________________ _______ __
/ _______/ / \ / / \ / / Original
/ /____ / / /\ \ / / /__\ \ / / Title artwork by
/ _____/ / / / \ / ____ \ / /____ Belfrazz
/__/ /__/__/ \__/__/ \__\ /______/
__________ __ _____________ _________ __
/ ______/ \ / \ / /__ ___/ \ / _____ / / /
/ /___ / /_\ \ / / \ \ / / / / / /_\ \ /__ \ \_/ /
/ /____/ / _____ \ / \ \/ / / / / ___ \ __ / \ /
/__/ /_/ \_\ \_/ /_/ /_/ \_\ __/ /__/
________________
/__ __ __ __/ FAQ Version 6.0 October 1995
/ / / / / / Compiled by GWS Wizard and King Kung
/ / / / / / King Kung - FF3 Gamester!
_/ /_/ /_/ /__ GWS Wizard - GWS, Gamewiz Librarian
_____________/ With special help from: SethHardy
(c) 1995 Gamewiz, Inc. All rights reserved.
NO COMMERCIAL USE OR DISTRIBUTION WITHOUT WRITTEN
AUTHORIZATION from AOL member GAMEWIZLAW.
Gamewiz and Dr. Gamewiz and all titles are for the
exclusive usage of the Gamewiz Corporation.
BROUGHT TO YOU FROM: Wizard's FAQ Warehouse and Dr Gamewiz!
Ok, I said the last version of the FAQ was the final, but I
found some errors that HAD to be corrected. Since v5.2, I've added
the following things:
* Rage List corrections - now complete with 255 monsters
* Manson GG Codes
* More GG Code Tricks
* Readded the "Best of FF3," which had somehow been taken
out of the previous versions
* Supporting Characters' Descriptions
* Rare Items List (with Item List)
* Spell Stats (was Runic List)
So, I felt compelled to give gamesters a new version, since
I've added so much to the FAQ. I hope you find it useful in
your gameplay. ;)
~~GWS Wizard~~
INTRO TO THE FINAL VERSION 5.2:
Welcome Gamesters! This is the final version of the great FF3
FAQ by King Kung and yours truly, GWS Wizard!
Why is this the last version?
King Kung and I think that all of the game's secrets have al-
ready been found. We have added a few new things to this version,
but the general information from the last FAQ has not changed.
There is nothing we can add. We have also deleted the rumor section.
If we have found everything, why have a rumor section?
So, what's new?
Well, to tell the truth, not much. The only thing that we've added
is the new article on future SquareSoft products. Besides that, and
the new format of information (which means, we rearranged the FAQ a
bit), then everything else is the same. So we hope you enjoy this
final version and look for the next ultimate FAQ by Kung and I when
Square releases their next hit!
Se ya then,
~~GWS Wizard~~
Well, here we are once more, fellow RPGers! Wizard and I have,
once again, put out a new version of our FF3 FAQ!
You may notice that things have actually been taken OUT of this
version. There is a story behind this... Square firmly DENIES
there being a secret ending in FF3, or some special use for
Sigfried. For this reason, we have eliminated the rumors section
from our FAQ, as it appears that everything (at least rumor-wise)
has been proven false. There is no Paladin Ring, no way to revive
Leo, and no other Rare Items. But, IS there anything else in this
game that we have all grown to love? Perhaps, but if there is, it
is so miniscule and unimportant that it may be hidden from the
publics view forever. :(
Enjoy this latest version of the FF3 FAQ. We have worked long
and hard on this series which I believe makes up the best strategy
guide on the Internet. Wizard has put in a lot of time making
final edits to the file, and deserves a hearty thanks from you all!
And remember:
"Cows are NOT drinking fountains, stupid!!!"
--King Kung
Here is the history of the FF3 FAQ:
Version 1.0a - (By JonN2000) The first FF3 FAQ ever!
Version 1.0b - (By King Kung) Including a Walkthrough and more,
this FAQ was in my opinion better
organized and clearer than Jon's
FAQ.
Version 2.0 - (By Wizard 201) Packed with info, stats for wea-
pons, monster list, GG codes, and
other misc. info!
Version 3.0 - (By King Kung) Everything from Version 2.0 and
more including different strat-
egies with weapons and magic.
Version 4.0 - (By Wizard 201, JonN2001 and King Kung1)
Everything in Version 3.0 plus in-
terviews with Square representi-
tives, MORE misc. info on desper-
ation moves, Lore & Rage Lists,
Sketch/Control lists, 'The Best
for FF3', greatly improved monster
list and more GG codes!
Version 4.7 - (By Wizard 301, JonN2001 and King Kung)
Includes more GG Codes, extra game
genie tricks, more misc. info,
Runic and Esper List, improved
Rage List plus an FF3 CD List with
all the tracks and times. The fir-
st official FF3 WFW FAQ!
WFW - Wizard's FAQ Warehouse
Version 5.2 - (By GWS Wizard and King Kung)
This is the final version of the
FF3 FAQ. It includes a new article
on SquareSoft, better formatting,
and minor grammer fixes. Rumor
section deleted. WFW FAQ.
Version 6.0 - (By GWS Wizard and King Kung)
NEW Final version. :) See pre-intro
for details on additions to the
FAQ.
Part 0 - Character Guide (GWS Wizard)
Part 1 - FF3 Walkthrough (King Kung)
A. The World of Balance Walkthrough
- 1. The Story Begins!
- 2. A Fork in the Road
- 3. Reunited
- 4. The Search for Terra
- 5. The Opera House
- 6. Magitek Factory
- 7. To the Sealed Gate!
- 8. Search for the Espers
- 9. The Flying Continent
-10. What you should have done by now
-11. A few tips and secrets
B. The World of Ruin Walkthrough
- 1. Stranded on a Deserted Island
- 2. There's Still Hope!
- 3. Edgar!
- 4. One Airship to Go, Please!
- 5. Cyan's Grievances
- 6. Face to Face With Phunbaba
- 7. To the Veldt!
-8a. Save Shadow
-8b. Save Relm
- 9. Strago and Ebot's Rock
-10. Mog Lives!
-11. Phoenix Cave
-12. Fanatics' Tower
-13. Cyan's Dream
-14. Ancient Castle
-15. Tastes Like Gogo
-16. Kefka's Tower
-17. Did you get these elusive items?
-18. A few more tips and secrets
Part 2 - Monster List (SethHardy)
Part 3 - Misc. Info (Various Authors)
A. Character Notes
B. Game Controls
C. Item List (Including Rare Items)
D. Weapons Stats
E. Armor Stats
F. Relics and Effects
G. Colosseum List
H. Lore List
I. Rage List
J. Sketch/Control List
K. Spell List (Including Runic List)
L. Esper Stats
M. Esper Locations
N. Character Desperation Moves
O. The Best for FF3
P. Dragon Locations
Q. Secret Character Locations
R. Banquet Scoring Scheme
S. FF3 CD Info
T. Game Genie Tips and Tricks
U. EASY Exp.
V. Vanish/Doom/X-Zone
W. Easy Status Recovery
X. Saving when not on a Save Point
Y. Revivify the Undead
Z. Un-Icing your Friends!
Part 4 - Game Genie Codes
Part 5 - Interviews & Articles
A. Interview with Ted Woolsey
B. Interview with Yusuke Hirata
C. A Visit to SquareSoft
Part 6 - Credits!
---------------------------------------------------------------
PART ZERO-Character Guide
---------------------------------------------------------------
NOTE: The numbers listed under "SKILLS" may or may not reflect
actual stats. The Equipment is a generalization of what a
character can equip. For more exact info, check out the
new weapons and armor section.
Terra Branford: Magic Warrior
PROFILE Age:18 Height:5'7" Weight:105 lbs.
SKILLS Power:31 Quickness:33 Magic:39 Strength:28
EQUIPMENT Sword, Helmet, Armor
SPECIAL SKILL: Morph
In the beginning, Terra storms into Narshe in Imperial MagiTek
armor. Her ability to use magic has made her a zombie for the
Empire. But when she finds the frozen Esper, her world takes a
strange twist and she becomes a rebel. Over the course of the
game she will learn to love others, a skill which the Empire
squeezed out of her. The success of the Returners depends on her
half-esper powers.
Locke Cole: Treasure Hunter
PROFILE Age:25 Height:5'9" Weight:147 lbs.
SKILLS Power:37 Quickness:40 Magic:28 Strength:31
EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail
SPECIAL SKILL: Steal and Capture
Locke plays the suave adventurer and proclaims himself to be a
treasure hunter, but others regard him as a thief. But his past
is not without pain and tragedy. His skills at appropriating
items will save your party money and effort. He remains a cons-
tant and true companion through most of your journey.
Edgar Roni Figaro: Mechanic
PROFILE Age:27 Height:6'2" Weight:169 lbs.
SKILLS Power:39 Quickness:30 Magic:29 Strength:34
EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor
SPECIAL SKILL: Tools
King Edgar of Figaro secretly supports the Returners while play-
ing lip service to the Empire. His mechanical skills and use of
technology become great advantages against the Empire.
Sabin Rene Figaro: Blackbelt
PROFILE Age:27 Height:6'3" Weight:233 lbs.
SKILLS Power:47 Quickness:37 Magic:28 Strength:39
EQUIPMENT Knuckles, Hat, Light Armor
SPECIAL SKILL: Blitz
King Edgar's brother has studied the ways of the martial arts
masters and now he possesses awesome physical skills. After the
battle on Mt. Kolts, Sabin becomes one of the most valuable
members of your party. His Blitz technique requires dexterity,
but the attacks are powerful enough to overthrow many enemies
with one hit.
Celes Chere: Rune Knight
PROFILE Age:18 Height:5'9" Weight:165 lbs.
SKILLS Power:31 Quickness:31 Magic:29 Strength:31
EQUIPMENT Sword, Knight Sword, Helmet, Armor
SPECIAL SKILL: Runic
When you first meet Celes, she is an Imperial prisoner, but it
turns out that she was once one of the Empire's generals. As an
ally, she is a strong fighter and her Runic Blade keeps her in
every battle.
Shadow: Ninja
PROFILE Age:Unknown Height:5'10" Weight:145 lbs.
SKILLS Power:39 Quickness:38 Magic:33 Strength:30
EQUIPMENT Ninja Sword, Hat, Light Armor
SPECIAL SKILL: Throw
Shadow, the lonely ninja, travels the world selling his skills
to the highest bidder. His only trusted companion is his dog,
Interceptor, who can also help your party. Shadow comes and goes
at will.
Cyan Garamonde: Knight
PROFILE Age:50 Height:5'10" Weight:158 lbs.
SKILLS Power:40 Quickness:28 Magic:25 Strength:32
EQUIPMENT Katana, Helmet, Armor
SPECIAL SKILL: SwdTch
Brave Cyan loses his family in the horrible poisoning at Doma,
but he doesn't lose his nerve. Alone, he sets out to attack the
Empire! You'll turn his powerful sword to the good of the Retur-
ners and the world.
Gau: Wild Child
PROFILE Age:13 Height:5'3" Weight:169 lbs.
SKILLS Power:15 Quickness:16 Magic:21 Strength:14
EQUIPMENT Hat, Light Armor
SPECIAL SKILL: Leap/Rage
The Wild Boy of the Veldt, Gau, joins your party if you feed him
some meat. He'll reward you with a great prize, but he is a
useful ally, too. Gau's Rage attacks can slash through unsuspec-
ting enemies with amazing force.
Setzer Gabbiani: Gambler
PROFILE Age:27 Height:5'9" Weight:136 lbs.
SKILLS Power:32 Quickness:32 Magic:28 Strength:31
EQUIPMENT Cards, Dice, Helmet, Armor
SPECIAL SKILL: Slot and GP Rain
He's a rich adventurer and risk-taker. Setzer's main contribu-
tion to the cause is his Airship, but his fighting skills and
special Slot attack prove valuable, too.
Strago Magus: Lore Master
PROFILE Age:70 Height:4'11" Weight:94 lbs.
SKILLS Power:9 Quickness:9 Magic:31 Strength:9
EQUIPMENT Rod, Hat, Stuffed Toy, Lore
SPECIAL SKILL: Lore
The villagers of Thamasa all have magical abilities, but Strago
is the most powerful of them. He can learn the spells of enemies
and use them, but he must first feel their effects in battle.
Relm Arrowny: Artist
PROFILE Age:10 Height:5' Weight:88 lbs.
SKILLS Power:10 Quickness:13 Magic:34 Strength:11
EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy
SPECIAL SKILL: Sketch
Strago's granddaughter, Relm, practices an unusual brand of
magic. She sketches enemies and learns their skills, which can
then be turned against them. She also befriends Interceptor and
the bond between girl and dog leads to a dramatic rescue in a
burning house.
Mog: Moogle
PROFILE Age:11 Height:4' Weight:94 lbs.
SKILLS Power:12 Quickness:14 Magic:33 Strength:12
EQUIPMENT Spear, Hat, Light Armor
SPECIAL SKILL: Dance
Most Moogles lead peaceful lives, but now that the Empire threa-
tens all the land, Mog and his brothers know they must help.
When Mog joins your party midway in the game, he must still
learn many of his powerful dancing attacks.
Umaro: Yeti
PROFILE Age:4 Height:6'10" Weight:436 lbs.
SKILLS Power:44 Quickness:21 Magic:5 Strength:46
EQUIPMENT Bone Club, Snow Muffler
SPECIAL SKILL: Rage (with Blizzard Orb and Rage Ring equipped)
Although he can't use magic, Umaro is the fiercest physical
fighter in the game. He's hardly speedy, so use RunningShoes or
cast Haste spells to speed up his slow recovery rate.
Gogo: Mimic
PROFILE Age:Unknown Height:5'5" Weight:132 lbs.
SKILLS Power:9 Quickness:14 Magic:26 Strength:10
EQUIPMENT Dagger Rod, Robe, Light Armor
SPECIAL SKILL: Mimic
Gogo, an eccentric mimic, resides in a strange place on Tria-
ngle Island, but you'll have to search in an unusual fashion to
find him.
SUPPORTING CHARACTERS
Vicks and Wedge
Special skill: MagiTek
MagiTekArmor wearing Imperial soldiers sent out with Terra to
find the frozen Esper. The two soldiers can use the armor they
are wearing to send out powerful beams to destory their enemies.
These beams include a fire beam, an ice beam, and a bolt beam.
They also have the ability to heal using Heal Force.
The Moogles
Special skill: None
A bunch a little cute white puff balls. :) They help Locke protect
Terra from the Imperial soldiers. The Moogles even have names.
They are Kupek, Kupop, Kumama, Kuku, Kutan, Kupan, Kushu, Kurin,
Kuru, and Kamog. They all use different weapons to attack.
Banon
Special skill: Health
Leader of the Returners. Banon's skill allows him to heal everyone
in the party.
Ghost
Special skill: Possess
A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear.
General Leo
Special skill: Shock
An Imperial general who sees what the Empire has been doing is
wrong and decides to do something about it. Leo's shock attack
does massive damage on his oppenent.
---------------------------------------------------------------
PART ONE-FF3 Walkthrough
---------------------------------------------------------------
By King Kung
Edited by King Kung and GWS Wizard
***THE WORLD OF BALANCE WALKTHROUGH***
(1) The Story Begins!
As Terra, Vicks, and Wedge, head north through Narshe. You
will fight guards along the way, which are easily defeated by
the Fire Beam. If you get severely injured, use the Heal Force,
Tonic, or Terra's Cure1 spell. Remember to save at the first
opportunity, because you don't want to repeat the intro again!
During the battle with Whelk, remember not to use the Bolt Beam
(he fights back if you do), and to avoid hitting the shell.
Have Terra use TekMissels, while the other two shoot the Fire
Beam. When the creature goes back into its shell, use the Heal
Force to get back HP, or wait until he comes out. Continue until
it dies. The frozen Esper will kill Wedge and Vicks. When you
wake up, explore the house's clock, as it holds a valuable El-
ixir. Then head out the back door. There's only one way through
the cave, so follow it. Be sure to save your game and open up
the treasure chests along the way. Eventually the guards will
corner you, and you'll fall through the floor. Enjoy the little
cinema scene!
Never fear, Locke's here! He'll come to Terra's rescue,
with the help of those ever cute Moogles. In the group battle,
switch to the group that has Mog in it (no, he doesn't join you
right now). When he learns his first dance, use it to waste the
other enemies (including the Marshall at the end). Before kill-
ing the Marshall, unequip Mog so that Edgar can use his weapons
later! Upon completion, Locke will bring Terra out of the cave,
and through a secret passage that will be important later. From
there, leave the town and save your game. Head straight for Fig-
aro Castle. Upon arrival, be sure to visit the item and tool
shops. There you should buy plenty of Tonic and the three tools
for Edgar. Talk to Edgar and explore the castle. An old guy will
tell you about Edgar's brother, Sabin. Cinema scene! When Kefka
storms the castle, you'll escape on Chocobos. Fight the M-Tek-
Armors that Kefka sends at you, using Edgar's AutoCrossbow and
Terra's Fire spell. Ride to Figaro Cave (to the south-east), and
save your game. Enter the cave and be sure that you visit the
recovery spring (with the turtle in it). Don't worry about the
passage on the other side, you'll reach that later. Continue
through a doorway, and head to your left. Go upstairs and open
the treasure chest. Head back down, then to your right, and
down. Pick up the treasure chest in the alcove to your right.
Before going up those stairs, go to your left and find the trea-
sure chest. Then go back to the stairs, go up, head downwards,
and go down those stairs. Exit the cave and head south-east to
South Figaro. Save your game outside, then enter. Go meet Shadow
(you'll meet again after the river ride), then explore the town.
There are treasures in almost every barrel and crate. Don't miss
the one behind the Chocobo stable, and in the barrel on the
walkway above it. Next, go into the big house at the north of
the town (this is the rich man's house). In the room that's
drafty, walk behind the bookshelf and down some hidden stairs.
Head down the next flight. In the hallway, walk to the right,
then, when it goes down, walk through the wall, then to your
right down a hidden flight of stairs for some nice relics. Cont-
inue exploring the rest of the hallway for a truckload of money,
then go back to the entry hallway of the rich man's house. Go
through the right door (not the one you came in from), and exp-
lore the barrels there. Walk behind the house to find a hidden
passage, and explore that room for some goodies. There's a hid-
den door at the very bottom of the room. It takes you to the old
cider guy's house (remember that he wants cider for later). Exit
there, then go to the item, armor, and weapon shops. Buy all the
equipment you need (you should have enough money), then leave
the town. If you wish, you may rent a Chocobo and take it to
Sabin's Cottage (north of S. Figaro), which is suggested if you
want some drama. Then head for Mt. Kolts (to the east). You
should build your members up 2 or 3 levels outside, then use a
tent, save, and enter. The enemies here are pretty strong, so,
when you get the opportunity, use a tent and save. At the entr-
ance, go behind the large rock and outside for some treasure. Go
back, then head up. Check the right wall for another passage
that leads to a VERY usefull Atlas Armlet. Follow the pathway
(it's very linear), save your game at the designated spot, then
continue until you reach Vargas. Defeat his bears, then attack
him. After a while, Sabin will jump in, and the others will be
blown away by one of Vargas' techniques. Fight Vargas with the
Fight command (or you can perform a Blitz immediatley). When it
tells you to do the Blitz, do so (duh). If you're having some
trouble, see the closing remarks of this section for the easiest
way to perform the Pummel Blitz. When you beat him (that is, if
you beat him), head out of the cave, grabbing the treasure chest
on your way.
Once outside, head north to the Returner Hideout. Explore
it with Terra (make sure to get the treasures in the top room
and its right wall for a White Cape) and see the closing remarks
before you talk to Banon outside. Locke will leave the party,
and then you'll be in a group with Banon, Terra, Edgar, and
Sabin. Go back into the hideout to buy some items and stop at
the inn. Then head out on the river. It doesn't really matter
what ways you choose to go (although if you choose right at the
first intersection, you'll fight more enemies, and if you keep
going to the left at the second, it'll never end). Make sure
that you have Banon use Heal during battles, and that you save
your game at every opportunity. Eventually you'll reach Ultros.
Have Terra use Fire, but beware: Ultros will blind you if she
does. Make Banon use Heal every time he attacks, while Sabin
uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow.
You'll beat him, then Sabin will fall off.
Here are some tips and tactics that you may want to use:
1) In order for the Pummel Blitz to work, select Blitz from
the menu, then press left, release it, press right, release it,
left and 'A'. Make sure that this is done within 1 and a half
seconds.
2) Make sure that you buy the NoiseBlaster and Bio Blaster.
Edgar already has the AutoCrossbow in his inventory.
3) You will need plenty of Tonic, Potion, and Fenix Down. Tents
are also important, but you will usually find them. The others
can be found if you search in the Returner Hideout and South
Figaro.
4) If you can't afford a lot of weapons and armor, at least buy
the best possible stuff for Terra, as she's weak in the beginn-
ing.
5) When Banon asks Terra to help the Returners, you will rece-
ive a Gauntlet for a 'Yes' reply. However, if you choose 'No,'
go back inside and to the top-most room. The person there will
give you a Genji Glove, which, in my view, is much more valu-
able.
6) When you are controlling Terra alone in the Returner's Hide-
out, walk up to the very top of the table (where the meeting
will take place later). Press A and you will find a piece of
paper. If you throw it away, nothing different will happen.
However, if you leave it there, Banon will throw it away during
the meeting. This is only for a small laugh, though. Also,
search the injured guy's room berore the Lete River for some fun.
7) Before beginning the raft ride on the Lete River, move Banon
to the back row of your party. This will reduce the damage he
takes. Remember, if he dies, the game ends!
-------------------------
(2) A Fork in the Road
Here the story has split into 3 groups. Mog appears and asks
you to choose a scenario (Kupo!). You should save your game here
so that you can come back if you make a mistake. I suggest going
the Locke's first, then Sabin's, and finally Terra's.
Locke's Scenario
----------------
Locke's scenario can be difficult if you don't listen to
the clues given by the townspeople. You must first go to the old
man's house, and talk to the boy downstairs. Then go to the item
shop and talk to the man in the corner. You'll fight him. Steal
from him for a nice Plumed Hat, and his clothes! Equip the Plu-
med Hat, and go back to the boy in the old man's house. He let
you through. Explore the town for some tips, but DON'T talk to
soldiers in Magitek Armor. If you wish, talk to a Green Soldier
and steal his clothes, then talk to the people in the town for
more info. The soldier outfit also lets you talk to other sold-
iers without being attacked. Remember the Cider delivery man?
