Fenix
Praetor of Aiur's Defense Forces
Medium
Humanoid (Protoss)
Hit Dice:
18d12+54/18d10+72 (176 sp/175 hp)
Initiative: +5 (+1 Dex, +4 Improved
Initiative)
Speed: 50 ft. (10
squares)
Armour Class: 22 (+1 Dex, +2
natural, +9 armor), touch 11, flat-footed 21
Base Attack/Grapple: +18/+23
Attack: Psi-blade +28 melee
(1d8+12/17-20)
Full Attack: Psi-blade +26/+21/+16/+11
melee (1d8+12/17-20) and psi-blade +26/+21/+16 melee
(1d8+12/17-20)
Space/Reach: 5 ft./5
ft.
Special Attacks: Tireless rage
5/day.
Special Qualities: Leg
enhancements, plasma shields, immunity to sleep, superior low-light
vision, telepathy 100 ft.
Saves:
Fort +14, Ref +7, Will +9 (+11 vs. enchantment effects)
Abilities: Str 20, Dex 12, Con 17, Int 13, Wis
16, Cha 14
Skills: Concentration +7,
Climb +13, Intimidate +9, Jump +16, Knowledge (history) +3, Knowledge
(local - Aiur) +5, Knowledge (religion) +2, Listen +5, Survival +14
Feats: Cleave, Greater Two-Weapon Fighting,
Greater Weapon Focus (psi-blade), Greater Weapon Specialization (psi-blade),
Improved Critical (psi-blade), Improved Initiative, Improved Shields,
Improved Toughness, Improved Two-Weapon Fighting, Leadership, Power Attack,
Two-Weapon Fighting, Weapon Focus (psi-blade), Weapon Specialization (psi-blade)
Environment: Any
Organization: Solitary (unique)
Challenge Rating: 19
Treasure: Two +3 psi-blades, +3 Protoss power
suit
Alignment: Neutral good
Advancement: --
Level Adjustment: +1
This tall, powerfully-built Protoss has
bright orange eyes, and carries himself with a proud bearing.
Description
Fenix rose up
through the Templar ranks alongside his close friend Tassadar. He is both
cunning and powerful, and has fought against the enemies of the Protoss in
countless battles. Capable of strong empathy and tremendous rage, Fenix has
proven himself to be one of the greatest Protoss warriors of all
time.
Combat
A brave and mighty
warrior, Fenix will fight to the end to safeguard his
people.
Tireless Rage (Ex): Fenix can fly into a rage five times per day.
In a rage, Fenix temporarily gains a +6 bonus to Strength, a +6 bonus to
Constitution, and a +3 morale bonus on Will saves, but he takes a –2 penalty to
Armor Class. A fit of rage lasts for 8 rounds, though Fenix may prematurely end
his rage. He is not fatigued afterwards.
Plasma Shields (Su): Fenix's
shield points regenerate at a rate of 2 points per
round.