider so
simply WALK to pass by
unharmed. Cross the room and climb the ladder and use the Ornate Key
to unlock the door at the end of the hall.
Now we have a very unstable roof to deal with. Position Lara so she
is at the edge of a solid piece of roof and facing the wall on the other
side of the three collapsing
pieces. Do a Standing Jump and begin running when you hit the first
panel. When you cross the 3rd panel do a running jump, and when you finally
cross the last set of
collapsing panels do a running jump to grab and pull up onto the ledge.
Draw your guns and proceed to the top of the Opera House.
Shoot the guard patrolling the roof then turn and lower down. While
hanging onto the edge, quickly pull back up and draw your weapons again.
Your short dangle
off the edge should have attracted the attention of another guard and
a couple of Dobermans. Kill them all, then do a running jump to the roof
and continue left to kill
four more guards below. Take the medkits, shells and ammo from the
dead guards then return to your previous location to check out the swinging
box.
Do a running jump and grab and pull up to a small area to the right
of the swinging box and light a flare. Drop down and flip the switch to
the left of the box. Three
rooftop doors open and two gunmen show up looking for trouble. Climb
up and kill these guys then drop through the newly opened door in the roof.
A pair of switches awaits you below. The right switch is useless for
now so flip the left one to open a grate, then exit through that grate.
Run by the hall to trigger a
boulder. Stand by the wall switch to avoid the deadly rock then flip
the switch to close the grate and climb up the ladder. Continue climbing
up the grate until you are
across from an opening which would have been blocked if you hadn't
so cleverly lowered the grate before climbing up.
Drop down to the floor and kill the gunman to the left making a special
effort NOT to go underneath the sandbag. Take his medkit then head towards
the doors to
the right. Making extra sure to stay out from underneath that sandbag,
kill the advancing Doberman and henchman. Turn back towards the first gunman
and continue
until you reach another pair of Dobermans which you can feel free to
kill. There is a switch here which is missing a Relay Box so make a note
of its position - you will
be back later.
Head around the upper walkway towards the open doors. A sandbag will
smash through the floor allowing you to look down into the hole. Take a
few steps back
and do a running jump so you reach the small ledge below. Two Dobermans
and a gunman appear on the ground floor, so kill them before dropping to
the floor
below. Kill the gunman hiding in the dark on the second level from
the top so he won't snipe you when you reach the floor. Make your way to
the floor and climb
onto the box near the wall opposite the stage. Jump and pull up to
the walkway. Get past the broken floor until you reach the wall with the
curtains.
Go to the edge and jump forward and pull up to kill another gunman and
relieve him of his ammo. Return to the ground floor and run along the back
wall to trigger
two rolling boulders. Take the medkit from the gunman you killed from
above then go into the water. Another gunman comes out on stage and his
performance is less
than acceptable. Kill him and take his Uzi ammo after you kill the
Doberman coming in from the left and another gunman sneaking in from behind.
Off to the side
where the Doberman originated is a small alcove with a switch. Flip
the switch to open a grate at the other end of the stage.
As you approach the grate some more bad guys arrive for target practice.
After you have killed them and taken the medkit, jump and pull up to the
ledge where the
grating was. Walk - do not run - through the glass then turn left and
do a running jump and grab onto the crevice in the wall so you can shimmy
to the left until you
can pull up and flip the switch which lowers the plank.
Run and jump back to the previous walkway and stop before your momentum
takes you into the deadly glass. Continue down the walkway and do a running
jump to
grab and pull up to the ledge on the left. Jump and pull up once more
then turn and run and jump and pull up again to continue your upward journey.
Kill the rat then
get the timing down on the swinging sandbag. Do a standing jump when
the first sandbag is at the end of its swing. Jump past the second one
to the ledge and flip the
switch to send another sandbag hurtling through the stage floor.
Walk carefully towards the sloped ledge then turn around and slide down
backwards, grabbing on to the edge when you fall. Pull up and backflip
through the hole in
the floor and light one of your flares. Follow the passage to the left
staying along the left wall. You will enter a larger room with a ledge
and a switch to your left.
To your right is a tiny underwater passage. Swim into this passage to
find Secret #1; the Stone Dragon, then return to the ledge and flip the
switch to open a door
back up above the right side of the stage. No go back so you are once
again under the hole in the stage and take the large passage at the end
of the room. Swim up
and keep to the right and you will find the missing Relay Box. Climb
the ladder up through the door you recently opened. Return to the top floor
of the Opera House
and kill two more Dobermans as you make your way back to the switch
where you needed the Relay Box. Insert the box and flip the switch to activate
the elevator.
This is a tricky secret. Do not get in the elevator. Instead, wait for
it to go down then get ON the elevator and quickly jump to the ladder and
climb up into the hidden
opening. WALK through the deadly glass and pick up Secret #2; the Gold
Dragon, then flip the switch to your left. Continue through the glass making
sure to grab
that Uzi ammo in the second alcove to the left before entering the
door you just opened with the switch. Return to the elevator switch and
flip it so you can take the
elevator down.
Two gunman are waiting as the elevator doors open so kill them quickly
and add their shells to your ammo collection. Flip the switch to send the
elevator back up
and to also give you access to a hidden pool of water which the elevator
was concealing. Jump in and head for the grating then turn left and follow
some stairs to an
underwater area. Take the Circuit Board which is lying in the corner
of this room then return to the grating you swam past a minute ago.
Go to the left and around the grate to find and flip a switch which
opens a side of the cage letting Lara surface and catch her breath. Climb
out and kill some rats then
turn and jump to grab and pull up to the next level. Kill the quickly
advancing gunman then jump and pull up again to kill another rat and a
Doberman. Continue along
the hall until you reach some windows. Shoot out the glass then drop
into the room below and use the switch to open the door.
Slide down the sloped passage jumping over the deadly fan at the last
possible second. You should land on a ledge with the Ornate Key. After
you take the key, pull
up to the tallest block and jump to the slope and head for the duct.
Jump in and kill the rat. Continue along until you reach the edge of the
duct then jump the gap.
Turn and jump back to avoid another deadly fan and repeat once more
for the final fan.
Look up at the dark area without any fan. Jump forward from the edge
of the duct you are standing on to grab and pull up to get Secret #3; the
Jade Dragon. There
is a deadly fan behind the dragon so if you can either light a flare
or just carefully WALK forward until you get the statue. Return and hang
and drop to get back to
the duct below.
Head down the hall until you reach a moveable box. Pull it to gain access
to a switch which you can flip to open a door. Pull the box once more then
push it all the
way into the dressing room under the first windows. Get on the box
and shoot out any windows that still have glass in them then jump into
the first windows. Another
box is in here so push it out the windows so it lands on top of the
previous box. Jump and grab the top box and pull up. Now you can reach
the top row of windows
so jump in and kill the guard who has been waiting patiently for your
return.
Now begin the long trek back to the Control Room using the shaft next
to the elevator. Jump and pull up until you finally reach the lock. Use
the key to open the
doors then continue forward. If you failed to trigger the boulders
your first time through this area, then you need to avoid them now. Stay
along the wall and head
towards the switch to open the door at the top of the ladder. Enter
the Control Room and use the Circuit Board before flipping the switch to
raise the backdrop on
stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get the
medkit and shells from your fallen enemies then go through the hole in
the wall to find many
stacked boxes. One of the smaller ones can be pulled out so find it
and pull it twice to gain access to a hidden passage. Enter and use the
switch to lower the
backdrop then exit this area and kill another guard who should be just
arriving.
Start climbing the boxes until you reach the white ledge above the stage.
Kill the henchman down below and try to avoid any sandbags which will kill
you on impact.
When he is dead, look around and find the opening above. Jump forward
and pull up into this area to flip another switch that opens a door by
a swinging sandbag.
Now stand at the edge of the opening and do an angled jump to the slope
on the right. Slide down and stay along the right to do a timed dash past
the swinging
sandbag. Hang and drop to get past the swinging box and arrive at the
floor. Bartoli should arrive shortly and he seems to be particularly vulnerable
to shotgun blasts.
Two Dobermans will also attack your when you reach the floor but should
fall quickly to the power of the shotgun. When you finally kill Bartoli,
take all the grenades
and kill off the two remaining henchmen. Take the medkit and Uzi clips
from these two fellows then go to the other side of the room and climb
on the box to make
your way back to the room with the stacked boxes next to the entrance.
There should be a button next to the entry which will open the exit. Get
onboard the airplane
and take off for the next level...
Offshore Rig
What a way to start a level - Stripped of all your possessions and locked
up! First we need to get Lara out of this jail cell then find her weapons.
There is a switch
which opens the cell door but it's on a timer so before you go flipping
it you had better clear an escape route. When you have pushed and pulled
the crates so you
have a clear path to the door, go pull the switch (which I hope you
have found by now).
Once you escape the alarm will sound and the bad guys start to show
up. The first one to worry about is coming from your left. Head off to
meet him, and get past
him so you can lead him back to his starting location. Dodge his gunfire
and also the blows of his friend who is also waiting here. Try to draw
his gunfire so he blows
out the nearby windows which you can promptly escape through. Head
right along the narrow ledge and press the button on the wall to open the
bay doors beneath
the plane. Swim inside and go over to press another button to kill
the plane's engines then return back through the broken window and do a
running jump and pull up
to the top of the engine. Drop into the trapdoor on top of the plane
to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time earlier
and take the Yellow Key Card. Go back through the broken window and head
left this
time to a room with some water. Dive in the water and flip the switch
beneath the tunnel opening which grants you access to the upcoming Secret
#1; the Jade
Dragon. Resurface and fill those lungs for a long dive. Enter the tunnel
and follow it left then right and then a sharp right then take the downward
passage staying near
the top so you can get behind the underwater fan. Grab the dragon statue
and swim back to the surface to catch your breath before heading back to
the door with
the Yellow Key Lock.
