Fenix
Praetor of Aiur's Defense Forces
Medium Humanoid (Protoss)
Hit Dice: 18d12+54/18d10+72 (176 sp/175 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 50 ft. (10 squares)
Armour Class: 22 (+1 Dex, +2 natural, +9 armor), touch 11, flat-footed 21
Base Attack/Grapple: +18/+23
Attack: Psi-blade +28 melee (1d8+12/17-20)
Full Attack: Psi-blade +26/+21/+16/+11 melee (1d8+12/17-20) and psi-blade +26/+21/+16 melee (1d8+12/17-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Tireless rage 5/day.
Special Qualities: Leg enhancements, plasma shields, immunity to sleep, superior low-light vision, telepathy 100 ft.
Saves: Fort +14, Ref +7, Will +9 (+11 vs. enchantment effects)
Abilities: Str 20, Dex 12, Con 17, Int 13, Wis 16, Cha 14
Skills: Concentration +7, Climb +13, Intimidate +9, Jump +16, Knowledge (history) +3, Knowledge (local - Aiur) +5, Knowledge (religion) +2, Listen +5, Survival +14
Feats: Cleave, Greater Two-Weapon Fighting, Greater Weapon Focus (psi-blade), Greater Weapon Specialization (psi-blade), Improved Critical (psi-blade), Improved Initiative, Improved Shields, Improved Toughness, Improved Two-Weapon Fighting, Leadership, Power Attack, Two-Weapon Fighting, Weapon Focus (psi-blade), Weapon Specialization (psi-blade)
Environment: Any
Organization: Solitary (unique)
Challenge Rating: 19
Treasure: Two +3 psi-blades, +3 Protoss power suit
Alignment: Neutral good
Advancement: --
Level Adjustment: +1

  This tall, powerfully-built Protoss has bright orange eyes, and carries himself with a proud bearing.

Description

   Fenix rose up through the Templar ranks alongside his close friend Tassadar. He is both cunning and powerful, and has fought against the enemies of the Protoss in countless battles. Capable of strong empathy and tremendous rage, Fenix has proven himself to be one of the greatest Protoss warriors of all time.

Combat
  A brave and mighty warrior, Fenix will fight to the end to safeguard his people.
  Tireless Rage (Ex): Fenix can fly into a rage five times per day. In a rage, Fenix temporarily gains a +6 bonus to Strength, a +6 bonus to Constitution, and a +3 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. A fit of rage lasts for 8 rounds, though Fenix may prematurely end his rage. He is not fatigued afterwards.
  Plasma Shields (Su): Fenix's shield points regenerate at a rate of 2 points per round.