Go there and fight him. Steel from him for another Plumed Hat
and his clothes. You'll also take his Cider. Bring this back to
the old man, then go to the boy who's downstairs. The password
is 'courage.' Anything else gets you beaten up! Take the hidden
passage to the rich man's house, then go upstairs. In the windy
room, go behind the bookshelf and follow the passage too the
room where Celes is. Save her, then take the guard's clock key.
Go to the clock that isn't ticking and wind it for a secret
passage. Enter and head right, then down, right, up, right,
down, and left to a few treasure chests. Take the contents and
equip them. Go back to the entrance and search along the walls
for a hidden passage. Go south in the passage to some more trea-
sure, then, about half way back in this passage, push to the
left for another passage. Go downstairs and take the valuable
items from the chests (don't miss the Ribbon, which is behind
the north chest!). Return upstairs to the entrance, then take
the other passage south. Go left for some treasure, then head
right to find the exit. Leave S. Figaro and go to Figaro Cave.
Make your way through until the TunnelArm comes. Defeat it by
having Celes use Runic while Locke fights.
Sabin's Scenario
----------------
This is the longest (and hardest) of the three scenarios.
Although it is your choice to enlist Shadow or not, you should
take him along. If you do, buy at least 30 - 50 Shurikens. Sea-
rch the Imperial Camp for treasures. When you find a locked
treasure chest, hit it instead of kicking it, or you'll be att-
acked. After fighting Kefka once, head left and up behind a tent
for entry to a hidden tent. When Cyan has to fight, use the
Dispatch SwdTech command (number 1). When you win the Black
Belt, equip it on somebody (preferably Shadow or Sabin). You
can't enter Doma Castle after it's taken over, so head straight
for the Baren Falls. On the Phantom Train, head right at the
start to save your game and meet the Impresario. Head to the
left, collecting treasures. Let the ghost guy join you, and have
him Possess an enemy. To defeat the Ghost Train, use Cyan's
Dispatch, Sabin's Suplex, and have Shadow throw the Shuriken. At
the bottom of Baren Falls, you'll meet Gau. Head to Mobliz, and
buy some goods there. Make sure to buy some Dried Meat also.
Fight in a battle in the Veldt and, when Gau appears, use the
Dried Meat on him. Here's the appearance of the coolest imp,
Kappa! Head with Gau to the Crescent Cave, and explore for a few
laughs. Eventually you'll find the diving helmet. Use it to go
into the Serpent Trench. When you have to decide which way to
go, choosing 2 rights takes you to both caves, while two lefts
takes you straight to Nikeah. You're better off visiting the
caves, as the second one has a valuable Green Beret. Once you
arrive at Nikeah, buy some goods, then take the ship to South
Figaro.
Terra's Scenario
----------------
This is the easiest of the scenarios. If you can't figure
this one out, you really need a mental examination! Just reme-
mber to say hello to the Moogles. KUPO!!!
-------------------------
(3) Reunited
Finally together, the group doesn't have much time to think.
Kefka and a squad of soldiers are on their way to claim the fro-
zen Esper and kill Banon! Although some of the group's members
are negative toward each other, they decide that they must stop
the Empire at all costs. A decisive battle is about to take
place.
The fights shouldn't be difficult IF you use the correct
attacks. Edgar should constantly use the Bio Blaster, as this
can destroy an entire enemy group! Have Cyan use the Quadra
Slam, while Celes and Terra fight and cure with magic. If you
still are having trouble, don't worry about losing. Instead,
keep fighting with Sabin's group until he learns the Fire Dance,
then use that to waste the enemies. Battle Kefka with a combi-
nation of magic users and fighters. After the battle, the group
goes to the Esper, where Terra morphs for the first time. Un-
fortunately, she goes ballistic, and flies off to the west.
-------------------------
(4) The Search for Terra
After Terra flys away you'll be in Narshe. Buy and equip
some weapons, armor, and relics, but, if Sabin or Edgar is in
your party, don't buy items. Search the town for a room filled
with treasures, and remember about the locked treasure chest.
You should go to Figaro Castle. There, buy tools and items. If
Sabin or Edgar is at the front of your party, you get them for
half price! Submerge the castle, then head for Kohlingen. If
Locke is in your party, you'll see a few cinema scenes. If you
only have 3 people with you and 3000 GP, then you can enlist
Shadow for a little while. If you're not in a hurry, head north
to the small house where the Coliseum will be in the World of
Ruin. Search the house for a valuable Hero Ring. Head south to
Jidoor, where you should search the town. Then head north to
Zozo. You may want to gain a few levels before you enter. Upon
entering, head as far left as you can, and find the building
with the stopped clock. Set it for 6:10:50, and you'll find a
passage to the valuable Chainsaw. Head down to the large tower,
where you should proceed to climb it. Make sure to find every
treasure chest along the way, as one holds the Thief Glove,
which makes Locke use Control, allowing him to fight and steal
in one turn. When you think you can't go any farther, try jump-
ing between buildings. Continue up the tower until you fight
Dadaluma. Use your strongest attacks on him, as well as Potions
and Cure spells to recover your HP. When he calls reinforce-
ments, ignore them and concentrate on him. Head upstairs to the
topmost room, and look around for a few treasures. Then go up to
Terra.
-------------------------
(5) The Opera House
After finding Terra, you must pick 2 people to go with Celes
and Locke. Depending on your actions, Cyan may stay with Terra.
If you haven't already gotten Shadow, DO NOT go back to put him
in your party! If you do, he'll leave during the Opera, and
you'll be stuck with 3 fighters untill after the Magitek Fac-
tory! Go back to Kohlingen, and talk to everyone in the town.
Then go to Owzer's house (the one farthest north), and talk to
the Impresario. Read the letter and talk to the man, then head
for the Opera House (it's south of Jidoor). When you arrive,
enjoy the cinema scene, then go with Locke to the dressing room.
When performing the opera, press A immediately on the first
choice. For the second, press down, then A. On the third, press
A. Go upstairs, and walk over to Draco. Follow him, and when he
stops, press A as if to talk with him. Pick up the flowers, then
go upstairs. Half way up, you'll stop. Press to the right, then
continue up. Walk to the balcony, and enjoy! With Locke, pick up
the note in the room, and talk to the Impresario. Equip the Spr-
int Shoes (if you don't have them on), and go up and right on
the balcony. Talk to the man, then pull the far right switch. Go
back to where you were sitting and head to the left, then up.
When you're above the stage, try to avoid as many rats as poss-
ible. If you have to fight them, kill the yellow ones first,
because they can call reinforcements. When you reach Ultros,
you'll fall onto the stage, then fight him. Use your strongest
moves, and he'll eventually leave. Setzer will come up. Watch
the scene, and prepare for the trek through the Empire. Now,
wasn't that fun?
-------------------------
(6) Magitek Factory
When you reach Albrook, buy some new weapons, armor, and
relics (the best available), then gain a few levels outside.
Use the Espers to learn some magic spells, especially Cure1. You
may want to go to Tzen and Maranda to find more weapons and
info, but you don't need to. Head to Vector (it's the big cas-
tle). DON'T sleep at the inn. Instead, go over to the small
building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you
haven't already done so), dodge the soldiers in the north of
town, and enter the buildings. When you think you're ready, go
to the right and talk to the man behind the boxes. Climb onto
the box, and go over the guards to get into the factory. Make
sure Celes has a sword, because you will want to use Runic.
Explore the first room thoroughly, you should find 2 or 3 trea-
sures. Climb into the left pipe, and go downstairs. Remember,
there are a lot of treasures hear. Try pressing against the far
southern walls, and you will probably find doors leading to a
few treasures. Equip all of the Flame and Thunder equipment that
you find, and look for Kefka. Jump off where Kefka threw the 2
creatures, than talk to the left one. For Ifrit, use strong Ice
attacks, and use Fire attacks on Shiva. They'll turn into Magi-
cite. Go through the left door, use a tent, and save your game
(by the way, have Locke steal from soldiers to get tents). Go
back through the door, and go into the right one this time. Go
all the way up the stairs, and search the room with several Es-
per Processing Chambers for the Break Blade. Go throug the next
doorway to fight #024. It is difficult to hurt him with magic
(he changes what he is weak against when he glows), so use pri-
marily fighting attacks. The Aura Bolt and Dispatch techniques
work best. Go up through the door, and talk to Cid. Watch the
cinema scene, then follow Cid. Use a tent and save your game and
talk to Cid. In the mine cart, use strong fighting techniques
plus Ice and Fire spells on the Mag Roaders. When you fight
#128, attack the body, not the arms, with strong Ice and Thunder
attacks. Save your game when you are outside, and talk to Set-
zer. When you fight the Cranes, use strong magic (you might want
to Scan to see what they're weak against), and Setzer's Slot. If
the Slot lands on 3 diamonds, you'll probably win.
-------------------------
(7) To the Sealed Gate!
Oh boy! You get to control the airship. JOY!!! Fly to Nar-
she. Remember the locked treasure chest? Go to that house and
follow Lone Wolf to where the Esper is (at the cliff). When he
tells you not to step forward, stand still. When Mog wrestles
free, both will almost fall of the cliff. You only have time to
save one. If you save Mog, he joins your party (kupo)! If you
save Lone Wolf, you get a Gold Hairpin, which cuts in half the
magic needed for the wearer to cast spells. I STRONGLY suggest
taking Mog! You may want to fight with him in forests, plains,
different backgrounds, until he learns his dances. See the "A
Few Tips and Secrets" section for info on getting the Water
Rondo dance. When you're ready, fly to the Imperial Base. Nobody
will be there. Go across the bridge and to the cave. You'll find
a valuable treasure at the beginning, so take it. When you reach
the room with moving bridges, make your way to the treasure che-
st on the little island. It holds the Coin Toss, which lets
Setzer kill the enemy with money! Follow the route, and, when
you pull a switch that makes you hear a distant sound, backtrack
to reach a treasure chest. After fighting a Ninja (when you pull
a switch), head right and down, then hold A and walk around on
the bluff. You'll find many treasures! When you reach the area
with 2 switches on the floor, DON'T step on either of them.
Instead, pass the first one, then go up the right bridge. Pull
the switch in the chest, and go downstairs, then down again. Go
to your left to the little raised piece of ground, and step on
the switch. It will open a cave with the VERY valuable Atma
Weapon in it! Equip it on Terra. Keep going to the right, until
you eventually reach the Sealed Gate. Hit Kefka once, and enjoy
the show! When it's over, exit the cave through the new passage,
and go to the airship.
-------------------------
(8) Search for the Espers
After the Sealed Gate, talk to the people in Maranda. They
have new things to say. Head to Vector, and go to the castle.
You'll talk to Gesthal and Cid. Talk to as many soldiers as
possible. You may have to fight some. DON'T talk to Kefka, as
he takes away from your time to talk to soldiers. When you have
talked to 24 soldiers, wait out the timer. During the confer-
ence, be as courteous and polite as possible when talking. Refer
to the Miscellaneous Info section for what should be said during
the conference. Go to the Imperial Base if the door was opened,
then go to Albrook. Go to the ship, and enjoy the cinema scene.
Afterwards, sleep at the inn for free for yet another cinema
scene. Go back to the ship, and you'll set sail. When you reach
Crescent Island, head north to Thamasa. Press A next to the bar-
rels and boxes for some prizes, and by new weapons and armor.
Some of the relics are also useful. Explore until you find Stra-
go and Relm. Sleep at the inn, and go to the burning house.
Enter with Strago. If you have it, equip Strago with the Ice
Rod, and use Ice and the Aqua Rake spells on your enemies. Try
to avoid the fireballs, and eventually you'll reach a big fire-
ball. Defeat him with Ice2 and Aqua Rake. Shadow will save the
day. When all is done, see if there's any equipment you could
use at the shops, then head for the Crescent Cave. Save outside,
and go up a few levels. Take the treasure chest immediately to
your left, then head up and right, through the door. When you're
outside, work your way to the left, and into another cave. Pick
up any treasure, and you'll eventually reach the 3 Golden Sta-
tues. When fighting Ultros, use the strongest fire attacks poss-
ible, and, when Relm joins you, have her sketch Ultros. You'll
win (for now), and head out the left door. Save when you have
the chance, and, when you see 3 tiles on the ground, step on the
upper-left one. Go out the door and collect the treasure, then
go back inside and upstairs. Fall through the upper-right one,
and continue until there's a cinema scene. When in Thamasa,
watch the action. Fight Kefka with General Leo, it should be
easy. Unfortunately, Leo is killed by Kefka. Board the airship
when the party comes, and watch the cinema scene.
------------------------
(9) The Floating Continent
After Thamasa, fly to Doma Castle (if it was freed), and, if
you wish, South Figaro. Gain several levels (you'll need to for
the upcoming battles), and save somewhere. Board the airship,
and choose to look for the Floating Continent. You'll battle the
IAF (pretty tough, cure between battles), and you'll face off
with Ultros and his friend, Chupon. Use fire attacks on Ultros,
and all of your strong ice and special attacks on Chupon. Chupon
will eventually sneeze you away, and you'll fall. You'll fight a
machine on your way down! Concentrate on the body itself, and
destroy the little machines it releases that absorb magic. You
have to hurry, because when the countdown ends, you'll be fried!
You'll end up on the Floating Continent. Talk to Shadow and
he'll join you. Make sure to save your game so that you don't
have to face the IAF again. The battles here are tough, so you
should have Shadow throw Shurikens and Ninja Stars, as well as
different Skeans. When you think you've reached a dead end, try
pressing against the wall. Basically, you should make your way
to the right, collecting the blue orbs (treasure chests). Don't
miss the Masmune, or any other treasures. When you find a save
place (haven't seen one of those for a while), use a tent and
save. Soon you'll have the option to go back to the airship or
not. You really should keep going. Fight the Atma Monster using
very strong ice spells, and all of your best attacks. Cure2 is
imperative to your survival, so make sure somebody has learned
it by now. When you win, head up and enjoy the long cinema sce-
ne. Shadow will trap Kefka between the statues, and a timer will
come up. Hurry to your right. If you have the Charm Bangle,
equip it now. When you defeat the enemy at the glowing star,
continue going right. When it asks if you want to jump to the
airship or wait, choose wait. Move back a step and step forward.
Choose to wait for Shadow. If you don't, you can't get him la-
ter!!! At about 5 seconds left, Shadow will come, and you'll
escape. Enjoy the splendor of the end of the world!
------------------------
(10) What You Should Have Done By Now
By now you should have found the 12 normal characters, and
no hidden ones. You will have 11 if you didn't save Mog. If you
neglected Mog, you'll have to wait for the next chance to find
him. By now your characters should be at least at level 25, that
being the minimum. Sabin should have learned the Fire Dance
(maybe the next one also), and Cyan should know the Quadra Slam.
Make sure that you found the Atma Weapon before this point, or
you won't be able to get it back. You could live without it, but
it is probably the best weapon in the game.
------------------------
(11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay
near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's
magic you want, go to the Triangle Island (upper left corner of
map). Defeat the invisible Intangir by casting Doom, but beware:
it will cast a powerful spell on the person who kills it. Have
your party above 1000 HP each.
If you think that the Atma Weapon is faulty or doesn't work,
that's because it gains power as you gain HP. The more HP you
have, the stronger it is. Remember, if you're low on HP, it will
hardly do anything.
Terra's Morph will last longer at higher levels, and if you
go many battles without using it.
Many people wonder how to get two of Mog's dances; the Water
Rondo and the Snowman Jazz. The Snowman Jazz can be found in
the World of Ruin only, but the Water Rondo MUST be learned in
the World of Balance. The W. Rondo is, in fact, Mog's strongest
dance. To acquire it, form a group with Mog in it. Land the
airship at Nikeah, and rent a Chocobo. Ride it all the way to
Baren Falls, and hop off. Jump the falls, and go all the way to
the Serpent Trench, and jump in. Fight a water enemy without
dancing and you'll learn the Water Rondo! You'll end up in Ni-
keah, right next to your airship! An alternate, longer route is
to take the raft down the Lete River with Mog. The Serpent Tre-
nch is much faster, though.
If you want Mog's Dance to have a 100% success rate, then
use the dance that goes along with the background you're in.
The other dances still work, but there's the possibility that
you will stumble.
To save Shadow on the Floating Continent, during the destr-
uction, wait instead of jumping onto the ship. Step forward,
then choose to wait for Shadow. If you stand there until only
5 seconds are left, he'll come and you'll leave together.
There is a trick that works on almost all enemies and bosses
in the game. Have somebody learn Vanish, and have somebody who
knows either Doom or X-Zone. When you Vanish someone, weapons
won't hurt them, but magic will have a 100% success rate! Cast
Doom, and the enemy will die! Later in the game, enemies don't
always die from Vanish/Doom, but instead die from Vanish/X-Zone.
The X-Zone works on 99% of the enemies in the game! BEWARE,
though that Vanish/X-Zone doesn't allow you to collect any items
from the enemy!!!
In Mobliz, it is possible to get a valuable Tintinabar. Talk
to the injured soldier, and read the letter on the desk. Go to
the house in the center of town and send something in the mail.
After going back and forth and spending a lot of money on mail,
the soldier will give you a Tintinabar!
Many of the treasure chests in the WOB can be found in the
WOR (as long as the level they were in is still accessible). If
you leave treasure chests, then open them in the WOR, they will
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...
***THE WORLD OF RUIN WALKTHROUGH***
(1) Stranded on a Deserted Island
This is a very short part of the story, but can be very
dramatic. To pick up fish for Cid, go to the beach south of the
house and press A next to a fish. Remember: the faster the fish,
the healthier it is. There are 4 types of fish: Rotten Fish,
Fish, Just a Fish, and Yummy Fish. If you feed Cid 10 Yummy Fish
(the very fast moving ones), he'll live! If you take to long to
catch the fish, or if you feed him Rotten Fish, Cid will die,
and Celes will almost commit suicide. In the secrets section, it
tells you just why saving Cid is so important. Either way, you
will set sail using a raft that Cid made.
------------------------
(2) There's Still Hope!
In Albrook, talk to the people to learn of the World of
Ruin. You'll hear about the 8 dragons, Phunbaba, and Doom Gaze,
as well as Kefka's reign of terror. Buy new equipment (you'll
need it) and sleep at the inn. When you leave town, head north
past Kefka's Tower and through a desert. Eventually you'll reach
Tzen. Save outside, and when you enter, a disaster hits. Go the
inn for HP and MP if you must, then go up to Sabin. Enter the
house, taking the treasures, and head to the left. Go downst-
airs, and up to the long landing. The child should be above the
fireplace. Take it outside, and Sabin will join you. Buy equip-
ment for him if you must, and save outside. Go north-west and
find a small forest. In the middle, rent a Chocobo and go south.
Go east across a bridge and follow the green trail that was once
the Serpent Trench to Mobliz. There, sleep at the house and talk
to Terra. You'll fight Phunbaba, who can be stopped by strong
ice spells, the poison and bio spells, and the Suplex Blitz.
Terra won't join you, but you can't give up now.
------------------------
(3) Edgar!
After the fight with Phunbaba, head south to a forest where
you can rent a Chocobo. Follow the Serpent Trench past the Fan-
atics' Tower and to the town of Nikeah. Talk to the thieves at
the inn, and, when they leave, go outside and talk to Gerard (he
looks like Edgar). Follow Gerard into the ship, and, at South
Figaro, locate him at the inn. Buy new weapons, armor, relics,
and items at the town, and go to Figaro Cave to the north-east.
Follow Gerard, the thieves, and the Sigfried impostor to the
Recovery Spring. Remember that opening on the other side? Jump
on the turtle and enter it. It leads to Figaro Castle. If you
search the cave, you may find Sigfried, but he runs away. Go to
the engine room and down the stairs that you couldn't enter
before. Collect the treasures, and find the engine. Gerard will
reveal himself, and you'll fight the Tentacles. It is good to
have relics protecting you from poison and berserk, and some
Running Shoes. Have Celes cast Regen on everyone. Each Tentacle
gets injured by different magic. Have Edgar use the Chainsaw,
Flash, or Drill, Sabin use the Aura Bolt, and Celes use magic
to cure or runic. When you win, go through the door and press
A by the statue for the Soul Sabre. Go back the way you came,
and the engineer will make the castle go to Kohlingen. Buy the
new items and tools at half price by putting Edgar or Sabin at
the front of your party, and head out for Kohlingen.
------------------------
(4) One Airship to Go, Please!
When you find Setzer in the cafe of Kohlingen, he'll join
you. Buy new equipment from the shops. Equip Setzer with either
the Dice or the Trump. Go to Darill's Tomb and save outside.
From the beginning, go down stairs and to the right. Go up thr-
ough the door, and press A on the tombstone. A door will open,
which you should go through. Flip the switch at the top of the
room and the water will go down. Return to the main hallway and
go down. Keep going and collect the treasure chest. Once again
go to the main hallway, only go all the way to the left and down
(if you REALLY want to solve the tombstone puzzle, go down the
center twice, and read each of the tombstones. Go to the main
hallway, into the upper-left door, and put in THE WORLD IS SQU-
ARE backwards). Go down the next set of stairs and collect the
chest to your right. Move against the right wall and you'll
find a hidden passage that leads to a treasure chest that con-
tains the valuable Experience Egg! Go back through the passage,
and in the door to the north. Walk across the water and flip the
switch. You'll see a door open. Return to the main hallway and
go down through the center door. Flip the switch, then jump on
the turtle. It'll take you to the door, which you should go
through. Open up the right chest, than use a tent and save your
game. You'll have to fight a dangerous enemy in the left chest,
but, once defeated, he yields 1 or 2 powerful Fire Claws for
Sabin. Save your game again, and go through the northern door.
Walk up to the casket to fight Dullahan. Have Sabin use Blitzes
and the Fire Claw, Setzer uses the Dice and Slot, Celes casts
Fire and Cure spells, and Edgar uses the Chainsaw or Drill. It
shouldn't be to hard. When done, go up through the door, and
enjoy the cinema scene. You'll take off in the airship and fol-
low a bird to Maranda.
------------------------
(5) Cyan's Grievances
When you first take off in the new airship, you'll see a
bird, and follow it to Maranda. In the house in the upper-right,
a girl says she's been receiving letters from her love in Mob-
liz, but you know that he's dead. The handwriting on the letter
is that of Cyan, so you follow the pigeon back to Zozo. There,
talk to the man that told the truth the first time (he's up and
to the right of the big tower), and he'll give you info and
Rust-rid. Go into the Cafe and find the rusty door, which will
become unrusted. Go through to end up on Mt. Zozo. Make your
way through the first room, making sure to collect the trea-
sures. In the second room, use a tent and save your game, then
step on the switch to your upper-right. This will release one
of the 8 dragons from a treasure chest. Fight it using your
strongest abilities. You should win. Continue climbing the moun-
tain until you find Cyan. Enjoy the cinema scene! When it's
done, you can go to where Cyan was and get the key to open his
treasure chest, open the chest, and take his books, although
they don't do anything. Make your way out of Zozo or use a Warp
Stone (or Warp magic), and fly back to Maranda with Cyan in
your group. Talk to the townspeople again.
