Broodling
Small Aberration (Zerg)

Hit Dice: 1d8+1 (5 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares), burrow 10 ft.
Armour Class: 15 (+2 Dex, +1 size, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Claw +1 melee (1d3)
Full Attack: 2 claws +1 melee (1d3) and bite -1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: None.
Special Qualities: Darkvision 60 ft., fast healing 1, immunity to poison and cold, resistance to acid and eletricity 15, Zerg traits.
Saves: Fort +1, Ref +2, Will +2
Abilities: Str 11, Dex 14, Con 13, Int 1, Wis 11, Cha 6
Skills: Hide +8 (+12 underground), Listen +2 (+6 underground)
Feats: Multiattack
Environment: Any
Organization: Pair
Challenge Rating: 1
Treasure: None
Alignment: Lawful evil
Advancement: --
Level Adjustment: --

   This is similiar to a large insect, with long forelimbs and a thin, pointed snout.

Description

   When a Queen uses its Spawn Broodling ability, the target creature unwillingly fertilizes and serves as the breeding ground for a near instantaneous metabolization and birth of a pair of Broodlings. These Broodlings have a limited lifespan and are weak attackers, however, their mere presence should be a reason to rejoice since in their place an enemy host (hopefully a powerful one) had to die to give birth to them.

Combat
   Broodlings are small but vicious, and will attack any nearby enemies.
   Skills: Broodlings have a +4 racial bonus to Hide and Listen checks while underground.