Enter the next room and press the button on the far wall to kill the
alarm. Go up the stairs to the right and spin the wheel to open the door.
Kill the rig worker and
take his medkit then proceed into the next room and kill another workman
who is coming down a ramp and through a door which locks as you near it.
Spin the
wheel to open the next door and kill a guard and get some ammo and
your first batch of harpoons.
Enter the bunk area and reclaim your Auto-Mags from the right top-center
bunk then go to the end and get the Harpoon Gun from the last bunk on the
left. Go back
to the entrance of the bunk area and press the button above the top-left
bunk to open a door in the ceiling at the opposite end. Run to the top
right bunk and climb on
and jump and grab to the opening to gain access to the passage above.
Continue down the hall and slide backwards down the ramp so you can
grab on and use the ladder to climb down to the floor. We need to use those
boxes to get
past the 4 burners and reach the ladder on the other side. Pull the
first one to the left all the way past the other box then go push the second
box towards the burners.
Now you can do a running jump and grab onto the ladder. When you reach
the top of the ladder, head to the right and kill another guard who also
happens to have
the Red Key Card on him. Climb the ladder to get Secret #2; the Stone
Dragon.
Go up the stairs and return to the room with the water from earlier
in the game. Now that you know where you are; return to the room with the
button that turned off
the alarm and go up the stairs to the left of the button. Kill the
guard and his dog and take the Uzi clips. The door with the Red Key Lock
is at the top of the ramp so
jump out of the way of the rolling barrels to make your way to this
door.
Enter the door and head left to kill another Rig Worker as another sneaks
up behind you and another climbs in from the right. Take the shells, medkit
and flares from
the resulting casualties then return to the landing near the entrance.
Push the box once then go around it and pull it once then go around and
push it once more. Now
you can go to the opposite landing and do a running jump and grab to
pull up onto the box and access the opening in the wall.
Take the shells from the guard you kill in this passage and go to the
door with the Green Key Lock. There is also a switch and a trapdoor in
this area. Flip the switch
to see that empty tank behind you being filled with water. Return and
drop down to the floor then swing across the water tank and head right.
Go over the pipes then
head left until you find a switch on the wall which opens the trap
door back near the door with the Green Key Lock. Go all the way back and
drop into the trapdoor
and slide down the ramp.
Deadly Frogmen are lurking in the water so run to the right and see
if you can catch one on the surface and blast him. If you miss him or he's
not there, just return to
the other end and dive in and get ready for action. Swim toward the
pillars quickly as you are being pursued by a deadly frogman. Climb up
on the closest pillar using
one of the two sides with the yellow stripes and wait for the frogman
to surface. Finish him off with your favorite weapon.
The next closest pillar has a ladder which leads to the catwalk above.
Before you climb up it, go get Secret #3; the Gold Dragon which is sitting
at the base of the
pillar at the end of that catwalk where you ran to try and shoot the
first frogman. When you claim your prize, two guards will arrive. You can
either fight them here to
snipe them from the catwalk above.
When you are up the ladder you need to follow the catwalk and do a running
jump when you reach the gap. Grab on and pull up and kill the gunman who
just
happens to have your Shotgun. Take back your weapon then go right and
when you reach the central wall, go left and follow the catwalks. You should
spot a hole in
the wall up above (the Exit) and another bad buy up ahead guards the
Green Key Card which is inside a box. Kill him, then jump into the box.
You will break
through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the room
with the door with the Green Key Lock, making sure to kill the guard you
meet on the way.
Once the door is open you need to flip that switch on the wall to drain
the water from the one tank and pump it into the other. Now you can swim
through the
opening and flip the underwater switch to open the grate. Climb up
and head down the passage to the exit...
Diving Area
Jump from the ledge over to the ladder and press the button in the hall
to stop the deadly fan. Now you can safely dive in and get the grenades
beneath the fan. Now
go flip the switch near the walkway to open the sealed door and continue
down the hall. A Doberman and two guards attack from the left so finish
them off before
continuing. Get the shells and Uzi's if needed then use the pillars
to get across the vat. Make sure to avoid the swinging hooks, but if you
"go for a swim" you can use
the tunnel under the water to make your way back and try again.
Kill two more guards and take their flares and the medkit. Now you should
be at the top of a long slide which dumps you right into a vat of toxic
waste. About
halfway down the slope is a hole which contains Secret #1; the Stone
Dragon. You can slide forward and into the hole where you can claim your
statue before
climbing out and continuing your slide towards the toxic waste. When
you reach the bottom you can jump across the waste to the other side.
Climb up the ladder and grab some ammo then check out the slope beneath
the hole. Jump in the hole and grab the ledge as you slide off backwards.
There is a
guard on duty below so get ready. Drop down and grab and pull up while
drawing your guns to kill the guard. Take all that ammo he leaves behind.
The door with
the Blue Key Lock is near your present location and the Blue Key Card
is in a hole on the other side of the room. Jump into the small opening
from the catwalk. You
will slide down the slope and into the hole where you can take the
card then follow the tunnel back around and up the ladder and to the door
with the Blue Key
Lock.
Get ready for action as you enter this next room. Four Dobermans and
a guy with a flamethrower are just waiting to take you on. Dispose of the
dogs while keeping
a safe distance from the guy with the fire. Take him out QUICK with
the biggest gun you have. It's best to kill these guys before they ever
get off a shot. If they do
manage to "flame-on" then just backup and wait until it is safe to
move in and finish them off.
There should be four doors; two of which have wheels you can spin to
open them with. One door leads to stairs going up and the other has stairs
going down. Go
down these stairs and eliminate the workman then push the box out of
the way to reveal a control panel with a missing Chip. Make a note of the
circular saw as you
will be coming back shortly.
Before you jump into the water make sure you have found the only place
that you can get back out. Now dive in and tease the frogman so he follows
you to the
surface. Climb out and fill him with lead then dive back in and explore
the tunnel he was guarding. You should find two switches inside the tunnel
- flip them both and
continue along this passage making a series of right turns. A door
should open as your get near, so go through and turn left to arrive back
at the large pool. Go up the
stairs and take care of the two guards and the workman who are guarding
a helicopter. Grab the medkit, ammo and shells when the shootout is over.
Cross the large room and enter the smaller room with some burners in
the floor, a trapdoor, a switch and a button. Flip the switch on the right
and head forward and
drop through the trapdoor to collect the M-16 and some clips. Quickly
climb out and return to the button before the burner turns back on. Flip
the switch again then
jump to the left and push the button then make a dash across the room,
jumping OVER the trap door and grab the Chip. Quickly do a reverse roll
and head back out
of this room and to the control panel where you can use the Chip.
After you insert the Chip, the door open. Run down the ramp and shoot
the workman across the pool from the safety of the hallway, then run across
to the medkit he
dropped. A flamethrower is to your left and he opens fire as you run
past. Take care of him from the opposite side of the pool then go to the
right of the orange tank
to open a secret panel. Go inside and press the button, then return
and dive into the pool to obtain Secret #2; the Jade Dragon from the now-opened
grate at the
bottom.
Exit the pool and grab the Harpoon Gun which is next to the scuba gear
then dive back in and head down the underwater tunnel. When you hear the
breathing of
approaching frogmen, retreat back to dry land and kill both of them
from the safety of the shore. Now jump back in and swim through the passage
to emerge in
another room. Exit on the low ledge on the right and take care of those
two workmen. Now you can jump up to the top of the wall and flip the switch
to open a door
back in the previous room.
Return to the previous room where a frogman and two workers are waiting
for you. Kill them all and take the medkit and Uzi clips as your reward.
Go through the
door you just opened and use the switch the crane will move allowing
you to climb up and over to the other side of the pool.
Head for the corner and jump over the boxes and press the button to
get a view of the room with the door you "unsealed" earlier. Head for that
room now killing the
two guards and their dogs. When you arrive, drop down and enter the
tunnel and arrive at the central chamber. A guard tries to distract you
from his friend with the
Flamethrower who is sneaking around the corner so take out the flamethrower
guy first then finish off his friend. Grab the second Chip which we need
for that
circular saw we passed by earlier. Return there now.
Insert the Chip and the blade disengages and you can now take the Red
Key Card before returning to the central chamber. Use your new key card
and drop down
to take care of the Rig Boss. Continue into the room with the water
and take care of the remaining Rig Workers. Take the medkit and also the
harpoons which are
over by the scuba tanks. Continue through the door until you enter
a large room.
Kill the Rig Boss and the guard from above then enter the open door
to the small room to obtain Secret #3; the Gold Dragon. If for some reason
this door is shut,
you will need to return to the room where you used the Red Key Card
and flip the switch. The switch toggles this door open and closed, but
the door should be
already open assuming you didn't go flipping switches earlier without
me telling you to. Once you have the statue you can approach the body in
the middle of the
room to take a submarine ride and exit this level...
40 Fathoms
Not only do you need to find some air - you also need to out-swim a
Great White Shark who has selected you as its next meal. Spin around and
start swimming
behind you, following all the junk on the ocean floor. When you arrive
at the ship, swim into the hole where the anchor is protruding and find
the air-pocket so you
can breath. The shark is still coming so when your lungs are filled
dive down and swim into the hole below and angle off to the right.
Head up and into the large room then enter the opening on the left and
continue on into a smaller area and take the next opening on the left.
You should now be in a
room with a patterned floor so head left and swim down towards the
metal girder and flip the switch to open a door in the floor behind you.
Swim through this door
and go left and follow the passage until you see a hole above. Surface
to finally catch your breath and climb on the box that is floating here.
