Akuma FAQ
***** AKUMA/GOUKI *****
Akuma is still the same like the previous X-Men Vs
Street Fighter.He still has his Own Air Firebal and His
Own Raging Demon.Sometimes He is good ,Sometimes he is
not Good.But He always Loves to say "Hmmph.",Which
is a bit stupid.
Normal Moves :
F,D,DF : Overhead punch
F + MK : A comboable and overhead hop kick
FP : Hitting an opponent,from up to Down adding to 2hits
Special Moves :
Messatsu : D,DF,F [Air] A Fireball Comes out to the
length of half the screen
Gou Retsuken : (F,D,DF + P) Akuma's dragon punch,
Teleport : (F,D,DF or B,D,DB + 3PS/Ks) [Ground Only]
Akuma moves swiftly across the screen, during this time he
is invincible after that he is vulnerable.
F,D,DF + Ps Slides forward across half the screen
F,D,DF + Ks Slides forward a full screen's distance
RIGHT F,D,DF + Ps Slides back half the screen
RIGHT F,D,DF + Ks Slides back full screen
Demon Blade Kick : (D,DF,F + K) [Air]
Akuma flies down at a 60 degree angle, hitting multiple times. If all
the hits connect you can, if timed correctly, start a ground combo.
Probably his best overall move, cancel out of air fireballs with this
and most opponents will not block all six hits if you catch them standing
on the ground.
Gou Tatsumaki Senpyuken : (D,DB,B + K) [Air]
Akuma twirls his legs in the air surrounded by electricity. Simply one
of the highest priority moves in the game. It combos well, juggles
excellently, and beats almost every other special move. The SK version
does excellent damage, while the RK version has excellent range.
Supers :
Shun-goku-satsu AKA the Raging Demon {Level3}[Unblockable]
:(LP,LP,F,LK,HP)
The definitive Akuma move he ripped off from Morrigan Aenslad. Akuma
glides forward, grabs you, and hits you fifteen times. Though it takes
half of the opponent's life, it is still ridiculously easy to avoid unless
you combo it. However, if you play Akuma, you will use it. Learn to combo
it, it is not as hard as it seems.
Messatsu Hadoken : (D,DB,B + 2P) {Ground Only}
Akuma's astoundingly short lasting super fireball. It takes no damage
and never goes above 20 hits. Still, is useful like every other super
fireball.
Tenma Gou Zankyu : (D,DF,F + 2P) [Air]
Akuma powers up and then releases 20 air fireballs. Useful against Ryu,
and generally a good super. Occasionally juggles opponents on floor.
Messatsu Gou Shorryuu
(D,DF,F + 2P) [Ground only]
Akuma rushes forward with three dragon punches. Like Ken's it combos off
of the MK, so in tight battles a good move to use. Very low damage.
TEAM MOVES:
Team Attack : Messatsu
Team Counter : Dragon punch
Team Super : Messatsu Hadoken
ENDING : Pic 1 : A total black screen
VOICE : Don't boast just yet, Akuma.
Pic 2 : Dan, in the CYBER ARMOR, surrounded by electricity
DAN : Apocalypse transformed me as well!
Animated Pic 3: Akuma, dragon punching Dan as Dan's armor flies everywhere
DAN : Ouch, that hurt.
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THIS WEBSITE WAS UPDATED ON 12/01/98
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