Infested Terran
Medium Abberation (Augmented Humanoid, Zerg)
Hit Dice: 4d10+15 (37 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft. (4 squares), burrow 10 ft.
Armour Class: 23 (+2 Dex, +9
armor, +2 natural), touch 12, flat-footed 21
Base Attack/Grapple: +4/+7
Attack: Claw +7 melee (1d6+3)
Full Attack: 2 claws +7
melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Explosion.
Special Qualities: Adaption, darkvision
60 ft., fast healing 3, hive mind, immune to cold and poison, resistance to
acid 15 and electricity 15, Zerg traits.
Saves: Fort +7, Ref +3, Will +1
Abilities: Str 17, Dex 14, Con
16, Int 1, Wis 11, Cha 4
Skills: Climb +7, Hide +2 (+6
underground), Intimidate +4, Jump +7, Listen +0 (+4 underground)
Feats: Autofire, Improved
Autofire, Rock and Roll!, Toughness, Weapon Focus (gauss rifle), Weapon
Specialization (gauss rifle)
Environment: Any
Organization: Solitary or pair
Challenge Rating: 8
Treasure: CMC-300/400 powered
combat suit
Alignment: Lawful evil
Advancement: --
Level Adjustment: --
At first glance this
appears to be a marine, but he has four long, clawed arms
protruding from its back. Several tentacles extend through the glass of
his helmet, while spikes stick through his armor in various places.
The fingers of his hand seem to have elongated into tentacles, while
one of his boots is missing, revealing a clawed hoof.
Description
Once Terran soldiers and civilians, the infested victims
of the Zerg are completely consumed by the will of the Overmind. Their
bodies twisted and mutated to produce extremely unstable chemicals,
infested soldiers long only to find the Swarm's enemies and destroy
them by detonating their own bodies in a cloud of toxic fluid. As with
other Zerg ground units, an Infested Terran also has the ability to
burrow.
Combat
The infested terrans try to charge into enemy
buildings or vehicles, and detonate their bodies in a powerful blast.
In other cases, they are ordered to hide underground until enemy
troops approach - at which point they will unburrow and explode.
Explosion (Ex):
The twisted body of the Infested Terran now produces highly volatile,
unstable chemicals, and the creature may create a powerful explosion by
throwing its body upon a structure or enemy unit. By making a
successful melee touch attack, the Infested Terran can explode, dealing
15d20 damage to anything in 50 feet. The target and
the Infested Terran get no saving throws; anything else in the blast radius can
make a
Reflex save (DC 15) for half damage. Killing an Infested Terran in
another
method does not trigger this ability.
Skills: Infested
Terrans have a +4 racial bonus to Hide and Listen checks while
underground.