------------------------
(6) Face to Face With Phunbaba
It's time to check back on Terra in Mobliz. When you do,
you'll notice that she's gone. Go into the house where Duane
is, and follow the dog into a secret passage behind the book-
case. There's an Elixir hidden in one of the pots. You'll have
to fight Phunbaba again, so make sure that you're healed up.
Use the same tactics as when you fought him before. Midway thr-
ough, Terra will morph and join you in the fight. It should be
easy with her magic skills. Terra will rejoin the party, and you
can now continue your adventure.
------------------------
(7) To the Veldt!
Short chapter! Anyway, all you have to do is fight a battle
in the Veldt with 3 people in your party. Gau will rejoin you,
and will have learned a few new Rages. If you wish, you may take
him and Sabin to the house in the north-west. There, Gau will
meet his father. It's both funny and a tear-jerker.
------------------------
(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the
Floating Continent!!!
This is a split scenario. If you waited for Shadow on the
Floating Continent, he will be waiting in the Veldt Cave. Go
there and follow Interceptor. BE SURE to open EVERY treasure
chest in the cave, or you may miss the valuable Striker!!! Even-
tually you'll find Shadow lying on the ground (it's after a save
location). Be ready, because you'll have to battle two powerful
Behemoths! Use Ice magic, and you shouldn't have trouble. How-
ever, get ready! Just after beating the first, its ghost will
trap you from behind! This one is easy. Just use the item `Revi-
vify' on it to kill it. When you do defeat it, you'll take Sha-
dow to Thamasa. After sleeping at the inn, he'll disappear,
having gone to the Coliseum. Make sure to search the left wall
of Strago's house (upstairs) for another Memento Ring. You'll
hear about a man dressed in black searching for a Striker. Bet
the Striker (you should have found it in the cave), and you'll
fight Shadow (even though it says Shadow Chupon). You'll easily
defeat him, and he'll join your party for good!
------------------------
(8b) Save Relm
No matter what, Relm will end up at Owzer's House (at the
top of Jidoor). Go there, and, after trying to go up the stairs,
read Owzer's Diary. Press A on the lamp (near the stairs), then
go up. If you wish, fight the flower portrait. Look at the pic-
ture of Geshtahl twice for a clue about the Phoenix Cave. Then
look at the woman's portrait. When you defeat the enemy, enter
the door. Follow the path (some of the portraits do things, so
watch out), and, when you find 3 doors on 1 wall, walk behind
the wall and press A for the valuable Relic Ring (makes Doom/
Poison cure, and Cure/Life injure). Go through the left-most
door. If you wish, stand under the floating chests to fight an
enemy. You have to go to each one in a certain order. Then go
through the door. Save your game, and go through the right door
(the left is a trap). Fight the Spirit Chadarnook, using strong
fire attacks on the demon form. You may want to cast Regen on
everyone, because one of his moves damages everyone over time.
He'll transform, and, in doing so, change what he takes damage
from. After winning (it may take a while), Relm will join your
party.
------------------------
(9) Strago and Ebot's Rock
Having saved Relm, take her to the Fanatics' Tower. A very
confused Strago will be marching with some Kefka Worshippers,
but will snap out of it when he sees Relm. Take both of them to
Thamasa, and, after a cinema scene, buy some equipment and head
to Ebot's Rock. Enter the cave and talk to the chest. Using the
transporters, find 22 or more pieces of coral, then bring them
back to the chest. The chest will move out of the way, and you
can face Hidon. Take Strago along, and kill off the little Hido-
nites first, and Hidon will use Grand Train (which Strago will
learn afterwards). Keep attacking with Fire and Cure attacks,
and eventually Hidon will fall. Hopefully you got him to cast
Grand Train, which is one of Strago's best Lore attacks. Enjoy
the cinema scene. If you DIDN'T learn Grand Train, fear not; all
is not lost! Talk to Gungho in Thamasa until he says, "Hidon has
appeared at Ebot's Rock again!" Go back to Ebot's Rock, feed the
chest, and you can face Hidon again! Do this as often as you
want!
------------------------
(10) Mog Lives!
Remember the Moogle Village? Well, return there by going
through the Narshe Caves. Mog will be there, and he'll join you.
Search where he was standing for the Moogle Charm (avoids random
enemy fights)! Take Mog with you, and, in the snowy area, fight
the Ice Dragon. Use Fire attacks. Fight another enemy in the
area and you'll learn the Snowman Jazz. Go to the frozen Esper
and fight it. Use strong weapon attacks and Fire magic. When you
thaw it out, you will receive its Magicite, and the cliff will
break. Have Mog in your party, and jump off. Follow the cave's
route, and you'll eventually reach a room with a bone carving.
Take the Magicite from it, and Umaro the sasquatch will fight
you. Defeat him with powerful attacks, and, after beating him,
Mog will forcibly make him join your party! KUPO!!! Fly to the
Opera House, where you will hear of a dragon on the stage! Go
to the switch room and flip the third switch from the left. When
you fight the dragon in the Opera House, equip everyone with a
Cherub Down relic (which you can buy in Jidoor).
------------------------
(11) Phoenix Cave
Having Mog in your party, take him to the Phoenix Cave. Put
him in one of your parties and equip him with the Moogle Charm.
You may also want to have Umaro, because of his immunity to fire
attacks. Follow the maze's twists and turns, and notice how most
of the chests are empty. Look carefully at the ground for diff-
icult-to-see switches. You'll eventually end up at a dragon
(make sure to save your game). Fight the dragon, or, if you're
weak, leave it for later. Use strong ice attacks. Afterwards, go
back up and stand on the switch to make the rocks appear. Have
the other party leap across using the rocks, then head down with
both parties. Have each stand on one of the 2 switches, and the
raised land will lower. Follow the path, and you'll find Locke!
Enjoy the cinema scene, then take Locke to Narshe. Search the
weapon shop and the northern shop for the Ragnarok Sword/Esper
and Cursed Shield. I suggest you take the Esper, and read the
Secrets section for another way to learn Ultima.
------------------------
(12) Fanatics' Tower
Go to the Fanatics' Tower with your strongest magic users
(or, if you wish, include Umaro). You may wish to learn a lot
of magic before entering, and make sure that everyone knows
Osmose. Equip someone with the Siren Esper, and have somebody
know Life3. Berserk also helps. It is also suggested to know
the Ultima spell, as it will wipe out even the toughest of en-
emies in a few attacks. Equip strong magic-defending equipment,
such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack! Fight your way
to the first treasure room, and take the treasure. Then move to
the right of the chest, walk up, and press A. You'll here a
noise. Go out the room and downstairs to the new door. Enter and
take the Air Anchor (one of Edgar's Tools). Then continue your
journey up the tower. If you fight a Magic Barrel, DON'T KILL
IT! Instead, let it heal you until it runs away. You'll fight
a Dragon, which should be easy with the Ultima spell. At the top
of the tower, take the Gem Box and equip it on the strongest
magic user. When you fight the Magi Master, cast Life3 on as
many people as possible (but at least one). The Magi Master
changes what he can be hurt by magicwise, but, if you have the
Berserk spell, cast it on him to keep him from changing. It will
be a tough, long battle. However, if you have the Ultima spell,
USE IT NOW!!! If you cast Life3 on somebody, then you'll win
after he uses Ultima. Now head back down the tower (easier said
than done, unless you have the Moogle Charm equipped).
------------------------
(13) Cyan's Dream
You should be able to make it as far as the Three Dream
Stooges on your own. Kill the flying one first, as that one can
cast Life on the others. Once he's down, the rest should be
easy. After that, you'll continue through Cyan's mind. When you
find the Lump of Metal, go up to the moving chest and press A
to put the metal in the chest, stopping it (you won't lose it,
though). Flip the switch and study the chests. When you find
another group of six chests later, enter the same pattern and
flip the switch to move on. In Magitek Armor, go down, then to
the right. Enter the cave, than walk outside. Fall through the
bridge. In Doma Castle, save your game, and feel free to walk
around, witnessing Cyan's memories of his family. Head to the
throne room and fight Wrexsoul. When he enters someone's body,
either kill each other off one at a time until he appears, or
use Life3 on everyone and kill the party. After that, use Van-
ish/X-Zone or use strong fire attacks. DON'T use X-Zone if you
want to collect a valuable Pod Bracelet! Either way, you'll end
up with a nifty Aura sword for Cyan, and he'll learn the final
few SwdTech attacks! Go back the throne room when you wake up
and collect the Alexander Esper.
------------------------
(14) Ancient Castle
Take your strongest party and fly off to Figaro Castle.
Inside, you should rest and buy supplies, then ask the engineer
to submerge the castle. On your way back to the large desert,
you'll bump into something. Tell the engineer that you'd like
to stop and search, then head to the jail. Enter the open jail
cell, and you'll be in a large cave. Be sure to pick up the
treasures in the first room, then enter the right-most door near
the bottom of the screen. Open the treasure chest and be ready
to fight the Master Pugs! If you win, you'll get the powerfull
Graedus sword! After winning this battle, head to the left and
through the wall (it is fake), then down a ladder below you.
Head left, and keep walking along the bottom of the room, then
climb up a ladder. Go up and to the left through a doorway.
Search the bottom of this new room for two treasure chests, then
go down the set of stairs. Save at the save point, and continue
left and up. Enjoy the sequence that reveals the past about the
Ancient Castle, then enter the main doorway. Fight your way to
the throne room, and walk to the very top of the screen. Talk
to the stone statuete of Odin for his Magicite. Enter an archway
(the first one on the left), and open the chest for Umaro's
valuable Blizzard Orb! Go back into the throne room and head to
the right and down into a hidden doorway. Press A next to the
sparkling image on the shelf for a book. The man in Figaro's
library will tell you to go 5 steps down from the queen's throne
in the Ancient Castle. Do so, and press A. You'll hear a noise.
Go back to the right and into the Ancient Castle library, and
see a new staircase. Go down it, and talk to the queen's statue
to transform the Odin Magicite into Raiden! Fight the dragon,
go to the castle courtyard. Walk left and into the double doors.
Open the treasure chest and fight a tough enemy for the awesome
Offering Relic! Go back into the courtyard, but this time go
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here! :-)
------------------------
(15) Tastes Like Gogo
When on Triangle Island, fight the Zone Eater (the only
enemy there), and have everyone be engulfed. You'll be in a
cave. On the bridges, don't touch the green guys or you'll be
knocked off (although there are some handy treasures down th-
ere). Make sure to get the Fake Mustache (changes Sketch into
Control). Work your way past the deadly falling ceiling room
(stand under the small openings to avoid being crushed), and
you'll eventually find Gogo.
------------------------
(16) Kefka's Tower
Oh no! You have to split up into 3 groups! The pain! The
horror! Actually, it shouldn't be that hard if you're near level
50. Basically, work your way through the hordes of enemies. If
you're going for the Crusader Esper and the valuable Merton
spell, defeat the 2 Dragons here. You'll have to fight Atma and
a machine, whose name I forget. Fight the 3 statues, saving
after each victory. Make sure to equip the Sky Render on Cyan,
and the Aura Lance on either Mog or Edgar. Then head for Kefka!
Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima,
and basically the strongest magic possible. Have somebody cast
Life3 for the battle with Kefka, as he casts Fallen One, which
makes your HP go down to a measly 1 pont! It shouldn't be too
difficult.
------------------------
(17) Did You Get These Elusive Items?
The Chainsaw - put in 6:10:50 at the clock in Zozo.
Air Anchor - press A right of the treasure chest, first room
Fanatics' Tower. Go downstairs.
Soul Sabre - statue in treasure room, engine area of Figaro
Castle.
Drainer - chest in falling house, Tzen.
Illumina - wager the Ragnarok Sword at Coliseum. Only if
you took the sword.
Tiger Fangs - hidden room, Veldt Cave.
Imp Halberd - win from Tyrannosaur.
Imp Armor - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award - wager Cat Hood at Coliseum.
------------------------
(18) A Few More Tips and Secrets
How do you gain levels fast? Well, try fighting in the for-
est north of the Veldt. There you fight Tyrannosaurs, which give
you a ton of experience!
The best place for Gold AND Magic Points is in the desert
south of Maranda. There you fight the Cactrot, which gives you
10 Magic Points and 10,000 GP!!!
In the forest north of the Veldt (where you fight Tyranno-
saurs), you'll occasionally fight the dangerous Brachosaur. This
fearsome beast can cast Ultima! However, when you defeat it,
there's a chance of receiving the VERY valuable Economizer! This
awesome relic lowers all spells (and that includes Lore attacks)
to only 1 MP!!!
To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's
House.
If you're looking for Umaro, look in the "Mog Lives!" sec-
tion. For Gogo, look under "Tastes Like Gogo."
Check Gogo's Status. Press to the right, and you can pick
3 skills that you want him to use! That means he can not only
mimic the attacks of his comrades, but he can also use Blitzes,
Items, Tools, you name it!
Taking the Ragnarok Esper allows you to learn the powerful
spell Ultima! It has the power of FF2's Meteo, if not stronger!
Or, take the Ragnarok Sword. Wager it at the Colloseum for the
Illumina, the Legendary Sword! This is probably the best sword in
the game (unless you count the Atma Weapon with 9999 HP)!
To face Doom Gaze, you must fly around in your ship until he
attacks. Remember that he can't regenerate his HP after battle,
so if you keep fighting him, he'll eventually die! DO NOT use
Vanish/X-Zone on him, or you won't get the Bahamut Esper!!!
Vanish/Doom is just fine.
Many people wonder where the Megalixer is. Well, there are
3 that appear normally throughout the game: one after beating
the Magi Master, another in Kefka's Tower, and one when you
steal from Kefka. However, to get unlimited Megalixers, try
casting Stop on the scorpion beastes in the desert of the Sol-
itary Island, then stealing from them.
To un-curse the Cursed Shield, fight with it in 255 battles.
I suggest using a Ribbon to stop most of its dangerous effects.
After the battles it will become the Paladin Shield, which is
the most powerful shield in the game! It absorbs all elemental
attacks, has a near 50% evade rate, a VERY high defense rate,
and even teaches you Ultima! Of course, you can also trade the
Cursed Shield in for a Cursed Ring at the Coliseum. After 255
battles with this, you will get a Hero Ring. DO NOT underesti-
mate its powers! Raise your Stamina a little with certain Espers
and it will boost your powers way up!
So, how do you get the Cursed Ring without losing the Cursed
Shield? Well, try fighting the Veterans or the Didalos of Kef-
ka's Tower! They can be found in either of the rooms where you
fight the 2 dragons! It may take a while, but you'll get a Cur-
sed Ring!
Thanks and Happy FF3ing! :-)
-King Kung
---------------------------------------------------------------
PART TWO-Monster List
---------------------------------------------------------------
By SethHardy
Edited by GWS Wizard and King Kung
This is a monster list for the game Final Fantasy III.
This is what it contains:
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has.
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is part-
iculary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing
the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the mon-
ster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.
I hope this can help everybody. I have worked long and hard on
this sheet, hoping that everybody can make good use of it. This
sheet is not yet 100% complete. There are many blank places on
the list, for various reasons: (Not having Locke/having Locke
and not being able to steal/not having anyone who knows SCAN/
etc.) If anybody finds any information that is not on this list,
PLEASE SEND IT TO ME!!!!! I will immediately put it on my list
and after getting enough additions, I will upload the newest
revision.
I would like to thank Dr. Gamewiz on AOL for encouraging me
enough to finally get started on this, because I was putting
making it off for quite a while. Because of his encouragement,
I finally got started and here it is!!!!
Well, enjoy!!!!!!!!!!!!!!!!!!!
Any comments/ideas/input, just E-Mail me.
--Seth Hardy (SethHardy@aol.com)
ENEMY LVL HP MP WEAK STEAL EXP. GP.
---------------------------------------------------------------
1st Class 11 180 25 Poison Tonic 117 112
Abolisher 24 860 82 None Antidote 485 525
Actaneon 12 230 98 Fire, bolt Potion 57 125
Adamyncht 24 1305 50 None 1449 189
Air Force 25 8000 750 Bolt, water Elixir 0 0
Allosaurus 38 3000 300 Fire, pearl None 951 731
Allo Ver 19 8000 8000 Fire, pearl 0 0
Anemone 33 2000 100 Fire G.Cherry 1000 550
Anguiform 13 315 150 Bolt 96 358
Apokryphos 26 1900 195 Bolt,prl,wtr 1200 525
Apparite 20 781 60 Ice, pearl Revivify
Areneid 6 87 15 Ice, water Tonic 36 94
Aspik 12 220 330 Fire 48 115
Atma Weapon 37 24000 5000 None Elixir 0 0
Balloon 22 555 80 Ice, water Fen.Down 369 300
Barb-e 39 3062 198 Poison None
Baskervor 22 750 100 None Potion 464 458
B.Day Suit
Beakor 11 290 30 Fire Eyedrop 108 135
Behemoth 26 5800 180 Ice 2052 0
Black Drgn 26 4000 600 Fire, Pearl Revivify 780 502
Bloompire 26 12 400 Fire Sm.Bomb 510 896
Blue Drgn 65 26900 3800 Bolt Scimitar 0 0
Bogy 29 1318 100 None Potion 532 1200
Bomb 35 80
Borras 35 4771 590 Poison Potion 2952 2500
Bounty Man Potion 114 55
Boxed Set 45 4020 105 Pearl 1504 465
Brachosaur 46050 Economizer
Brainpan 25 1300 1000 Fire,bolt,prl 550 600
Brawler 9 137 100 Ice 78 84
Brontaur 50 10050 12850 Ice None 1500 1200
Buffalax 26 2252 218 Fire, water Dmd.Vest 562 458
Bug 16 310 20 Ice, water Soft 164 210
Cactrot 3
Cadet 144
Cephaler 21 2237 100 None Potion 214 280
Ceritops 33 2000 100 Fire None
Chadarnook 37 56000 9400 Fire 0 0
Chaos Drgn 44 9013 1300 Ice 4880 1000
Chaser 19 1202 140 Bolt, water BioBlstr 690 380
ChickenLip 18 545 155 Ice Tonic 190 279
Chitonid 26 1111 60 Bolt Potion
Chimera 22 1237 100 None 1143 760
Ciripus 10 134 100 None Antidote 82 102
Coelecite 20 480 15 Ice Antidote
Commander 10 102 50 Poison Tonic 85 153
Commando 18 580 35 Bolt, water Tent 252 273
Covert 44 4580 240 Pearl Shuriken
Crane 23 1800 447 Water 0 0
CrassHoppr 11 243 80 Fire, wind Potion 89 145
Crawler 51 3200 620 Ice Remedy 1456 1224
Crawly 7 122 0 Fire Tonic,Rmdy 71 120
Critic 40 1200 330 None None
Cruller 28 1334 100 Fire, pearl Tonic 464 595
Crusher 36 2095 340 Fire
Curley 47 15000 2000 Ice, water 0 0
Dahling 37 3580 500 Poison 1150 1260
Daladuma Head Band 0 712
Dante 28 1945 200 Poison 1150 712
Dark Force 55 8940 700 Pearl
Dark Side 13 255 85 Fire, pearl Tonic 165 138
Dark Wind 5 34 0 Fire Tonic 14 41
Deep Eye 28 1334 100 Fire
Delta Bug 26 612 80 Fire Slping Bag 288 211
Didalos 59 12280 100 Fire, pearl Earring
Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0
Displayer 38 3826 1327 Fire, pearl W.Stone 1510 393
Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0
Dragon 29 7000 850 Bolt Potion 2931 0