Head for the pile of boxes on the right and swim into the small opening
in the middle. Climb out and head to your right. At the end of the dark
hall is a switch so flip it
then return to the stack of boxes and climb them to enter the next
room. Drop down to the floor and kill the workman who tries a sneak-attack
from behind one of
the boxes. Grab the shells from your enemy being extra careful not
to step on the dark area of the floor which is a giant trapdoor.
Secret #1; the Stone Dragon is just sitting there for the taking, so
go get it while avoiding that trapdoor. Once you have the statue you can
jump over the door which
will cause it to open. Now you can kill off all the bad guys from up
here before dropping down to the closest box to pick up your spoils; a
medkit and harpoons.
Now climb on the box in the middle of the room and jump to the higher
box along the wall so you can climb into the opening and enter the next
area.
When you enter this next room flip the switch to your immediate left
to open a timed door near the windows. Run and jump and enter the door
(the timer will stop
when you are in). Dive down to get Secret #2; the Jade Dragon while
avoiding those pesky underwater creatures who would try and stop you.
Lara now needs to get past a long row of timed burners which line the
hall. Here are explicit directions for getting past the hardest puzzle
encountered so far. Start
down the hall and turn into the dark passage and climb up into the
hole in the ceiling. Flip the switch to open the door next to the hall
with the burners. Enter that door
and get ready for the race of your life. Saving wouldn't be such a
bad idea.
HINT: When racing through this puzzle make sure you jump over the beams
and even the short walls which lead to the rooms with the switches. If
you try to climb or
even stumble, you will lose precious seconds that you don't have.
Flip the switch to turn off the first set of burners which lets you
run as far as the next switch. Flip that to open the other door then run
and enter that room to flip
another switch. All burners are off for the moment so run all the way
back to the first switch to turn off the first set of burners. You should
now have plenty of time (or
about 10 seconds) to run the entire gauntlet of burners and arrive
at your next puzzle.
Go into the water and kill the Barracuda. Now get ready for a puzzle
almost as challenging as the last - only this time it's UNDERWATER! To
sum it up; you need to
swim through several underwater rooms, flip a switch in the third room
then swim to the bottom to flip another switch which opens the hatch up
above. Secret #3; the
Gold Dragon is also at the bottom in a tunnel by the switch. And if
your running out of air wasn't enough - let's throw in a mess of Barracudas
with an attitude which
swarm in when you touch that statue. Sound like fun? Good - Go for
it!
HINT: Always slow down when making underwater turns, and always do the
Reverse Roll to back away from switches after using them. You can also
skip the
mini-movies by pressing Lara's "look" button to save valuable seconds.
And if you just can't manage to get that statue, you can always surface
and fill-up on air
before diving back down to get it.
Drop down into the next area and survey all the rocks and junk in this
room. Find and drop through the hole in the floor then find and pull the
box so it is under the
opening. Now you can climb up and use the switch which will dump all
the rocks from above down to this level. You can now reach two new opening
and a door
opposite the switch. Make your way to the opening on the right and
climb up to reach the previous level. You can only grab the ledge that
faces center of the room
below to do this.
Staying along the left wall and go into the opening above. Use the switch
to open a door somewhere else in this level then drop all the way down
to the lower level
and this time climb up into the left opening. Keep along the right
wall until you can climb up to a flat ledge. Do a running jump to land
on another ledge on the left.
Climb up into the opening above to find and flip another switch to
flood an upcoming room.
Once again, return to the lower level and this time enter the door and
follow the passage to the room you just flooded. There is a door below
and a frogman in the
water so dive in and kill him with the harpoon gun. After you eliminate
this obstacle, continue through the passage and get out of the water fast.
A workman and a Rig
Boss are moving in for the kill. When they are dead you can take their
medkit, shells and 2 packs of harpoons over in the corner. Use the switch
on the wall to open
the door and exit this level...
Wreck of the Maria Doria
Kill the frogman before attempt to get those harpoons. Then you can
proceed down the underwater tunnel until you can climb out onto a ledge
and take the medkit.
Slide down the slope then hang and drop to the floor which breaks away
dropping you even further.
Kill the workman and guard in this next area and claim their medkits
and Uzi clips. Pull out the moveable box in this area to uncover a few
more moveable boxes.
Continue to move the first box until it is in the hallway. Now you
can push and pull the remaining two boxes until you reveal two concealed
passages.
Look for a hole in the ceiling on the other side of the room. Climb
up and kill a patrolling guard up ahead and the other who sneaks in from
the rear. Take Secret #1;
the Stone Dragon from the hole then return to the two passages.
The left passage goes to a locked bathroom so take the right passage
to the Ballroom and kill the workman and the guard on your way. Feel free
to take their medkit
and flares before entering the Ballroom. Watch out for the deadly glass
as you take out the guard on the second level. Move around to the side
of the hole where
there is no glass then step back and run into the hole letting your
momentum carry you to the ledge below.
You should easily find the Bathroom Key nearby before making a return
jump to the side of the hole without the glass where you can pull back
up to the Ballroom.
Return to the left passage which leads to the bathroom and use your
key on the lock behind the chair. Push the button to open the double doors
and kill the workman
who comes charging out. Go through these doors to find and push another
button to open the door on the second level of the Ballroom. Go back and
press the other
button to shut these doors before leaving.
Back in the Ballroom, drop off and shimmy to the left to reach the open
door. Now you can take the ramp to the right of the door up to the second
level. Take the
ammo from the guard you shot earlier then continue on until you can
do a running jump to grab a ledge which has Circuit Breaker #1. Take it
then return to the door.
You should now be in a hall with several doors. The first door on the
left leads to an empty room but open it anyway. The only other door you
can open (right now)
is the door on the right with the wheel. Spin it to open the door then
enter and drop to the floor. Move the box until you can reach the switch
then use it to open the
door above. Move the box up there so you can reach the door. Continue
through the next room and up the ramp to deal with another guard, then
head for the next
room which has a box in it.
Move this box so you can reach the switch above and take the Rusty Key
that was under the box. You can now return to the hall and use the key
in the door
opposite the open door to the empty room. Enter and drop to the floor
and move the box so you can pull out the box above. After you pull the
first box and push the
second one, you should find a passage to the right. The floor will
break away here and there are also barrels which will roll over you if
you try to simply dart across
the collapsing floor. Instead, run a sweeping arc to collapse all the
panels while avoiding the barrels. You should end up where you started.
Heavy breathing should tip you off that another bad guy is lurking in
the vicinity. Head around the left corner and take care of the guard then
return to the tiles where
the barrels came from and go get Secret #2; the Jade Dragon. This is
tricky as a lone barrel is waiting to crush you. Jump up to the sloping
passage and as you pull
up you should hear the approaching barrel. Jump back then to the left
to sidestep the barrel then you can proceed up the passage to claim your
statue.
When you arrive at the room with the grate floor and a boat below you
need to drop down to the boat and flip the underwater switch over by the
ladder. This opens
a timed door up above so get back on the boat and pull up to the floor
above and run through the door. Flip the switch you find in here to permanently
keep the door
open, then begin a series of jumps between the two sloped areas. Keeping
jumping until the pit below closes then you can stand and pull yourself
up into the opening.
Flip the switch to open up a section of the wall back past the area
with the boat.
Return to the newly exposed area and kill the workman and the guard
then push the button on the left to open a timed trapdoor. Run around the
pool and dash
through the trapdoor before it shuts. Go get Circuit Breaker #2 which
is down to your right. Taking this item opens the exit which is also on
a timer. Grab the medkit
then go and press the button on the wall to drain the water where the
boat is. Trip the exit open again and return back to the area with the
boat. Jump down onto the
boat then spin the wheel to open the door.
The passage leads off to the left where there is a trapdoor to the Bathroom.
The double doors should form a bridge for you to cross over and get Circuit
Breaker #3.
If the doors are open you will need to go past the trapdoor to find
the button which shuts them. Now with all three Circuit Breakers, drop
down into the Bathroom
and kill the guard and workman and take their ammo and harpoons.
Return to the pool room from the beginning of this level and get the
medkit from the corner of the room. Take a deep breath and swim through
the passage and flip
the switch at the bottom of the tall shaft which will open the door
up top. Now swim up and out through that door and kill the worker, guard
and boss. Use your
M-16 to kill them quickly then take their medkit, shells, and Uzi clips.
Plug in those breakers into their slots then move the box under the opening
above and climb
up. Take care of another workman then flip the switch to flood the
room up ahead. Jump across the overhead ducts to reach this area.
Follow the passage and kill the Barracuda when you wade into the water.
Grab those harpoons over to your right then head through the exit to the
dark passage on
the left where you can kill another worker. Make a note of the Cabin
Door then continue left to find some ammo. In the room with the windows
you need to spin the
wheel to open the door. Enter and flip the switch then run to the other
side of the room through the timed door to get some flares. Push the box
and use the switch to
open the trapdoor at the end of the hall.
Go to the trapdoor and jump into the ocean. Climb out and wait for all
of those dangerous underwater obstacles to start swimming towards you.
Wait for most of
them to appear below you - which means they aren't guarding the key
- then jump in and begin the race for the key. The fish are fast swimmers
so try not to make
and drastic course changes. Swim through the opening up ahead and turn
right. The windows should now be on your right and the Cabin Key lies behind
the rocks
on the left.
Dodge the shark while getting the key then make a sweeping circle back
around toward the opening you swam through a minute ago. The pack of fish
should still be
pursuing so head for the opening. As you exit through the opening look
for a cave opening across from where you exit. Swim into the cave and stay
along the right
wall until you can see a small opening above you. Swim to the surface
and breath and take Secret #3; the Gold Dragon while you rest for the final
race back to the
ship. When you are ready, dive down and exit the cave and return to
the trap door dodging the fish as needed.
Climb up through the trap door and turn left and return to the Cabin
Door and use that key. Enter and flip the switch to open a trapdoor outside.
