Quick Guide To Weapons


Missile Damage

The damage caused by Missile Weapons is calculated so that the same amount of damage occurs per hit regardless of which character type is wielding a particular weapon. A point to note is that the only weapons that are available with Magical enhancements are the Bows

MISSILE WEAPONS
NumberNameDamage
111Short Bow6
112Long Bow8
113Light Crossbow8
114Heavy Crossbow9
115+1 Bow11
116+2 Bow12
117+3 Bow13
118Sling5

Melee Damage

The damage caused by a character in melee is increased by the characters toughness stat. Use this formula to calculate the approximate damage a character can cause during melee.

Weapons Basic Damage multiplied by (1+Toughness/100).

Round down to .4 - .5 and above is to be rounded up. It appears that toughness over 100 has no extra effect on weapons damage.
MELEE WEAPONS
NumberNameDamage
101Club4
102Dagger5
103Small Sword7
104Large Sword8
105Great Sword9
106+1 Sword10
107+2 Sword12
108+3 Sword15
109Flail7
110Mace7
119Axe9
120Battle Axe10
121Great Axe11
122+1 Axe14
123+2 Axe16
124+3 Axe18


Be aware that some weapons are more difficult to use than others. Initially it would be better to avoid weapons such as the Great Axe and Great Sword. Instead begin with the Axe or Battle Axe and move on to the + weapons as soon as finances permit.

Quest Index

Main Index