Queen
Large Aberration (Zerg)
Hit Dice: 15d8+45 (112 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 10 ft. (2 squares), fly 120 ft. (perfect)
Armour Class: 16 (+5 Dex, -1 size, +2 natural), touch 14, flat-footed 11
Base Attack/Grapple: +11/+18
Attack: --
Full Attack: --
Space/Reach: 10 ft./5 ft.
Special Attacks: Ensnare, infest command center, parasite, spawn broodling.
Special Qualities: Darkvision 60 ft., fast healing 3, immunity to poison and cold, resistance to acid and eletricity 15, Zerg traits.
Saves: Fort +8, Ref +12, Will +12
Abilities: Str 17, Dex 21, Con 17, Int 7, Wis 16, Cha 7
Skills: Listen +14, Spot +14
Feats: Alertness, Improved Initiative, Lightning Reflexes, Run
Environment: Any
Organization: Solitary or pair
Challenge Rating: 14
Treasure: None
Alignment: Lawful evil
Advancement: 16-23 HD (Large), 24-30 HD (Huge)
Level Adjustment: --

   This looks similiar to a large spider, but with six long legs connected together by a bat-like membrane. It flies at rapid speed, a thick tongue snaking in and out of its mouth, which projects two curved tusks.

Description

   Descended from the Arachnis Brood-Keeper, the Zerg Queen does not produce larvae, as her name might suggest, but she has earned her royal status from her ability to spawn numerous other parasitic creatures.

Combat
   The Queen has no natural arament of her own and since her lightly armored body leaves her vulnerable to attack, she usually stays near the central hive to watch over maturing Zerg.
   Ensnare (Ex): When a Queen uses its ensnare ability, a web of sticky green fluid is ejected over a small area, affecting all units caught beneath it. The affected area covers a 40 ft. radius and lasts for 7 rounds. Once a unit is caught by an ensnare, its movement speed is cut in half. Note that this ability is indiscriminate in its effects, and will also slow Zerg units if they are in the area of effect. The Queen may use this ability 3/day.
   Infest Command Center (Ex): Queens can naturally produce bio-toxins that can be unleashed on damaged Terran Command Centers. Once these toxins are released they quickly infest the facility, bringing it under the control of the Zerg. If a Queen makes a melee touch attack upon a Terran Command Center with less than 1/3 of its total hit points remaining, the Command Center and all its inhabitants permanently fall under Zerg control in three rounds. Any Terrans inside gain the Infested template. The Queen may use this ability at will.
   Parasite (Ex): The Queen can produce a remora-like parasite, and attach it to any other unit (organic or not, but this does not affect strucutres) with a ranged touch attack. These parasites give their Queen the ability to see everything the affected unit can see. These parasites, once attached, are difficult to remove and can be destroyed either by killing the host unit or having a medic use her restoration or greater restoration abilities on the host unit. Otherwise, the Parasite will survive for as long as the host unit is alive and will continue to share the affected unit's vision with the Queen - and in turn, the rest of her hive. The Queen may use this ability 3/day.
   Spawn Broodling (Ex): Once evolved with the ability, Queens can launch a small spore cluster to a target non-robotic unit. The Queen must make a ranged touch attack with a 300 ft. range increment- if it succeeds, the spores then attempt to fertilize within any organic matter in the target, even making their way through armored shells to reach their organic destination (such as the pilot of a goliath or siege tank). This is generally only targeted upon land-based units - due to the difficult of hitting flying targets, should the Queen wish to infect an airborne target, she must make a melee touch attack which provokes an attack of oppurtunity. The target is given a Fortitude save (DC 20) to negate the effect. If it fails, the spores metabolize the victim immediately and within a few seconds, the spores gestate and produce a pair of Broodlings which, upon an explosive birth, destroy the host. The target is insantly destroyed if it fails the save, and two Broodlings under the Queen's control take its place in the same round. If used upon the pilot of a vehicle, the Broodlings usually destroy the vehicle's vital systems from inside, causing it to explode as well within 1 round for every 3 HD the vehicle possesses. The Queen may use this ability 1/day.