Now go push the
box to flip another switch before returning to the cabin>
Transfer interrupted!
ld be waiting. Climb up and proceed down the passage until you drop
into the next room. Make your way around to the right to the hole in the
floor. Turn and run
into the pool room and stop before you go in the water. Kill the guard
and the boss and take the M-16 ammo. Dodge the shots of the frogmen from
below and if you
need it, go get the M-16 from the dark passage.
Kill the frogmen then jump into the water. If they refuse to make good
targets then jump in and tease them then climb out and shoot them when
they eventually
surface. When both are gone dive in and move the barrel to reveal the
passage which leads to the exit....
Living Quarters
Hang a left as you being this next underwater level and pull the lever
to open the trapdoors ahead. Enter and cross the next room taking care
of the crewman on the
way. Jump to the flat area to find a switch up above. Go to the other
side of the room and out through the opening. Continue down the passage
and eliminate the
workman and the guard and take the harpoons for your efforts.
As you exit the passage you will need to backflip to avoid some barrels
then kill the crewman who arrives on the scene. At the top of the ramp,
grab onto the ledge
and shimmy over to the switch and use it to turn off those burners.
Head to the left and enter the next passage to find and use another switch.
Drop through the hole
to arrive back at the piston room.
Jump and grab to reach the first piston then begin to cross over the
rest of them. Kill the guard up ahead then turn right to do a running jump
to get to the ledge with
Secret #1; the Stone Dragon. Once you have your prize, do another running
jump and grab and pull up to continue.
Follow the winding hall until you reach a box which you can push to
open the way to a second box. Push the first box two more times then you
can move in to push
the second box. Drop down through the hole to flip the switch then
jump back up and grab and pull back up to the box area. Return to the pistons
and climb back
across to the other side. With the pistons in their new position you
can now reach the ledge to the right. A running jump with a grab should
let you pull up and flip the
switch to flood the room with the burners.
Return to that room and pull the lever which opens the door. Swim through
the door and kill the frogman on the other side from the safety of the
room to the left.
When he is dead and your lungs are filled you need to open that trapdoor
in the ceiling of the large room. Swim into the cave and head left. Try
to keep to the left
side of the cave and the Giant Moray Eel may just not kill you. Flip
the switch then head for the trapdoor. Stay out of the moss or you will
get tangled and drown.
Kill the guard up above as you exit the trapdoor. Use the switch to
open the door on the opposite side of the catwalk then enter that door
to find two switches. Flip
the switch on the right then immediately flip the left switch to raise
some metal devices behind you. Flip the first switch and jump right then
left then throw the left
switch. Reverse roll, then run and jump forward and grab to shimmy
to the right until you reach the ledge with the switch to open the trapdoors.
Head for the corner where the trapdoor is. Facing the lower slope, do
a series of jumps between the slopes to grab and pull up to the top ledge.
Cross over on the
ducts and move the box out of the way. Shimmy past it and continue
along to the large metal beam in the center of the room. Continue along
the ducts until you can
jump into the opening in the wall on the other side. A workman is to
your right so take care of him before proceeding.
At the end of the hall go to the area where the workman came from. Below
is Secret #2; the Gold Dragon which is protected by deadly glass, so jump
over and pull
up into the upper area and fall through the floor. Take the statue
and walk through the deadly glass until you can pull yourself back up to
the hall.
Continue on and slide down the ramp and shoot the Barracuda which waits
in the pool below. In the corner is a collapsing panel which leads to Secret
#3; the Jade
Dragon. Stand on it just long enough to have it start to break then
pull up and kill another pesky fish before swimming through the opening
to collect this level's final
secret.
Use the pillars to make your way to the top of the slope. Watch out
for the collapsing floor between the two pillars by the window. Immediately
jump to the taller
pillar before you fall through. Shimmy across to the right and pull
up. Continue up the slope and drop into the hall and kill the guard up
ahead on the right. Proceed
down the walkway and kill another guard to your left. Pull the box
at the end of the room to open the way to the Theater. Head back and jump
over the balcony.
Kill the crewman and the guard who appear below the balcony. Drop into
the pit where these bad guys used to be and move the box to reveal the
Theater Key.
Push the box back to climb out and kill the boss who has just arrived.
Head for the Theater and kill the crewman who is to the right of the theater
door. Enter the
theater and kill another crewman to the right unless he was already
waiting behind the door in which case; kill him where he stands.
A boss and crewman are on the right balcony so kill them and flip the
switch nearby. Then go pull the curtain on the stage and kill the workman.
You may want to
light a flare to find the button across the pit of glass. Press it
to flood the pit back in the previous room where you found the Theater
Key. Return to that area, killing
another boss on the way. With the pit full of water, you can now make
it across and enter the passage and exit this level...
The Deck
You start this level under immediate attack from a Flamethrower and
a workmen to the right. Take care of them quickly then continue around
to the right and add the
Grenade Launcher to your arsenal. Now head back to where you started
and dive in the water to the right. Exit on the left landing to avoid the
circling barracuda and
kill them from their. Then proceed across the ledges to your left to
obtain the Stern Key.
Jump back in and facing the hull, turn left and head down to the opening
in the rocks. Enter then head right and finally left before going up to
the hole. Exit the water
firing at the approaching workman. The giant propeller is blocking
your exit so keep going until you find and kill another Flamethrower standing
by a trapdoor. There
is a dead end below so head for that stack of crates. Push the first
one then climb on top and push the top box. Drop down and pull the first
box then go behind it
and push it over to the ledge where the Flamethrower was. Now you can
go and move a third box to reveal a door. Use the Stern Key.
Enter then swim down and head for the switch on the right wall. Use
it to open the dead end from the previous paragraph Return to the trapdoor
and flip the switch
to drain the room behind the Stern Key door. You will need to kill
another boss along the way. Now you can move the box to find the passage
leading past the
propeller.
You should arrive at the raft so jump in the water and head left and
exit quickly to dispatch another workman on shore before dealing with two
more frogmen in the
water. Facing the raft, you can jump in and swim down and to the left
to find Secret #1; the Stone Dragon hidden in the plants by the rocks.
Take the statue then turn around and head left around the rocks to the
tunnel. Watch out for the approaching Barracuda and kill him from the safety
of dry land.
Continue down the tunnel, ignoring the left fork, and get the medkit
by the hole in the floor and use it to totally heal yourself. Hang from
the lowest end of the ledge to
reduce your damage before dropping into the hole and land on the box.
Take the Cabin Key and go on a shark hunt.
Kill the first two sharks then kill a third shark who is lurking over
by where you got the dragon statue. Now return to the tunnel and this time
take the left fork.
Continue up the winding passage until you reach the upper deck. Explore
the area a bit before dropping down to the deck by the pool and kill the
Flamethrower and
a few friends before approaching the strange looking panel on the wall
of the pool. A frogman swims out as you approach so kill him then take
Secret #2; the Gold
Dragon that he was guarding.
Some Uzi and M-16 ammo is partially hidden by those boxes near the pool.
Scarf it all up then head over to where you can see the area where you
found the
Grenade Launcher earlier. Do a running jump to the flat ledge then
do another running jump to grab and pull up to the walkway. Continue forward
and do another
running jump to the orange sloped surface. Head right until you can
see the stacked boxes below you. Hang here and drop then grab immediately
so you can shimmy
left and pull up. Now do a running jump in the crack in the wall.
Continue down the tunnel jumping across the platforms. Take care of
the workmen who would try and stop you. Exit the cave and do a running
jump to grab and pull
up to the roof. Head across the roof and to the left and jump over
the alley to find and enter the trapdoor. Kill the workman and load up
on ammo. Head for the
door which will open automatically and pull the box to reveal a switch.
Flip it to open a door on the upper deck. Go out and up and to the right
to the door you just
opened to find M-16 ammo and the lock which happens to match your Cabin
Key.
Fall through the collapsing floor and press the button you find there
to open the final door on the upper deck. Follow the cave to the hole in
the floor and retrieve the
Storage Shed Key. Now you can go to the Storage Shed which is by the
propeller. As you head back along the walkway by the orange sloped surface
Secret #3;
the Jade Dragon waits for you in a small cave. Jump to the left of
the cave entrance then shimmy right until you can pull up and take your
prize. Watch for the glass
when you leave. Jump over the glass and get ready for a big fight when
you land.
Two Flamethrower guys are guarding the Storage Shed. Take care of these
deadly enemies quickly (I recommend the M-16) then open the shed with your
key to
claim the first Artifact of the game - the Seraph.
Tibetan Foothills
Follow the trail at the start of this level. Take care of the Eagle
as you proceed down the trail and down the slope to a large area with even
larger snow boulders
ready to crush you. Jump past the first ones then run to the left passage
to avoid the rest. Jump through the ice then as you hit the icy slope,
jump again to land on the
path to the right. Follow the path to a large canyon with a hut and
a snowmobile. Kill the attacking eagle before proceeding.
Turn and hang down and drop to start sliding down a slope. Grab again
so you hang from the bottom edge then drop again to the cave entrance.
If you miss the
ledge you can always try again by climbing the ladder then jumping
back to the slope to slide and repeat the grab and drop. Follow the cave
until you can jump in the
pool and cross over. As you exit the water all those sharp icicles
will fall on you. Drop back into the water to avoid them before climbing
out onto the textured
surface and up to a hole in the wall.
Take the left passage from here until you arrive back outside where
you can do a running jump to the next ledge followed by another running
jump to the ledge by the
hut. Nab the medkit then climb up the cliff to the hut. Kill the two
mercenaries who are guarding the snowmobile then go get Secret #1; the
Stone Dragon from the
ledge to the right of the cave entrance.
Now you can proceed down the passage and kill any enemies you encounter.
