Infested Terran
Medium Abberation (Augmented Humanoid, Zerg)
Hit Dice: 4d10+15 (37 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft. (4 squares), burrow 10 ft.
Armour Class: 23 (+2 Dex, +9 armor, +2 natural), touch 12, flat-footed 21
Base Attack/Grapple: +4/+7
Attack: Claw +7 melee (1d6+3)
Full Attack: 2 claws +7 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Explosion.
Special Qualities: Adaption, darkvision 60 ft., fast healing 3, hive mind, immune to cold and poison, resistance to acid 15 and electricity 15, Zerg traits.
Saves:
Fort +7, Ref +3, Will +1
Abilities: Str 17, Dex 14, Con 16, Int 1, Wis 11, Cha 4
Skills: Climb +7, Hide +2 (+6 underground), Intimidate +4, Jump +7, Listen +0 (+4 underground)
Feats: Autofire, Improved Autofire, Rock and Roll!, Toughness, Weapon Focus (gauss rifle), Weapon Specialization (gauss rifle)
Environment: Any
Organization: Solitary or pair
Challenge Rating: 8
Treasure: CMC-300/400 powered combat suit
Alignment: Lawful evil
Advancement: --
Level Adjustment: --

   At first glance this appears to be a marine, but he has four long, clawed arms protruding from its back. Several tentacles extend through the glass of his helmet, while spikes stick through his armor in various places. The fingers of his hand seem to have elongated into tentacles, while one of his boots is missing, revealing a clawed hoof.

Description

   Once Terran soldiers and civilians, the infested victims of the Zerg are completely consumed by the will of the Overmind. Their bodies twisted and mutated to produce extremely unstable chemicals, infested soldiers long only to find the Swarm's enemies and destroy them by detonating their own bodies in a cloud of toxic fluid. As with other Zerg ground units, an Infested Terran also has the ability to burrow.

Combat
   The infested terrans try to charge into enemy buildings or vehicles, and detonate their bodies in a powerful blast. In other cases, they are ordered to hide underground until enemy troops approach - at which point they will unburrow and explode.
   Explosion (Ex): The twisted body of the Infested Terran now produces highly volatile, unstable chemicals, and the creature may create a powerful explosion by throwing its body upon a structure or enemy unit. By making a successful melee touch attack, the Infested Terran can explode, dealing 15d20 damage to anything in 50 feet. The target and the Infested Terran get no saving throws; anything else in the blast radius can make a Reflex save (DC 15) for half damage. Killing an Infested Terran in another method does not trigger this ability.
   Skills: Infested Terrans have a +4 racial bonus to Hide and Listen checks while underground.