Queen
Large Aberration (Zerg)
Hit Dice: 15d8+45 (112 hp)
Initiative: +9 (+5 Dex, +4 Improved
Initiative)
Speed: 10 ft. (2 squares), fly 120 ft.
(perfect)
Armour Class: 16 (+5 Dex, -1
size, +2
natural), touch 14, flat-footed 11
Base Attack/Grapple: +11/+18
Attack: --
Full Attack: --
Space/Reach: 10 ft./5 ft.
Special Attacks: Ensnare,
infest command center, parasite, spawn broodling.
Special Qualities: Darkvision
60 ft., fast healing 3, immunity to poison and cold, resistance to acid and
eletricity 15, Zerg traits.
Saves: Fort +8, Ref +12, Will
+12
Abilities: Str 17, Dex 21, Con
17, Int 7, Wis 16, Cha 7
Skills: Listen +14, Spot +14
Feats: Alertness, Improved
Initiative, Lightning Reflexes, Run
Environment: Any
Organization: Solitary or pair
Challenge Rating: 14
Treasure: None
Alignment: Lawful evil
Advancement: 16-23 HD (Large),
24-30 HD (Huge)
Level Adjustment: --
This looks similiar to a
large spider, but with six long legs connected together by a bat-like
membrane. It flies at rapid speed, a thick tongue snaking in and out of
its mouth, which projects two curved tusks.
Description
Descended from the Arachnis Brood-Keeper, the Zerg Queen
does not produce larvae, as her name might suggest, but she has earned
her royal status from her ability to spawn numerous other parasitic
creatures.
Combat
The Queen has no natural arament of her own and since her
lightly
armored body leaves her vulnerable to attack, she usually stays near
the central hive to watch over maturing Zerg.
Ensnare (Ex): When
a Queen uses its ensnare ability, a web of sticky green fluid is
ejected over a small area, affecting all units caught beneath it. The
affected area covers a 40 ft. radius and lasts for 7 rounds. Once a
unit is caught by an ensnare, its movement speed is cut in half. Note
that this ability is indiscriminate in its effects, and will also slow
Zerg units if they are in the area of effect. The Queen may use this
ability 3/day.
Infest Command Center
(Ex): Queens can naturally produce bio-toxins that can be
unleashed on damaged Terran Command Centers. Once these toxins are
released they quickly infest the facility, bringing it under the
control of the Zerg. If a Queen makes a melee touch attack upon a
Terran Command Center with less than 1/3 of its total hit points
remaining, the Command Center and all its inhabitants permanently fall
under Zerg control in three rounds. Any Terrans inside gain the
Infested template. The Queen may use this ability at will.
Parasite (Ex): The
Queen can produce a remora-like parasite, and attach it to any other
unit (organic or not, but this does not affect strucutres) with a
ranged touch attack. These parasites give their Queen the ability to
see everything the affected unit can see. These parasites, once
attached, are difficult to remove and can be destroyed either by
killing the host unit or having a medic use her restoration or greater restoration abilities on
the host unit. Otherwise, the Parasite will survive for as long as the
host unit is alive and will continue to share the affected unit's
vision with the Queen - and in turn, the rest of her hive. The Queen
may use this ability 3/day.
Spawn Broodling (Ex):
Once evolved with the ability, Queens can launch a small spore cluster
to a target non-robotic unit. The Queen must make a ranged touch attack
with a 300 ft. range increment- if it succeeds, the spores then attempt
to fertilize within any organic matter in the target, even making their
way through armored shells to reach their organic destination (such as
the pilot of a goliath or siege tank). This is generally only targeted
upon land-based units - due to the difficult of hitting flying targets,
should the Queen wish to infect an airborne target, she must make a
melee touch attack which provokes an attack of oppurtunity. The target
is given a Fortitude save (DC 20) to negate the effect. If it fails,
the spores metabolize the victim immediately and within a few seconds,
the spores gestate and produce a pair of Broodlings which, upon an
explosive birth, destroy the host. The target is insantly destroyed if
it fails the save, and two Broodlings under the Queen's control take
its place in the same round. If used upon the pilot of a vehicle, the
Broodlings usually destroy the vehicle's vital systems from inside,
causing it to explode as well within 1 round for every 3 HD the vehicle
possesses. The Queen may use this ability 1/day.