Future Century
Mobile Weaponry


Battle-Axe
(Weapon for use in the Gundam Fights)
 
A large Battle-Axe.
   Favored by many warriors of days gone by, the battle-axe was an axe designed specifically for use in war, rather than a tool improvised as a weapon. This particular one has two blades on its head, for quick back-swing attacks, and is intended to be wielded in two hands at once.
 


Battle-Fork
(Weapon for use in the Gundam Fights)
 
Battle-Fork. A pole-weapon with a forked main blade.
   The Battle-Fork is a pole-weapon with a forked main blade, designed to be used by a Gundam in the Gundam Fights. An unusual weapon, to say the least, it could also be accurately refered to as a "bi-dent." The two prongs of the business end of the weapon, each have a single cutting edge on the inside of the fork. Although this means that it can really only be used as a thrusting weapon (like a spear or a war-trident,) instead of a slicing weapon (such as a pole-axe or a halberd,) it's still quite a deadly weapon in skilled hands.
 


Custom Halberd
(Weapon for use in the Gundam Fights)
 
Custom Halberd. A custom variant of the combination spear and pole-axe that is the halberd.
   A halberd is a weapon that's a combination of a spear and a pole-axe, and is often accompanied with a back-hook (which was used mostly for pulling riders off of horses, back in the days of castles and armor-clad knights.) This halberd design, though, goes a little farther, and actually combines the spear tip, axe blade, and back-hook into a single deadly warhead. The combination head is designed to give the weapon greater accuracy, by having a larger cutting edge. Because of the shape of the axe-head, and the cutting edge on the convex side of the back-hook, a thrusting attack can still cause damage, even if the spear tip actually missed its target. In addition, the spear tip can help the axe blade with chopping attacks, with less risk of breaking off, due to the thicker back of the spear tip, and the axe blade acting like a support strut to some degree because of its arch shape. The arch shape of the axe-head has another role, in that the lack of metal within the empty space makes the whole weapon lighter, and therefore easier to wield.
 


The Dagger, Ghifan'Gu
(Weapon for use in the Gundam Fights)
 
The dagger 'Ghifan'Gu'
   Designed primarily as a thrusting dagger, Ghifan'Gu has three single-edged blades around a central core-spike. The core-spike and the radial symmetry of the blades around it, provide greate strength to the design, which allows for very-strong thrusts, and unparalleled parrying abilities. Due to the triangle-shaped arrangement of the blades, any stab wounds it inflicts on opponents tend be very difficult to repair.
 


The Dagger, Lightning Bolt
(Weapon for use in the Gundam Fights)
 
The dagger 'Lightning Bolt'
   A dagger with an ornate blade, Lightning Bolt gets its name from its jagged shape. Intended mostly as a stabbing weapon, it's also fully capable of being used as a slashing weapon. In fact, the jagged edge means it causes more damage when slashing, than a normal straight-edged blade. However, this also means it's a little harder to hold onto, and the dagger might be torn from your grasp if you're not careful.
 


The Dagger, Nerto'Lin
(Weapon for use in the Gundam Fights)
 
The dagger 'Nerto'Lin'
   An unusually-shaped dagger, Nerto'Lin's blade looks like half of a crescent. For combat, it's intended method of use involves the concave side of the blade, to cut, slash, stab, and otherwise tear at the flesh of one's opponent, as if it were an animal's claw or talon. However, the convex side is also edged, so back-handed blows can be almost as dangerous as normal blows.
 


Spiked Mace
(Weapon for use in the Gundam Fights)
 
Spiked Mace.  A weapon designed to smash through armor.
   The mace was a common weapon seen in the days of the medieval knight. It is designed to smash through the armor of an opponent, by concentrating the swung mass of the head onto a single point, putting far more pressure on the targeted area. This particular design is a spiked mace intended for use in one hand of a Gundam, and would cause a great deal of damage to its target, when struck.
 


War-Bat
(Weapon for use in the Gundam Fights)
 
Battle-Fork. A war-club-like weapon, derived from a baseball bat-shaped club.
   The War-Bat is essentially the old-fashioned war-club idea, using a more modern version of the club. Using a MS-scaled baseball bat, many spikes were added to the end, to make it a more potent weapon for use against other mobile suits.
 