When you arrive in the open area with the ramps you need to perform a series
of jump
until you are ready to enter the cave with the large stone blocking
the way. Jump over the wall on the first ramp. When you reach the long
ramp leading towards the
wall, you will want to kill the leopards lurking to the left. Jump
the gap and hop on the snowmobile and jump it across staying to the left.
Another jump should take
you to a fork in the trail where you can park and proceed on foot.
Head to the right and grab the grenades before climbing the ladder to
flip a switch which opens the gate up ahead. Kill some more mercenaries
before getting back
on the snowmobile and heading through the gate you just opened killing
another mercenary along the way. Leave the snowmobile behind in the large
cave, and kill
two more advancing mercenaries.
Head out onto the ledge and do a running jump over to the ledge on the
right to obtain Secret #2; the Jade Dragon, then return to the snowmobile.
Two leopards will
be milling around the area so kill them before making the big jump.
Continue left while avoiding more of those giant snowballs until you reach
a cave. Dismount and
enter the cave.
A short exploration of the caves reveals a passage to the left as well
as a switch by a gate and a ladder. The ladder is what's important now,
so return outside and
head for the ladder. Jump over it then grab the ledge as you slide
back down. Now climb down to the cave and get the Drawbridge Key and continue
on until you
reach the ice walls. Kill the mercenary behind the ice then head for
the hole to get some grenades and kill three leopards. Return to the ladder
area by doing a running
jump then a grab and pull up to get back to the snowmobile.
Now you can use the key to lower the bridge so you can ride over to
the warning sign. Dislodge all those giant snowballs before attempting
to ride across this area.
At the bottom of the avalanche is the Hut Key which is guarded by a
mercenary riding a snowmobile equipped with machine guns - not a factory
option! Kill him
from relative safety of the area to the left of the key. You can take
his snowmobile when he is dead but it won't make the jump you need to make
on your way back
so you may as well leave it behind. Take the Hut Key and begin the
long trek back to the hut.
Back at the hut, enter to find the M-16, ammo for the Uzi and some medkits.
Flip the switch then dash for the door to kill the advancing enemy. Keep
above the
enemy and pick them off one at a time. When the battle is over you
should have a new snowmobile complete with machine guns. A nearby ladder
leads down to
Secret #3; the Gold Dragon. Avoid the rolling snowball by jumping left
before claiming your prize. Climb back up and get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come to
you and take them on one at a time. When they are dead, continue to the
other end of the
valley and push the stone to continue. At the edge of the abyss you
can shoot the guy below to your right. Now ride your snowmobile right off
the cliff and watch as
Lara leaps to safety as the snowmobile is consumed in a fireball below.
Pull up onto the ledge and take the trail to exit this level...
Barkhang Monastery
A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive. Monks hate
mercenaries and
will fight them whenever they see each other. Monks will not attack
Lara unless she attacks them first, so watch out for "friendly fire". When
all the "enemies" are
dead you can climb the ladder across from the double doors. Watch out
for the birds who attack while you climb then jump to the ledge to the
right and finally jump
to a slope to slide down to grab the crank.
Drop and hang then drop and grab the ledge below to shimmy left and
enter the Monastery through the window. A Monk should pass by to your left
so follow him
until you reach the locked door to the Strongroom. A mercenary should
break through a nearby window so grab the grenades from the ledge outside
then return to
the hall and head for the door on the left.
If you haven't already kill the mercenary then he should be following
you, so lead him past the Monk and let him do your dirty work. Now you
can climb the ladder
to the walkway above the Monastery's main room where you will find
the Main Hall Key being guarded by a Monk. Walk around the walkway then
follow the path
past the rolling boulders.
Find the box where the second boulder came to rest and push it. Then
go to the pool and jump in. The current is strong and you will be pulled
to the bottom so find
the underwater tunnel to escape the current. Follow the tunnel until
you take a tremendous plunge into a pool and darkness. Use a flare to light
the passage and begin
the dangerous journey past the deadly doors. These doors are similar
to the swordsmen guards back in Bartoli's Hideout. Inch up as close as
you can get then run
past them.
When you reach the ladder you can climb to the room above and team up
with a Monk to kick some butt. Move the boxes to reveal the exit then take
Prayer Wheel
#1 from the dark area. Taking the wheel trips the burners so hug the
right wall and jump from the where you tool the wheel to the edge closest
to the first burners.
One more jump should take you over the second row then you can return
back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you in
combat if you lead them over to the railing. Enter the door on the right
and continue through the
room to the passage on the other side to the left. Do a running jump
over some blades then head down a long hall and enter the left door to
acquire the Strongroom
Key from a Monk.
Return to the Strongroom and obtain the Rooftop Key. Now return to the
hall where you first saw the Monk after coming in through the window. This
time take the
door on the right to enter a room with a locked door which just happens
to fit your new key exactly. Hug the left wall to get safely past the rolling
blades and continue
to the next passage.
Behind the gold statue is a switch to turn off the burners in the upcoming
hall. Flip the switch and make a run for the door on the left about halfway
down the hall.
Enter the room, running past two Monks and climb up the ladder. The
Monks will take care of the mercenaries but feel free to help if you want.
Head for the
courtyard to find and flip another switch which opens a pair of trapdoors.
Break the glass to obtain the Gemstones needed to open some upcoming doors.
Around the corner is a switch so use it and then use a Gemstone between
the gold statues to open a door. Enter and pull the box two times to get
Prayer Wheel #2.
Now return to the area where you got the Strongroom Key and climb the
ladder. Do a running jump to pull up onto the hand of the statue then you
can climb to the
higher hand and finally do a running jump to the statue's head. Go
across the head to reach the next hand so you can use a Gemstone in the
socket up above to open
a trapdoor below.
Before you jump into the trapdoor, head for the hall by the base of
the statue and circle around and jump to the ramp and pull up to get Secret
#1; the Gold Dragon
which is waiting behind the statue. Back in the hall you should pass
another Monk on your way to the room on the right. Pull the box to the
left out and put in
between the barrels. Now you can move the next box to get the ammo
out from under it. Now you can push the next box so you can get behind
it and push it next to
the door.
Now move the boxes so that one is in front of the door and the other
is next to the stack of boxes. This should allow you to pull the top box
out to reveal some
harpoons. Return to the hall and head right to pass by three Monks
on your way to the room on your left. The room is filled with water which
needs to be drained
before proceeding.
Before you drain the room you will want to get Secret #2; the Stone
Dragon. Swim to the far side of the room and into the small opening past
the ladder to obtain the
statue. Now you can return to the previous room with the trapdoor you
opened earlier. Drop down and follow the passage until you find a switch.
Flip it to open a
door then enter that room and push the box to drain the room you just
got the dragon from. With the water drained you are unable to reach the
opening which
previously housed the dragon, but you can push the box on the ledge
to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end of
the large hall. Take care of the mercenaries then get ready for a truly
evil puzzle. Head for the
burner which extinguishes as you approach. Jump and dive over the burner
and into the tunnel beyond avoiding the deadly spikes swinging back and
forth. Turn and
climb up to the ledge and wait for the blades to roll past to the left
then jump over the hole. The next burner should turn off and you can run
to the next passage.
Climb up to the right ledge to spot the door with the rolling blades
between it and you.
Do a timed run into the door and obtain the Trapdoor Key then return
to the hall with the rolling blades. Dodge the blades as you make your
way to a small passage
on your left and trigger a blade trap. Make your way past both of the
deadly blade traps to obtain Secret #3; the Jade Dragon before returning
to the room where
you obtained the last key.
You should now be back in the room you drained earlier so use the Trapdoor
Key to open and enter. Climb up to find a switch which opens the double
doors back
near the statue and lets in some mercenaries. Outside, you need to
follow the trail until you find the ladder behind the rocks to the left.
Climb up and head for the
bridge shooting the eagle coming in from behind and the mercenary up
ahead. Kill some crows after you go across the bridge then make your way
to the top of the
building by using the well spaced ledges. Enter to obtain Prayer Wheel
#4.
Now Lara needs to get back to the room where you obtained all the ammo
by moving the boxes. You will pass by those double doors you opening a
few minute ago
so watch out for the mercenaries you let in. You may get some assistance
from the nearby Monks during this fight. Enter the room with the boxes
and take the
passage. Grab when you start to fall in the trapdoor and you will catch
onto a ladder. Climb up and continue down the passage taking a right then
a left then head up
the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window. Another Priest
and two more Monks are down below so flip the switch on the wall to open
the door.
The Priest and Monks will go fight the mercenaries. Go help them out
as they are seriously outnumbered. When everyone is dead you can then climb
the ladders up
to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the
statue room and go to the room on the left. Use the Prayer Wheels on the
sides of the large
double door to open a small door to a ramp which leads to the area
where you can use the Seraph to open the final door and exit this level.
Catacombs of the Talion
Head to the side of the stairs and grab the crack in the left wall and
shimmy right until you can pull up to obtain Secret #1; the Stone Dragon
and some flares. Climb
down the ladder and kill your first Yeti then flip the switch to open
the door above. Climb back up the ladder and slide then backflip to the
ledge and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more leopards
attack as you explore the area. Grab the medkit after you go through the
open door. Your
next quest is sitting in that cage up above so run up the slope to
trigger the snowballs. Dodge them as you make your way to the ledge on
the right then run across the
floor which crumbles beneath you and climb the ladder above the deadly
spikes. Climb to the top and backflip over to the switch which raises the
cage and lets you
take the Mask. The pool will now drain and the floor opens up.
Go back down and jump the pit with the spikes and use the Mask next
to the gate. As soon as you arrive on the next slope, more snowballs start
rolling towards
you. Climb onto the left wall to avoid the snowballs. Four leopards
will now arrive to add to your excitement. There are more snowballs waiting
to crush you should
you decide to return to the slope. Find the ladder which is to the
right of the snowballs starting position and climb it to reach a ledge
with some grenades. You will
need another Mask to continue up here so instead return to the crack
in the wall.
