PSYCHIC WARRIORS
Description: A combination of natural psionic talent and honed combat skill, psychic warriors are common amongst the dark templar tribes. They are less common amongst the Protoss warriors of Aiur, who usually specialize as either ferocious zealots or contemplative high templar.
  Hit Die: d8.

Class Skills
The psychic warrior’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (psionics) (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier) ×4.
Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Psychic Warrior

Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Power Points/Day
Powers Known
Maximum Power Level Known
1st
+0
+2
+0
+0
Bonus feat
0
1
1st
2nd
+1
+3
+0
+0

1
2
1st
3rd
+2
+3
+1
+1

3
3
1st
4th
+3
+4
+1
+1

5
4
2nd
5th
+3
+4
+1
+1
Bonus feat 7
5
2nd
6th
+4
+5
+2
+2

11
6
2nd
7th
+5
+5
+2
+2
15
7
3rd
8th
+6/+1
+6
+2
+2
Bonus feat
19
8
3rd
9th
+6/+1
+6
+3
+3
23
9
3rd
10th
+7/+2
+7
+3
+3

27
10
4th
11th
+8/+3
+7
+3
+3
Bonus feat 35
11
4th
12th
+9/+4
+8
+4
+4

43
12
4th
13th
+9/+4
+8
+4
+4

51
13
5th
14th
+10/+5
+9
+4
+4
Bonus feat
59
14
5th
15th +11/+6/+1
+9
+5
+5
67
15
5th
16th
+12/+7/+2
+10
+5
+5

79
16
6th
17th
+23/+7/+2
+10
+5
+5
Bonus feat 91
17
6th
18th
+13/+8/+3
+11
+6
+6

103
18
6th
19th
+14/+9/+4
+11
+6
+6
115
19
6th
20th
+15/+10/+5
+12
+6
+6
Bonus feat
127
20
6th


Class Features
All the following are class features of the psion.
  Weapon and Armor Proficiency: Psychic warriors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields.
  Power Points/Day: A psychic warrior’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psychic Warrior. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items. A 1st-level psychic warrior gains no power points for his class level, but he gains bonus power points (if he is entitled to any), and can manifest the single power he knows with those power points.
  Powers Known: A psion begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power.
  Choose the powers known from the psychic warrior power list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a psychic warrior to learn powers from the lists of other classes.) A psychic warrior can manifest any power that has a power point cost equal to or lower than his manifester level.
  The number of times a psychic warrior can manifest powers in a day is limited only by his daily power points.
  A psychic warrior simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
  The Difficulty Class for saving throws against psychic warrior powers is 10 + the power’s level + the psychic warrior's Wisdom modifier.
  Maximum Power Level Known: A psychic wearrior begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers.
  To learn or manifest a power, a psychic warrior must have an Wisdom score of at least 10 + the power’s level.
  Bonus Feats: At 1st level, a psychic warrior gets a bonus combat-oriented feat, drawn from the feats noted as soldier bonus feats, zealot bonus feats, or psionic feats. The psychic warrior gains an additional bonus feat at 2nd level and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th). The psychic warrior must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements.


Table: Ability Modifiers and Bonus Power Points
                                                                                                        ----- Bonus Power Points (by Class Level) ------

Wisdom
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
10-11
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
12-13
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
14-15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
16-17
1
3
4
6
7
9
10
12
13
15
16
18
19
21
22
24
25
27
28
30
18-19
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
20-21
2
5
7
10
12
15
17
20
22
25
27
30
32
35
37
40
42
45
47
50
22-23
3
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
51
54
57
60
24-25
3
7
10
14
17
21
24
28
31
35
38
42
45
49
52
56
59
63
66
70
26-27
4
8
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
28-29
4
9
13
18
22
27
31
36
40
45
49
54
58
63
67
72
76
81
85
90
30-31
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
32-33
5
11
16
22
27
33
38
44
49
55
60
66
71
77
82
88
93
99
104
110
34-35
6
12
18
24
30
36
42
48
54
60
66
72
78
84
90
96
102
108
114
120
36-37
6
13
19
26
32
39
45
52
58
65
71
78
84
91
97
104
110
117
123
130
38-39
7
14
21
28
35
42
49
56
63
70
77
84
91
98
105
112
119
126
133
140
40-41
7
15
22
30
37
45
52
60
67
75
82
90
97
105
112
120
127
135
142
150