GF2-008NJ Miko Gundam
 
GF2-008NJ Miko Gundam      One of the earliest Mobile Fighter designs from Neo Japan, the Miko Gundam is fashioned after (and also piloted by) a Shinto shrine maiden. A simple design at first glance, it's armed with nothing but a giant Naginata, and a Bow and Arrow set. This allows it to attack from up close, or from far away. However, these two weapons are its only weapons. Unlike most other Gundam Fighters, the Miko Gundam has no head vulcans or other small-calibre slug-throwers.
     The Miko Gundam's array of armor protection is rather unusual. Instead of sturdy armor plates like on most other Gundams, the Miko's shrine-maiden uniform is made out of very many, very small armor plates. These are connected in such a way, to allow the armor to appear and move in a very cloth-like manner. A side-effect, is the Miko's "clothing" acts like chain-maile to some degree, providing above-average protection against small-calibre weapons. However, because it's literally just hanging off of the Gundam's inner frame, this "cloth"-armor doesn't provide much protection against large, or melee weapons.
Standard color scheme
 
Model number: GF2-008NJ
Code name: Miko Gundam
Unit type: Mobile Fighter
Nationality: Neo Japan
First deployment: FC 12
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 16.3 meters
Weight: base 6.0 tons; full 14.8 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Armaments: 1x Bow and Arrow Set; 1x Giant Naginata
Ultimate attacks: None

Gundam Fight ability points:
Power: 14.47
Speed: 19.19
Offense: 17.23
Defense: 14.72
Search: 15.44
Adaptability: 17.10
Total: 98.15
Weaponry Descriptions
Bow and Arrow Set x1
   (Mobile Fighter-scaled Bow and Arrows)
   (Bow can be stored on back, when not in use)
   (Arrows stored in Quiver on back)
   (Quiver stores up to 12 Arrows)
Giant Naginata x1
   (Mobile Fighter-scaled Naginata)
   (Plain metal blade. No heat- or beam-aspects)
   (Stored on back, when not in use)
Thrusters
Lower Back mount x3 (hidden under garment-like armor)
Ankle mount x2 (hidden under garment-like armor)


GF4-019NA Cowboy Gundam
(Sorry, no picture exists yet, for this design.)

     As Neo America's Mobile Fighter for the 4th Gundam Fight, the Cowboy Gundam might've looked a little strange in its cowboy hat, but it was a difficult opponent for almost anyone who fought it. Its most powerful, and longest ranged weapon was its Beam Revolver. The Beam Revolver was essentially a standard Beam Pistol, but was armed with "Beam Bullets", which were small capsules that contained the energy to fire off a single Beam Pistol shot, that were loaded into the revolving cylinder of the gun. Because they were removable, extra Beam Bullet cartridges could be stored on an Ammo Belt, worn around the Gundam's waist. The Ammo Belt also has a holster for the Beam Revolver on the right hip, and a place to store the Gigantic Lasso on the left hip. The Beam Revolver has a 2nd use, dealing with the Gundam's ultimate attack. If the Revolver held six bullets in its cylindar, then it could unleash the "Buffalo Shot" attack, which fired off the power from all six Beam Bullets in one powerful blast.
     The Cowboy Gundam's 2nd main weapon was its Gigantic Lasso, which was for melee combat. The Gigantic Lasso could be used in three main ways: either by trapping an opponent's arms against its torso so that they couldn't be used, or tripping an opponent by letting it run over the lasso's looped end and entangling its legs, or by choking a Fighter by lassoing their Gundam's neck. However, the most effective range of the Gigantic Lasso was about where Short-Range and Close-Range meet, or "Distant Close-Range." Much closer or farther, and the Cowboy Gundam would have a difficult time utalizing the Lasso. However, it wasn't helpless at ranges that the Lasso couldn't be used as effectively. In addition to the standard Head Vulcans mounted below its hat, (which provided some extra minor ranged weapons,) it also had several weapons designed for very close ranges. Its first one, the Heat Bowie Knife, was stored on the right side on the lower part of its right leg, and was the more effective of its two types of close-range defenses. The Heat Spurs, its other close-range defensive weapons, weren't as useful, because the only time they could effectively be deployed, was when an opponent was immediately behind the Cowboy Gundam, and could be hit by a backwards kick.
     Although not specialized in any one type of combat, like many other Gundam Fighters, the Cowboy Gundam had a high Adaptability rating. With its varying ranges of weapons, its pilot was usually able to come up with a strategy that had a good chance of resulting in a victory against whatever its current opponent was at the time.
Model number: GF4-019NA
Code name: Cowboy Gundam
Unit type: Mobile Fighter
Nationality: Neo America
First deployment: FC 20
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 16.8 meters
Weight: base 6.2 tons; full 15.6 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Armaments: 1x ammo belt; 1x beam revolver; 1x gigantic lasso; 1x heat bowie knife; 2x head vulcan; 2x heat spur
Ultimate attacks: Buffalo Shot