Four leopards surround you when you venture into the area past the crack.
Continue towards the glacier where more leopards challenge you. Climb the
rocks to the
left to discover a pool in which the second Mask lies. Mercenaries
will be waiting for you as you make your way back to the ledge where you
obtained the grenades.
Use the Mask and enter.
Four yeti are locked up in this room - that is until you flip the switch
on the wall which turns on the lights and opens the cages. These guys take
a lot of ammo so just
keep plugging them with everything you've got. Use the stairs to your
strategic advantage. When they are all dead you can use the block to keep
the bars open over
by the switch. Flip the switch and grab the grenades from the hall
before returning to the crack in the wall. More mercenaries are waiting.
Head through the open door as more snowballs roll toward you. Make your
way to the safe zone over to the left of the rope bridge and the snowballs
will roll past.
Now you can continue up and do a running jump to grab onto the ladder
and climb to the top of the glacier. Dive into the pool below and exit
to the shore to avoid
the barracuda and frostbite. Continue into the next room and head left.
When you are standing on a ledge and getting ready to jump to the next
turn and find the ladder. Climb up and go right to drop onto a sliding
ledge. Do a double
jump to land on a flat ledge where you can obtain Secret #2; the Jade
Dragon. Jump to grab the ladder to return to the mission at hand. Continue
across the pool and
climb up the block near the door. Do a running jump to grab the bottom
of the ladder and climb to the top where you can jump back to land on a
ledge with a
switch. Flip it to open the door below then return to the ground and
enter the door.
Dodge and attack the leopard which pounces from the left. When he is
dead you can flip the switch to open the doors back where you used the
first Mask. Now you
need to go all the way back to those doors and enter. After you enter,
do a running jump over the pit and kill the leopards before you drop down
to their former
location. Flip the switch you find here to open the doors and kill
the last leopard when he arrives. Grab the items from the corner before
you head back up.
More snowballs lie ahead. Jump forward to send them rolling your way.
Jump back then forward again to land on the other side of this minor trap.
Another slope and
more snowballs, but this time after you trigger them they will break
through the door at the bottom allowing you to enter. Stand on the left
floor panel to open a door
and carefully enter this room.
This room is full of spikes so WALK when you enter. Right after you
enter turn to the left and climb the textured wall surface to reach the
ledge above which has
Secret #3; the Gold Dragon. Return to the floor and walk towards the
door leading to the previous room. When it opens you need to jump through
and land on the
ramp. Jump forward over the snowballs to trigger a floor panel which
opens the door to the exit. Immediately jump back and do a reverse roll
and jump back into
the room with the spikes. Make your way to the exit door then do a
running jump to reach the ladder which you can them climb down and enter
the tunnel which
leaves this level...
Ice Palace
Shoot the bell to open the door which leads to several Yeti in cages.
The floor has several springboards which will catapult Lara towards the
ceiling. The small
springboard over to the right will launch Lara up to a ledge where
you can obtain a medkit. Return to the floor and line up with the springboard
and the bell opening
in the ceiling. Start shooting as you leave the ground and hit the
bell in midair top open one of the nearby gates. When you land, you can
grab the ledge to stop your
slide.
Now run towards the open gate and hit the larger springboard. Grab in
midair to hang onto the ledge where you can pull up and grab the Uzi ammo
before flipping
the switch. This frees the Yeti which you can dispose of before continuing.
A hole should be accessible now that the cages are down. Inside you can
get a medkit and
kill another Yeti before flipping the nearby switch. In the narrow
cage, find and pull the moveable block out then push it to once side. Secret
#1; the Gold Dragon sits
on a pillar if you have the nerve to take it. Don't bother trying to
jump over to it - a handy invisible bridge is already there. All you have
to do is walk over and take it.
Return to the main cage room to find a new ledge which the last switch
created. A small springboard below will shoot you to the ledge so you can
grab on and pull
up. Another bell is up here and you need to jump and shoot it to open
the remaining gate. Return to the main floor by sliding down the ledge
and hanging before you
drop to avoid taking damage. Go through the two open gates and spot
the next springboard and the ledge above.
Head to the left so you can line up your approach to the springboard
with the ledge. When you launch you can grab the ledge and pull up and
backflip over to a
sliding ledge. Continue to jump as Lara jumps back and forth between
the two sloped ledges. Now make Lara jump to the right and continue jumping
until you see
another bell. Shoot the bell then start jumping to the left to return
back to the flat area to the left.
to the locked door to find it is now open. Head up the ladder and get
off on your left to do a running jump over to the walkway. Kill the Yeti
that attacks from the left
then take the flares and continue until you reach some tigers. Kill
them then light a flare to locate Secret #2; the Stone Dragon, which is
hiding in the darkness. You
can jump over the ramp to get it. Follow the ramp to the locked door
on the right and head down the cave. Take the medkit on the left and follow
the tunnel killing
some more tigers before you finally obtain the Mask. Return back to
the previously locked door to find it is now open. Continue along the path
and kill the Yeti when
you drop down. Another Yeti waits for you below and you must shoot
him through one of the holes.
Spikes line the floor over in the dark area so head over to the opposite
end of the room and grab the medkit. Now you need to examine the beams
for one with a
different texture. When you find it, you need to hang and drop down
into the center of that hole. Light a flare to reveal a medkit and some
ammo and there's even a
place for your Mask over by the window, outside on the ledge. With
the Mask in place, head off to the right to find the door that just opened
in the dark area.
Head across the bridge and take the flares on your way up to the ledge
with the switch. Flip the switch to melt the ice and uncover the Gong Hammer.
As you head
towards the pool, two tigers attack. Kill them then go get the shells
by the glacier and the Uzi clips from the pool. Taking the hammer will
release the barracuda so
swim past it and into the next room where you can kill another Yeti
then return to take the Gong Hammer.
Return to the area where you previously killed the three Yeti and kill
a forth one approaching from the left. You can disarm the icicle by the
door by pulling up and
dropping down from the side of the ramp. Kill another Yeti beyond that
door and take the Grenade Launcher if needed. Now you can head down the
right passage
to the Ice Palace.
There are some more snowballs beyond the opening ahead. The first two
waves will roll past as you near the opening but you will need to jump
back to avoid the
third set after you trigger it. Go through the opening and head off
to the left as more snowballs coming rolling toward you. Over to the right
is a block which you can
jump to and avoid the snowballs.
Continue to a steep slope then slide down backwards so you can grab
the edge and shimmy to the left until you are lined up with a ledge behind
you. Pull up and
jump back to land on the ledge then proceed to the next obstacle. The
wall of ice can be climbed so get a running start and jump and grab on
then climb up to the
cave above. Slide down the steep slope which leads to the Palace. Make
sure to hang before you drop to reduce the damage from the fall. The Gong
awaits so get
out your Gong Hammer and give it your best shot.
The Palace doors should now be open, but before you enter, go get Secret
#3; the Jade Dragon. Head to the left of the Ice Palace and find the ladder.
Climb down
and head left. You'll want to light a flare to see where you are going.
Continue down to the second ledge and flip the switch to open the hut which
is just outside the
Ice Palace. Climb back up the ladder and return to the hut to get the
final secret for this level.
You can now enter the Ice Palace and claim the big prize for this level
- the Talion. Of course every big prize has equally dangerous consequences
and this one
comes in the form of the Guardian of the Talion; a giant wingless Eagle
creature who appears after you have claimed the Talion and try to leave
the Palace.
This guy is pretty hard to kill. A dozen grenades should do the job
nicely if you have that many and can aim them well. You can also use the
hut for shelter if you need
to heal yourself or something. If you are feeling "lucky" there are
Uzi clips and a medkit inside the Guardian's cave. Once the Guardian is
dead your adventure
continues....
Temple of Xian
After you jump over the swinging blade you will find yourself sliding
down a slope towards a waterfall. As you slide you need to jump and turn
so you land and
continue to slide backwards. Grab the ledge as you fall then shimmy
to the left and pull up to claim Secret #1; the Gold Dragon. Don't ask
me how you would have
figured that out on your own.
Now you can jump, dive or drop into the pool below. Eliminate the fish
before you begin your exploration of the area. A medkit waits for you in
a short underwater
passage - everything else must wait. Exit the water over by the Temple
Doors and claim the shells on the left then go on a Tiger hunt as two of
them are waiting to
jump you over by the stairs.
Head up the stairs and use the springboard to launch yourself to the
room of the temple. Go flip the switch on the other side of the roof to
open a trapdoor above the
ladder and summon an Eagle. Kill the Eagle as you head for the trapdoor.
Make sure to hang and drop when leaving the roof to avoid unnecessary damage.
Now
you can climb the ladder and kill that Spider before he gets too close.
Enter the large room and take the ladder down. At the bottom, drop and
grab to cling to the ledge. Pull up and look down to see Secret #2; the
Stone Dragon. Find
and use the crack in the wall to shimmy right to get the dragon, then
shimmy back to continue the adventure. Kill another spider as you near
the red liquid then jump
to the ladder and climb up. You should soon arrive in a room with a
pit full of spikes.
Go to the wall opposite the pit and climb up and over to the right.
When you are against the right wall do a backflip to land on a ramp then
jump immediately to land
on top of the wall. Continue along the top of the wall until you can
see the plank on the other side. It's going to break away when you hit
it so make sure to be
standing on the portion furthest from the wall when it does. Grab some
shells from the block below then do a running jump from the left of that
block to land on a
sliding slope. Jump again before you hit the spikes to land on another
ramp then jump again and turn to the right to land on another slope which
you can slide down to
safety. Grab those grenades while your here then climb up the large
block and then onto the second before grabbing the ledge above. Now shimmy
along that ledge
to the left until you can pull up and flip the switch to open the main
Temple Doors. The nearby path should lead you back to the waterfall and
the doors you just
opened.