Drop 27 1000 80 Bolt, water Tincture 398 427
Dueller 53 7200 1600 Bolt, water
Dullahan 37 23450 1721 Fire 0 0
EarthGuard 23 1 18 Water Megalixir 1 0
Eland 37 2470 145 Bolt
Enou 46 4635 280 Pearl X-Potion 1428 968
Evil Oscar 56 7000 500 Fire W.Stone 2800 1320
Exocite 11 196 100 Fire, bolt Tonic 162 153
Exoray 29 1200 112 Fire, pearl Nothing 549 370
Fidor 160 164
Figaliz 45 4220 140 Ice 1218 554
Flame Eater 26 8400 480 Ice
Flan 19 255 110 Fire Tonic 160 120
Fortis 54 9800 700 Bolt, wtr 7000 1000
Fossil Fang 20 1399 219 F/I/Prl,wtr Revivify 382 1860
Gabbldegak 15 350 20 Poison Eyedrop 104 126
Garm 19 615 45 Bolt, water Tonic 343
Geckorex 54 5000 1020 Ice 75 1120
General 19 650 30 Poison Tonic 232 308
Ghost 10 226 70 Fire, pearl 48 75
Ghost Train Tent 0 0
Gilomantis 26 1412 110 Fire 756
Gigan Toad 26 458 20 Ice None
Gigantos 25 6000 1120 Poison 7548 0
GloomShell 41 2905 175 Ice 1096 421
Gobbler
Goblin 46 5555 1150 Pearl MtrlGlve 2188 960
Gold Bear 13 275 0 None Tonic 160 185
GreaseMonk 8 132 100 Poison Tonic 52 256
Grenade 17 3000 500 Ice, water
Grunt 48
GtBehemoth 58 11000 700 None
Guard 5 40 15 Poison Tonic 48 48
HadesGigas 16 1200 60 Poison DrgnBts 550 600
Harpiai 29 1418 100 Wind 450 909
Harpy 42 3612 233 None 1994 1221
Harvester 16 428 85 Poison Gggls 290 314
Hazer 34 101
Heavy Armor 78 195
Hermit Crab 26 305 35 Water 267 400
Hemophyte 56 6800 1600 None
Hipocampus 37 2444 82 Fire, prl
Hornet 6 92 0 Fire Tonic 48 64
Humpty 27 800 100 Fire, pearl G.Cherry 421 326
Ice Dragon 74 24400 9000 Fire Force Sld 0 0
Ifrit None 0 0
Ing 21 1100 50 Pearl, water 740 442
Innoc 52 6600 390 Bolt, water BioBlstr
Intangir 26 32000 16000 None None 0 0
Io 39 7862 1550 Bolt,prl,wtr 3252 1995
Ipooh Potion 0 0
Iron Fist 15 333 65 None MtrlKnf 144 249
Iron Hitman 52 2000 800 Bolt, water 2000 700
Joker 17 467 90 Bolt, poison MthrlRod 194 320
Junk 2000
Karkass 43 3850 185 Fire, Pearl MrlBlade 1399 826
KatanaSoul 61 37620 7400 Poison Murasame 0 30000
Kefka(Gate) None 0 0
Kefka(IBase) None 0 0
Kefka(Narshe) PeaceRng 0 0
Kefka(Thamasa) None 0 0
Kiwok 33 2000 100 Ice None
L.10 Magic 48 1000 300 Fire, prl Tincture 0 0
L.20 Magic 51 2000 500 None Tincture 0 0
L.30 Magic 54 3000 700 Poison Tincture 0 0
L.40 Magic 55 4000 1000 Bolt Tincture 0 0
L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0
L.60 Magic 58 6000 5000 Fire Tincture 0 0
L.70 Magic 56 7000 Ice/water Tincture 0 0
L.80 Magic 53 8000 Poison Tincture 0 0
L.90 Magic 55 9000 9000 None Tincture 0 0
Land Worm 59 12000 1300 Ice 4600 0
Larry 47 10000 2000 Fire 0 0
Laser Gun 23 884 232 None X-Ether 0 0
Leader BlackBlt 0 50
Leafer 5 33 0 Fire Tonic 24 45
Left Blade 22 700 470 None 0 0
Lethal Wpn 47 9200 1956 Bolt,Water Dbltr 5848 1189
Lich 20 590 90 Pearl G.Cherry
Lizard 26 1280 70 Ice 296 356
Lobo 5 27 5 Fire Tonic 9 30
Lunaris 26 582 25 None Potion 308 247
Luridan 34 2079 122 Fire, wind 707 1000
Madam 53 8150 900 Poison
Mad Oscar 30 2900 980 Fire X-Potion 780 2292
Magic Urn 31 100 10000 None Tonic
Mag Roader(P,L)19 420 100 Fire Bolt/WtrEdg 308 277
Mag Roader(R,S)18 250 100 Ice BoltEdg,FrSkn 264 300
Mag Roader(Y,L)32 1777 100 None 621 352
Mag Roader(Y,S)32 1380 70 None 647 284
Maliga 26 952 100 Ice,Bolt,Wtr Tonic 360 576
Mandrake 23 1150 104 Fire Potion 378 450
Mantodea 54 4500 420 Fire 501
Mega Armor 21 1000 50 Bolt, water Potion 348 0
Marshal 8 420 150 Poison MlKnife 103 350
Merchant Plumed Hat
Mesosaur 26 1112 130 Ice Antidote 459 456
Mind Candy 15 290 100 Fire, wind Soft 128 168
Misfit 26 1750 140 Fire, prl 750 786
Missile Bay 25 3000 7000 Bolt, water 0 0
Moe 47 12500 2000 None 0 0
Mover 51 120 10500 None Magicite 1500 0
M-TekArmor Tonic 0 0
Muus 28 900 100 None 190 487
Nastidon 32 1877 100 Fire Potion 695 298
Naughty 24 3000 195 Fire,bolt,prl None 0 0
Nautiloid 11 236 100 Fire, bolt Tonic 214 173
NeckHunter 28 1334 150 Poison DarkHood 588 1330
Necromancer 48 3525 900 Fire, prl 1509 791
Nerapa 26 2800 280 Ice,bolt,prl 0 0
Ninja 2 1650 130 Pearl 692 520
Nohrabbit 26 75 200 Water Remedy
Number 024 24 4777 777 None RnEdge,FlmSw 0 0
Number 128 23 3276 810 None Tent 0 0
Officer Tonic 33 66
Ogor 44 4211 219 Bolt, poison Ashra Knf
Opinicus 38 3210 514 Fire, pearl W.Stone 1270 519
Osprey 26 850 100 Ice None 248 596
Osteosaur 30 1584 143 Fire, prl 770 542
Outsider 18 8058 400 Pearl
Over Grunk 15 492 100 Fire Potion 216 365
Over-Mind G.Cherry 64 228
Pan Dora None
Parasite 39 1000 230 Fire None 456 461
Parasoul 47 2077 500 Ice 1622 674
Peepers 23 1 19 Ice,water Elixir 2 0
Phase 47 4550 1700 Ice 2600 890
Phunbaba 31 28000 10000 Poison 0 0
Pipsqueak 18 250 50 Bolt, water Tonic 115 100
Pirahna Tonic 0 0
PlutoArmor 39 2850 220 Bolt, wtr
Pm Stalker 26 265 190 Fire, prl 258 491
Poppers 33 1000 100 Fire,psn,wnd None 800 350
Power Demo 29 2058 360 Fire,prl Dmd.Vest 484 385
Presenter 31 4845 1600 Fire 0 1000
Presenter(Sm)19 9230 1600 Fire 0 0
Primordite 11 145 10 Bolt Eyedrop 90 115
Prometheus 56 14500 2050 Bolt, wtr 5200 2600
ProtoArmor 19 670 125 Bolt Potion 498 296
Prussian 41 3300 188 None FullMoon 1396 773
Psychot 32 900 55 Ice Tonic 347 275
Pterodon 12 380 70 Fire MlKnife 464 325
Pugs 99 14001 11000 Fire Minerva 0 0
Pulbhan 37 23450 1721 Fire
Punisher 35 2191 136 Poison RsngSun 1242 3000
Rain Man 39 2722 180 Ice,prl,wtr None 890 485
Ralph 17 620 10 None Tonic 254 345
Reach Frog 52 3511 220 Ice TckStar 6200 2600
Red Fang 14 325 20 None Tonic 134 185
Red Wolf 32 1510 110 None Tonic 687 412
Repo Man 5 35 0 Poison Tonic 25 25
Retainer 59 7050 2600 Poison
Rhinotaur Tonic
Rhinox 19 800 35 None 592 400
Rhobite 10 135 40 Water Tonic 53 10
Rhodox 7 119 100 None Antidote 59 80
Rhyos 36 7191 354 1889
Rider Remedy 400 1290
Right Blade 21 400 150 None 0 0
Rinn 11 110 35 Fire, pearl Tonic
Rizopas Remedy 0 0
Samurai 40 3000 500 Poison None 1544 791
Sand Horse 27 1025 100 Ice, water 474 726
Sand Ray 6 67 10 Ice, water Antidote 41 54
Scorpion 26 290 19 None 199 336
Scrapper 34 1759 68 None
Scullion 57 27000 9000 Bolt, water
Sea Flower 47 4200 200 Ice, bolt 1315 670
Sewer Rat 16 299 20 Fire Potion 108 156
Shiva None 0 0
Sky Armor 24 900 170 Bolt, wind Tincture 350 400
Sky Base 52 6000 550 Bolt, wtr
Sky Cap 40 3262 200 Bolt,wind,wtr
Slatter 37 2600 97 Pearl W.Stone 830 415
Slurm 23 505 20 Fire Potion 232 270
Soldier 11 100 15 Poison Potion
Soul Dancer 22 2539 100 Poison
Soul Saver 41 3066 566 Ice None 0 0
Speck 0 0
Spectre 13 235 120 Fire, prl Tonic
Spek Tor 50 250 20 Water
Sp Forces 21 700 20 Poison Tonic
Spit Fire 25 1400 180 Bolt, wind Tincture 550 300
Sprinter 53 4500 350 Bolt None
SrBehemoth(Gry)43 19000 1600 Fire, poison JwlRng 0 0
SrBehemoth(Org)49 19000 9999 Fire, poison BehthSt 0 0
StillGoing Potion 54 135
Still Life 37 4889 390 Fire 2331 1524
Storm Dragon 42 42000 1250 Bolt FrceArmr 0 0
Stray Cat 10 156 30 None 206 90
Suriander 40 2912 228 Pearl None
Tap Dancer 43 4452 270 Poison Dirk
Templar 11 205 150 Poison Tonic
Tentacle 32 6000 700 Fire 0 0
Test Rider 32 3100 220 Poison Partisan 1944 520
Toe Cutter 36 2500 187 Fire, wind Psn Rod 1752 726
Tomb Thumb 33 2000 100 Bolt, water None
Trapper 19 555 80 Bolt, water 235 200
Trilium 9 147 100 Fire Tonic
Trilobiter Antidote 104 65
Tritoch 62 30000 50000 Fire 0 0
Trixter 49 3815 9900 Pearl 1698 826
Trooper 13 255 60 Poison Tonic 90 96
TunnelArmr AirLnct 0 250
Tusker 10 270 100 Fire Tonic 162 102
Tyranosaur 57 12770 420 Ice 8800 0
Ultros (Cave) None 0 0
Ultros (River) None 0 0
Ultros (Opera) None 0 2
Umaro 33 17200 6990 Fire, psn 0 10
Urobros 48 50 760 Ice Tonic 1778 390
Ursus 34 2409 74 Fire 882 2000
Vargas MtrlClaw 0 0
Vaporite 5 15 0 Fire, pearl Tonic 23 29
Vectaur 59 2800 180 Ice, water Nja Star 1400 350
Vector Pup 11 166 10 Fire Tonic
Vermin 16 499 40 Ice Potion 144 235
Veteran 57 10000 300 None
Vindr 36 885 87 Fire 652 497
Vomammoth 1 115 30 Fire Tonic 50 90
Vulture 15 412 60 Wind Potion 160 485
Warlock 38 1300 1250 Bolt, poison Warp Stone
Wart Puck 44 3559 330 Fire Flail 1169
WeedFeeder 17 480 20 Fire, wind Atdte,EchoS 278 234
Were-Rat 4 24 0 Fire Tonic 21 22
Whelk Potion 0 0
Whisper 12 230 90 Fire, pearl Soft 42 145
Wild Cat 36 1115 78 Fire, water
Wild Rat 12 160 10 Fire 201 203
Wirey Drgn 26 2802 200 None 895 1300
Wizard 32 1677 200 Bolt, poison 587 388
Woolly 43 3609 300 Fire ImprlDgr 1385 1652
WrexSoul 53 23066 5066 Ice 0 0
Wyvern 18 892 95 Ice Tonic 483 434
Zombone 21 1991 160 Fire, pearl Fen.Down 1072 309
Zone Eater 61 7700 57000 Pearl 2000 2000
---------------------------------------------------------------
PART THREE-Miscellaneous Info
---------------------------------------------------------------
By King Kung, NELDOG, GWS Wizard,
GWS Jon, Tommy J L and Tortolia2
Edited by GWS Wizard and King Kung
and CNicodemuz
Original Names in FF6 (Japanese Version of FF3)
-----------------------------------------------
These are the original character names:
US - FF3 Japan - FF6
---------------------------------
1. Locke Lock *
2. Terra Tina *
3. Celes Celes
4. Cyan Cayenne *
5. Sabin Mash *
6. Edgar Edgar
7. Setzer Setzar *
8. Strago Straggus *
9. Relm Relm
10. Mog Mog
11. Gogo Gogo
12. Umaro Uumaro *
13. Shadow Shadow
14. Gau Gau
* - Denotes ones that were changed, some just to accomodate
6-letter name limit.
Editor's Note: Some people are puzzled as to why the Japanese
can get away with having more than six letters.
Well, the answer is pretty simple when you think
about it: Japanese characters can have one or
two letters contained within each to produce a
sound. Tina (Terra) would be three letters in
Japanese. So, the Japanese DO have a letter li-
mit... It's just that they make better use of
the space. :)
Final Fantasy as a Multiplayer Game
-----------------------------------
To use multiplayer mode, you go to the config screen and change
it from single to multi, then hit A and assign to the control-
lers. It only works for the battles though, not the regular
gameplay.
Special Character Notes
-----------------------
Edgar can use 8 "tools" in battle: autocrossbow, drill, bio blast,
debilitator, flash, chainsaw, noise blaster and air anchor. Many
of these can be bought in Edgar's castle, South Figaro.
Sabin has special control pad techniques that are issued when the
"blitz" command is invoked. Select "blitz", input the code and then
press A to continue.
Pummel = L,R,L
Mantra (heals) = R,L,R,L,X,Y
AuraBolt = D,DL,L
Air Blade = U,UR,R,DR,D,DL,L (clockwise "roll")
Suplex = X,Y,D,U
Spiraler = R,L,X,Y,R,L
Fire Dance = L,DL,D,DR,R (counter-clockwise "roll")
Bum Rush = L,UL,U,UR,R,DR,D,DL,L
(total clockwise circle)
Cyan uses a special "sword technique" that must be "powered up"
when selected.
Controlling the Different Modes of Transporation
------------------------------------------------
Key:
L = left on control pad
R = right on control pad
U = up on control pad
D = down on control pad
UR = up/right diagnol
DR = down/right diagnol
DL = down/left diagnol
UL = up/left diagnol
LB = left button on top of control pad
RB = right button on top of control pad
A,B,X,Y = control buttons
Riding Chocobos
---------------
U = move forward
L or R = turn
A = move forward
B = dismount (Chocobo returns to stable)
Airship
-------
U or D = adjust height
L or R = turn
A = move forward
B = leave airship
X = switch to view inside airship
Y = turn airship when it's not moving
LB or RB = highspeed turns
Items List
----------
Name: Description:
________________________________________________________________
Rename Card Allows you to rename the characters at anytime
Tonic Recovers 50 HP
Potion Recovers 250 HP
X-Potion Recovers HP to 100%
Tincture Recovers 50 MP
Ether Recovers 150 MP
X-Ether Recovers MP to 100%
Elixir Recovers HP&MP to 100%
Megalixir Recovers party's HP&MP to 100%
Fenix Down Recovers the wounded
Revivity Cures "Zombie" status
Antidote Cures "Poison" status
Eyedrop Cures "Dark" status
Soft Cures "Petrify" status
Remedy Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP to 100%
Tent Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite Summon random espers
Superball Bounding damage
Echo Screen Cures "Mute" status
Smoke Bomb Let party escape from battle
Warp Stone Same effect as "Warp"
Dried Meat Eat when hungry, recovers 150 HP
Shadow Edge Spread shadows across battle field
Fire Skean Fire attack
Inviz Edge Makes invisible thrower of it
Water Skean Water attack
Thunder Edge Thunder Blast
RARE ITEMS
----------
There has been a lot of controversy over how many rare items
actually exist in FF3. Well, according to my notes and what I've seen,
there are twelve rare items that have been found in the normal game,
without using the Game Genie. These twelve are listed below:
Books Simple book of machinery...And "Book of Secrets"...
Cider Cider, taken from a merchant
Coral Piece of coral, found in the cave near Ebot's Rock.
Fish Just a fish
Fish Fish
Fish A yummy fish
Fish A rotten fish
Lump of Metal A heavy weight, Put it into a chest, and...
Old Clock-Key An old clock-key, found on a soldier.
Pendant A pendant worn by the girl who pilots the MagiTek Armor
Royal Letter At a star-shaped mountain range...
Rust-Rid Rust solvent
WEAPONS
-------
Abbreviations:
RN:= Runic
2H:= 2-hand
SW:= Swdtech
VG:= Vigor
SP:= Speed
ST:= Stamina
MG:= Mag.Pwr
BP:= Batl.Pwr
DF:= Defense
EV:= Evade
MD:= Mag. Defense
MK:= M.Block
Name: Description:(RN/2H/SW/VG/SP/ST/MG/BP/EV/MK)
________________________________________________________________
DIRKS:
Dirk (y/y/n/0/0/0/0/26/0/0)
Mithril Knf. (y/y/n/0/0/0/0/30/0/0)
Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
Man Eater Dbl damage to humans (y/y/n/0/0/0/0/146/10/0)
Swordbreaker Rndly evades enemy attack (y/y/y/0/0/0/0/164/30/0)
Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
Valiant Knf. Power up as HP decreases (y/y/n/0/0/0/0/145/10/0)
Imperial (y/y/n/0/0/0/0/82/0/0)
Kodachi (y/y/n/0/0/0/0/93/0/0)
Blossom (y/y/n/0/0/0/0/112/0/0)
Hardened (y/y/n/0/0/0/0/121/0/0)
Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)
SWORDS:
Mithril Bld. (y/y/y/0/0/0/0/38/0/0)
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
Rune Edge Consume MP to inflict mortal blow
(y/y/y/0/0/0/0/55/10/0)
Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
Thunder Bld. Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
Epee (y/y/y/0/0/0/0/98/0/0)
Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20)
Crystal (y/y/y/0/0/0/0/167/0/0)
Falchion (y/y/y/0/0/0/0/176/10/0)
Soul Sabre Absorb dmg as MP, rndly cast "Doom"
(y/y/y/0/0/0/0/???/10/0)
Ogre Nix Use MP to inflict mortal blow, may break
(y/y/y/0/0/0/0/182/0/0)
Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50)
Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
Atma Weapon Transform at level up, stronger as HP is increases
(y/y/y/0/0/0/0/???/0/0)
LANCES:
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
Trident (y/y/n/0/0/0/0/93/0/0)
Short Spear (y/y/n/0/0/0/0/112/0/0)
Partisan (y/y/n/0/0/0/0/150/0/0)
Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
Gold Lance (y/y/n/0/0/0/0/139/0/0)
Aura Lance (y/y/n/3/2/1/3/227/0/0)
Imp Halberd ??? while an Imp (y/y/n/0/0/0/0/253/0/0)
KNIVES:
Ashura (y/y/y/0/0/0/0/57/0/0)
Kotetsu (y/y/y/0/0/0/0/66/0/0)
Forged (y/y/y/0/0/0/0/81/0/0)
Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
Murasame (y/y/y/0/0/0/0/110/10/0)
Aura (y/y/y/0/0/0/0/162/0/0)
Strato (y/y/y/0/0/0/0/199/0/0)
Skyrender (y/y/y/0/0/0/0/215/20/0)
RODS:
Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Mithril (n/y/n/0/0/0/2/60/0/0)
Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30)
BRUSH:
Chocobo Brush (n/y/n/0/0/0/1/60/0/0)
DaVinci Brush (n/y/n/0/1/0/1/100/0/0)
Magical Brush (n/y/n/0/1/1/1/130/0/0)
Rainbow Brush (n/y/n/1/2/1/2/146/0/0)
STARS:
Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0)
KEY: (VG/SP/ST/MG/DF/EV/MD/MK)
SHIELDS:
Aegis Shld Rndly evades magic att. (0/0/0/0/46/+20/52/+40)
Buckler (0/0/0/0/16/+10/10/0)
Crystal Shld (0/0/0/0/50/+10/34/0)
Cursed Shld Curse does bad things (-7/-7/-7/-7/0/0/0/0/0)
Diamond Shld (0/0/0/0/40/+10/27/0)
Flame Shld Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10)
Force Shld 50% magic damage, tch Shell (0/0/0/0/0/0/70/+50)
Genji Shld (0/0/0/0/54/+20/50/+20)
Gold Shld (0/0/0/0/34/+10/23/0)
Heavy Shld (0/0/0/0/22/+10/14/0)
Ice Shld Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10)
Mithril Shld (0/0/0/0/27/+10/18/0)
Paladin Shld Teach Ultima, abs magic (0/0/0/0/59/+40/59/+40)
Thunder Shld Abs. thunder, tch Bolt2 (0/0/0/0/43/+20/28/+10)
TortoiseShld ??? while Imp, tch Imp (0/0/0/0/66/+30/66/+30)
HELMETS
Bandana (0/0/0/0/16/0/16/0)
Bard's Hat Raises MP a little (0/0/0/0/19/0/21/+10)
Beret Raises Sketch success (0/0/0/+3/21/0/21/0)
Cat Hood Picks up more GP (0/+2/0/+4/33/+10/33/+10)
Circlet (+2/+1/+3/+4/25/0/19/0)
Coronet Raises Control success (0/+2/0/+4/23/0/23/0)
Crystal Helm (0/0/0/0/29/0/19/0)
Dark Hood (0/0/0/0/26/0/17/0)
Diamond Helm (0/0/0/0/27/0/18/0)
Genji Helmet (0/0/0/0/36/0/38/0)
Gold Helmet (0/0/0/0/22/0/15/0)
Green Beret Raises HP a little (0/0/0/0/19/+10/13/0)
Hair Band (0/0/0/0/12/0/8/0)
Head Band (+3/+1/+2/0/16/0/10/0)
Iron Helmet (0/0/0/0/18/0/12/0)
Leather Hat (0/0/0/0/11/0/7/0)
Magus Hat (0/0/0/+5/15/0/16/0)
Mithril Helm (0/0/0/0/20/0/13/0)
Mystery Veil (0/+1/0/+3/24/0/25/+10)
Oath Veil (0/0/0/0/32/0/31/0)
Plumed Hat (0/0/0/0/14/0/9/0)
Red Cap HP up 1/4 (+4/+3/+2/0/24/0/17/0)
Regal Crown (+1/+1/+1/+1/28/0/23/0)
Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiara (0/0/0/+2/22/0/20/0)
Tiger Mask (+3/+2/+1/0/21/0/13/0)
Titanium ??? while Imp, tch Imp (0/0/0/0/42/0/42/0)
ARMOR
BehemothSuit (+6/+6/+6/+6/94/0/73/0)
Chocobo Suit Blocks Poison (+3/+6/+2/+0/56/0/38/0)
Cotton Robe (0/0/0/0/32/0/21/0)
Crystal Mail (0/0/0/0/72/0/49/0)
Czarina Gown (+1/+2/+2/+3/70/0/64/0)
Dark Gear (0/+6/0/0/68/0/46/0)
DiamondArmor (0/0/0/0/70/0/47/0)
Diamond Vest (0/0/0/0/65/0/44/0)
Force Armor 50% mag. damage (0/0/0/0/69/0/68/+30)
Gaia Gear Abs. earth (0/0/0/0/53/0/43/0)
Genji Armor (+5/+3/+2/+3/90/0/80/0)
Gold Armor (0/0/0/0/55/0/37/0)
Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0)
Iron Armor (0/-2/0/0/40/0/27/0)
Kung Fu Suit (0/0/0/0/34/0/23/0)
LeatherArmor (0/0/0/0/28/0/19/0)
Light Robe (0/0/0/+2/60/0/43/0)
Minerva MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)
Mithril Mail (0/0/0/0/51/0/34/0)
Mithril Vest (0/0/0/0/45/0/30/0)
Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0)
Ninja Gear (0/+2/0/0/47/0/32/0)
Nutkin Suit (0/+7/0/+3/86/0/67/0)
Power Sash (+5/+1/+5/+1/52/0/35/0)
Red Jacket Blocks fire (+5/+2/+4/+1/78/0/55/0)
Silk Robe (0/0/0/+1/39/0/29/0)
Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10)
Tabby Suit Blocks poison (+2/+2/+2/+2/54/0/36/0)
Tao Robe (0/0/0/+5/68/0/50/+10)
White Dress (0/0/0/+5/47/0/35/0)
RELICS
Amulet - Protects against Poison, Dark and Zombie
Atlas Armlet - Raises attack damage
Back Guard - Protects against Back and Pincer attacks
Barrier Ring - Casts Shell when HP is low
Beads - Better percent of avoiding enemy attacks
Black Belt - Randomly counterattacks when attacked
Blizzard Orb - Changes Umaro's Command Menu
Charm Bangle - Few enemies will attack from the field
Cherub Down - Causes the wearer to float
Coin Toss - Changes Setzer's Slot command to GP Rain
Crystal Orb - Increases wearers max. MP by half
Cure Ring - Casts Regen
Czarina Ring - Casts Safe and Shell when HP is low
Dragon Horn - Makes wearer use the Jump command continuously
DragoonBoots - Changes wearer's Fight command to Jump
Earrings - Adds power to wearer's offensive spells
Economizer - All spells cost 1 MP
Exp. Egg - Doubles wearers gained experience points
Fairy Ring - Protects against Poison and Dark
FakeMustache - Relm's Sketch command changes to Control
Gale Hairpin - Preemptive attack rate greater when worn
Gauntlet - Can attack with two hands
Gem Box - More power to spellsused by wearer
Genji Glove - Can equip a weapon in each hand
Goggles - Protects against Dark
Gold Hairpin - Cuts consumed magic points in half
Guard Ring - Casts Safe when HP is low
Hero Ring - Increased power for magical and physical attacks
Hyper Wrist - Raises vigor
Jewel Ring - Protects against Dark and Petrify
Marvel Shoes - Casts Safe, Shell and Haste
MithrilGlove - Casts Safe when HP is low
Merit Award - Allows wearer to wear heavy armor
Memento Ring - Mother's love protects against fatal attacks
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS!
