MASS COMBAT SYSTEM * EPSILON * PROTOTYPE 
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PROTOTYPES:
ALPHA:  Really Slow (and didn't work)
BETA:  Fastest but didn't work (Unless 10 Foot soldiers can kill 300 out of
       900 well trained Jedi Knights at a loss of 5!!!)
DELTA:  Faster than some others and almost worked (but didn't)
EPSILON:  Faster than some others and works so far.











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Pre-Combat Steps:
Step A: Determine the Threat Value(TV) of each Unit.  To determine this
        you simply use this math equation:
          Half Max Hit
        + Half Max Dmg
        + Half Max Dodge
        + Average Hit Points
        --------------------
          Threat Value
Step B: Determine the Total Number of Troops in the Army.
Step C: Determine the Army's threat value(ATV).  You do this by multiplying
        the number of troops in each unit with it's corresponding TV.






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Combat Steps:
Step A: Determine each Army's Random Factor.  Just roll a percentile
        die to do this.
Step B: Multiply the ATV and the Random Factor together.
Step C: Compare results in step B.
Step D: Calculate the precent attack of each army:
           Army # Troops
        ----divided by-----
        Other Army # Troops
        Calculate the precent kill of each army:
           ATV
        --------
        # Troops
        Find the dead in army (The side that lost only kills have of the
        this ammount): 
                Current Troops - (Attack Ratio * Kill Ratio of other army)
        Find the how many were dead and how many were injured simply
        multiply use this equation:
        (Attack Ratio * Kill Ratio) * Random Factor                  (more...)
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        The remainder is how many were injured.
Step E: Calculate the remaining ATV
        (Current Troops divided by Troops before casualties) * ATV
Step F: Keep doing this until one army is dead.





Post-Combat Steps:
Step A: Determine the exact casualties.  Figure out how much of the army
        remains.  To do this divide the present number of troops by the
        original number of troops.  Then to multiply this figure by ever 
        unit type to see how many were lost.  To determine the exact 
        casualties take the average of the random ratio for the opposing 
        army and multiply it against the casualtie figure and you get the 
        number of dead.
Step B: Laugh at the loser(s).
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Ex:
The army "Good Guy" has the following troops:
100 Jedi Knights
1 Robert(Player)
1 Andy(Player)
1 Justin(Player)
2500 Troops
25 X-Wings
10 Mecha
The opposing army entitled "Bad Guys" has the following troops:
1 Darth Vader (Player)
1000 Storm Troopers
1 Keith (Player)
1 Rabid Ferrit (Jiblet)
1 Ron (Player)
100 Tie Fighters
10 Gemini Warriors

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Step 1: (Determine TV)
Jedi    Robert  Andy  Justin  Troop  X-WING  Mecha
Knights 
  50      25      1     25      30      50     50
  15      15     -1     30      10     200   1000
  25      50     -1      1      10     100      0
  30      10      1     50      20    1000   2000
----    ----   ----   ----    ----    ----   ----
 120     100      0    106      70    1350   3050

Darth   Storm    Keith  Jiblet   Ron  T-FIGHTER   GEMINI
Vader   Trooper                                  WARRIOR
  75      10      500      10     25      10        100
  35      35      500     100     15     100        100
  30       5      500       5     50     200        100
  50      50      500     200     10     500        100
----    ----     ----    ----   ----    ----       ----
 190     100     4400     315    100     810        400
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Step 2: Good Guys -> 2638
        Bad Guys -> 1114
Step 3: Good Guys ATV ->
                (100[jedi] * 120) + 100[robert] + 0[Andy] + 106[justin] +
                (2500[troops] * 70) + (25[X-Wing] * 1350) + (10[mecha] * 3050)
                = 251456
        Bad Guys ATV ->
               190[Darth Vader] + (1000[storm troopers] * 100) + 4400[keith] +
               315[Jiblet] + 100[Ron] + (100[Tie Fighter] * 810) +
               (10[Gemini Warriors] * 400)
               = 190005







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COMBAT:
DAY 1 ->
Step 1: Good Guys(G) = 94%
        Bad Guys(B) = 49%
Step 2: 251456 * 0.94 = 236369
        190005 * 0.49 = 93102
Step 3: Good guys win this battle
Step 4: Ga = 2638/1114 = 2.37
        Ba = 1114/2638 = 0.42
        Gk = 95     Bk = 171
        G Army has 2638 - ((0.42 * 171) / 2 because they lost) = 2602 Troops
        B Army has 1114 - (2.37 * 95) = 889 Troops
Step 5: G ATV = 248024
        B ATV = 151629
DAY 2 ->
Step 1: G = 73%
        B = 53%
Step 2 - 3: 181057 > 80363 (Good guys win)
Step 4: Ga = 2.93   Ba = 0.34                                        (more...)
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        Gk = 94     Bk = 171
        G Army: 2544
        B Army: 614
Step 5: G ATV = 242495
        B ATV = 104725
You get the idea.
If by some chance the bad guys gave up by now, here are the post-combat
steps...










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Step 1: Good Guys
        Jedi Knights => 96
        Players => 3
        Troops => 2411
        X-Wings => 24
        Mecha => 10
        TOTAL => 2544

        Bad Guys
        Players => 2
        Storm Troopers => 551
        Jiblet => 0
        Tie Fighter => 55
        Gemini Warriors => 6
        TOTAL => 614
Step 2: BWHAHAHAHAHAHAHAHAHAHA!!!  You suck you baddie bad spinless jelly
        fish!!! BWAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!


Ron fooling around with TV:
--------------------------
Average of physical attributes          50      75     25     50
Average damage of all attacks           10      30      1     30
Average of all HP (physical and armor)  55      15      5    106 
Experience Points / 5                    5       5      0      6
                                       ---     ---     --    ---
Total                                  120     125     31    192
Divide by 4                              4       4      4      4
                                       ---     ---     --    ---
Drop Fractions                          30      31      7     48

    Source: geocities.com/The_Anime_RPG