Akuma FAQ


***** AKUMA/GOUKI *****


Akuma is still the same like the previous X-Men Vs Street Fighter.He still has his Own Air Firebal and His Own Raging Demon.Sometimes He is good ,Sometimes he is not Good.But He always Loves to say "Hmmph.",Which is a bit stupid. Normal Moves : F,D,DF : Overhead punch F + MK : A comboable and overhead hop kick FP : Hitting an opponent,from up to Down adding to 2hits Special Moves : Messatsu : D,DF,F [Air] A Fireball Comes out to the length of half the screen Gou Retsuken : (F,D,DF + P) Akuma's dragon punch, Teleport : (F,D,DF or B,D,DB + 3PS/Ks) [Ground Only] Akuma moves swiftly across the screen, during this time he is invincible after that he is vulnerable. F,D,DF + Ps Slides forward across half the screen F,D,DF + Ks Slides forward a full screen's distance RIGHT F,D,DF + Ps Slides back half the screen RIGHT F,D,DF + Ks Slides back full screen Demon Blade Kick : (D,DF,F + K) [Air] Akuma flies down at a 60 degree angle, hitting multiple times. If all the hits connect you can, if timed correctly, start a ground combo. Probably his best overall move, cancel out of air fireballs with this and most opponents will not block all six hits if you catch them standing on the ground. Gou Tatsumaki Senpyuken : (D,DB,B + K) [Air] Akuma twirls his legs in the air surrounded by electricity. Simply one of the highest priority moves in the game. It combos well, juggles excellently, and beats almost every other special move. The SK version does excellent damage, while the RK version has excellent range. Supers : Shun-goku-satsu AKA the Raging Demon {Level3}[Unblockable] :(LP,LP,F,LK,HP) The definitive Akuma move he ripped off from Morrigan Aenslad. Akuma glides forward, grabs you, and hits you fifteen times. Though it takes half of the opponent's life, it is still ridiculously easy to avoid unless you combo it. However, if you play Akuma, you will use it. Learn to combo it, it is not as hard as it seems. Messatsu Hadoken : (D,DB,B + 2P) {Ground Only} Akuma's astoundingly short lasting super fireball. It takes no damage and never goes above 20 hits. Still, is useful like every other super fireball. Tenma Gou Zankyu : (D,DF,F + 2P) [Air] Akuma powers up and then releases 20 air fireballs. Useful against Ryu, and generally a good super. Occasionally juggles opponents on floor. Messatsu Gou Shorryuu (D,DF,F + 2P) [Ground only] Akuma rushes forward with three dragon punches. Like Ken's it combos off of the MK, so in tight battles a good move to use. Very low damage. TEAM MOVES: Team Attack : Messatsu Team Counter : Dragon punch Team Super : Messatsu Hadoken ENDING : Pic 1 : A total black screen VOICE : Don't boast just yet, Akuma. Pic 2 : Dan, in the CYBER ARMOR, surrounded by electricity DAN : Apocalypse transformed me as well! Animated Pic 3: Akuma, dragon punching Dan as Dan's armor flies everywhere DAN : Ouch, that hurt.
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