Marine
Medium Humanoid (Terran)
Hit Dice: 4d10+7 (29 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft. (4 squares)
Armour Class: 20 (+1 Dex, +9
armor), touch 11, flat-footed 19
Base Attack/Grapple: +4/+5
Attack: Gauss rifle +6 ranged
(1d10+2/x3)
Full Attack: Gauss rifle +6
ranged (1d10+2/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: --
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 13, Dex 12, Con
12, Int 10 Wis 9, Cha 8
Skills: Climb +5, Intimidate
+6, Jump +5
Feats: Autofire, Improved
Autofire, Rock and Roll!, Toughness, Weapon Focus (gauss rifle), Weapon
Specialization (gauss rifle)
Environment: Any
Organization: Solitary, pair,
group (6-12 plus 4-10 Firebats and 2-6 Medics), or squad (32-64 plus 12-32
Firebats and 10-20 Medics)
Challenge Rating: 4
Treasure: C-14 impaler gauss
rifle, CMC-300/400 powered combat suit
Alignment: Lawful neutral
Advancement: By character class
Level Adjustment: --
This man is wearing a
large, bulky armored space suit, scrawled with graffiti. He carries a
large rifle.
Description
Marines are the first line of defense for many of the
Terran colonies. A majority of them were at one time criminals or
rebels who have undergone mandatory Neural Resocialization. Freed from
any previous allegiances or ideologies, these fearless men and women
are ready to defend Confederate interets with their lives.
The Powered Combat Suit worn by Confederate Marines is
effective against from small-arms fire and provides them with full
life-support and NBC (Nuclear/Biological/Chemical) shielding for
operation in deep space and hostile environments. The C-14 Impaler
Guass Rifle fires 8mm metal "spikes" at hypersonic speeds. The rounds
are designed to provide maximum penetration against all armor types. To
preserve both ammo usage and minimize power requirements, the rifle
uses a capacitor system to fire in short, controlled bursts.
Combat
The Marines are the Terran's front line soldiers - often
called upon to engage in battle with
all manner of foes, they are considered expendable.