Muscle Belt - Increase max HPs by half
Peace Ring - Protects against Berserk and Muddle
Pod Bracelet - Wearer can cast Safe and Shell spells
Relic Ring - Poison cures, Cure hurts, Zombie like character
Ribbon - Protects against all status changing ailments
RunningShoes - Casts Haste
Safety Bit - Protects wearer from magic attacks
Sneak Ring - Higher Steal command success rate
Sniper Sight - Ensures 100% hit rate
Sprint Shoes - Doubles wearers foot speed
Star Pendant - Protects against poison
Thief Glove - Changes Locke's Steal command to Capture
Tintinabar - Wearer regains 1 HP each step
True Knight - Wearer protects those with low HPs
Wall Ring - Casts Rflect
White Cape - Protects against Imp and Mute
Zephyr Cape - Wearer has greater dodge success rate
COLOSSEUM LIST
Item to Wager Item you Win Enemy you Bttl
---------------------------------------------------------------
Aegis Shield Tortoise Shield Borras
Air Anchor Zephyr Cape Brontaur
Assasin Sword Breaker Test Rider
Atma Weapon Graedus Gt Behemoth
Aura Strato Rhyos
Aura Lance Sky Render Land Worm
Behemoth Suit Snow Muffler Outsider
Blizzard Ogre Nix Scullion
Blizzard Orb Rage Ring Allosaurus
Bone Club Red Jacket Test Rider
Break Blade Break Blade Lethal Wpn
Cat Hood Merit Award Hoover
Charm Bangle Dragon Horn Retainer
Chocobo Suit Moogle Suit Veteran
Coronet Regal Crown Evil Oscar
Crystal Enhancer Borras
Crystal Mail Ice Shield Covert
Crystal Orb Gold Hairpin Borras
Cursed Ring Force Shield Brachosaur
Cursed Shield Cursed Ring Didelous
Czarina Gown Minerva Sky Base
Doom Darts Bone Club Opinicus
Dragon Claw Sniper Test Rider
Dragon Horn Gold Hairpin Ogre
Economizer Dragon Horn Vectagoyle
Elixir Rename Card Cactrot
Falchion Flame Shield Outsider
Fenix Down Magicite Cactrot
Fire Knuckle Fire Knuckle Tumbleweed
Fixed Dice Fire Knuckle Trixter
Flame Saber Ogre Nix Evil Oscar
Flame Shield Ice Shield Iron Hitman
Force Armor Force Armor Sr Behemoth
Force Shield Thornlet Dark Force
Gauntlet Thunder Shield Vectagoyle
Gem Box Economizer Sr Behemoth
Genji Armor Air Anchor Borras
Genji Glove Thunder Shield Hemophyte
Genji Helmet Crystal Helmet Fortis
Genji Shield Thunder Shield Retainer
Gold Hairpin Dragon Horn Evil Oscar
Graedus Dirk Karkass
Hardened Murasame Phase
Heal Rod Magus Rod Pug
Hero Ring Pod Bracelet Rhyos
Ice Shield Flame Shield Innoc
Illumina Schimitar Scullion
Imp Halberd Cat Hood Allosaurus
Magus Rod Strato Allosaurus
Marvel Shoes Tintinabar Tyranosaur
Megalixir Tintinabar Siegfried
Merit Award Rename Card Rhyos
Minerva Czarina Gown Pug
Mirage Vest Red Jacket Vectagoyle
Moogle Charm Charm Bangle Outsider
Moogle Suit Nutkin Suit Madam
Murasame Aura Borras
Muscle Belt Crystal Orb Allosaurus
Ninja Star Tack Star Chaos Dragon
Nutkin Suit Genji Armor Opinicus
Ogre Nix Soul Sabre Sr Behemoth
Paladin Ring Gold Hairpin Borras
Paladin Shield Force Shield Hemophyte
Pearl Lance Strato Sky Base
Pod Bracelet Hero Ring Hemophyte
Punisher Gravity Rod Opinicus
Rage Ring Blizzard Orb Allosaurus
Ragnarok Illumina Didalos
Rainbow Brush Gravity Rod Test Rider
Red Cap Coronet Rhyos
Red Jacket Red Jacket Vectagoyle
Relic Ring Charm Bangle Sky Base
Rename Card Marvel Shoes Doom Dragon
Ribbon Gold Hairpin Rhyos
Rising Sun Bone Club Allosaurus
Schimitar Ogre Nix Covert
Sky Render Aura Lance Scullion
Sneak Ring Thief Glove Tap Dancer
Sniper Bone Club Borras
Snow Muffler Charm Bangle Retainer
Soul Sabre Falchion Opinicus
Strato Pearl Lance Aquila
Striker* ????????? Chupon or Shadow
Stunner Strato Test Rider
Stunner Strato Test Rider
Tabby Suit Chocobo Suit Vectaur
Tack Star Rising Sun Opinicus
Tao Robe Tao Robe Test Rider
Thief Glove Dirk Harpy
Thief Knife Thief Glove Wart Puck
Thornlet Mirage Vest Opinicus
Thunder Blade Ogre Nix Steroidite
Thunder Shield Genji Shield Outsider
Tiger Fangs Fire Knuckle Mantodea
Titanium Cat Hood Brachosaur
Tortoise Shield Titanium Steroidite
Trump Trump Allosaurus
Valiant Knife Assasin Woolly
Wing Edge Sniper Rhyos
* - If you saved Shadow, the Striker earns you a Striker and
Shadow. If you left Shadow, you get nothing.
COMPLETE LORE LIST
------------------
Lore Spell MP Cost Learned From These Enemies
---------------------------------------------------------------
Condemned 20 Veteran, Critic, Still Life
Roulette 10 Dark Force, Veteran, Critic
Clean Sweep 30 Enou, Blue Dragon, Dark Force
Aqua Rake 22 Chimera, Rhyos, Vectagoyle
Aero 41 Doom Gaze, Sprinter, Tyranosaur
Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard 80 Mover, Dark Force, Earth Guard
Revenge 31 Dragon, Pan Dora, Dark Force
Pearl Wind 45 Peeper, Vectaur, Dark Force
Level 5 Doom 22 Sky Base, Didalos, Dark Force
Level 4 Flare 42 Apokryphos, Goblin, Dueller
Level 3 Muddle 28 Apokryphos, Goblin, Dark Force
Reflect 0 Dark Force
Level ? Pearl 50 Dullahan, Critic, Dark Force
Step Mine 22 Pug, Mesosaur, Greasemonk
Force Field 24 Doom
Dischord 68 Pipsqueak, Figaliz, Iron Hitman
Sour Mouth 32 Mad Oscar, Evil Oscar
Pep Up 1 Flan, Muus, Junk
Rippler 66 Dark Force
Stone 22 Brawler, Iron Fist
Quasar 50 Goddess, Dark Force
Grandtrain 64 Hidon
Exploder 1 Bomb, Grenade, Balloon, Junk, Pipsqueak
RAGE LIST
---------
This Rage List appears exactly as it does on the Skills/Rage screen
when you view how many rages you've collected. If you're missing a
few of them, you can look at this list and determine which monsters
you need to fight!
MONSTER (left) RAGE (left) MONSTER (right) RAGE (right)
---------------------------------------------------------------
Guard Critical Soldier Fire
Templar Fire2 Ninja Water Edge
Samurai Lullaby Orog Pearl
Mag Roader Bio Retainer Shock
Hazer Bolt2 Dahling Cure2
Rain Man Bolt3 Brawler Stone
Apokryphos L.3 Muddle Dark Force Clean Sweep
Whisper Demi Over-Mind Elf Fire
Osteosaur X-Zone Commander Break
Rhodox Snare Were-Rat Poison
Ursus Net Rhinotaur Mega Volt
Steroidite Blizzard Leafer Incisor
Stray Cat Catscratch Lobo Tusk
Doberman Bite Vomammoth Blizzard
Fidor Pounce Baskervor Cyclonic
Suriander Aqua Rake Chimera Aqua Rake
Behemoth Meteor Mesosaur Step Mine
Pterodon Fire Ball FossilFang Sand Storm
White Drgn Pearl Doom Drgn N. Cross
Brachosaur Disaster Tyranosaur Meteo
Dark Wind Break Beakor Duster
Vulture Shimsham Harpy Cyclonic
HermitCrab Net Trapper L.3 Muddle
Hornet Iron Needle CrassHoppr Berserk
Delta Bug Mega Volt Gilomantis Shrapnel
Trilium Bio Nightshade Charm
TumbleWeed Lifeshaver Bloompire Bio
Trilobiter Poison Barb Seigfried False
Nautiloid Ink Exocite Scissors
Anguiform Aqua Rake Reach Frog Slimer
Lizard Break ChickenLip Quake
Hoover Sand Storm Rider Virite
Chupon W Wind Pipsqueak Imp
M-TekArmor Tek Laser Sky Armor Tek Laser
Telstar Sonic Boom Leathal Wpn Gravity Bomb
Vaporite Blaze Flan Slimer
Ing Lifeshaver Humpty Poison
Brainpan Blow Fish Cruller Slimer
Cactrot Blow Fish Repo Man Exploder
Harvester Haste Bomb Blaze
Still Life Lullaby Boxed Set Meteor
SlamDancer Ice2 HadesGigas Magnitude 8
Pug Break Magic Urn Cure3
Mover Merton Figaliz Dischord
Buffalax Slow2 Aspik Giga Volt
Ghost Bolt2 Crawler Step Mine
Sand Ray Tail Areneid Numb
Actaneon Clamp Sand Horse Sand Storm
Dark Side Ice2 Mad Oscar Sour Mouth
Crawly Heartburn Bleary Doom
Marshal Wind Slash Trooper Swing
General Cure2 Covert Wind Slash
Ogor Storm Warlock Pearl
Madam Pearl Joker Bolt2
Iron Fist Stone Goblin Bolt3
Apparite Imp PowerDemon Flare
Displayer Doom Vector Pup Bite
Peepers Pearl Wind Sewer Rat Incisor
Slatter Cave In Rhinox Life3
Rhobite Life Wild Cat Blaster
Red Fang Drain Bounty Man Bite
Tusker Blizzard Ralph Tackle
Chitonid Stop Wart Puck Rasp
Rhyos Surge SrBehemoth Fire3
Vectaur Pearl Wind Wyvern Cyclonic
Zombone Condemned Dragon Revenge
Brontaur Fire3 Allosaurus Doom
Cirpius Haste2 Sprinter Aero
Gobbler Shimsham Harpiai Aero
GloomShell Net Drop Muddle
Mind Candy SleepSting WeedFeeder Berserk
Luridan Land Slide Toe Cutter Shrapnel
Over Grunk Bane Touch Exoray Virite
Crusher Lifeshaver Uroburos Quake
Primordite Numblade Sky Cap Megazerk
Cephaler Husk Maliga Remedy
Gigan Toad Slimer Geckorex Break
Cluck Quake Land Worm Magnitude 8
Test Rider Flash Rain PlutoArmor Tek Laser
Tomb Thumb Step Mine HeavyArmor Tek Laser
Chaser Plasma Scullion Dischord
Poplium Cling Intangir Pep Up
Misfit Lifeshaver Eland Bio
Enuo Clean Sweep Deep Eye Dread
GreaseMonk Shell NeckHunter Imp
Grenade Blaze Critic Condemned
Pan Dora Revenge SoulDancer Osmose
Gigantos Magnitude 8 Mag Roader Mute
Spek Tor Blaster Parasite Giga Volt
Earthguard Big Guard Coelecite Magnitude 8
Anemone Giga Volt Hipocampos Flash Rain
Spectre Fire Evil Oscar Bio
Slurm Slimer Latimeria Magnitude 8
StillGoing Osmose Allo Ver Quake
Phase Blow Fish Outsider Pearl
Barb-e Love Token Parasoul Flash Rain
Pm Stalker Drain Hemophyte Shock Wave
Sp Forces Safe Nohrabbit Cure2
Wizard Demi Scrapper Elf Fire
Ceritops Giga Volt Commando Reflect
Opinicus Slide Poppers Stone
Lunaris Face Bite Garm Demi
Vindr Acid Rain Kiwok Imp
Nastidon Blizzard Rinn Fire
Insecare Flap Vermin Scan
Mantodea Wind Slash Bogy Oogyboog
Prussian Land Slide Black Drgn Storm
Adamnachyt Acid Rain Dante L.3 Muddle
Wirey Drgn Cyclonic Dueller Mega Volt
Psychot Lifeshaver Muus Pep Up
Karkass Bolt3 Punisher Bolt3
Balloon Exploder Gabbldegak Vanish
GtBehemoth Meteor Scorpion Poison
Chaos Drgn Disaster Spit Fire Tek Laser
Vectagoyle Aqua Rake Lich Fire2
Osprey Shimsham Mag Roader Haste
Bug Stop Sea Flower Sleep
Fortis Fire Ball Abolisher Poison
Aquila Cyclonic Junk Pep Up
Mandrake Raid 1st Class Stone
Tap Dancer Slow 2 Necromancer Doom
Borras Revenge Mag Roader L.4 Flare
Wild Rat Scratch Gold Bear Gouge
Innoc Virite Trixter Fire 2
Red Wolf Rush Didalos Merton
Woolly Frost 3 Veteran Condemned
Sky Base Doom Iron Hitman Dischord
Io Flare Star
SKETCH/CONTROL LIST
------------------------------
MONSTER SKETCH CONTROL
--------------------------------------------------------
1st Class Fight/Ore Wrench Battle/Ore Wrench
Abolisher Duster/Poison Battle/Duster/Poison
Actaneon Clamp/Aqua Rake Battle/Clamp
Adamanchyt Claw/Blaster Battle/Claw/Acid Rain
Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom
Allover Fight/Dead End Battle/Dead End
Anemone Giga Volt/Imp Battle/Bolt3/Giga Volt
Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake
Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/
L.4 Flare
Apparite Slip Touch Battle/Slip Touch/Imp
Aquila Flap/Cyclonic Battle/Flap/Cyclonic/Shimsham
Areneid Numb/Fight Battle/Numb
Aspik Giga Volt/Numb Spine Battle/Paralyze/Giga Volt
Balloon Pep Up/Expolder Battle/Pep Up/Exploder
Barb E Slap/Love Token Battle/Slap/Muddle/Dispel
Baskervor Claw/Absolute 0 Battle/Claw/Blizzard
Beakor Fight/Duster Battle/Duster
Behemoth Take Down/Meteor Battle/Take Down/Fire3/Meteor
Black Dragon SandStorm/FallenOne Battle/Sand Storm/Bolt3/
Doom
Bleary Fight/Slumber Battle/Slumber/Dread
Bloompire Energy Sap/Bio Battle/Energy Sap/Bio/Doom
Bogy Fight/Oogyboog Battle/Oogyboog
Bomb Exploder/Blaze Battle/Exploder/Blaze
Borras Uppercut Battle/Uppercut
Bounty Man Fight/Bite Battle/Bite
Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/
Lode Stone
Brachosaur Step Mine/Swing Battle/Swing
Brainpan Smirk/Blow Fish Battle/Smirk/Blow Fish
Brawler Fight/Punch Nothing
Brontaur Wall/Fire3 Battle/Fire3/Wall/Meteor
Buffalax Fight/Riot Battle/Riot/Storm
Bug Fight/Stone Spine Battle/Stone Spine
Cactrot Mindsting/Blow Fish Battle/Mindsting/Blow Fish
Cephaler Fight/Husk Battle/Husk/Stop
Ceritops Giga Volt/Imp Battle/Bolt3/Giga Volt
Chaos Dragon Fight/Disaster Battle/Cinderizer/Disaster/
Meteor
Chaser Program 17/Plasma Battle/Program 17/Plasma/
Dischord
ChickenLip Lash/Quake Battle/Lash/Quake
Chimera Frisky/Aqua Rake Battle/Frisky/Blizzard/
Aqua Rake
Chitonid Fight/Carapace Battle/Carapace
Cirpius Fight/Beak Battle/Beak/Break
Cluck Lash/Quake Battle/Lash/Quake
Coelecite Magnitude8/HypnoSting Battle/Hypno Sting/
Magnitude 8
Commander Fight/Fire Battle/Fire
Commando Fight/Program 65 Battle/Program 65/Shell
Covert Wind Slash/Disappear Battle/Disappear/Wind Slash/
Rage
Crass Hopper Fight/Flap Battle/Flap
Crawler Feeler/Step Mine Battle/Feeler/Step Mine
Crawly Fight/Heartburn Battle/Heartburn/Magnitude 8
Critic Condemned/Slip Seed Battle/Slip Seed/Condemned
Cruller Brain Sugar/Slimer Battle/Brain Storm
Crusher Blow/Lifeshaver Battle/Crush/Lifeshaver
Dahling Mute/Cure2 Battle/Mute/Cure2
Dante QuartzPike/L.3Muddle Battle/Quartz Pike/
L.3 Muddle/Ice2
Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/
CleanSweep
Dark Side Slip Touch/Fire3 Battle/Slip Touch/Fire
Dark Wind Fight/Dive Battle/Dive
Deep Eye Dreamland/Dread Battle/Dreamland/Dread
Delta Bug Rush/Mega Volt Battle/Rush/Mega Volt
Didalos Quake/Poison Tusk Battle/Flare/Flare Star/
Blaster
Displayer Rib/Doom Battle/Rib/Doom/X-Zone
Doberman Fight/Bite Battle/Bite
Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/
S.Cross
Dragon Tail/Revenge Battle/Tail/Revenge/Blizzard
Drop Mad Signal/Muddle Battle/Mad Signal/Muddle
Dueller Giga Volt/Megahit Battle/Megahit/Mega Volt/
Giga Volt
Earthguard BigGuard/PoisonTail Battle/Poison Tail/
Big Guard
Eland Stench/Bio Battle/Stench/Bio/Fire3
Enuo Slime/Clean Sweep Battle/Slime/Clean Sweep/
Aqua Rake
Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/
Sour Mouth
Exocite Fight/Scissors Battle/Scissors
Exoray Virite/Doom Pollen Battle/Virite/Doom Pollen
Fidor Fight/Pounce Battle/Pounce
Figaliz Dischord/Gunk Battle/Gunk/Dischord/Raid
Flan Slip Gunk/Slimer Battle/Slip Gunk/Slimer
Fortis Double Arm/Shrapnel Battle/Double Arm/Fireball/
Snowball
Fossil Fang Bone/Sand Storm Battle/Bone/Sand Storm/X-Zone
Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish
Garm Program 95/Frost3 Battle/Program 95/Fire2
Geckorex Petriglare/Break Battle/Petriglare/Break/Dread
General Bio Attack/Cure2 Battle/Bio Attack/Cure2
Ghost Fire/X-Zone Battle/Fire
Gigan Toad Croak/Slimer Battle/Croak/Slimer
Gigantos Fight/Throat Job Battle/Throat Job/Revenge
Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel
Gloom Shell Rock/Net Battle/Rock/Net
Gobbler Silence/Shimsham Battle/Silence/Shimsham
Goblin Fire3/Bolt3 Battle/Fire3/Bolt3/Ice3
Gold Bear Fight/Gouge Battle/Gouge
Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine
Grenade Mesmerize/Blaze Battle/Mesmerize/Blaze/
Fireball
Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire3
Guard Fight Battle
Hades Gigas HeadButt/Magnitude 8 Battle/Head Butt/
Magnitude 8
Harpiai Aero/Nail Battle/Nail/Aero
Harpy Grip/Cyclonic Battle/Grip/Cyclonic/Aero
Harvester Sickle/Fire Wall Battle/Sickle/Drain
Hazer Fight/Drain Battle/Drain/Fire
Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
Hemophyte Shock Wave/Hit Battle/Cursed Gaze/
Shock Wave/Pearl
Hermit Crab Rock/Net Battle/Rock/Net
Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
Hoover Crush/Sand Storm Battle/Crush/Sand Storm/Quake
Hornet Fight/Iron Needle Battle/Iron Needle
Humpty Hug/Poison Battle/Hug/Poison
Ing Glare/Lifeshaver Battle/Glare/Lifeshaver
Innoc Fight/L.? Pearl Battle/L.? Pearl
Insecare Fight/Flap Battle/Flap
Intangir Step Mine/Sleep Nothing
Io Plasma/Crush Battle/Crush/Plasma/Blaster
Iron Fist Fight/Stone Battle/Knee Kick/Stone
Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/
Tek Laser
Joker Parasol/Bolt2 Battle/Parasol/Bolt2/
Acid Rain
Junk Parallout/Bolt3 Battle/Parallout/Pep Up/
Exploder
Karkass Break/Bolt3 Battle/Break/Bolt3/Flare
Kiwok Imp/Cyclonic Battle/Remedy
Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/
LodeStone
Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8
Leafer Fight/Incisor Battle/Incisor
Lethal Weapon Metal Arm/Megazerk Hit/Megazerk
Lich Fire/Fire2 Battle/Fire/Fire2/Fire3
Lizard Imp/Remedy Battle/Break/Dischord
Lobo Fight/Tusk Battle/Tusk
Lunaris Fight/Face Bite Battle/Face Bite
Luridan Horn/Land Slide Battle/Horn/land Slide/
Cave In
M-Tek Armor Fight/Tek Laser Nothing
Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth
Madam Pearl/Flare Battle/Flare/Pearl/Ice3
Mag Roader 1 Fight/Wheel Battle/Wheel
Mag Roader 2 Fight/Rush Battle/Rush
Mag Roader 3 Fight/Wheel Battle/Wheel
Mag Roader 4 Fight/Wheel Battle/Rush
Magic Urn Remedy/Cure3 Battle/Remedy/Cure3/W.Wind
Maliga Fight/Scissors Battle/Scissors/Remedy
Mandrake Stone Touch/Raid Battle/Stone Touch/Raid
Mantodea MindReaper/WindSlash Battle/Mind Reaper/
Wind Slash
Marshal Fight/Charge Battle/Charge/Bolt3
Mesosaur T.Lash/Step Mine Battle/T.Lash/Step Mine
Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep
Misfit Glare/Lifeshaver Battle/Glare/Lifeshaver
Mover Fight/Disaster Battle/Big Guard
Muus Pep Up/Gunk Battle/Slimer/Pep Up
Nastidon Fight/Hug Battle/Hug
Nautiloid Ink/Fight Battle/Ink
Neck Hunter Mad Sickle/Imp Battle/Mad Sickle/Imp
Necromancer X-Zone/Doom Battle/Doom/Flare/X-Zone
Nightshade Poison Pod/Charm Battle/Poison Pod/Charm
Ninja FireSkean/WaterEdge Battle/FireSkean/WaterEdge/
BoltEdge
Nohrabbit Cure/Cure2 Battle/Cure/Cure2/Remedy
Ogor Fight/Meteor Battle/Cold Dust/Pearl Wind
Opinicus Slide/Riot Battle/Wind Slash/Slide/Surge
Orog Bio/Pearl Battle/Bio/Pearl
Osprey Beak/Shimsham Battle/Beak/Shimsham
Osteosaur Fight Battle/Fossil
Outsider Fight/Ruin Battle/Metal Arm/Tek Laser
Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle
Over Mind Fight/Dread Battle/Dread
Pan Dora Hypno Gas/Revenge Battle/Hypno Gas/Revenge
Parasite Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt
Parasoul SpinSlice/FlashRain Battle/Spin Slice/
Flash Rain/El Nino
Peepers Tail/Pearl Wind Battle/Tail/Pearl Wind
Phase Blow Fish/Smirk Battle/Smirk/Blow Fish
Pipsqueak Imp/Roulette Battle/Demi/Quarter
Pluto Armor Crush/Tek Laser Battle/Crush/Tek Laser/
Schiller
Pm Stalker Poison/Drain Battle/Poison/Drain/Bio
Poplium Fight/Slow Battle/Slow
Poppers Imp/Stone Battle/Break/Stone
