Defiler
Large Aberration (Zerg)
Hit Dice: 9d8+30 (70 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares), burrow 10 ft.
Armour Class: 17 (+2 Dex, -1
size, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +6/+12
Attack: --
Full Attack: --
Space/Reach: 10 ft./5 ft.
Special Attacks: Consume, dark
swarm, plague.
Special Qualities: Darkvision
60 ft., fast healing 3, immunity to poison and cold, resistance to acid and
eletricity 15, Zerg traits.
Saves: Fort +6, Ref +7, Will +9
Abilities: Str 15, Dex 15, Con
17, Int 1, Wis 17, Cha 19
Skills: Hide +8 (+12
underground), Listen +9 (+13 underground)
Feats: Ability Focus (plague),
Improved Initiative, Lightning Reflexes, Toughness
Environment: Any
Organization: Solitary, pair,
or escort (2-4, plus 10-20 Zerglings)
Challenge Rating: 13
Treasure: None
Alignment: Lawful evil
Advancement: 10-14 HD (Large),
15-18 HD (Huge)
Level Adjustment: --
This creature looks like
a large silverfish, black with red eyes. The disgusting creature smells
most foul, and is covered with tiny, swarming insects.
Description
Defilers are the perfect example of the fanatic and
sadistic nature of the Zerg. Like the Larvae, the Defiler carries
within it the genetic code of every other Zerg breed, but it does not
produce them. To the contrary, the Defiler uses these genetic matrices
to produce cancer-like toxins which have dramatic and deadly effects.
Combat
The defiler prefers to avoid direct combat, relishing
instead in the
use of its unique bio-chemical abilities. A common tactic of these vile
creatures is to attack until they run out of prepared toxins, and then
burrow down until they can rejuvenate their stores of venom.
Dark Swarm (Ex):
The body of a Defiler is covered with a countless number of smaller
creatures that feed off each other. By spontanteously launching a
number of these creatures into the fray, the Defiler can create a thick
cloud of living insects to distract the Swarm's enemies and provide
cover for other breeds. This insect swarm is 20 ft. wide and 20 ft.
high, centered on any point the creature wishes (within 30 ft. of
itself). The swarm obscures all sight, including darkvision, beyond 5
feet. A creature 5 feet away has concealment (attacks have a 20% miss
chance). Creatures farther away have total concealment (50% miss
chance, and the attacker cannot use sight to locate the target). This
effect lasts for up to nine minutes, unless dispersed by a powerful
wind (21+ mph), or fire (such as a flamethrower). The defiler may use
this ability 2/day.
Plauge (Ex): With
this ability, the Defiler produces a batch of corrosive spore that it
then explosively projects in a dense cloud around its enemies. This
highly toxic cloud corrodes anything caught within its midst. The
plague has a 20 ft. radius of effect, centered on any point the
creature wishes (within 30 ft. of itself). Anything within this area it
affected by the plague - regardless of whether it moves out. They make
3d6 points of damage per round, for 9 rounds. This affliction can be
removed by a medic using restoration
or greater restoration.
The plague stops affecting a victim when they would
be reduced to 1 hit point/vitality point. If a Protoss is struck by the
plague, the damage goes straight to its hit points,
ignoring (but not depleting) its shield points. Creatures that succeed
at a Fortitude save (DC 19) take half damage each round instead. The
save DC is Constitution-based. The
defiler may use this ability 1/day.
Consume (Ex): As
the only breed in the Swarm to show tendencies of cannibalism, the
Defiler sometimes feeds off of its own species to regain lost energy.
While this practice is particularly replusive to most civilized species
in the galaxy, it has proven to be an effective, if unsavory, tactic.
As a full-round action that provokes an attack of oppurtunity, a
defiler can devour an adjacent Zerg unit of size medium or smaller
(usually a zergling). No check is required, as the creature is presumed
willing (for a cerebrate is in complete control of them both). The
defiler may then regain one use of one of its special abilities, dark
swarm or plague, that has been already expended for the day.
Skills: Defilers
have a +4 racial bonus to Hide and Listen checks while underground.