DARK TEMPLAR
Description: Banished from Aiur for refusing to submit to the Khala, the Dark Templar have wandered throughout the far reaches of space for generations. These mighty warriors, drawing secret powers from the cold void of the cosmos, are able to bend light around themselves, which renders them virtually invisible. Armed with modified psi-blade technology, the Dark Templar relentlessly strive to protect their race and the ancient secrets of their tribes.

Hit Die:
d6.

Requirements
Race:
Protoss.
Base Attack Bonus:
+4.
Feats: Stealthy, Weapon Focus (psi-blade).
Psionics: Ability to manifest 2nd-level powers.
Special: The Protoss must ceremoniously cut off the ends of the nerve appendages on the back of his or her head. (This removes the Protoss' innate telepathy ability, and imposes a -4 circumstance penalty to Charisma-based checks when dealing with non-dark templar Protoss).

Class Skills
  
The dark templar's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.

Table: The Dark Templar

Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+0
+2
+2
Cosmic blade
2nd
+2
+0
+3
+3
Invisibility 3/day
3rd
+3
+1
+3
+3

4th
+4
+1
+4
+4
Invisibility at will
5th
+5
+1
+4
+4
Warp blade
6th
+6
+2
+5
+5
Greater invisibility 3/day
7th
+7
+2
+5
+5

8th
+8
+2
+6
+6
Greater invisibility at will
9th
+9
+3
+6
+6

10th
+10
+3
+7
+7
Void blade

Class Features
All of the following are Class Features of the dark templar prestige class.
   Weapon and Armor Proficiency: A dark templar is proficient with all simple and martial weapons.

   Cosmic Blade: Drawing powers from the cold void of space, the dark templar have developed a unique variantion on the Protoss psi-blade technology. When wielding a psi-blade on one arm (and nothing on the other), the dark templar may apply his Intelligence bonus to his damage rolls with that weapon.
   Invisibility: At 2nd level, the dark templar may use invisibility 3/day (as the spell, but the duration is 1 minute per level in the dark templar class). At 4th level, the dark templar may use invisibility at will.
  Warp Blade: At 5th level, when wielding a psi-blade on one arm (and nothing on the other), the dark templar may apply his Wisdom bonus to his damage rolls with that weapon.
   Greater Invisibility: At 6th level, the
dark templar may use greater invisibility 3/day (as the spell, but the duration is 1 minute per level in the dark templar class). At 8th level, the dark templar may use greater invisibility at will.
   Void Blade: At 10th level, when wielding a psi-blade on one arm (and nothing on the other), the dark templar may apply his Charisma bonus to his damage rolls with that weapon.