Power Demon Flare/Daze Dance Battle/Daze Dance/Flare
Primordite Numblade/Fight Battle/Numblade
Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/
Schiller
Prussian Fight/Bear Hug Battle/Bear Hug/Stone
Psychot Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock
Pterodon Wing/Fireball Battle/Wing/Fireball
Pug Cleaver/Break Battle/Cleaver/Break
Pugs Fight Nothing
Punisher Fight Battle
Rain Man Bolt3/Umbrawler Battle/Umbrawler/Bolt3/
Flash Rain
Ralph Fight/Tackle Battle/Tackle
Reach Frog Tounge/Slimer Battle/Tounge/Slimer
Red Fang Fight/Rabies Battle/Rabies
Red Wolf Rush/Revenge Battle/Rush
Repo Man Wrench/Flare Battle/Wrench
Retainer Wind Slash/Tradeoff Battle/Condemned/Wind Slash/
Tradeoff
Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt
Rhinox Bane Strike/Life3 Battle/Bane Strike/Life3
Rhobite Fight/Incisor Battle/Incisor
Rhodox Snare/Near Fatal Battle
Rhyos El Nino/Surge Battle/Flare Star/El Nino/
Surge
Rider SilverPike/Virite Battle/Virite/SilverPike
Rinn Fight/Slow Battle/Slow
Samurai Flare/Doom Battle/Flare/Doom/Haste2
Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp
Sand Ray Fight/Tail Battle/Tail
Scorpion Fight/Doomsting Battle/Doomsting
Scrapper Knife/Elf Fire Battle/Knife/Elf Fire
Scullion Gamma Rays/Expolder Battle/Gamma Rays
Sea Flower Fight/Feeler Battle/Feeler
Sewer Rat Fight/Incisor Battle/Incisor
Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser
Sky Base Doom/Giga Volt Battle/Doom
Sky Cap AtomicRay/SlipAnchor Battle/Slip Anchor/
Tek Laser
Slam Dancer Fire2/Ice2 Battle/Fire2/Ice2/Bolt2
Slatter Choke/Shimsham Battle/Choke
Slurm Fight/Heartburn Battle/Heartburn/Magnitude 8/
Quake
Soldier Fight/Scan Battle/Scan
Soul Dancer Drain/Osmose Battle/Drain/Osmose/Fire2
Sp Forces Fight/Blow Battle/Blow/Safe
Spectre Bolt/Fire Bolt/Fire
Spek Tor Scratch/Blaster Battle/Scratch/Acid Rain
Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/
Schiller
Sprinter Drainbeak/Aero Battle/Drainbeak/Cyclonic
Sr Behemoth Sypno Gas/Fire3 Nothing
Steroidite Rush/Slide Battle/Rush/Blizzard/Blaster
Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/
Condemned
StillGoing Fight/Slip Touch Battle/Slip Touch
Stray Cat Catscratch/Blaster Battle/Catscratch
Suriander Yawn/Aqua Rake Battle/Yawn/Aqua Rake
Tap Dancer Slow2/Waist Shake Battle/Waist Shake/Slow2/
Haste
Telstar Launcher/Tek Laser Nothing
Templar Fight/Axe Battle/Axe
Test Rider GoldLance/FlashRain Battle/Gold Lance/
Flash Rain
Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel
Tomb Thumb Step Mine/Dash Battle/Step Mine/Dash
Trapper L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/
L.3 Muddle
Trilium Fight/Bane Touch Battle/Bane Touch
Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison
Trixter Fire/Fire2 Battle/Fire/Fire2/Fire3
Trooper Fight/Swing Battle/Swing
Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver
Tusker Gore/Blizzard Battle/Gore
Tyranosaur Bite/Aero Battle/Bite/Slow/Haste
Uroburos Bio/Quake Battle/Bio/Quake
Ursus Scratch/Fire2 Battle/Scratch
Vaporite Fight/Slow Battle/Slow
Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/
Blaze
Vectaur Tusk/Pearl Wind Battle/Claw/Pearl Wind
Vector Pup Fight/Bite Battle/Bite
Vermin Bacteria/Bio Battle/Bacteria/Bio
Veteran Fight/Roulette Battle/Doom/X-Zone/Roulette
Vindr Beak/Acid Rain Battle/Beak/Acid Rain
Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard
Vulture Blinder/Shimsham Battle/Blinder/Shimsham
Warlock Magic Drain/Pearl Battle/Magic Drain/Pearl
Wart Puck Fight/Yawn Battle/Yawn/Exploder
Weed Feeder Fight/Flap Battle/Flap/Berserk
Were Rat Fight/Bite Battle/Bite
Whisper Quarter/Demi Battle/Fire/Demi
White Dragon Flare/Pearl Nothing
Wild Cat Pounce/Blaster Battle/Pounce/Blaster
Wild Rat Fight/Scratch Battle/Scratch
Wirey Dragon Wing/Cyclonic Battle/Wing/Cyclonic
Wizard Rasp/Demi Battle/Rasp/Demi/Stop
Woolly Frenzy/W.Wind Battle/Frenzy
Wyvern Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic
Zombone Bone/Bolt3 Battle/Bone/Poison/Bio
SPELL LIST
----------
SPELL EFFECT MP
----------------------------------------------------------
Cure Recover up to 270 HP 5
Cure 2 3 times more powerful than Cure 25
Cure 3 7 times more powerful than Cure 40
Life Brings dead fighter back to life 30
Life 2 Brings dead back with full HP 60
Life 3 Casts Life when the effected dies 50
Antidot Cure poison 3
Remedy Cures all but Zombie 15
Regen Revives HP at regualer intervals 10
Fire Fire attack 4
Fire 2 3 times more powerful than fire 20
Fire 3 6 times more powerful than fire 57
Bolt Lightning attack 6
Bolt 2 3 times more powerful than bolt 22
Bolt 3 6 times more powerful than bolt 53
Ice Ice attack 5
Ice 2 3 times more powerful than ice 21
Ice 3 6 times more powerful than ice 52
Poison Posions 3
Drain Moves HP from target to caster 15
Bio More powerful version poison 26
Break Turn target to stone 25
Doom Instant death 35
Pearl Pearl elemental attack 40
Flare Hits several enemies at once 45
Demi Cuts targets HP in half 33
Quartr More powerful verion of Demi 48
X-Zone Sends targets to another dimension 53
Meteor Meteors hit targets 62
Ultima Hits all attacking creatures 80
Quake Hits all ground-bound creatures 50
W Wind Takes 90% of HP from what it hits 75
Merton Piercing fire attack 85
Scan Shows targets HP, MP, and weakness 3
Slow Slows target 5
Rasp Take mps away from target 12
Mute Target can't use magic 8
Safe Raises defense power of target 12
Sleep Puts target to sleep 5
Muddle Confuses target 8
Haste Make target move faster 10
Stop Temporarily freeze target 10
Bserk Target attacks when ready 16
Float Levitation 17
Imp Changes target into an Imp 10
Rflect Reflect spells (including your own) 22
Shell Protects from enemy spells 15
Vanish Makes target invisible 18
Haste2 Makes party move faster 38
Slow2 Slows all attacking enemies 26
Osmose Transefers MP from target to caster 1
Warp Escape fights and dungeons 20
Quick Allows double commands 99
Dispel Dissolves spells cast on target 25
Celes's Runic Blade can absorb the following:
Cure, Cure2, Cure3
Antdot
Remedy
Life, Life2, Life3
Regen
Fire, Fire2, Fire3
Ice, Ice2, Ice3
Bolt, Bolt2, Bolt3
Poison
Bio
Drain
Break
Doom
Pearl
Flare
Demi
Quartr
X-Zone
Ultima
Scan
Slow, Slow2
Haste, Haste2
Rasp
Osmose
Mute
Safe
Shell
Sleep
Muddle
Stop
Bserk
Float
Imp
Rflect
Vanish
Dispel
Atomic Ray
N. Cross
Diffuser
Tek Laser
Note: If Celes/Gogo has protective armor against various ele-
ments, the amount of MP absorbed will be affected. Usually,
absorption of spells is the same amount of MP it takes to cast
the spell. If an armor has 50% Damage against Fire, using Runic
with Fire will only get you 2 MP instead of 4. Also, if the
armor says that an element has no effect, you won't get any MP.
This might be the case commonly with Celes, since she can use
Minerva, powerful armor with lots of magic protection. Remember,
Runic works on Ultima!
ESPER LIST
----------
LEGEND:
Sta = Stamina
Pwr = Power
MPwr= Magic Power
Agl = Agility
H = Hit Points
M = Magic Points
Kirin Unicorn Sraphim Starlet
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:None Bonus:None Bonus:Sta+2
Cure x 5 Cure2 x 4 Life x 5 Cure x 25
Cure2 x 1 Remedy x 3 Cure2 x 8 Cure2 x 16
Regen x 4 Dispel x 2 Cure x 20 Cure3 x 1
Antdot x 4 Safe x 1 Regen x 10 Regen x 20
Scan x 5 Shell x 1 Remedy x 4 Remedy x 20
Pheonix Palidor Ifrit Shiva
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:None Bonus:Pwr+1 Bonus:None
Life X 10 Haste x 20 Fire x 10 Ice x 10
Life2 x 2 Slow x 20 Fire2 x 5 Ice2 x 5
Life3 x 1 Haste2 x 2 Drain x 1 Rasp x 4
Cure3 x 2 Slow2 x 2 Osmose x 4
Fire3 x 3 Float x 5 Cure x 3
Madiun Bismark Ramuh Shoat
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:MPwr+1 Bonus:Pwr+2 Bonus:Pwr+1 Bonus:H+10%
Fire2 x 3 Fire x 20 Bolt x 10 Bio x 8
Ice2 x 3 Ice x 20 Bolt2 x 2 Break x 5
Bolt2 x 3 Bolt x 20 Poison x 5 Doom x 2
Life x 2 Dispel x 10
Remedy x 15
Odin Alexandr ZoneSeek Raiden
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:Agl+1 Bonus:None Bonus:MPwr+2 Bonus:Pwr+2
Meteor x 1 Pearl x 2 Rasp x 20 Quick x 1
Shell x 10 Osmose x 15
Safe x 10 Shell x 5
Ragnarok Golem Crusader Terrato
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:Sta+2 Bonus:M+50% Bonus:H+30%
Ultima x 1 Safe x 5 Merton x 1 Quake x 3
Stop x 5 Meteor x 10 Quartr x 1
Cure2 x 5 W Wind x 1
Stray Bahamut Carbunkl Fenrir
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:MPwr+1 Bonus:H+50% Bonus:None Bonus: M+30%
Muddle x 7 Flare x 2 Rflect x 5 Warp x 10
Imp x 5 Haste x 3 X-Zone x 5
Float x 2 Shell x 2 Stop x 3
Safe x 2
Warp x 2
Tritoch Phantom Siren
Lv. Up Lv. Up Lv. Up
Bonus:MPwr+2 Bonus:M+10% Bonus:H+10%
Fire3 x 1 Bserk x 3 Sleep x 10
Ice3 x 1 Vanish x 3 Mute x 8
Bolt3 x 1 Demi x 5 Slow x 7
Fire x 6
ESPERS
------
Kirin - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit - after defeating Ifrit and Shiva, Magitek Factory
Shiva - after defeating Ifrit and Shiva, Magitek Factory
Maduin - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory
Ramuh - tower in Zozo
Shoat - Magitek Factory
Odin - Ancient Castle
Raiden - 5 steps south of throne, downstairs, Ancient Castle
Crusader- after defeating all 8 dragons
Bahamut - after defeating Doom Gaze
Tritoch - frozen Esper, Narshe
Alexandr- throne room, Doma Castle, after Cyan's dream
Ragnarok- weapon shop in Narshe; need Locke to enter
Terrato - Umaro's bone carving
Carbunkl- Magitek Factory
Phantom - Magitek Factory
ZoneSeek- auction house, Jidoor
Golem - auction house, Jidoor
Stray - tower in Zozo
Fenrir - after battle with Phunbaba, Mobliz
Siren - tower in Zozo
Desperation (Near Fatal) Attacks
--------------------------------
Character Name Description
---------------------------------------------------------------
Locke Mirager looks like first part of a Bum Rush
Terra Riot Blade throws a series of rings at an enemy
Celes Spin Edge spins around enemy holding out sword
Edgar Royal Shock flash of light
Sabin Tiger Break looks like Cyan's Empowerer
Cyan Back Blade sword strike that turns screen black
Mog Moogle Rush looks like Pummel
Strago Sabre Soul jumps at enemy, makes flash of light
Relm Star Prism stars surround an enemy
Shadow Shadow Fang jumps at enemy and claws it twice
Setzer Red Card spins around and throws cards 3 times
Gogo X-Meteor rock going from top right to bottom left
of the screen
**The Best for FF3**
The Best for Fighting
---------------------
1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip
someone with the Atma Weapon (level 60 and up) and another strong
sword for over 60,000 HP of damage! Another possibility is to hold
2 Scimitars (or other weapons that have special effects). Because
you attack 8 times, it is highly likely that the weapon will do some-
thing special!
2) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes
a real fighting machine!
3) Equip a Thief Glove and an Offering on Locke. Use Capture, and
you get 4 chances to steal from the enemy!
4) Black Belt, Offering. If an enemy hits you, they're in for a big
surprise!
5) Gogo, 3 of his skills as Steal, equipped with the Thief Glove and
Offering. Use this in the Coliseum if you want to steal from the enemy.
6) So, you want to be Kappa? Well, try turning someone into an imp,
then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield,
and Titanium. Now, all you have to do is rename the person Kappa,
and you have a super strong imp!
7) Hero Ring and Offering. This recovers some of the power of the
weapon that is lost with the Offering equipped.
8) Muscle Belt and the Atma Weapon. If this weapon gains power with
the amount of your HP, why not have more HP?
The Best for Magic
------------------
1) Gem Box and Offering. I've always wanted to cast two Ultima
spells per round, and have it cost me only 2 MP!
2) Earings and more Earings. Use this if you want some heavy
magic power.
3) Equip Relic Ring. Cast Doom on this person, and the entire
party will be completely cured!
Equipment Optimums
------------------
1) For Gau and Mog, equip the Snow Muffler. Almost all attacks do
1 HP of damage on you, and you're immune to Fire and Ice attacks!
2) Mog with the Moogle Charm and Sprint Shoes. Good for doing
quick tasks.
3) Terra with the Atma Weapon, Paladin Shield, Genji Helmet, and
Genji Armor, plus the Offering and Economizer relics. With this,
you should be able to defeat every enemy in the game by yourself.
Seriously!
Locations of the 8 Dragons
1 in Narshe (Ice)
1 in cave reached from Zozo (Thunder)
1 in Opera House (Dirt)
1 in Phoenix Cave (Red)
1 in Fanatics' Tower (White)
1 in Ancient Castle (Blue)
2 in Kefka's Tower (Gold and Skull)
LOCATIONS OF THE TWO SECRET CHARACTERS
--------------------------------------
UMARO
In the WOR, go up to the top of the cliff where Tritoch is.
Defeat the esper and then jump into the crack behind it. Be
sure that you have Mog with you. Work your way through the caves
until you come to a bone carving. Press A like you were talking
to it and you will receive the magicite "Terrato." Umaro will
come out of what looks like a cave opening to the north and you
will fight him. When you beat him, Mog will force him to join
you.
GOGO
In the WOR, go to the triangle island and wander around until
you fight a ZoneEater. Let it engulf all of your characters and
you will be able to explore the ZoneEater's stomach. If you
search for a while, you will find Gogo in the caverns.
BANQUET SCORING SCHEME
------- ------- ------
(a) Each guard you talked to 24 x 1pt each = 24 pts
(b) Each guard you fought 5 x 4pt each = 20 pts
(c) Toast question
To the Empire 2pt
To Returners 1pt
To our hometowns 5pt
(d) Kefka question
Leave him in jail 5pt
Let him go 1pt
Execute him 3pt
(e) Doma question
What's done is done 1pt
That was inexcusable 5pt
Apologize Again!! 3pt
(f) Celes question
Was she a spy? 1pt
She's one of us 5pt
We trust Celes 3pt
(g) Asking each question 2pt each
If you asked one of the
questions twice -10pt each
Remember which question you asked first!
(h) Espers question
Gone too far 5pt
Unleashed the power 2pt
(i) Which question asked first 5pt
(j) Care for a break
No 1pt
Break 2pt
Break and fight Guards 5pt
(k) Say question
Peace 3pt
War's over 5pt
Sorry 1pt
(l) Favor
If you say Yes when
Gestahl asked you the
first time 3pt
Total Max 93pt
What you get for the points:
NOTE: You get the item listed plus everything below that.
0 - 49 pts South Figaro is safe
50 - 66 pts Troops withdrawn from Doma
67 - 76 pts Permission to the locked room
77 - 89 pts Tintinabar
90 - 93 pts Charm Bangle
Final Fantasy 3 CD INFO
-----------------------
Forward
If you have registered a Square product in the past, or have
registered the great RPG FF3, then you may have recieved a Squ-
are Newsletter (the Ogopogo Examiner). Along with the informat-
ion about the next Square game to be released, are some Square
Soft related products. One of the eye catchers is the Final
Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to
get this is from Square directly, and the price is 40 dollars,
about 2/3 the price of Final Fantasy 3! Many people who love
the music of FF3 may want to purchase the CD, but aren't sure
it provides the songs they like. Say no more, because the 3 CD
collection is going to be revealed to you right now! Hopefully,
this will provide you with the information you need on whether
you want to spend the money. I will be listing the titles of
each song, and any notes about it (where you find it in the
game, approximate length, etc.).
Track Title Notes
---------------------------------------------------------------
CD # 1
1. Opening Theme The music from the title screen
and the introduction. 4 and a
half minutes.
2. The Mines of Narshe The title tells it all. 3 minutes.
3. Awakening Terra's unofficial theme.
1.5 minutes.
4. Locke Locke's theme. 2 minutes.
5. Battle Theme The music during any normal fight.
2 minutes.
6. Fanfare The music after a sucessful bat-
tle. 45 seconds.
7. Edgar and Sabin The brother's theme. Music from
Figaro Castle. 2.5 minutes.
8. Kefka Everyone's favorite enemy deserves
a theme. 3 minutes.
9. Mt. Kolts The music from every mountain in
the game. 2.5 minutes.
10. Returners The hideout music. 3 minutes.
11. Shadow The mysterious one's theme.
2 minutes.
12. Troops March On The Empire's soldier's music.
2 minutes.
13. Cyan A brave knight's theme.
2.5 minutes.
14. The Unforgiven Music for whenever a disaster
occurs and you have a time limit.
1.5 minutes.
15. The Phantom Forest No explanation needed. 3 minutes.
16. Phantom Train See above. 3 minutes.
17. Wild West The Veldt's music. 2 minutes.
18. Gau His theme. 1 minute.
19. The Serpent Trench You can guess this one. 2 minutes.
20. Kids Run Through the City The town music. 3 minutes.
21. Under Martial Law The captured town music.
3 minutes.
22. Celes A General's Salute. 3.5 minutes.
23. Save Them! The first Kefka battle's music.
3 minutes.
24. The Decisive Battle The 'Normal' Boss music.
3 minutes.
25. Metamorphosis The Sealed Gate's music.
2 minutes.
CD # 2
1. Terra Mislabeled. The WOB overworld
music. 3 minutes.
2. Coin Song Hard to explain. 3.5 minutes.
3. Techno De Chocobo The new Chocobo theme!
1.5 minutes.
4. Forever Rachel The only real sad theme.
3 minutes.
5. Slam Shuffle Zozo's music. 2 minutes.
6. Spinach Rag The Auction House's music.
3 minutes.
The Opera!!! The garbled voices we love ARE in here!
7. Overture Opening to Opera, Draco's singing.
3-4 minutes.
8. Aria de Mezzo Carattere Maria's part. 4 minutes.
9. The Wedding The dance scene and fight.
4 minutes.
10. Grand Finale? The battle with Ultros on stage.
2 minutes.
11. Setzer The Airship music. 3 minutes.
12. Johnny C Bad Colosseum! 3 minutes.
13. The Empire "Gestahl" The bleak music of the Empire.
2.5 minutes.
