Zeratul
Prelate of the Dark Templar
Medium Humanoid (Protoss, Psionic)
Hit Dice: 26d12+104/10d8+16d6+52 (278 sp/156 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares)
Armour Class: 16 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +20/+22
Attack: Void blade +29 melee (1d8+25/17-20)
Full Attack: Void blade +29/+24/+19/+14 melee (1d8+25/17-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionics, void blade.
Special Qualities: Greater invisibility at will, plasma shields, immunity to sleep, superior low-light vision.
Saves: Fort +15, Ref +16, Will +18 (+20 vs. enchantment effects)
Abilities: Str 15, Dex 16, Con 15, Int 17, Wis 20, Cha 18
Skills: Autohypnosis +10, Balance +5, Concentration +15, Escape Artist +13, Hide +30, Intimidate +15, Jump +4, Knowledge (aliens) +4, Knowledge (history) +6, Knowledge (psionics) +11, Knowledge (space) +7, Knowledge (local - Shakuras) +8, Listen +15, Move Silently +30, Psicraft +5, Search +8, Spot +15, Survival +20 (+22 in space), Tumble +13
Feats: Dodge, Greater Weapon Focus (psi-blade), Greater Weapon Specialization (psi-blade), Improved Critical (psi-blade), Improved Initiative, Leadership, Mobility, Power Attack, Spring Attack, Stealthy, Weapon Focus (psi-blade), Weapon Specialization (psi-blade)
Epic Feats: Epic Weapon Focus (psi-blade), Epic Weapon Specialization (psi-blade).
Environment: Any
Organization: Solitary (unique)
Challenge Rating: 24
Treasure: +3 psi-blade
Alignment: Neutral good
Advancement: --
Level Adjustment: +1

  This Protoss has the shortened nerve endings of the dark templar. His eyes are bright orange, and he is largely covered by a dull brown cloak.

Description

  Like all of his brethren, Zeratul was banished from the Protoss Homeworld long ago for refusing to submit his ego to the communal glory of the Khala. Because of this, Zeratul harbors a deep-seeded hatred for the Protoss Conclave and the Judicator caste who were responsible for his wrongful exile. Zeratul is proud and noble, but has a constant aura of tragedy and darkness about him. Although he is secretive and calculating, Zeratul is extremely honorable and would gladly risk everything to defend his people and their ancient traditions.   Since the fall of Aiur and the death of his pupil, Tassadar, Zeratul has labored to unite the Templar and the Dark Templar into a cohesive society, constantly working to rebuild the trust between his people and the Protoss of Aiur.

Combat
  Zeratul is a fearsome assassin, using his stealth and the devastating power of his attacks to move in unnoticed, then slay his enemies before they have a chance to react.
  Greater Invisibility: Zeratul may use greater invisibility at will.
  Plasma Shields (Su): Zeratul's shield points regenerate at a rate of 4 points per round.
  Psionics: Maximum Power Level: 4th; Manifester Level: 10th; Power Points/Day: 52. Save DCs = 15 + power level.
  Powers Known (6): 1st - chameleon, conceal thoughts, offensive prescience; 2nd - painful strike, prowess, psionic darkvision; 3rd - danger sense, escape detection, mental barrier; 4th - psionic freedom of movement.
  Severed Link: Zeratul has ceremoniously cut off the ends of the nerve appendages on the back of his head. This removed his telepathy ability, and imposes a -4 circumstance penalty to Charisma-based checks when dealing with non-dark templar Protoss.
  Void Blade: When wielding a psi-blade on one arm (and nothing on the other), Zeratul may apply his Intelligence, Wisdom, and Charisma bonuses to his damage rolls with that weapon.