Only four of the eight statues in this room will attack and those are
on proximity triggers so if you keep your distance you won't have to mess
with them. Grab the
M-16 ammo and head for the open door. You should now be on a ledge
overlooking the room below with the red liquid. Do a running jump and land
on the first
ledge and slide forward, jumping when you reach the bottom to land
on the next ramp. Slide and jump again then two more jumps to grab onto
the ledge and pull up.
Now you can climb the blocks and continue around the top of the room
doing one last running jump to grab and pull up to reach the exit.
Continue down the short hall towards the switch. A trapdoor will open
and you will fall in. After you get back up, immediately start running
toward the switch as the
walls start to close in. Flip the switch to open the door behind you
then do a reverse roll and head for the door before the spiked wall gets
you.
Continue down the passage until the first red rock comes rolling towards
you. A quick jump back then to the left will send it rolling harmlessly
past you. The second
rock is triggered when you near the top left corner of the ramp. The
third blocks your way to the ladder so you need to trigger it then avoid
it before continuing up the
ladder. At the top of the ladder is a very dark room so light a flare
to check it out.
Flip the switch to the right of the exit then reverse roll to kill the
tiger which is pounces from behind. Climb up into the open passage and
head towards the blades.
Face away from the blades and go to the far left then drop and grab
then drop again to land out of striking range of the blades. More rolling
blades block your way
to the exit in the opposite corner so wait for them to leave you a
gap then make a run for door.
You should now be up in some rafters and two Eagles aren't happy about
that. Kill them then head for the button on the left wall. Pushing the
button opens the doors
at the opposite end - but only for a short time so you need to push
the button then do a reverse roll then do a flawless series of running
jumps across the rafters to get
inside before the door slams shut.
This next trap isn't too bad if you take your time. Simply follow the
passage while staying on one side and watch the shadows of the swinging
spikes. Get the timing
down and it's pretty easy. When you reach the other side you will be
in a new hall with buttons on either side. Press the right button which
raises the floor then jump
left and push that button which opens the door. Start running to the
right into the hall and keep on running as the floor collapses. When you
enter the next area a red
metal ball drops down behind you so keep on running to the end of the
walkway and jump to grab and pull up to the ledge. On the platform beneath
the statue is the
Dragon Seal which opens the door back in the first room of this temple.
Now you can jump to the ledge to the right and climb the blocks to get
some ammo and kill another spider hiding in the dark room. You should find
some more
ammo and a switch, which creates a bridge across that red liquid. Exit
this area by going to the other side of the statue's head. Jump across
the series of ledges above
the red liquid then do a running jump to the sloped ledge in the center
of the room. Jump and grab to hang from the block then pull up and slide
down the other side
and jump to the flat pillar. From here you can do another running jump
to grab the ledge to the right near the wall. Pull up then do a running
jump to the ledge next to
the springboard.
Move to the center of the platform you are standing on and jump to the
springboard to launch yourself to the high platform on the side of the
tall structure. A boulder
starts heading your way as you land so jump back and grab the edge
of the platform so the boulder rolls harmlessly overhead. Now you can make
the climb to the
top of the structure by going from platform to platform. When another
boulder comes headed your way just run to the white bricks and wait for
it to pass.
From the white bricks, slide down and land on the springboard to launch
up to the ledge in the rafters. Do a running jump to grab and pull up to
the next ledge which
has Secret #3; the Jade Dragon. Simply jump back to the structure from
this ledge to resume the mission at hand.
Climb up to the platform where an Eagle attacks. Kill it, then jump
and pull up to the next level then do a running jump to put yourself just
one standing jump from the
door. Pull the box out two times and continue to the next room where
you can flip the switch to open the trapdoor and drop down to a long slope.
The red metal ball
from earlier is now chasing you so head down and turn left until you
reach the slide. The ball stops but you don't as you slide down to the
rafters above that first
temple room. Below are some tigers, so kill them all before you drop
down to use your Dragon Seal.
Follow the passage past this door avoiding the rolling blade until you
arrive at a slide which deposits you in a room with some switches. Only
the green switches
matter and all three need to be flipped to open the door before the
spiked ceiling impales you. Continue on across the platforms until you
reach the ledge above the
pool with the fish. Kill them from up here before you dive in.
Flip the underwater switch to raise the water level then head to the
surface and enter the tunnel which was previously out or reach. Leave the
lever on the left alone
and continue down the right passage. You can take the medkit if you
want, but unless you are an expert at swimming you will have to return
to the surface and catch
your breath before coming back. Since you probably already have several
medkits, leave this one alone and continue down the tunnel until you can
pull the lever.
Swim back out and fill your lungs before swimming back to the tunnel
and go through the open door to find and pull another level which opens
a door back out in the
main pool. Refill those lungs once more then dive down and go through
the door you just opened and pull that lever. This opens the door above,
behind which are
M-16 clips and two boxes of shells.
Wade into the next room and flip the switch. Keep ahead of the moving
spiked wall and fall through the trapdoor. The current should take you
right to the Gold Key
and the gate should open as you near it. You should end up back in
the starting room at the base of the falls. The key you just obtained fits
the lock at the top of the
ladder in this room and opens the underwater gate also in this area.
Once the gate is open, continue down this passage heading right then
take the right branch of the fork. Swim through the grating and head for
the left wall. The lever
you seek is behind the second pillar so pull it to open the exit to
this area and clear the path to the Silver Key. A Fighting Fish should
be attacking now (or very
soon). Kill him but don't waste too much air as you can always out-swim
him. Continue around the pillar to find the exit and head that way. When
you reach the fork,
take the other passage this time and swim up into the door you just
opened and into the cave. Climb onto the ledge and if you haven't done
so already - kill that fish!
This area is infested with spiders so eliminate all you encounter. Some
Uzi clips are near that giant spider web, as are more spiders. When you
reach the large cave
there are even more giant spiders to deal with. Kill them all then
start making your way up the ledges until you can do a running jump to
the pillar in the center of the
cave. Now you can do another running jump to grab and pull up to the
pillar by the door. Jump and grab and pull up to the passage and follow
it to the next area.
From that end of the passage, do a running jump and grab and pull up
to the pillar in the center of the rocks. The Silver Key rests on the tallest
rock. Get the key then
return to the water and swim back to the main Temple doors. You key
opens the only remaining door in this area.
Continue through this last door an jump and pull up to continue up the
slope. Dodge the red balls as they roll down the slope. When you reach
the top, get the ammo
then head left and cross the bridge killing a Tiger and an Eagle along
the way. A second Tiger waits on the other side of the bridge so kill him
before climbing up onto
the sloped pillar. Jump back onto the next taller ledge and a fork
in the path. Take the path with the rolling blade by doing a double jump
as the blade starts heading
for the opposite end of the platform above. Then go left and slide
down the slope backwards so you can grab on as you fall off. Get on the
ladder and climb down to
the next ledge and hang and drop down to the next one to get some Uzi
clips before dropping through the nearby hole to return to the front of
the Temple.
Return to the fork and get past the rolling blade once more and head
for the room with a bridge and another rolling blade. Get some Uzi clips
and the medkit then run
across the bridge with the blade in hot pursuit. Head towards the button
on the left once you get across to avoid the blade. Press the button to
open a door at the end
of the passage you haven't been to yet leading from the fork. Now get
the timing down on the rolling blade and make another run across the bridge,
through the room
and back to the fork and take the other direction.
This passage has a some springboards which must be done in a certain
sequence. Stand with your back to the first and do a backflip onto it to
launch up to the rest
of the springboards. When the ride is over you need to kill another
Eagle before jumping and pulling up to the ledge in front of you. The doors
should be open so
enter.
Continue until you can jump to the square ledge near the lock. Jump
to the left box then quickly climb up the ladder as the spiked wall closes
in. Drop down to the
ledge on the right then start running and jump from the ledge over
to the ladder and climb up to avoid another spiked wall. Continue until
you find a switch which
opens one of the gratings you walked past only moments ago. Return
to the opening to see the Main Chamber Key resting on top of a pillar.
Get the key then begin a
somewhat fun slide down the curving slope around this pillar to the
floor.
Continue on to end up on a pillar near the door you opened with the
button earlier. Jump over to the lock and use the key which will raise
a metal grating next to a
pillar. Turn and do a running jump and grab and pull up to go in that
direction. Climb the ladder and exit towards the spikes on the right. Jump
over the spikes and
keep climbing the ladder and ignore the switch on the right. You should
now be back in the area where you found the Main Chamber Key. A second
grating is now
open and there is a second and taller pillar you need to reach, so
go through the open grate and head left to do a running jump and grab and
pull up to get on the
ledge. You'll reach a slope that sends you sliding toward the pillar
with the serpent so jump as you begin to slide to reach the pillar. After
a short slide down the
serpent you will reach a flat area next to a ladder.
Climb the ladder until you reach the blade then do a jump back to the
sloped surface then forward again to regain another ladder above the blade.
Climb this until
you reach another blade. A ladder is behind you this time so you need
to jump back and twist in midair and grab onto the new ladder. Continue
the climb and make a
short sideways jog to the right to finish the trip to the top where
you can finally exit this level...
Floating Islands
This is it - the final level of the game. The enemies get tougher so
load your weapons and let's get started. You are greeted by a Warrior who
is flying in from the
right. Warriors are very dangerous when they get close enough to fight
you, but the catch is they are super-slow in getting close to you. Use
this to your advantage
and kill them before they ever get close enough to fight. In fact,
you can usually use your pistols to kill these slow moving targets and
save your bigger and better
ammo for those who deserve it.