Gundam Fight ability points:
Power: 17.95
Speed: 18.33
Offense: 16.54
Defense: 15.62
Search: 18.85
Adaptability: 19.43
Total: 105.72
Weaponry Descriptions
Ammo Belt x1
   (Mobile Fighter-scaled Belt, worn around the Mobile Fighter's waist)
   (Used to store the Cowboy Lasso, the Gigantic Revolver, and many extra Beam Bullets, for the Gigantic Revolver)
   (Each "Beam Bullet" is a packet of beam energy, with enough power for a single shot)
Beam Revolver x1
   (6-shot Beam Pistol)
   (Uses "Beam Bullets," which are stored on the Ammo Belt)
   (Stored in holster on right hip area of Ammo Belt)
Gigantic Lasso x1
   (Mobile Fighter-scaled Rope for lassoing and entangling opponents)
   (Stored on left hip area of Ammo Belt)
Heat Bowie Knife x1
   (Secondary melee weapon)
   (Stored on calf of right leg)
Heat Spur x2
   (Small heel-mounted heat weapons, that look like a cowboy's spurs)
   (Useful only as a defensive weapon, during grappling fights)
Head Vulcan x2
   (Standard head vulcans)
Thrusters
Back mount x2 (standard back-mounted thrusters)
Ultimate Attack Descriptions
Buffalo Shot
Fires a single burst from the Beam Revolver, but uses up the energy from all six Beam Bullets. The resulting blast is powerful enough to defeat all but the most powerful of opponents. If there are only five Beam Bullets in the Beam Revolver when this attack is attempted, it will fail, and a single, normal beam shot is all that will be fired.


GF4-055NSZ Halberd Gundam
(Sorry, no picture exists yet, for this design.)

     Neo Switzerland's entry for the 4th Gundam Fight, was the Halberd Gundam. As its name suggests, its main weapon is its powerful beam halberd, which mounts a beam spear point, a beam axe blade, and a backwards-facing hook, all on a long staff. For standard defenses, the Halberd Gundam has a buckler mounted on its left forearm, and a heat dagger stored on the right side of its rear skirt armor. For ranged weapons, the Halberd Gundam only mounts two machine cannons, on its forearms. However, because of their unique placement, they're very easy to aim. A surprizing additional feature of this placement, is that while grappling with another Gundam, the machine cannons can be used to damage an opponent at point blank range. (If the Halberd Gundam were to stand against a wall, with its palms flat against it, it would still be able to fire cannons into the wall without the risk of shooting itself, because of where the cannons are mounted.)
     In case any opponents try to stay outside the already-long melee range that the Halberd Gundam has, it has a few more surprizes. For one, the buckler mounted on its left arm can be detached, and thrown like a frizbee. This won't really directly damage an opponent, but it would be a significant distraction, allowing an opponent to be damaged through other means. The Halberd Gundam's final method of increasing its melee range, though, is its most interesting. Firing up all 5 main thrusters, it suddenly shoots itself forward, to stab or slice at its opponent with its beam halberd. With the speed this attack, and the long reach of its beam halberd, few opponents are capable of dodging such an attack.
Model number: GF4-055NSZ
Code name: Halberd Gundam
Unit type: Mobile Fighter
Nationality: Neo Switzerland
First deployment: FC 20
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 16.4 meters
Weight: base 6.8 tons; full 14.2 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Armaments: 1x beam halberd; 1x heat dagger; 2x machine cannon; 1x buckler
Ultimate attacks: Halberd Stab/Slice

