Protoss 
  
   Description:
In stark contrast to the adaptive Terrans and feral Zerg are the stolid, conservative Protoss. With their highly advanced technology and potent psionic abilities, the Protoss have long considered themselves the most powerful species in the known galaxy. Although they are not a prolific people, they have learned to bolster the ranks of their military with robotic war machines and to combine their intrinsic psionic ability with technology, thus producing some of the most effective warriors ever known. If the Protoss have a weakness, though, it is their refusal to accept change. The tenets of their major religion, known as the Khala, form a rigid path and the Protoss are loathe to deviate from it for fear of once again falling into civil strife.
   Although the Protoss were originally divided into several warring tribes, they were united by a single scholar/philosopher known as Khas, or "he who brings order". Having studied the archaic, forbidden teachings of his ancestors, this mystic unearthed ancient, monolithic artifacts known as the Khaydarin Crystals. The power contained within these crystals -- along with his teachings -- are apparently responsible for the strengthening of the primordial, psychic link that all Protoss share. Khas also developed a strict religious, philosophical, and social structure christened the Khala. Under the Khala -- which translates roughly to Path of Ascension -- the Protoss have abandoned the crude tribal factions that led them into generations of vicious blood feuds and have instead created three castes: The Khalai (artisans and inventors), The Templar, (warriors and explorers) and The Judicator (administrators and leaders).
   Terran dealings with the Protoss have been limited, restricting our knowledge of their language, abilities and equipment. What we do know is that they possess extremely advanced technology, including warp-gate manipulation, energy shield generation and the ability to power their buildings and units with a Psionic Matrix. It is only recently that significant progress has been made in learning more of their secretive society and science, and this has come at the cost of hundreds of Terran lives.

Protoss Racial Traits
• +2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma
• Medium: As Medium creatures, protoss have no special bonuses or penalties due to their size.
• A Protoss’ base land speed is 40 feet.
• Immunity to sleep effects, and a +2 racial saving throw bonus against enchantment effects.
• Superior Low-light vision: Protoss can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination.
• +2 natural armor bonus.
• Plasma Shields: Protoss can generate psionic shields. Any damage dealt to a protoss goes to its shield points until they are depleted - any excess damage then goes to its hit points. Protoss have shield points equal to 1d12 + Charisma modifier per Hit Die. Shield points regenerate (as per fast healing) at a rate equal to Protoss' Charisma modifier (minimum 1/round).
• Telepathy 100 ft.
• Automatic Languages: Common, Protoss.
• Bonus Languages: Zerg, Xel'Naga.
• Favored Class: Psion or Zealot.
• Level adjustment +1.