PSION
Description: Feared and prosecuted on Earth, many humans with latent psychic abilities were among the first Terrans sent into deep space. The Confederate Government sought out and quarantined anyone displaying such abilities, training them from infancy to channel these psionic energies and serve as Ghosts. Though they realized the usefulness of psionic abilities, they also feared them, and so the Confederates dampened and supressed the psionic powers of the Ghosts, leaving them with only some latent abilities and a sort of "sixth sense". As a result, despite the potential some displayed, true psions are almost unheard of amongst the Terrans.
   Not so with the Protoss. A naturally psionic people, even simple warriors display this ability through their energy shields and psionic blades. Those of less militant castes often hone their psionic abilities into a formidable force.
  Hit Die: d4.

Class Skills
The psion’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Psicraft (Int). In addition, a psion gains access to additional class skills based on his discipline:

Seer (Clairsentience)
Gather Information (Cha), Listen (Wis), and Spot (Wis).

Shaper (Metacreativity)
Bluff (Cha), Disguise (Cha), and Use Psionic Device (Cha).

Kineticist (Psychokinesis)
Autohypnosis (Wis), Disable Device (Dex), and Intimidate (Cha).

Egoist (Psychometabolism)
Autohypnosis (Wis), Balance (Dex) and Heal (Wis).

Nomad (Psychoportation)
Climb (Str), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str).

Telepath (Telepathy)
Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), and Sense Motive (Wis).

Skill Points at 1st Level: (2 + Int modifier) ×4.
Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Psion

Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Power Points/Day
Powers Known
Maximum Power Level Known
1st
+0
+0
+0
+2
Bonus feat, discipline        
2
3
1st
2nd
+1
+0
+0
+3

6
5
1st
3rd
+1
+1
+1
+3

11
7
2nd
4th
+2
+1
+1
+4

17
9
2nd
5th
+2
+1
+1
+4
Bonus feat 25
11
3rd
6th
+3
+2
+2
+5

35
13
3rd
7th
+3
+2
+2
+5
46
15
4th
8th
+4
+2
+2
+6

58
17
4th
9th
+4
+3
+3
+6
72
19
5th
10th
+5
+3
+3
+7
Bonus feat
88
21
5th
11th
+5
+3
+3
+7
106
22
6th
12th
+6/+1
+4
+4
+8

126
24
6th
13th
+6/+1
+4
+4
+8

247
25
7th
14th
+7/+2
+4
+4
+9

170
27
7th
15th +7/+2
+5
+5
+9
Bonus feat 195
28
8th
16th
+8/+3
+5
+5
+10

221
30
8th
17th
+8/+3
+5
+5
+10
250
31
9th
18th
+9/+4
+6
+6
+11

280
33
9th
19th
+9/+4
+6
+6
+11
311
34
9th
20th
+10/+5
+6
+6
+12
Bonus feat
343
36
9th


Class Features
All the following are class features of the psion.
  Weapon and Armor Proficiency: Psions are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.
  Power Points/Day: A psion’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psion. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
  Discipline: Every psion must decide at 1st level which psionic discipline he will specialize in. Choosing a discipline provides a psion with access to the class skills associated with that discipline (see above), as well as the powers restricted to that discipline. However, choosing a discipline also means that the psion cannot learn powers that are restricted to other disciplines. He can’t even use such powers by employing psionic items.
  Powers Known: A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers.
  Choose the powers known from the psion power list, or from the list of powers of your chosen discipline. You cannot choose powers from restricted discipline lists other than your own discipline list. You can choose powers from disciplines other than your own if they are not on a restricted discipline list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a psion to learn powers from the lists of other disciplines or even other classes.) A psion can manifest any power that has a power point cost equal to or lower than his manifester level.
  The number of times a psion can manifest powers in a day is limited only by his daily power points.
  A psion simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
  The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier.
  Maximum Power Level Known: A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.
  To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.
  Bonus Feats: A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.
  Psionic Disciplines: A discipline is one of six groupings of powers, each defined by a common theme. The six disciplines are clairsentience, metacreativity, psychokinesis, psychometabolism, psychoportation, and telepathy.

Clairsentience
A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways.

Metacreativity
A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm or matter from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper’s command.

Psychokinesis
Psions who specialize in psychokinesis are known as kineticists. They are the masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy.

Psychometabolism
A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion’s psychobiology, or that of creatures near him. An egoist can both heal and transform himself into a fearsome fighter.

Psychoportation
A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.

Telepathy
A psion who chooses the discipline of telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can deceive or destroy the minds of his enemies with ease.


Table: Ability Modifiers and Bonus Power Points
                                                                                                        ----- Bonus Power Points (by Class Level) ------

Intelligence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
10-11
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
12-13
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
14-15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
16-17
1
3
4
6
7
9
10
12
13
15
16
18
19
21
22
24
25
27
28
30
18-19
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
20-21
2
5
7
10
12
15
17
20
22
25
27
30
32
35
37
40
42
45
47
50
22-23
3
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
24-25
3
7
10
14
17
21
24
28
31
35
38
42
45
49
52
56
59
63
66
70
26-27
4
8
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
28-29
4
9
13
18
22
27
31
36
40
45
49
54
58
63
67
72
76
81
85
90
30-31
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
32-33
5
11
16
22
27
33
38
44
49
55
60
66
71
77
82
88
93
99
104
110
34-35
6
12
18
24
30
36
42
48
54
60
66
72
78
84
90
96
102
108
114
120
36-37
6
13
19
26
32
39
45
52
58
65
71
78
84
91
97
104
110
117
123
130
38-39
7
14
21
28
35
42
49
56
63
70
77
84
91
98
105
112
119
126
133
140
40-41
7
15
22
30
37
45
52
60
67
75
82
90
97
105
112
120
127
135
142
150