Gundam Fight ability points:
Power: 17.25
Speed: 23.32
Offense: 17.39
Defense: 16.61
Search: 15.42
Adaptability: 15.13
Total: 105.12
Weaponry Descriptions
Beam Halberd x1
   (Physical handle)
   (Stored diagonally on back, between the top-left thruster, and the other two thrusters)
   (Beam axe-blade and spear-blade)
   (Physical backwards-pointing hook, designed to pull an opponent off of his feet, or into something)
   (Variable function; can be used as pure spear, pure axe, or pure back-hook)
Heat Dagger x1
   (Secondary melee weapon)
   (Stored on right side of rear skirt)
Forearm Machine Cannon x2
   (Mounted on "bottom" of arms. [i.e. Not like a Gelgoog's forearm gun])
   (Mounting position similar to the heat rod's placement on a Gouf)
   (Can be fired into enemy, while grappling, due to where it's mounted)
Buckler x1
   (Small round shield attached to the left forearm, used for parrying blows in melee combat, rather than deflecting shots in ranged combat)
   (Can be detached, and thrown like a frisbee)
Thrusters
Back mount x3 (three of five main thrusters; arranged in a "V" shape)
Leg mount x2 (two of five main thrusters; mounted on the lower legs)
Ultimate Attack Descriptions
Halberd Stab/Slice
Fires all thrusters at full power, to speed at opponent, with the intention of either stabbing it with the beam halberd's spear point, or slicing it with the axe blade, if the enemy is off to one side. (Despite its ability to be used in two slightly different ways, it's still essentially the same move. The only difference is where the Beam Halberd is, and what part it's going to use.)


GF6-008NA World-Series Gundam
(Sorry, no picture exists yet, for this design.)

     Neo America's mobile fighter for the 6th Gundam Fight was the World Series Gundam. Its main
weapon was a Giant Baseball Bat, which was used as a club against enemy opponents. The only
other weapons it carried, were two Beam Revolvers, which were used for ranged attacks. Its ulti-
mate attack, the Home Run Swing, created a "baseball" of energy to shoot out from the bat, for a
powerful ranged attack against its opponent. For protection, the World Series Gundam had thick
armor over its chest and lower legs. The armor was designed to look like the chest and leg cover-
ings a catcher for a baseball game would wear.
Model number: GF6-008NA
Code name: World Series Gundam
Unit type: Mobile Fighter
Nationality: Neo America
Pilot: Mike Smith
First deployment: FC 28
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 16.3 meters
Weight: base 9.3 tons; full 17.6 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Fixed armaments: 1x Giant Baseball Bat stored on back; 2x Beam Revolver, stored on side hips
Ultimate attacks: Home Run Swing

Gundam Fight ability points:
Power: 18.37
Speed: 16.94
Offense: 18.03
Defense: 21.14
Search: 16.46
Adaptability: 16.22
Total: 107.16
Weaponry Descriptions
Giant Baseball Bat x1
   (Aside from the obvious club-like aspects of this weapon, it is also used for the Home Run
Swing ultimate attack, in which a powerful beam "baseball" is shot at the opponent)
Beam Revolver x2
   (Beam Pistols, with power for 6 shots each)
Ultimate Attack Descriptions
Home Run Swing
A beam "baseball" shoots out from the bat, as it's swung. This attack can hit opponents from far
beyond the range of the beam revolvers, and is virutally unblockable


GF6-021NF Gundam de Fromage
(Sorry, no picture exists yet, for this design.)

     Neo-France's entry into the 6th Gundam Fight, was the Gundam de Fromage. Since the original France was quite famous for its cheeses, the designers of this Gundam decided to pay homage to that history. However, despite its seemingly joking concept, it could be a decent opponent; especially if one underestimated it. Its weapons consisted of a hand-held heat weapon shaped like a giant cheese slicer, and multiple 60mm cannons, hidden within the "holes in the cheese" over its body. These cannons facing many directions, and the Gundam could therefore shoot an opponent from almost any direction.
Model number: GF6-021NF
Code name: Gundam de Fromage
Unit type: Mobile Fighter
Nationality: Neo France
Pilot: Pierre Robert
First deployment: FC 28
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 16.6 meters
Weight: base 9.7 tons; full 20.1 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Fixed armaments: 1x Giant Cheese Slicer; ?x 60mm Cannon
Ultimate attacks: none