Kill the Warrior then get the medkit over to the left then head for
the other end of the island. The first of two Mystic Plaques you need to
advance is below you on
another small island. Step back and do a running jump to the slope
on the next island. When you land you will slide forward so go about halfway
down the slope then
jump again to reach the next slope and follow up with another jump
to the next island. Grab onto the edge of the opening by the large gold
structure and pull up to
find a switch which opens a trapdoor on another island.
Continue along the hall and slide down the ramp, jumping from the bottom
to land on another slope on the next island with that trapdoor you just
opened. Three Xian
Guards are on duty. The first attacks when you arrive. It's best to
only have to fight these guys one at a time so try not to wake up the next
one until the first is dead.
These guys are fast and deadly so kill them quick and dodge their attacks.
The second guard wake up when you advance towards the front of the island.
Jump and pull up through the trapdoor to wake the third guard below
when you step on the raised platform inside. You can try to kill him through
the trap door but it
may take awhile. Get the first Mystic Plaque, some flares, Uzi clips
and a medkit before dropping back down to finish off the last guard (if
you already didn't). Now
look for a flat rock over by the tree. Jump and pull up to the roof
to get Secret #1; the Jade Dragon. Head for the other side of the island
opposite where you arrived
and do a hang, drop and grab to reach the ledge below which has a switch
that opens the exit.
Do a running jump to the exit then another running jump to the next
island. Head to the other end of that island and jump to the left to reach
the rocks above. You
should be able to see an island that resembles some stairs so head
off in that direction and do a running jump to grab and pull up. Pull up
two more times to reach the
first step then climb all the steps to the top. Head right and do another
running jump to another stairway. Turn and go up the stairs killing the
Warrior you meet about
halfway up. His friend comes to life when you reach the top of the
steps so kill him too.
When the steps end head to the left above the door and jump to the first
slope you landed on when you jumped from the first island. This time do
a running jump and
slide and grab to hang from the bottom of the slope. Drop to the ledge
below then do a running jump to reach the island with the second Mystic
Plaque. Another
running jump should having you grabbing on to the right of the crest
on the nearby island where you can do another jump to the large island
where you obtained the
other Plaque. Continue back to the foot of the green stairs by the
door where you use the two Plaques.
You need to jump to the platform in front of the doors you open with
the Plaques. You start this jump from a sloped ledge with a tricky "take
off" point. As you do
the running jump and grab manuever you've done hundreds of times before,
make sure you are angled to the left otherwise you will run right off the
ledge and into
oblivion. When you do land in front of the doors, grab the Uzi ammo
and use the Plaques and enter the door.
A Warrior approaches from below and to the left. Take evasive action
as necessary and pelt this guy with pistol fire until he dies. You should
be able to spot Secret
#2; the Stone Dragon from the bridge. It is on the left in a small
opening behind the tree on the other side of the bridge. If you stand with
your back to that opening
then step to the left as far as you can then step back as far as you
can then jump backwards you will land in the tunnel that takes you to your
prize. Getting back out
of here is just as tough. Stand on the flat surface to the right of
the opening and with your back to the wall and jump to land just above
the sloped surface. One last
jump should take you out of the tunnel and back to the tree by the
bridge.
Stand one step away from the green boulder and face away. Backflip onto
the rock and do another backflip to end up sliding so grab on and hang
from the edge as
the boulder goes rolling by. Drop down and get the medkit and kill
another Warrior. Enter the building and climb onto the sloped green block
then jump from the high
part of the slope to grab and pull up to the roof. Keep going until
you can pull up into a passage in the sandy rock and follow it to return
to the bridge. Now return to
the slope where you triggered the green boulder and slide down again
- this time forward so you can jump to the slope across the gap. Continue
up that ramp until
you can see some bricks. Head right and do a running jump and grab
to pull up onto the next island. The rope slide begins here so begin the
ride but make sure to
drop off as you pass over the lower bridge.
Another Xian Guard comes to life when you enter the building on the
lower level. Two more guard the switch which opens the door at the end
of the rope slide. Kill
all three then flip the switch then enter the next room and take the
rope slide to the other wall. Make sure you grab as you leave the slide
or you will be up to your
ponytail in hot lava. Climb up then across the gold structure and continue
to the right. Grab onto the green ledge and shimmy left and drop down.
Now your path
should be clear, so follow it back to the top of the first rope slide
which has conveniently reset itself. Grab and don't let go until the entire
ride is over.
You are now in a hall with two rooms leading off. Both rooms are death
traps so stick to the hall. From one side of the hall, jump to the area
to the right of the room
where you can see a block. Touching the block summons a Warrior who
appears near the open door you just slid through. Kill him then move the
block so you can
jump up then climb up to the ledge. A switch which creates a bridge
over the lava is waiting to be flipped on that pillar, then you can pull
up to the stone wall by the
lava and get some M-16 clips.
To avoid those blades, hang and drop down the two steps in the right
corner then jump to the bridge and flip the switch to open the trapdoor.
Return to the wall and
get ready for a tricky jump. Do a running jump towards the trapdoor
and grab while in midair. Grabbing will change the arc of your jump so
you can sail right into the
trapdoor. Stock up on shotgun shells when you land then continue to
the end of the room and flip the switch to open a trapdoor back in the
main room.
Return to the pool and dive down to find a tunnel leading off to the
left. Follow it into the larger room and surface to one side to avoid the
blades overhead. There is a
switch above the passage here which turns off the swinging blades allowing
your to get back to the large lava room and go through that door you just
opened. Push
the box over to the pillar by that door then climb up and jump into
the door. You will have to alter your arc again as the ceiling is quite
low here.
In this hall is a door and the switch is above the room with the spikes
in the floor. Jump forward and grab to catch the crack and shimmy left
to pull up. When you are
done a running jump towards the left edge of the opening will bring
you back to the hall. Now you can enter the room to find two more sealed
doors and another
Xian Guard who doesn't even wake up. Drop into the hole in the floor
and grab on at the bottom to slow yourself.
Things turn nasty when you drop into a cage with four Xian Guards and
four Ninja. Flip the switch then reverse roll and head back to the ledge
and pull up on either
side of the pillar. Behind the pillar go either right or left until
you can see the cage then start taking shots at the Ninja below. When they
return your fire, use the pillar
for cover and attack from the opposite side. All four will eventually
die leaving you with only Xian Guards to deal with. Since they only wake
up when you get too
close, you can fight these guys one at a time. After you wake each
guard, return to the top of the wall and take care of them from there.
They can't reach you so they
can't hurt you. Repeat until all guards are dead then drop down to
collect your booty; shells, Uzi clips, and medkits of various sizes. Finally,
flip the two switches
which open the exit out of here and unseals one of the doors above.
When you enter that opened door above, you are attacked by a Ninja hiding
in the dark stairway. When he is no longer a problem, continue up the stairs
to a closed
door and a switch. The switch opens the door and awakens two more Xian
Guards. When all is clear, head through the door and climb to the top of
the latticework.
Jump off and twist in midair to grab the latticework behind you. Climb
up and then pull up to the slope and jump backwards. Continue to jump as
you bounce back
from side to side. Start moving to the left as you jump to end up on
a flat area with a Ninja. Kill him then find the moveable box.
Pull out the box and climb on and jump over to the rocks on the left.
Head over to the ledge on the right and jump across the lava into the square
depression. Turn
and do a running jump into the tunnel under the ledge to claim Secret
#3; the Gold Dragon and final secret of Tomb Raider 2. Another running
jump will take you out
of this tunnel and leave you grabbing the edge next to that square
depression. Pull up and jump back to the ledge then return to the box and
push it so you can reach
the rope slide. Grab on and ride to the final battle...
The Dragon's Lair
When you land, snatch up the medkit and Uzi clips before advancing past
a non-active Xian to take on the first of several active Xian Guards. When
he is dead you
may proceed to the next room where two more Xian Guards stand in complete
stillness. There are two switches by the first inactive guard. The one
next to him
opens the door and activate the two guards in that room while the one
opposite his position is a trap and does nothing other than wake him up.
Flip the exit switch
and take care of the two guards on your way out.
In the next room is a small army of Ninja hiding behind the pillars.
Tease them so they follow your out into the previous room where you can
dispose of them at your
discretion. The Ninja in the rear of this room are not as easily fooled
and you will have to fight them on their turf. When all are dead you should
find a Mystic Plaque
that one of them was carrying. Use it to open the large sealed door
and enter to meet the Dragon.
This Dragon is pretty hard to kill but if you take your time and plug
away at him and take plenty of evasive action it shouldn't be anymore challenging
that some other
parts of this game. Here are some strategic tips which may prove useful:
Use your most powerful weapons first and work
your way down - duh.
If he "lights you up" use the water to extinguish
the flames.
Lots of ammo and medkits are underwater. Use
as needed.
Use the pillars to slow down the dragon and
provide cover.
Make reversing strafing runs on the dragon.
He can't turn very fast.
Once the Dragon is down you need to run up to him and take the Dagger
from his belly. With the dagger in your possession, the Dragon is defeated
and in the grand
tradition of all big endings, his lair begins to self-destruct. Run
through the open gate and out the tunnel to the end of the level. The adventure
is over and it's time to
head for home...
Conclusion
Well, you thought the adventure was over. Seems some bad buys have come
to pay you a visit - or maybe they just wanted to use your obstacle course.
Either way,
they're trespassing so use the Gun Cabinet Key on the lock by your
bed to arm yourself then go start eliminating the bad guys. When you've
cleaned up the house
head outside and clean up the yard. Find anyone lurking in the shadows
by eliminating the shadows with some flares. You'll eventually kill the
boss then return to your
house for a nice hot shower.
Thanks to Revolution reader Spawn!