14. Devil's Lab The Magitek Center. 3 minutes.
15. Blackjack The WOB flying music. 3 minutes.
16. ?? The strange man's house.
2 minutes.
17. Mog Moogles unite! 2 minutes.
18. Strago Thamasa's music. 2.5 minutes.
19. Relm You get the picture. 2.5 minutes.
20. Another World of Beasts The Esper's music. 3 minutes.
CD # 3
1. New Continent The Floating Island. 3.5 minutes.
2. Catastrophe The final minutes of Gestahl and
the destruction of the world.
4 minutes
3. The Fierce Battle The boss music for AtmaWeapon,
Atma, and the Goddess Statues.
3 minutes.
4. Rest in Peace When you die... 30 seconds.
5. Dark World The WOR overworld music...until
you find the Airship! 3 minutes.
6. The Day After The WOR town music. 2.5 minutes.
7. Searching for Friends The WOR overworld and flying music
AFTER you get the Airship.
3 minutes.
8. Gogo The Zoneeater's stomach.
2.5 minutes.
9. Epitaph The flashbacks of Daryl.
3 minutes.
10. The Magic House Owzer's house. 3 minutes.
11. Umaro His dungeon. 2 minutes.
12. Fanatics The first tower. 3 minutes.
13. Last Dungeon Kefka's Tower...3 minutes.
14. Dancing Mad The ENTIRE last battle music...
including the first 3 groups of
enemies, AND Kefka (you even get
his laugh in there)! 17.5 minutes.
15. Ending Theme The entire ending, including all
14 character ending themes, the
escape from the tower, and the
rest of it! 21 minutes.
16. The Prelude Remember the Crystal's music from
FF2? Here is the updated version!
3 minutes.
My overall rating: ***1/2 This is a great collection, but some
of the songs you really want to hear are too short. However, it
is worth it, in my opinion.
GAME GENIE TIPS AND TRICKS
--------------------------
Walk-thru-walls
The trick that is the easiest (and basically the only) one is
the walk-thru-walls trick. There are three areas where you can
use the code (AA90-74DD) to get out of a situation where you
would normally have to wait or fight it out.
Narshe Moogles
At the very beginning, use the code to get out of Narshe with
Wedge and Vicks. It may not have any purpose, but it's interst-
ing.
Narshe Moogles II
When Locke and Terra are free to leave Narshe after the intro,
you should use the code to get back into Narshe and travel up
towards the esper. When you get to the screen where you would
fight Kefka later, the group will be lined up as if you were
about to fight him. Go up to Banon and say you are ready and you
will prepare to fight Kefka. You will have the choice of using
these characters: Terra, Locke, and....GASP! 5 Moogles! Yes,
Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue.
Seeing you're short of the 5 necessary characters, the Moogles
are kind enough to fill in for them. Beat Kefka -It's hard- and
you'll have these cute guys until the WOR (and maybe beyond)!
South Figaro Moogles
When you're in Locke's Scenario, he can leave town as a Merchant
or Soldier. Just use the code to get around the annoying guard
who chases you at the beginning of the scenario. The only down-
side of this is Celes will have had a major makeover. She now is
General Kutan, the Moogle! KUPO!!!
Moogle Blitzes!
Use the first Moogle Trick to get the Moogles in your party. Now,
after doing that, go get the airship, and take it to the MagiTek
Factory. Beat it, and then put Terra, Locke and the moogle that
replaces Edgar (Kumama) in your party. Go to the Cave where you
fight Vargas and head toward him. When you fight Vargas, the moogle
that replaces Sabin will come to save the day! Now, when you you can
use Sabin, the moogle will be able to use blitzes! Also, after you do
this, go to the place where you meet Shadow for the first time
and name him. Then, go to Gau's Father's house and get him to join.
He will now be in the airship! :)
Take Banon!
Using the Walk-Through-Walls trick to get the Moogles, work your
way through the game to the point where you have found Relm and
Strago, and the Floating Continent has taken flight. Return to the
Returner's Hideout, and take Banon! You MUST have Terra, Locke,
Edgar, and Sabin in your party at the time. He'll join you, and
the Airship will be waiting right outside! Don't worry about losing
Locke... he'll be right back on the Airship! :) With Banon in your
party, make sure not to change your party members, or he'll
disapear. DO NOT take him with you to the Emperor's Banquet, or
he'll be stuck with Terra and Locke, and the game will freeze when
you meet Strago (there's no room in the party for him). You can't
keep him to the WOR. :(
Gerad
Use the walk through walls codes in Figaro castle, to go down onto the
stairs and get around that anoying lever guy.
You can go down the engine room, and Gerad (Edgar), will be down there.
Use only Sabin and Celes in your party to do this, if you have others
the game will mess up. When you exit with the new edgar in your party
you will be in the World of Ruin. When you use this, you will be
stranded on the figaro continent.
Teleportation!
When you are fighting Kefka's troops in the world of balance to protect
Banon and the esper, defeat all the guards and use walk through walls
to the right of Kefka. You can walk around Narshe and still stwitch
between parties. If you go to another town and switch your other parties
will be moved around. Try to get them out of Narshe and they will be
teleported next to the town where your other parties are.
Equip All Paladin Shields
To get this trick to work, enter the GG code: AA9E-E4D8. Fight
one battle and it will say "Curse on shield lifted." Go to your
options screen you can equip EVERYONE with PALADIN SHIELDS IN
EVERY CATEGORY! This even works on the relics screen! Equip each
person with a weapon, then put P. Shields everywhere else. You
to fight, and you'll learn Ultima much faster (depending on how
many shields are equipped)! After fighting for a while, look at
your stats for an even bigger surprise!
EASY Exp.
---------
Ok, want to get REAL EASY Exp.?
YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK
Go to the Config screen and set the Buttons to "Memorize."
Now get to the Lete River Scene and travel on the raft to the
first intersection. Choose "Up" and you'll go around in a circle
and fight at least one battle. In the battle, have Banon use
Health, Terra fight, Sabin fight, and Edgar uses the AutoCro-
ssbow. Now, put the controller on auto-fire for button A after
the battle and leave it there. The raft will go around in circ-
les, fighting enemies, with Banon healing the party! Leave it on
overnight and see what happens!
VANISH/DOOM/X-ZONE
------------------
Using Vanish and then Doom on enemies early in the game usually
kills them instantly, but as the game progresses, the rate of
success is greatly lowered. Using X-Zone in place of Doom, your
chances will be increased to 99% possibility of killing an enemy
with this trick.
WARNING: Using Vanish/X-Zone DOES NOT allow you
to collect most items from enemies! :-(
EASY STATUS RECOVERY
--------------------
To cure a status ailment quickly and easily, equip the character
that has the ailment with a relic that protects against that
type of ailment. When you check your status after you have equi-
pped the relic, you should be completely cured!
Saving When Not on a Save Point
-------------------------------
In places where you are controlling more than one party, such as
the Phoenix Cave and Kefka's Tower, if one party is on a save
point, then all the other parties are also considered to be
standing on it and can use Tents to replenish their energy!
Revivify the Undead
-------------------
Undead monsters are suceptible to Cure magic as well as items
such as Life, Revivify, and Fenix Down. Try using these items
and you should beat them in one hit!
Un-Icing your Friends!
----------------------
When your allies are frozen, an easy way to "un-ice" them is to
cast a Fire spell on them. Fire1 is best since it creates mini-
mal damage.
---------------------------------------------------------------
PART FOUR-Game Genie Codes
---------------------------------------------------------------
Parts by BC 002, GameDuster, Bombodos, Kupos9 and TheSpook1
Edited by GWS Wizard and GWS Jon
Here are the codes from the book:
Final Fantasy III(tm) Game
1 D15C-78E5 Start Terra with Man-eater equipped
2 F65C-78E5 Start Terra with Excalibur equipped
3 FC5C-78E5 Start Terra with Illumina equipped
4 FA5C-78E5 Start Terra with Atma equipped
5 435C-78E5 Start Terra with Tempest equipped
6 D35C-78E5 Start Terra with Blizzard equipped
7 F75C-78E5 Start Terra with Enhancer equipped
8 9A58-7675 Start Terra with Mithril shield equipped
9 9258-7675 Start Terra with Gold shield equipped
10 1F58-7675 Start Terra with Ice shield equipped
11 1D58-7675 Start Terra with Fire shield equipped
12 1C58-7655 Start Terra with Hairband equipped
13 1B58-7655 Start Terra with Leather hat equipped
14 5C58-7655 Start Terra with Circlet equipped
15 5B58-7655 Start Terra with Mystery veil equipped
16 5658-7655 Start Terra with Red cap equipped
17 6658-7685 Start Terra with Silk robe equipped
18 6B58-7685 Start Terra with Mithril vest equipped
19 6858-7685 Start Terra with White dress equipped
20 BC58-7685 Start Terra with Genji armor equipped
21 B058-7685 Start Terra with Force armor equipped
22 108C-EF03 + All items in shops are free--SWITCH OFF
108C-E4A3 TO SELL ITEMS FOR GP
23 DDA4-8767 Party always has sprint shoes
24 ED30-E944 'Tonic' gives 240 HP
25 3CB8-5DAE Most items can be used infinitely--NOT
IN BATTLE MODE; SWITCH OFF TO EXIT MENU
SCREEN
---------------------------------------------------------------
26 AA94-E7D8 This code will make the enemy give you
weapons, items, and armory. (This code
is constant)
27 AA90-74DD Able to walk through walls, only certain
directions
28 AA94-EFO8 Makes the enemy give you items/weapons/
armory. (This code is not constant,
it's at random)
29 DC9C-E4D8 Max out your GPs!
30 AA9D-54D8 The battle sequence is weird...
31 AA9B-E768 All relics equiped, all of it. Not tes-
ted much; may freeze up. Even the cursed
stuff is equiped. Just DO NOT SAVE YOUR
GAME, your statistics are messed up...
32 AA23-54D8 Level 99 after one battle
33 0F9F-E708 WARNING *ERASES THE SAVED GAMES*
34 AA9D-54D8 Unpredictable battles
35 AA94-E4D8 + Paladin's Shield Codes
AA94-EF08 +
AA94-E7D8
36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic
Power for all members
37 AADC-EF08 Always sprint in dungeons and never en-
counter random enemies (as if Sprint
Shoes and Moogle Charm were equipped)
38 AADC-EDA8 Never encounter random enemies
39 AAD8-EF08 All party members are Floating, Stopped,
and Reflective in battles! %-)
40 AADB-EDA8 Increase all members' Max HP and MP
41 6794-E708 Makes the EXP, Magic Points, Items, and
GP keep repeating in a cycle. Turn off
after 2 or 3 cycles or it may blackout.
42 DFD8-EF68 All characters float
43 D0D8-EF68 All characters have Slow cast on them
44 D6D8-EF68 All characters have Haste cast on them
45 D8D8-EF68 All characters have Haste, Float, and
Regen cast on them
47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield,
AA94-EFO8 + Offering, Gem Boxes, Econimizers and
AA94-E4D8 + other stuff after battles!
D794-E708
48 D493-54D8 Gain over 16,000 Exp. per fight
49 D793-54D8 Gain nearly 1,000,000 Exp. per fight!
50 AA92-E768 Casts Flare after a battle, blackout
51 EEBC-576E Use or equip any item as many times you want.
52 EE5C-7675 Terra starts with 276 HP
53 EE5C-7655 Terra starts with 276 MP
54 EE5C-7B85 Terra starts with 255 Vigor
55 EE5C-7BE5 Terra starts with 255 Speed
56 EE5C-7C75 Terra starts with 255 Stamina
57 EE5C-7C55 Terra starts with 255 Magic Power
58 EE5C-7C85 Terra starts with 255 Battle Power
59 EE5C-7CE5 Terra starts with 255 Defense
60 EE5C-7855 Terra starts with 255 Evade %
61 EE5C-7875 Terra starts with 255 Magic Defense
62 EE5C-7885 Terra starts with 255 Magic Block
63 3CBC-576E Using an item increases supply! :-)
64 3037-54A6 After a battle, all your people who have the
Magic command learn every spell. Be aware that
this takes a long time, and it works after
EVERY battle, whether your guys already have
the spells or not.
65 3CB7-5F63 Gunslinger code for FF3: First equip everything
you have. As you do, the weapons you equipped
will change.
66 D5A7-8407 Almost perfect walk through walls
67 DAA7-7FD4 Talking to people in towns gives you a 50/50
chance of getting an Airship and a Bahamut Esper
68 DA24-8F0D Events from the WOB occur again in the WOR
69 DA24-8F6D Like #68, but not as drastic
70 D5E5- 776D Leo/Kefka Code: Start a game and your only
character will be someone who looks like Terra
but is actually Kefka. Change the party
positions around and you will then have Leo
and Terra. Kefka has no commands in battle, so
the game freezes when it's Kefka's turn.
71 5BAE-8F69 New rare items code: Go into battle and
double-click your sword or shield and the
battle will end. Look at the rare items
list and you'll see many new items.
Also, if you use your airship, you'll
go back to the WOB.
72 **5C-7685 Terra starts with menu item 1 changed
73 **5C-76E5 Terra starts with menu item 2 changed
74 **5C-7B75 Terra starts with menu item 3 changed
75 **5C-7B55 Terra starts with menu item 4 changed
For codes 72-75, substitute the following:
DD: Fight DE: Slot
DF: Item FD: Rage
D4: Magic FF: Leap
D0: Revert F4: Mimic
D9: Steal F0: Row
D1: Capture F9: Def.
D5: SwdTech F1: Jump
D6: Throw F5: X-Magic
DB: Tools F6: GP Rain
DC: Blitz FB: Summon
D8: Runic FC: Health
DA: Lore F8: Shock
D2: Sketch FA: Possess
D3: Control F2: MagiTek
76 **5C-78E5 Start Terra with ? equipped as a weapon
77 **58-7675 Start Terra with ? equipped as a shield
78 **58-7655 Start Terra with ? equipped as a helm
79 **58-7685 Start Terra with ? equipped as armor
80 **58-76E5 Start Terra with ? equipped as Relic 1
81 **58-7B75 Start Terra with ? equipped as Relic 2
For codes 76-81, substitute the following:
DD: Dirk FD: Epee 4D: Partisan 7D:Aura
DF: MthrlKnife FF: BreakBlade 4F: Pearl Lance 7F: Strato
D4: Guardian F4: Drainer 44: Gold Lance 74:Sky Render
D7: Air Lancet F7: Enhancer 47: Aura Lance 77: Heal Rod
D0: ThiefKnife F0: Crystal 40: Imp Halberd 70: Mithril Rod
D9: Assassin F9: Falchion 49: Imperial 79: Fire Rod
D1: ManEater F1: Soul Sabre 41: Kodachi 71: Ice Rod
D5: SwdBreaker F5: Ogre Nix 45: Blossom 75: Thunder Rod
D6: Gradeus F6: Excalibur 46: Hardened 76: Posion Rod
DB: ValiantKnif FB: Scimitar 4B: Striker 7B: Pearl Rod
DC: MithrilBlad FC: Illumina 4C: Stunner 7C: Gravity Rod
D8: ReglCutlass F8: Ragnarok 48: Ashura 78: Punisher
DA: Rune Edge FA: Atma Weapon 4A: Kotetsu 7A: Magus Rod
D2: Flame Sabre F2: MithrilPike 42: Forged 72: ChocoboBrush
D3: Blizzard F3: Trident 43: Tempest 73: DaVinci Brush
DE: ThundrBlade FE: Stout Spear 4E: Murasame 7E: Magical Brush
0D: RainbowBrsh 9D: Trump 1D: Fire Shield 5D: Coronet
0F: Shuriken 9F: Dice 1F: Ice Shield 5F: Bard's Hat
04: Ninja Star 94: Fixed Dice 14: ThunderShld 54: Green Beret
07: Tack Star 97: MetalKnuckl 17: CrystalShld 57: Head Band
00: Flail 90: MithrilClaw 10: Genji Shld 50: Mithril Helm
09: Full Moon 99: Kaiser 19: TortoiseShd 59: Tiara
01: MorningStar 91: Poison Claw 11: Cursed Shld 51: Gold Helm
05: Boomerang 95: FireKnuckle 15: PaladinShld 55: Tiger Mask
06: Rising Sun 96: Dragon Claw 16: Force Shld 56: Red Cap
0B: Hawk Eye 9B: Tiger Fangs 1B: LeatherHat 5B: Mystery Veil
0C: Bone Club 9C: Buckler 1C: Hair Band 5C: Circlet
08: Sniper 98: Heavy Shld 18: Plumed Hat 58: Regal Crown
0A: Wing Edge 9A: MithrilShld 1A: Beret 5A: Diamond Helm
02: Cards 92: Gold Shld 12: Magus Hat 52: Dark Hood
03: Darts 93: Aegis Shld 13: Bandana 53: Crystal Helm
0E: Doom Darts 9E: DiamondShld 1E: Iron Helmet 5E: Oath Veil
6D: Cat Hood BD: Power Sash CD: Nutkin Suit 8D: Goggles
6F: Genji Helm BF: Light Robe CF: BehemthSuit 8F: Star Pendant
64: Thornlet B4: DiamondVest C4: SnowMuffler 84: Peace Ring
67: Titanium B7: Red Jacket C7: NoiseBlastr 87: Amulet
60: LeatherArmr B0: Force Armor C0: Bio Blaster 80: White Cape
69: Cotton Robe B9: DiamondArmr C9: Flash 89: Jewel Ring
61: KungFu Suit B1: Dark Gear C1: Chain Saw 81: Fairy Ring
65: Iron Armor B5: Tao Robe C5: Debilitator 85: Barrier Ring
66: Silk Robe B6: CrystalMail C6: Drill 86: Mithril Glove
6B: MithrilVest BB: CzarinaGown CB: Air Anchor 8B: Guard Ring
6C: Ninja Gear BC: Genji Armor CC: AutoCrossbw 8C: Running Shoes
68: White Dress B8: Imp's Armor C8: Fire Skean 88: Wall Ring
6A: MithrilMail BA: Minerva CA: Water Edge 8A: Cherub Down
62: Gaia Gear B2: Tabby Suit C2: Bolt Edge 82: Cure Ring
63: Mirage Vest B3: ChocoboSuit C3: Inviz Edge 83: True Knight
6E: Gold Armor BE: Moogle Suit CE: Shadow Edge 8E: DragoonBoots
AD: Zephr Cape 2D: Gauntlet 3D: MarvelShoes ED: Fenix Down
AF: CzarinaRing 2F: Genji Glove 3F: Back Guard EF: Revivify
A4: Cursed Ring 24: Hyper Wrist 34: GaleHairpin E4: Antidote
A7: Earring 27: Offering 37: SniperSight E7: Eyedrop
A0: AtlasArmlet 20: Beads 30: Exp. Egg E0: Soft
A9: BlizzardOrb 29: Black Belt 39: Tintinabar E9: Remedy
A1: Rage Ring 21: Coin Toss 31: SprintShoes E1: Sleeping Bag
A5: Sneak Ring 25: FakMustache 35: Rename Card E5: Tent
A6: PodBracelet 26: Gem Box 36: Tonic E6: Green Cherry
AB: Hero Ring 2B: Dragon Horn 3B: Potion EB: Magicite
AC: Ribbon 2C: Merit Award 3C: X-Potion EC: Super Ball
A8: Muscle Belt 28: MementoRing 38: Tincture E8: Echo Screen
AA: Crystal Orb 2A: Safety Bit 3A: Ether EA: Smoke Bomb
A2: GoldHairpin 22: Relic Ring 32: X-Ether E2: Warp Stone
A3: Economizer 23: MoogleCharm 33: Elixir E3: Dried Meat
AE: Thief Glove 2E: CharmBangle 3E: Megalixir EE: *UNEQUIPPED*
---------------------------------------------------------------
PART FIVE-Interviews
---------------------------------------------------------------
Reprinted articles from EGM and Super Play Magazines
SUPER PLAY-Fantasy Quest: Interview with Ted Woolsey
----------------------------------------------------
By Neil West
(Taken from Super Play Magazine, September 1994)
SquareSoft's main man and translator of Secret of Mana, Ted Woo-
lsey, talks to Super Play about life, the universe, RPGs, and
everything. But mainly he talks about RPGs.
Q: Up until the release by Nintendo UK of the insanely great
Secret of Mana, European players will only ever see the won-
der of Square games by obtaining gray import cartridges. Is
this the start of more officially released Square games to
come, or a one-off deal purely for the launch of the Secret
of Mana?
A: No, there are definitely more Square games planned for rel-
ease in Europe. This process of releasing games through other
people is pretty much the same strategy that our parent co-
mpany in Japan used when first breaking into the American
market. They didn't set up a company here straightaway and
market our games direct, instead they licensed the first
8-bit Final Fantasy game to Nintendo and eased in to the US
market gradually. I'm sure this is the same strategy now but
in Europe.
Q: So it would seem likely that SquareSoft's presence in Europe
will increase, maybe until a SquareSoft Europe is establi-
shed?
A: Well, that would seem sensible because the European market
is very strong, and it looks likely that it will only incr-
ease, but I think it's too early to tell if there will be a
Square office set up. Either way, the games will keep coming
though...
Q: Tell us about your relationship with Square of Japan. Do you
choose which of their games will be translated into English,
or do they tell you?
A: It's getting to the point where we do actually have a lot of
control. In the early days - about five years ago - titles
were selected in Japan for American release, 'localized'
[translated and re-jigged for the new audience] and then
shipped over for release. But at the end of this month, I'll
be going over to Square in Japan to take a look at all the
titles in development and hand-pick which games we're going
to release in the US and Europe over the next year. So more
and more we're having a hand in deciding which games make it
out of Japan.
Q: And this responsibility will increase, right?
A: Absolutely.
Q: Things are really on a roll for Square right now. It seems
that Final Fantasy is now a serious rival to Dragon Quest
for the crown of most popular RPG series in Japan. In America
though, Enix still has a loyal following. Do you think the
next few releases from Square will consolidate your position
as leader in the field? Do you feel you are in a battle with
Enix?
A: Hmm, not really. It's funny over here in the US because role
playing games are such a small slice of the overall video-
gaming pie, the following is still very much a minority of
gameplayers. Our research has that if someone has a positive
experience playing a role playing title, then they want more.
So people who like, say, a Dragon Warrior title seem to like
Square Soft titles as well. I know that there are big sales
battles going on in Japan between Square and Enix, and I
think that they actually have some sort of agreement not to
go head-to-head with the release of similar titles and to
make sure that both Square and Enix have enough space, but
over here in the US it's a whole lot more relaxed. Over here
I really don't think that it's a negative thing to have two
very strong RPG lines.
Q: You're saying that yourselves and Enix are actually doing
each other favors: making sure that RPG fans have a decent
supply of quality titles enabling the genre to grow and gain
more support?