Gundam Fight ability points:
Power: 19.02
Speed: 16.42
Offense: 18.13
Defense: 17.50
Search: 16.33
Adaptability: 16.85
Total: 104.25
Weaponry Descriptions
Giant Cheese Slicer x1
   (A giant hand-held heat-base weapon, shaped like a cheese slicer. It's so large, that it must be wielded by both of the Gundam's hands, for the best results.)
60mm Cannon x?
   (Multiple cannons, positioned all around the Gundam's body. These are hidden amongst the "cheese holes" painted all over the Gundam. This was done in order to make it nigh-impossible for an opponent to tell when one is about to shoot at him. However, the barrels on these cannons are relatively short, so they're not too accurate over large distances.)


GF6-037NSZ Swiss-Army Gundam
(Sorry, no picture exists yet, for this design.)

     Neo Switzerland's Gundam Fighter during the 6th Gundam Fight, the Swiss-Army Gundam
featured retractible beam sabers as its main weapon. With two beam sabers per limb, and
the ability to retract and extend them at will, the Swiss-Army Gundam could be a formidable
opponent at close range. It's ultimate attack, the Swiss-Army Slice, activated all 8 beam
sabers at once, and was a whirl of limbs and beam blades, as it quickly sliced up its oppo-
nent.
Model number: GF6-037NSZ
Code name: Swiss-Army Gundam
Unit type: Mobile Fighter
Nationality: Neo Switzerland
Pilot: unknown
First deployment: FC 28
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 16.24 meters
Weight: base 8.1 tons; full 14.6 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Fixed armaments: 2x vulcan gun; 8x retractible beam saber (2 per fore-limb)
Ultimate attacks: Swiss-Army Slice

Gundam Fight ability points:
Power: 17.24
Speed: 18.13
Offense: 18.97
Defense: 16.32
Search: 17.69
Adaptability: 18.48
Total: 106.83
Weaponry Descriptions
Beam Saber x8
   (Retractable)
   (2 mounted on each forearm, and fore-leg)
   (Note: Cannot be held in hands like normal beam sabers)
Head Vulcan x2
   (Standard head vulcans)
Ultimate Attack Descriptions
Swiss-Army Slice
Activates all 8 retractible beam sabers, and visciously attacks opponent, waving all 4 limbs


GF8-052NPR Frederick II Gundam
(Sorry, no picture exists yet, for this design.)

     Named after an emperor of old Prussia, the Frederick II Gundam was well-armed for close-range com-
bat. Although lacking the common shoulder cannons, and even the standard head vulcans, the Freder-
ick II Gundam was still a significant danger beyond hand-to-hand range. Armed with a hand-held 105
mm machinegun, the Frederick II Gundam often never had to fight in close-range combat, although if it
did get in that close, its two heat rods and two heat swords usually made short work of its opponents.
For added offense, it could strike a single target with all 4 fixed heat-based weapons at once, with its
Quadrupal Heat Strike attack.
Model number: GF8-052NPR
Code name: Frederick II Gundam
Unit type: Mobile Fighter
Nationality: Neo Prussia
Pilot: Lar Abmar
First deployment: FC 36
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: overall height 16.7 meters; head height 16.2 meters
Weight: base 12.6 tons; full 19.2 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Fixed armaments: 2x heat rod, retractable, variable heat/electric shock charge, mounted in forearms;
2x heat sword, stored on backpack; 4x shoulder-spike, two per shoulder
Optional hand armaments: 105mm machinegun, drum-fed, 100 rounds per drum
Ultimate attacks: Quadrupal Heat Strike

Gundam Fight ability points:
Power: 20.19
Speed: 16.85
Offense: 21.67
Defense: 16.94
Search: 18.33
Adaptability: 17.25
Total: 111.23
Ultimate Attack Descriptions
Quadrupal Heat Strike
Both heat rods, and both heat swords are held out, and all 4 weapons are used to attack a single target


GF8-063NSZ Blue-Shift Gundam
(Sorry, no picture exists yet, for this design.)

