The damage caused by Missile Weapons is calculated so that the same amount of damage occurs per hit regardless of which character type is wielding a particular weapon. A point to note is that the only weapons that are available with Magical enhancements are the Bows
Number | Name | Damage |
---|---|---|
111 | Short Bow | 6 |
112 | Long Bow | 8 |
113 | Light Crossbow | 8 |
114 | Heavy Crossbow | 9 |
115 | +1 Bow | 11 |
116 | +2 Bow | 12 |
117 | +3 Bow | 13 |
118 | Sling | 5 |
The damage caused by a character in melee is increased by the characters toughness stat. Use this formula to calculate the approximate damage a character can cause during melee.
Weapons Basic Damage multiplied by (1+Toughness/100). Round down to .4 - .5 and above is to be rounded up. It appears that toughness over 100 has no extra effect on weapons damage.
Number Name Damage 101 Club 4 102 Dagger 5 103 Small Sword 7 104 Large Sword 8 105 Great Sword 9 106 +1 Sword 10 107 +2 Sword 12 108 +3 Sword 15 109 Flail 7 110 Mace 7 119 Axe 9 120 Battle Axe 10 121 Great Axe 11 122 +1 Axe 14 123 +2 Axe 16 124 +3 Axe 18
Be aware that some weapons are more difficult to use than others.
Initially it would be better to avoid weapons such as the Great Axe and
Great Sword. Instead begin with the Axe or Battle Axe and move on to the
+ weapons as soon as finances permit.
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