Rules and Guidelines
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Stats calculations
Your PL starts out at 1000. You have 100 points to distribute between your strength (power of your non “KI” attacks), Speed (The chance of dodging an attack), Stamina (How long you last in a battle), and Intelligence (The ability to build items). Your hit points start out at 10,000
Moves
You can choose 5 moves from our moves page or if you know of a move that we don’t have send it to us and we’ll consider it. You can’t pick moves like Kaioken and Spirit bomb cause u need to learn those from King Kai. Move damage is calculated by your PL and the level of the attack. We role a 100 sided die and that % of your PL goes into the attack.
Move levels are as followed:
Level 1 (.5 multiplied by your PL) Level 2 (1 multiplied by your PL) Level 3 (1.5 multiplied by your PL) Level 4 (2 multiplied by your PL). If your PL is over 1 million, it changes to this much Level 1 (.1 multiplied by your PL) Level 2 (.3 multiplied by your PL) Level 3 (.5 multiplied by your PL) Level 4 (1 multiplied by your PL)
Stamina
For every KI move you perform you lose a certain amount of stamina (Level 1 = 1% Level 2 = 3% Level 3 = 7% Level 4 = 10%). Resting a turn gives you back that stamina. When your stamina reaches 0 you can't perform any KI attacks and your speed goes down 50%. For every 1000 PL you have your move takes an extra 10 pts but your move cant take more than 100 stamina
Dodging, Blocking, and Countering Attacks
Dodging
To dodge you subtract your speed from your opponent’s speed and that is your chance of dodging it. I then roll a 100 sided die and if the die is less than or equal to your chance you dodge the attack. You always have at least 1% chance of dodging the attack.
Blocking
If you want to block an attack you do it the same way to dodge but you have at least 50% of blocking it. Blocking takes away half of the damage the attack would do.
Countering
If you want to counter an attack you have a 1 in 10 chance of doing it. For every 10 Speed over your opponents, you higher your chance to 1 in 8, then 1 in 6, then 1 in 4. After that I role a 100 sided die for you and that is the percent of your PL that is put into the attack. Then if your attack is higher than your opponent’s attack your attack goes through. If not his goes through.
Attacks [ Non KI ]
Every kick and punch does 2 times your strength
Attacking Someone
You can either plan an attack or sneak attack someone. For both you email one of us and say what you want to do and put your attack. With sneak attack you get initiative and your opponent loses 5% of blocking for the first turn. You can team up against someone and fight as a team. If you make an uneven teamup your alligience goes closer to evil. It also goes to evil if you attack someone that is a lot weaker than you for no reason. If you sneak someone your opponent has 2 days (my time) to react to your attack. If they don't then you get to put in another attack and they lose their turn. Attacks will be sent to our AOL accounts. If you have speed greater than two times your opponents you can both make a counter move (block, dodge, counter, etc.) and make an attack in one turn.
Learning moves
You can learn an extra move by winning 5 fights or by learning them from a certain teacher or member (takes twice as long as a teacher).
Training
There are a few ways you can train. They are:
Training by yourself: 25 PL per day
Training with a partner: 50 PL per day
Training with a master: 100 PL per day (when your PL reaches 1,000,000 you get 1% of your PL per day instead of the 100 PL) (100PL 50HP 20 stats per every 10X gravity)
Lift Weights: +80 to Strength
Running: +80 to Speed
Aerobics: +80 to Stamina
Mind training: +80 to Intelligence
You can train a total of 2 weeks a month.
For every day of training you get 100 HP.
If you want you can spar with a person and get 10% of their PL per day
When you train with masters you get 10 points to distribute to stats,with partner yourself and sparing 5 points.
Training in Special Place
Finding Dragonballs
To look for Dragonballs you must tell us you are looking for them. If you don’t have a radar or scouter it takes 2 days to find one dragonball. If you have a scouter or a Dragonball radar it takes 1 day to find a dragonball.
Making Wishes
To make a wish you must have all seven dragonballs. You get one wish from Vegita and Earth dragonballs and 3 from Namek. Your wish has to be reasonable and no immortality. You can make the same wish more than once and if you are in the next dimension for 1 month you can come back without having to be wished back. After you make a wish it takes a week for them to reappear.
Changing to Super Saiyin
One can only reach a new stage of SSJ without being boosted. For instance, if you have 800,000 PL and then turn ssj1 and then ssj2, if you have enough PL to be ssj3 you wont achieve it until your base PL is 1,000,000.
SSJ 1 = 100,000 PL (when you turn ssj1 you get an extra 10% to your PL and +50 to all of your stats)
SSJ 2 = 800,000 PL (when you turn ssj2 you get an extra 15% to your PL and +75 to all of your stats)
SSJ 3 = 1,000,000 PL (when you turn ssj3 you get an extra 25% to your PL and +75 to all of your stats except speed, +30 to your strength, and -25% to your speed.)
Super _____ (a.k.a. Super Goku) = 10,000,000 PL (you get an extra 100% added to your PL and 75% to all your stats)
Super Namek
If you are Namek, when you reach 800,000 PL, you automatically learn "Namek Fusion" and you get an extra 20% added to your PL and +100 to all of your stats.
Humans
When a human reaches 100 Intelligence he/she is deemed a genius. Being a genius allows the human to take any item and improve it any way they wish as long as Vegeta or Venom approve of it. Items can only be improved once for every 100 intelligence.
Androids
Androids (#17,#18, Cell) have the ability to absorb opponents and become better versions of themselves. An Android can only absorb an opponent if his/her opponent has equal or greater PL. When the android has defeated his/her opponent, he can request to absorb the opponent as their final move. The opponent gets sent to the other dimension and his/her stats are reset back to base stats (he/she keeps all of his money and items). The android then gets all of the opponents stats, PL, HP added to his her stats, PL, and HP. An Android can do this 4 times and after the 4th time he/she becomes perfect and gets an extra 15% added to their PL and +50 to all stats on top of what is added by the 4th absorbtion. Androids automatically become evil if they absorb anyone.
Fighting
The person with the highest speed in the fight goes first unless there was a sneak attack. Sneak attacks can’t be dodged or repelled. There are 5 moves per person in each round. So each round lasts 10 turns. Each fighter takes turns fighting until the person has 0 HP left or someone runs away or someone shows mercy. During a fight you have 7 choices. Attack, Block, Dodge, Counter, Use Item, Run Away, or Call for Help. If you call for help it takes 1 turn to get there if they have fly. If not it takes 2 turns. To run away you subtract your speed from your opponent's speed and that is your chance of escaping. You always have at least 1% of escaping. After you escape you can either hide somewhere or go into your base where you can’t be attacked. Once someone’s HP reaches 0 the winner has the choice to do one of the following: Finish him off (sent to next dimension) Bitch Slap (Leave for dead) Steal all items (Let him/her live) Show mercy (gain extra 5% PL). Plus once you win you get $1,000, 75% of your opponents PL, and 100 stats to distribute. IF you lose you get 25% of your oppponents PL and 50 stats to distribute.
Traveling
You can only travel to other planets (Earth, Vegita, and Namek) if you have teleport or a spacepod. The time it takes to get there depends on your speed or quality of your spacepod. While traveling you can train on the spacepod as a group or single. If you’re teleporting you can mind train to increase intelligence.
These are our
rules follow them or you shall be punished and then ridiculed
greatly!!!!!!!