     Equipped with two Beam Halberds, a fore-arm mounted Beam Gun, and two standard head vulcans, the Gundam Fighter from Neo Switzerland, the Blue-Shift Gundam, is a decent fighter against most opponents. Its Beam Halberds are quite versatile, and can be used as pole-axes, spears, or staves. The beam gun mounted on the inside of its left forearm can be used for short-range combat, but can also be fired into an enemy suit, while the Blue-Shift Gundam's left palm is actually touching its opponent. However, it has a surprising finishing move, called the Blue-Shift Talon, in which it uses the vast array of extra thrusters it has mounted to suddenly scoot foreward up to 100 meters, so that it goes from beyond close-combat range, to within close-combat range in just one second. The reason for such a leap foreward, is so that it can slam its beam claw into its enemy. Although the speeds attained during this leap foreward aren't enough to actually cause a blue-shift in the light that either the Blue-Shift Gundam's fighter, or its opponent see, the move is so fast, that practically no one could dodge it. The downside of this attack, is that the Blue-Shift Gundam's pilot is subjected to up to 10.2 Gs of acceleration for a second, and a lot of excess heat is built up from the use of all its thrusters at full thrust, leaving the Blue-Shift Gundam at a large disadvantage after using that attack, until the fighter can recover. To perform the Blue-Shift Talon attack, the Blue-Shift Gundam changes to its Shift Mode, where its torso armor seperates and spreads apart into three parts. The armor on the right and front sides of the torso become shock absorbers, for when the Blue-Shift Gundam slams into its opponent after hitting it with the beam claw, (because the Gundam is going to fast to simply stop right in front of its opponent,) while the left torso's armor allows a large heat vent to be used. While the torso armor is spread apart like this, the Gundam's arms cannot move below horizontally outward. Another aspect of the Shift Mode, is the thrusters on its lower legs and right elbow are deployed, to increase its speed and the "punching" power of its beam claw. (Note: The beam claw can be used in Normal Mode, as well as Shift Mode. The Shift Mode is just for the extra speed, although the beam claw was in mind as the weapon of choice when in Shift Mode.)
Model number: GF8-063NSZ
Code name: Blue-Shift Gundam
Unit type: Mobile Fighter
Nationality: Neo Switzerland
Pilot: Blaue Verschiebung
First deployment: FC 36
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: head height: 16.4 meters
Weight: base 7.6 tons; full 15.9 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Fixed armaments: 2x vulcan gun; 2x beam halberd; 1x triple beam claw; 1x beam gun; 1x buckler w/ anti-beam coating
Ultimate attacks: Blue-Shift Talon, Halberd Slam

Gundam Fight ability points:
Power: normal mode 18.94, shift mode 18.94
Speed: normal mode 20.73, shift mode 32.75
Offense: normal mode 19.86, shift mode 16.18
Defense: normal mode 17.02, shift mode 19.85
Search: normal mode 17.59, shift mode 16.21
Adaptability: normal mode 16.22, shift mode 15.24
Total: normal mode 110.36, shift mode 119.17
Weaponry Descriptions
Forearm beam claw x1 (right arm)
   (3 blades)
   (On-mode looks similar to a MSM-08 Z'Gok's claw, when closed)
   (Blades move from fully retracted position, to cover hand)
   (Blade Eminator pivots are immediately elbow-ward of wrist)
Beam gun x1 (left arm)
   (Mounted on "bottom" of arm. [i.e. Not like a Gelgoog's forearm gun])
   (Mounting position similar to the heat rod's placement on a Gouf)
   (Can be fired into enemy, while grappling, due to where it's mounted)
Beam Halberd x2
   (Physical handle, retracts to half of max length for storage)
   (Stored horizontally on top of backpack/corelander)
   (Beam axe-blade and spear-blade)
   (Retractable physical back-spike, designed to hook and pull an opponent)
   (Variable function; can be used as pure spear, pure axe, or pure back-spike, both while handle is retracted or extended)
Head Vulcan x2
   (Standard head vulcans)
Buckler w/ anti-beam coating x1 (left forearm)
   (Small round shield attached to the forearm, used more for parrying blows, than deflecting shots)
   (Can be detached, and thrown like a frisbee)
   (Anti-beam coating provides defense against a glancing beam weapon hit, although after that one hit, the coating on that particular spot is gone, meaning if hit in that exact same spot again with a beam weapon, it cannot deflect the blow. However, it can still deflect physical attacks, and heat-based attacks to a lesser degree, despite the loss of the coating)
   (If a beam weapon is held against the buckler, instead of being deflected by it, the coating will wear away, and the beam will penetrate the buckler, and probably chop off the forearm as well)
   (Silver, mirror-like shine, due to beam coating)
Thrusters
Twin Leg mounts x2 (tertiary thrusters, similar to GM Sniper Custom's. Used only in Shift-Mode)
Top-of-Backpack mounts x2 (secondary thrusters)
Bottom-of-Backpack mount x1 (main thruster)
Right Elbow-armor mounts x2 (just for increasing jabbing power. Used only in Shift-Mode)
Ultimate Attack Descriptions
Blue-Shift Talon
Fires ALL thrusters to suddenly scoot foreward up to 100 meters to jab the forearm beam claw into an enemy's suit
Halberd Slam
Swings both beam halberds onto a single enemy, with one beam halberd in each hand, and starts with arms spread widely


