Broodling
Small Aberration (Zerg)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares), burrow
10 ft.
Armour Class: 15 (+2 Dex, +1
size, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +0/-4
Attack: Claw +1 melee
(1d3)
Full Attack: 2 claws +1 melee
(1d3) and bite -1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: None.
Special Qualities: Darkvision
60 ft., fast healing 1, immunity to poison and cold, resistance to acid and
eletricity 15, Zerg traits.
Saves: Fort +1, Ref +2, Will +2
Abilities: Str 11, Dex 14, Con
13, Int 1, Wis 11, Cha 6
Skills: Hide +8 (+12
underground), Listen +2 (+6 underground)
Feats: Multiattack
Environment: Any
Organization: Pair
Challenge Rating: 1
Treasure: None
Alignment: Lawful evil
Advancement: --
Level Adjustment: --
This is similiar to a
large insect, with long forelimbs and a thin, pointed snout.
Description
When a Queen uses its Spawn Broodling ability, the target
creature unwillingly fertilizes and serves as the breeding ground for a
near instantaneous metabolization and birth of a pair of Broodlings.
These Broodlings have a limited lifespan and are weak attackers,
however, their mere presence should be a reason to rejoice since in
their place an enemy host (hopefully a powerful one) had to die to give
birth to them.
Combat
Broodlings are small but vicious, and will attack any
nearby enemies.
Skills:
Broodlings have a +4 racial bonus to Hide and Listen checks while
underground.