BlackHeart FAQ
*****BlackHeart*****
***** Blackheart *****
Blackheart is a demon ,a very hard to use one but if you know how that good
A very difficult character to play.That's All ! !
Normal Moves:
FP - All Blackheart's fierce punch moves release little RED demons into
the air that go out 1/3 the screens distance then come back to him.
They hit the opponent going both ways and if they connect Blackheart's hits
do extra damage for 2 seconds.
RK - All Blackheart's roundhouse kick attacks release little GREEN demons
that surround and capture you for three seconds. During this time the
opponent is at Blackheart's mercy. But unless all six of the demons hit,
this move is ridiculously easy to shake out of, and it is now very hard to
combo a Heart of Darkness behind this.
MP - On the ground, this is his launcher. In the air I have watched this
move knock Ryu out of his Dragon fairly consistently (50%) with utter
amazement at what I was seeing, why it was happening to me, and plenty of
"how in the hell did I do it, oh yeah, I'm from hell." statements. His best
attack, even the crouching MP is good air defense.
Special Moves :
Lightning Stream : (D,DF,F + P)
L = lightning from his hands travels along the ground
M = lightning from his hands travels horizontally across screen
H = lightning from his hands travels 45 degrees up into the air
Blackheart's fireball is hard to hit since the lightning emanating from
his hands can tag you no matter where you are in the air. Still a cautious
Blackheart player will guess where you are going and force you to air block
accordingly. Notice, most SF characters can walk under the STRONG Lightning
Stream.
Inferno : (F,DF,D,DB,B + P)
L = close to Blackheart
H = far away
A pentagram opens in the ground and erupts a geyser of hellfire to the top
of the screen.
This move is now best used against jumping opponents since it no longer
lingers around. Thus, if blocked, the opponent can walk through it and hit
Blackheart. If the opponent does not block it the old linger around effect
from MSH is still there. The best setup for a Heart of Darkness since the
opponent cannot block while falling down.
Supers:
Judgment Day: (D,DB,B+ 2P) [Air]
Blackheart powers up then releases about 25 demons across the screen.
Kind of like the Magnetic Tempest, but not quite as good at chipping life.
Still, an air super is something he needed, so I'm glad he got it.
Armaggedon :(D,DF,F + 2P) [Ground only]
Blackheart lifts his hands into the air and fire and brimstone rains
from the sky. This move is easily pushed away, but can combo off his
standing MP.
Heart of Darkness : (D,DF,F + K) [Ground only]
Blackheart floats into the air as a pentagram appears beneath opponent.
Demons then begin to spiral up from the pentagram carrying opponent to the
top of the screen. At the top, Blackheart chuckles to himself and then the
pentagram erupts with a geyser of Hellfire as Blackheart falls to the
ground. In the corner Blackheart can hit the opponent as they land.
TEAM MOVES :
Team Counter : Lightning Stream along the ground
Team Attack : Lightning Stream along the ground
Team Super : Armageddon
ENDING : Pic 1 : Blackheart looking at his electrified fist
BLACKHEART : Father, I have done as you bid.
Pic 2 : Blackheart, hands outstretched, looking at a wall of hellfire
Behind him lays the bodies of Cap, Ryu, Ken, Cyclops
BLACKHEART : These mortals were no match for me.
I bring you yet another offering to
your greatness, father.
BACK TO CHARACTER FAQ


These are Best Viewed by Netscape & Internet Explorer.
THIS WEBSITE WAS UPDATED ON 12/01/98
Copyright (C)