BlackHeart FAQ


*****BlackHeart*****


***** Blackheart ***** Blackheart is a demon ,a very hard to use one but if you know how that good A very difficult character to play.That's All ! ! Normal Moves: FP - All Blackheart's fierce punch moves release little RED demons into the air that go out 1/3 the screens distance then come back to him. They hit the opponent going both ways and if they connect Blackheart's hits do extra damage for 2 seconds. RK - All Blackheart's roundhouse kick attacks release little GREEN demons that surround and capture you for three seconds. During this time the opponent is at Blackheart's mercy. But unless all six of the demons hit, this move is ridiculously easy to shake out of, and it is now very hard to combo a Heart of Darkness behind this. MP - On the ground, this is his launcher. In the air I have watched this move knock Ryu out of his Dragon fairly consistently (50%) with utter amazement at what I was seeing, why it was happening to me, and plenty of "how in the hell did I do it, oh yeah, I'm from hell." statements. His best attack, even the crouching MP is good air defense. Special Moves : Lightning Stream : (D,DF,F + P) L = lightning from his hands travels along the ground M = lightning from his hands travels horizontally across screen H = lightning from his hands travels 45 degrees up into the air Blackheart's fireball is hard to hit since the lightning emanating from his hands can tag you no matter where you are in the air. Still a cautious Blackheart player will guess where you are going and force you to air block accordingly. Notice, most SF characters can walk under the STRONG Lightning Stream. Inferno : (F,DF,D,DB,B + P) L = close to Blackheart H = far away A pentagram opens in the ground and erupts a geyser of hellfire to the top of the screen. This move is now best used against jumping opponents since it no longer lingers around. Thus, if blocked, the opponent can walk through it and hit Blackheart. If the opponent does not block it the old linger around effect from MSH is still there. The best setup for a Heart of Darkness since the opponent cannot block while falling down. Supers: Judgment Day: (D,DB,B+ 2P) [Air] Blackheart powers up then releases about 25 demons across the screen. Kind of like the Magnetic Tempest, but not quite as good at chipping life. Still, an air super is something he needed, so I'm glad he got it. Armaggedon :(D,DF,F + 2P) [Ground only] Blackheart lifts his hands into the air and fire and brimstone rains from the sky. This move is easily pushed away, but can combo off his standing MP. Heart of Darkness : (D,DF,F + K) [Ground only] Blackheart floats into the air as a pentagram appears beneath opponent. Demons then begin to spiral up from the pentagram carrying opponent to the top of the screen. At the top, Blackheart chuckles to himself and then the pentagram erupts with a geyser of Hellfire as Blackheart falls to the ground. In the corner Blackheart can hit the opponent as they land. TEAM MOVES : Team Counter : Lightning Stream along the ground Team Attack : Lightning Stream along the ground Team Super : Armageddon ENDING : Pic 1 : Blackheart looking at his electrified fist BLACKHEART : Father, I have done as you bid. Pic 2 : Blackheart, hands outstretched, looking at a wall of hellfire Behind him lays the bodies of Cap, Ryu, Ken, Cyclops BLACKHEART : These mortals were no match for me. I bring you yet another offering to your greatness, father.
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