The Pointsman:
To win the key, the player must get one ball from one end of the track to the other. Sadly, some bits of the track need lining up. To do this, the player stands at the end of the track on a swivel and does it there.
Played: 98, Brit 98
The Carrot:
Such a simple game: on the floor of the room is a heavy sack and on the ceiling is the key (which is doubly screwed to make life more difficult.) Between them is a rope and a pulley system. They must lift the sack and hold it with one hand and unscrew the key with the other, the higher the sack goes, the lower the key.
Played: 98
The Cornice:
High up on the wall is a very small ledge which leads to the key.
The player must attempt to traverse the ledge by means of spreading themselves out so they get support from the wall opposite (which is about a metre and a half away). A Cornice, for those who are interested, is a skirting board close to the ceiling (which explains the game)
Played: 98, Brit 98
The Grenade Launcher (La Tromblon):
A two player game, one person pumps to create a charge for the air gun. On the wall on the opposite side of the room is the key but it's held by three targets. Once the player has pumped enough air, the shooter shouts 'Fire!' and the pumpee presses a button. Jaba offers his own brand of 'help' as usual...
Played: 98
The Jolt:
Basically a giant version of the classic 'don't touch the wire' games, here the metal loop is on a big box which the player has to carry. Sadly, the box jolts quite violently, making the job harder. The ring is quite big though and they only have to move it across a straight pole. Jaba is there to put the player off. If the bar is touched three times a box drops to stop the key from being taken - essentially game over.
Played: 98
The Pendulum:
In the room is a large sack attached by rope to the ceiling (the pendulum), the key is being held by two chains. To break the chains, the sack has to crush some boards on a wall (which spark up as they do so). Sadly, these boards are guarded unless the player is standing on a pressure pad on a box quite close to the boards. It's far too near and the sack is far too heavy to throw straightaway so if the contestant is clever enough, he will get off the pressure pads, get a run up, release the sack and then stand on the pad whilst the sack is in mid-flight.
Played: 98
The Blind Thrower:
Two doors go into this room, one for each player. One person stands in a small cage type room and can see whats in the room. The other person stands behind a wall with two holes for arms to fit through. The describer has to get the blind thrower to pick up a weight (on shelves on the blind side of the wall) and direct them to throw three into a balance, releasing the key which the caged person can reach through and get. Not easy... but there are plenty of weights so the blind thrower is given some leeway. On one occasion a contestant got a lucky bounce and forced the balance to go down in two!
Played: 98
The Reel:
On the ceiling of the room are four containers with unscrewable lids. One has the key inside. To get up there, the player must climb a rope. The catch is however, this rope is slowly being feed through a reel in the floor so to win the player must climb continually.
Played: 98, Brit 98
The Starboard (La Jingbille):
A very tough game, the person had to move a movable table in order to manouevere three big ball bearings into holders. If they can do this they get the key but sadly the balls don't actually stay in, so if you tilt the table downwards they can still roll out. Like I said, tough...
Played: 98
The Turnstyle:
Basically a mini version of everyone's favourite way to get into Tesco's, once inside the turnstyle several bolts have to be unscrewed to release the window which hides the key. To make things more difficult there are several rotating paddles and a metal grille to contend with. They have to avoid the paddles (there is no particular significance to these - they are just an annoyance to the contestants) and when the metal grille comes round , the contestant must run with the turnstyle, through the paddles again so they can have another go at the window.
Played: 98, Brit 98
Links to other sites on the Web
Key Games
Clue Games
Other games
Nick's Gameshow Courtroom