A: Yeah, absolutely.
Q: Do you take much notice of releases from other companies, and
follow gaming trends? Or does Square stick to its own guns
and try not to be swayed by current trends?
A: No, no - in this day and age it's impossible to shut your
eyes and ignore what's going on around you. We're very care-
ful to look and watch what's coming out and when stuff's
being released also.
Q: On a scale of one to ten, how tough is it to translate Japa-
nese games into English?
A: Let me put it this way, It's a lot more difficult than it
seems! Our avid following in the US is constantly saying to
us, 'look, just what is your problem? Get the games out fas-
ter!', they have a real problem with this. But they don't
understand that there are severe limitations - as everyone
who's played a Square game will realize - with size, it's
just so tough squeezing the translated text intothe game.
What this means is that you have to rethink an entire plot
without actually changing any of the parameters that govern
how the plot has implications on the rest of the game. So,
inevitably, some depth is lost in the translation from Japa-
nese to English.
Q: How much is lost?
A: Well, as far as simple text is concerned, I would say that
you can get twice as much information into the same space
when written in Japanese as you can writing in English. But
it's the process of making sure that what you're left with
still makes complete sense, that's the real time consuming
problem, even after you've stretched and pulled all the text
windows until they are as big as possible. Also, with some
titles - like the Secret of Mana - there's no order to the
messages. As a result, it's very difficult keeping all the
plot lines and story elements in your head while working out
what can be lost and what needs to be changed. Translating
Japanese can be a completely frustrating task!
Q: Aside from the basic difference in languages, do you exper-
ience a lot of problems when you're dealing with distinctly
Japanese cultural points or cultural references?
A: Oh yes. And a lot of the problem lies with the basic expec-
tations of the gameplayer. Japanese RPGs come from a textual
background; from short stories, Manga and novels. In Japanese
literature, typically, the need for a strong beginning, mid-
dle, and end is not that great. The Japanese tend to savor
the episodic elements of an adventure; brief jaunts off on
sidequests which bear no relation to the main game are wel-
comed in Japan, but here in the US - and I guess in Europe
too - players tend to react like 'Now what was all that for?
What a waste of time!'. So in some ways it's difficult to
translate a game that was designed for the Japanese market
because the gameplayers themselves are very different - it's
not just that they speak a different language.
Q: So how do you deal with this kind of problem? Do you have the
facilities in the US to restructure a game to suit tastes
outside of Japan?
A: Well we have the know-how - that's not a problem - but we're
really up against tough time constraints. In a perfect world,
we would take the beautiful graphics we get from Japan and
completely dump all of the code that stipulates when an event
has to happen and how it occurs. We would go back in and
tailor it to the audience here. But back in the real world,
we simply don't have the time or resources to do this. We
have to take it exactly as it comes and simply dump the Eng-
lish translation into the original game.
Q: So you'd still keep the graphics?
A: Oh yes! While the actual game code may be in no way superior
to stuff generated in America or Europe, the Japanese do have
a beautiful sense of style and I think the games (esspecially
Final Fantasy III, which is FFVI in Japan) are absolutely
beautiful with scanned images overlaid on built-up graphics.
Q: So how do you go about actually translating a game? What
process is involved?
A: I was given just 30 days to translate the Secret of Mana
text. This meant that I had to fly out to Japan for a month
with my wife and kids and just get on with translating the
original scripts practically just as soon as they were comp-
leted. There's really no time to do justice to these games.
Q: So do you normally wait until a game is finished before star-
ting on the translation or work side-by-side with the people
writing the original storyline?
A: No, I usually wait for a finished product and that's because
if I jump in and start taking on text before the game is fin-
ished, there will inevitably be so many countless revisions
and rewrites of the original, that my translation becomes out
of date practically as soon as I've completed it. The people
who write these games work right until the last minute to
hone the text to perfection, and as the text changes then so
does the graphics, the timing of animated sequences and,
indeed, the storyline. So it really does pay to wait until
the game is done and then jump in and get on with it.
Q: How do you coordinate dialouge with hundreds of different
characters?
A: I play the finished Japanese version about three times then,
having videotaped all the appearances of characters, I'll sit
down and work out a translation that seems to work in English
but will also work with all the original Japanese source
code. Then, if there's time, I can start adapting the game to
more non-Japanese tastes.
Q: Secret of Mana's wide appeal might be put down to its action-
based combat, players don't have to worry too much about
weapon stats and the like if they don't want to. Many older
gamers prefer turn-based combat, however, and the slower,
more involved plots. Which do you favor? Are there more act-
ion RPGs on the way from Square?
A: Well, Secret of Mana 2 will be an action/adventure title as
will our first US-developed game; both of which are currently
in development. This US game is being done by Americans, for
Americans, so it would seem logical that it will follow the
more popular action/adventure format. In regards to which is
the better system... Well, there are maniacal players of the
command-driven RPGs and these people will dabble in action
games, such as Zelda, but they always actually prefer the
slower-paced, more strategic traditional games. We receive
telephone calls from strange people many years after a game
was released, calling to find out if the game hero ever got
married! Now those are real maniacal players. The action/ad-
venture players, however, are larger in numbers and the demo-
graphic is different. They tend to be younger and like the
idea of jumping straight into the action with a sword in
their hands; it's an empowerment issue - you get to go out
there, start whacking things and it feels good! With the more
traditional RPGs, it takes a good 15 or 20 hours of playing
before you're finally hooked.
Q: So I guess there's always a compromise to be faced when put-
ting a game interface together or designing a combat system.
Do you appease the diehard fans who like to 'go deep,' or
make the game more accessible to a larger audience?
A: Exactly. It's definately a trade-off and it's a tough one.
But I think that Secret of Mana went a long way into bringing
more RPGs into the mix than perhaps, say, Zelda, which is
more predominantly a straightforward action game.
Q: You must be very pleased with the reception of Secret of
Mana. This game has caused jaded reviewers to blub with joy,
with it's sumptuous graphics and perhaps the greatest musical
score of any Super NES game ever. Did you know it was going
to be such a success?
A: Well, no - there's an interesting story here in that Secret
of Mana was originally scheduled as a CD game for the Sony
CD-ROM SNES add-on that never appeared. So it probably would
have been much longer, and I think that when you play it you
can get a sense of areas where it seems that something might
be missing... But the team working on it turned it back into
a cartridge game and I think they did a wonderful job; cert-
ainly the graphics speak for themselves. But as to whether we
knew it was going to be a success, well, no. In Japan the
game certainly didn't sell very well up against the Final
Fantasy Series (which was in its sixth iteration, whereas
Secret of Mana was starting off with no momentum) so no one
was expecting the runaway hit that it's turned out to be.
Q: Is there anything missing from the English version?
A: No, just some things have been altered for sake of space.
Q: Final Fantasy VI is going to be released as FFIII in the US,
with FFV being held over 'till 1995 to be released as a sep-
erate game. Could you explain this decision, and tell us
about the games themselves?
A: The Final Fantasy series basically has two seperate tracks:
the odd series (FFI, FFIII, and FFV) are controller command
drive games, whereas the even series are more story line
driven games. As for FFV though, well although we're sure
it's a great title it hasn't been a hit with too many people
in out-focus groups, although the more experienced gamers
loved the complex character building - it's just not acc-
essible enough to the average gamer. But we're determined
we want to release it so we're going to wait and introduce
it once there's a larger audience for it's particular style.
Hence the wait.
Q: Is there a finalized name for FFV yet?
A: The tentative, working title at the moment is 'Final Fantasy
Extreme'. But this could always change...
Q: FFII also had some changes (we've heard rumors about dancers
stripping off in the original!). Tell us about those, go on.
A: Well, there's a level of playfulness and - dare I say - sexu-
ality in Japanese games that just doesn't exist here [in the
USA], basically because of Nintendo of America's rules and
guidelines. And this includes little characters that take
their clothes off, or show their bottoms or chests - that
Nintendo won't allow over here. I guess the aesthetic in
Japan is perhaps similar to that found in say France or Ger-
many, where you might see more people nude sunbathing or - in
magazines perhaps - see more 'anatomical' shots. I mean, in
the original there was nothing shocking - there was no sex or
anything - but what there was Nintendo didn't like so we had
to remove it.
Q: Maybe the new, more lenient Nintendo would now allow this...
A: Yes, it's certainly possible that in the future there will be
a completely uncut version released.
Q: Square has picked up Capcom's Breath of Fire for translation
and a US release is planned for August of this year. What
prompted you to make this move?
A: Actually, Capcom approached us. They had a very busy schedule
(that included at least two RPGs) so they simply didn't have
room for it. And we loved it, and knew it to be something our
audience was dying for...
Q: What about Romancing SaGa 2? Have you any plans to translate
this? It did remarkably well in Japan, and its simalarities
to the FF series would make it extremely popular with fans of
those games...
A: Oh yeah, I'm sure it would be great but unfortunately it all
comes down to a manpower issue and we really don't have the
resources to do it. For every person put onto the job of
restructuring a game for an English translation it means one
taken off the development of FFVII or Secret of Mana 2. So
no, unfortuneately, I can't see the Romancing SaGa series
making it over here.
Q: A new 16 meg RPG called Live A Live is shortly to be released
in Japan. Have you any plans to bring this over too? We un-
derstand that it contains a little strategy game called Cap-
tain Square, and few strategy games have made it to the West.
A: Oh, yes, this is a great game. It's been designed by one of
the teams behind Hanjuku Hero from a couple years ago and
it's basically seven games crammed onto one 16 Meg cart - so
each are graphically quite simple, but great games. The tro-
uble is that up against Mortal Kombat, for example, gamers
really demand more visual sophistication - so it's fairly
doubtful that we could ever sell enough to get our money
back.
Q: That's a shame. Maybe one day the audience will be big ebough
to make it worth while. Just one last thing: the faces that
appear in the backgrounds of a lot of your games - what are
they all about, is there a hidden message here?
A: Everyone seems curious about the faces! But no, there's no
hidden meaning, satanic messages or anything - I guess it's
just our artists' sense of bizarre humor coming to the fore.
Actually, in one of the deep dungeons in FFII there was a
room that contained the entire programming team. Unfortunat-
ely that was one thing that just didn't make it across to
the US version. Nintendo didn't seem to appreciate it.
Spoilsports. Well, here's wishing you the best of luck with your
future titles Ted, and pick out some good ones for us when you
visit Japan. Thanks very much for your time.
EGM-Final Fantasy III Interview with Yusuke Hirata
--------------------------------------------------
By Nob
(Taken from the October 1994 issue of EGM)
EGM's Nob (our ace editor in Japan) arranged a special
interview with Mr. Yusuke Hirata, the general manager of the
publicity department of Square Co, Ltd.
Q: In Japan, you have already released six official Final Fant-
asy games. When were these released and how well did they
sell?
A: The original FF was launched in December 1987. Approx-
imately 600,000 were sold in Japan. The NES version sold
better, registering sales of approximately 700,000. The Fami-
com FF2 and FF3 were respectively launched in December 1988
and April 1990. Their sales were approximately 800,000 and
1.4 million units respectively. These were never translated.
Final Fantasy IV, our first Super Famicom RPG, registered
sales of approximately 1.5 million upon its release in July
1990. FFIV was translated as the Super NES FF2 which sold
about 300,000 units. FFV was released at the end of 1992 and
has sold approximately 2.4 million units. The newest title,
FFVI, was released in April of this year. It has become our
biggest hit ever, with sales reaching approximately 2.55
million units. We hope the Super NES FF3 will echo the suc-
cess of FFVI in America. In total, the entire FF series has
registered sales of approximately 9.25 million units in
Japan and 2.2 million units overseas, so close to 11.5
million units all told.
Incidentally, we also repackaged FF1 and 2 together onto a
single Famicom cartridge earlier this year in Japan.
Q: Besides the official titles, are there so-called Gaiden
(side story) games that have spun off from the series? The
Super NES FF Mystic Quest comes to mind.
A: The Game Boy Seiken Densetsu (Legend of the Holy Sword)
was subtitled FF Gaiden in Japan, and called Final Fantasy
Legend overseas. About 700,000 units were sold in all, with
about half a million being sold in Japan. Its sequel,
Seiken Densetsu 2, came out for the SFC last year. You might
know it better as Secret of Mana! It has almost gone double
Platinum. Mystic Quest was released in America long before
the Japanese version was translated from it. All told, it
sold approximately 800,000 units, 50-50 between the SFC and
Super NES versions.
Q: Do you plan to make any other Gaiden-type games?
A: Nothing has been decided.
Q: Is there any plan to release the yet untranslated FF games?
Although it may be difficult to do the 8-bit FF2 and FF3
because of the market conditions, it would be a shame if
American gamers couldn't experience the outstanding FFV.
A: At present, we haven't come to any decisions.
Q: FFVI is widely hailed as the best ever in the series. Will
the Super NES version be altered in any way from the SFC
version other than translating the text? For example, the
Super NES FF2 was made considerably simpler to play than the
original SFC FFIV. Will such balance adjustments be made?
A: We haven't made particularly noteworthy changes. We feel
that the game has been designed to enable virtually all
gamers to adjust configurations to suit their playing styles.
Q: Including planning, how long did FFVI take to produce?
A: We spent about a year and a half.
Q: How many people were involved in the game's production?
A: In total, about 30. There are five planners, five program-
mers, ten graphic artists, and two music people. The rest
are assistants.
Q: Are development teams always composed of identical members?
Or do key people assemble seperate development teams for
each title?
A: We assemble a new team for each title. However, the main
people remain constant including our vice president,
Hironobu Sakaguchi, who is the driving force behind the
series.
Q: We are always astounded by the superb music in FF games.
Who is the composer?
A: The man responsible for all the FF music is Nobuo Uenatsu,
our resident maestro.
Q: In Japan, the soundtracks of FF titles are available on CD.
How big is the lineup? Are these music CDs popular?
A: CDs of all original soundtracks have been released for the
FF series titles. Besides these, arranged versions based on
the original soundtracks such as orchestral arrangements have
also been released for every title. The 3-CD FFVI original
soundtrack has been our biggest seller to date with sales
topping 200,000 units.
Q: The evolution of game systems has been amazing. Are system
improvements based on feedback from fans to a certain extent?
A: All system enhancements and features are based on the
original ideas of our development staff.
Q: FFVI appears to have established an incredibly high standard
of quality. Although it is premature, can FFVII keep up the
series tradition of besting the game before it?
A: Our development staff upholds a policy of always using the
best techniques available at the time. Each development team
therefore aims to make a game that's better than the one
before it.
Q: In Japan, an FF anime series was produced. Which game is the
story based on? Will it be released in America?
A: The story is set in the world of FFV, but 150 years later.
We are presently considering releasing it in America.
Q: Is there any possibility of seeing FF titles on the Ultra 64
and/or other next generation systems?
A: We are evaluating possibilities. On a purely hypothetical
level, we think that the odds are slightly better for Ultra
64 than other new game systems.
Q: Finally, how about a few words for the Square fans in
America?
A: We will stand by our policy of consistently making games
that betray your expectations for the better. Count on us
for games that will make you go, "Wow!"
EGM - A Day in the Life of Square
---------------------------------
By John Gurka
(Taken from the May 1995 issue of EGM)
Squaresoft, the final frontier. I have been able to boldly go
where not many have gone before. I wish I could relive those two
days over again... Redmond, WA, is definitely the place to be!
Not only is there some absolutely gorgeous scenery, but it is
home to some of the best video game companies anywhere, including
Nintendo and most importantly, Squaresoft. In 1992 when the Super
NES came out, I bought the system about three months after its
debut. I had already played Final Fantasy for the Nintendo 8-bit
system and I loved it. So, seeing Final Fantasy II on the Super
NES is what made me buy the system. As soon as I left the elec-
tronic store with my new system in hand, I went to the local
video store. I practically ran to the video game section and
grabbed a copy. I got home and hooked up my system. Final
Fantasy was already up and running. On that day, I had yet to
play a better video game. That is, until Final Fantasy III came
out. On that first day that I played FF2, I fell in love with
Squaresoft. It had been a dream of mine to visit their head-
quarters since '92, and it finally came true.
I could barely contain my excitement on the plane ride to
Seattle. Once I landed, I knew that Square was only a hop, skip
and jump away. Mirko Freguia, the assisstant product manager at
Squaresoft, picked me up from the airport. Some 20 minutes later,
we had arrived at the headquarters. Walking through the doors
made me realize that my dream was becoming a reality! They sat
me down in a conference room where they had a fantastic home-
video set up; a big 35-inch screen with one heck of a sound sys-
tem! When they fired up The Secret of Evermore, it nearly knock-
ed me over. I talked with Alan Weiss, the producer over here at
Square, for about a half hour about Evermore and all the features
it had. He played through it for about 45 minutes, showing me
some of the really unique features in the game. This game was done
in a very Mana-like fashion. The fighting is the same, and you
even bring up ring menus just like Mana. You have an energy Bar
at the bottom of the screen that works almost exactly like Mana
except that rather than going from zero to 100 percent, you are
alloted a certain amount of energy in that bar. Once you use up
that enegy by running or swinging your sword, you must wait a
fairly long time to fill it up again. Also, there is magic in
the game--only this time, it's alchemy. You must learn combina-
tions for spells then find all the right ingredients in order
to cast them. All in all, this looks like a really cool game.
The only thing I haven't gotten to get a really close look at
is the storyline. Now, in my opinion, the storyline is 50 percent
of any RPG. If Final Fantasy III didn't have a really decent
storyline, it would not be quite as cool. So unfortunately I can-
not tell you about that, but I do look forward to getting a copy
of this game and playing it. After I got my footage of Evermore,
I was taken on a tour of Squaresoft. I met just about everyone
who works there. I got to see some of the projects people were
working on like David House. He is working on a rhinoceros-type
enemy for the game. I talked with most of the artists and some
of the programmers about the kinds of things they're working on.
SAGE (Square's Amazing Graphical Editor) is an in-house tool
that is used to convert and collect conceptual designs into bin-
ary for the game. They have special tool programmers who work
full-time on creating new tools for the artists to make their
lives a lot easier. After I met the artists and programmers, I
got to meet Jeremy Soule who is the main music and sound guy
for Evermore. I must say it was a treat to hear some of the pre-
liminary music that he had written and composed. It is amazing
how good computerized sound can be. I heard some of his demo
tapes that he used to get the job at Square and it is phenom-
enal.
I also had the chance to talk to Ted Woolsey who is the main
translator for most of Square's Japanese games we have all come
to love. He translated all of FF3 and Mystic Quest, and half of
Final Fantasy Legend III and Secret of Mana. He studied in col-
lege and lived in Japan for five years. He will soon be working
very hard on Chrono Trigger but is going to have some help trans-
lating that game. He says that we may see Front Mission over here,
but nothing is set in stone.
As far as Final Fantasy V goes, keep writing those letters.
There is a good chance we may get to play that awesome game yet!
***************************
Thanks to EGM and Super Play Magazines for letting us reprint
those info-packed articles!
---------------------------------------------------------------
PART SIX-Credits
---------------------------------------------------------------
I can't say how much that everyone has helped me with this FAQ.
Thanks to EGM and Super Play for the interviews.
I want to offer a special thanks to The Mynock (csmith@cps.cmich.edu)
for some great info in his Internet FF3 Guide. I thank all
the FF3 gamesters in the Dr Gamewiz Area on AOL and a VERY SPECIAL
thanks to the following people:
CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists
----------------------------------------------------------------
AOL: CNicodemuz
Internet: cnicodemuz@aol.com
NELDOG - Parts of the Colosseum List
------------------------------------
AOL: NELDOG
Internet: neldog@aol.com
WonTon9 - Starting the Monster List
-----------------------------------
AOL: WonTon9
Internet: wonton9@aol.com
Bombodos - Paladin's Shield GG Code
-----------------------------------
AOL: Bombodos
Internet: bombodos@aol.com
BC 002 - Game Genie Codes!
--------------------------
Unfortunately, he is not
online any longer.
GameDuster - More Game Genie Codes!
-----------------------------------
AOL: GameDuster
Internet: gameduster@aol.com
Seth Hardy - Complete Monster List
----------------------------------
AOL: Seth Hardy
Internet: sethhardy@aol.com
Dr Gamewiz - A place for the group to do research!
--------------------------------------------------
AOL: Dr Gamewiz
Internet: drgamewiz@aol.com
MOGMASTER - GG Paladin Shield Code Trick
----------------------------------------
AOL: MOGMASTER
Internet: mogmaster@aol.com
Tommy J L - Lore List
---------------------
AOL: Tommy J L
Internet: tommyjl@aol.com
Bombos - Lore and Rage corrections, and some of the dirty work
--------------------------------------------------------------
AOL: Bombos
Internet: bombos@aol.com
Belfrazz - Title artwork!
---------------------------
AOL: Belfrazz, Chris38359
Internet: belfrazz@aol.com, chris38359@aol.com
Kupos9 - Super Item GG Code
---------------------------
AOL: Kupos9, Tcamp2game
Internet: kupos9@aol.com, tcamp2game@aol.com
TheSpook1 - LOTS OF GREAT GG Codes!
-----------------------------------
AOL: TheSpook1
Internet: thespook1@aol.com
Tortolia2 - FF3 CD Info List
----------------------------
AOL: Tortolia2
NETCOM: Hamm1
Internet: hamm1@ix.netcom.com, tortolia2@aol.com
NickL49765 - Mac HyperCard Version of FAQ
-----------------------------------------
AOL: NickL49765
Internet: nickl49765@aol.com
ShdwFng - Runic List, Helped on Esper List
------------------------------------------
AOL: ShdwFng
Internet: shdwfng@aol.com
ThornEye - GG Code Tricks
-------------------------
AOL: ThornEye
Internet: thorneye@aol.com
Manson8814 - The Manson Codes
-----------------------------
Unfortunately, he is no
longer online.
Until the next FAQ, see ya!
--GWS Wizard
AOL: GWS Wizard
MSN: GWS_Wizard
Internet: gwswizard@aol.com, gws_wizard@msn.com
Real name: Normand Theriault
QUOTE: Dudes! Mavens! --Saizerific
--King Kung
AOL: King Kung
Prodigy: dvfd10e
CompuServe: 75343, 1463
Internet: kingkung@aol.com, dvfd10e@prodigy.com,
75343.1463@cis.com
Real name: Joseph Parise
QUOTE: Feel the power of KING KUNG... TOASTY!!!
Final Fantasy 3, Secret of Mana, Final Fantasy 2, and the entire
Final Fantasy series, are copyright and TM of SquareSoft Inc.
All characters and game data are copyright and TM of SquareSoft
Inc. SNES copyright and TM of Nintendo of America. Game Genie is
copyright of Galoob.
               (
geocities.com/timessquare)