GF8-084SN3 Zaku Gundam
 
GF8-84NS3 Zaku Gundam    A very unusual design, (as Gundam Fighters go,) fielded by Neo Side 3, the Zaku Gundam was physically strong, and well armed and defended. Although it was rather bulky-looking and heavy, it had several strong thrusters, in order to help it maneuver around during fights, and was much more nimble than it appeared. Its main weapon was a beam carbine, which wasn't as powerful as a beam rifle, nor could it fire as far, but it was more powerful and had a longer range than a beam pistol. The Zaku Gundam also equipped two beam sabers, three large spikes on the shoulder dome on its left arm, and a small heat blade on its forehead, for close-range combat. Its heat blade wasn't too useful during most battles, and was mostly a defensive weapon, if its head was targeted during close-combat, but it could also be a handy weapon if the fighter was ever in a position to head-butt its opponent. However, the Zaku Gundam lacked an ultimate attack, although its array of weaponry, and its armor and shields, meant it was often a difficult opponent for mny of the other Gundam Fighters that it was competing with.

Note: This is a semi-silly design. Don't take it too seriously.
(I mean, common. 'Neo-Side 3'? Please. hehe)
Standard color scheme
 
Model number: GF8-084NS3
Code name: Zaku Gundam
Unit type: Mobile Fighter
Nationality: Neo Side Three
Pilot: Singe Perro
First deployment: FC 36
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: overall height 18.1 meters; head height 17.5 meters
Weight: base 8.7 tons; full 14.3 tons
Construction: gundarium alloy super-ceramic composite rare metal hybrid
Multilayer material: other
Fixed armaments: 4x vulcan gun; 2x beam saber; 1x small heat blade (mounted on forehead); 1x beam carbine (stored on right hip armor); 1x shoulder dome (mounts 3 large spikes); 1x shoulder shield
Optional armaments: 1x beam carbine
Ultimate attacks: None

Gundam Fight ability points:
Power: 22.30
Speed: 19.62
Offense: 19.89
Defense: 19.91
Search: 15.42
Adaptability: 15.73
Total: 112.87
Weaponry Descriptions
Beam Carbine x1
   (Automatic beam firearm, but with limited range and power)
   (Stronger than a beam pistol, but weaker than a beam rifle. Firing range is between pistol and rifle ranges, as well)
Beam Saber x2 (stored on backpack)
   (Standard beam sabers)
Heat Blade x1
   (Mounted on forehead)
   (Looks very similar to the Commander's Antenna used on the MS-06 Zaku line of mobile suits, used by the Principality of Zeon around 0079 of the Universal Century, but has a heat blade on the front edge of it, and extra bracing on its rear)
   (Not too useful for most fights. It's used mostly as a defense against close-range attacks targeting the Gundam's head, and for added damage during a head-butt attack)
Shoulder Spike x3 (left shoulder)
   (Large spikes, like the kind seen on Johnny Ridden's personal MS-06R-2 Zaku High Mobility-Type, used by the Principality of Zeon around 0079 of the Universal Century)
Head Vulcan x4
   (Standard head vulcans)
Shoulder Shield x1 (right shoulder)
   (Exact same shoulder shield seen on the MS-06 Zaku line of mobile suits, used by the Principality of Zeon around 0079 of the Universal Century)
Forearm Shield x1 (left forearm)
   (Exact same forearm shield seen on the MS-06D Zaku Desert-Type, used by the Principality of Zeon around 0079 of the Universal Century)
 



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