CAPTAIN AMERICA FAQ
*****CAPTAIN AMERICA*****
***** CAPTAIN AMERICA *****
Captain America
Captain America is a person who carries a shield jumping here and there.
Most of the time he uses his shield ,to kill to what or anything else
Of course the shield is the "thing" which does the most damage .Without the
shield ,he is very "Lousy"!
MOVES:
Shield Slash : (D,DF,F + P) [air]
Cap throws the shield at opponent depending on which button is used.
As long as the opponent is hit or blocks the shield, it will bounce back
to Cap. If Cap totally whiffs, he must retrieve the shield by touching it
with any part of his body. The delay time on this has increased and now
both Cap and the shield light up for a second before he throws it.
LP = skims shield across the ground
MP = throws shield across screen at shoulder height [air]
HP = throws the shield up at 40 degree angle [air]
[air JP] = throws the shield down at 40 degree angle
Stars n' Stripes : (F,D,DF + P)
Cap's dragon punch. Regretfully, he no longer has the 8 hit Tiger
effect when he does this without the shield. Also, without the shield it
is pretty easy to kick CAP out of this uppercut.
Charging Star : (B,DB,D,DF,F + K)
Cap dashes at the opponent. If he has his shield, this goes through
all projectiles but Spider-Man's webs. This move was not that hot in MSH,
now it has a small startup delay and a massive lag time after it's finished.
It's still comboable, but hardly worth the risk since Cap's normal standing
FP does more damage than this in a combo.
As a team attack however, this is very useful. Not only does the
Charging Star beat most moves, but if the opponent jumps behind you it will
cross them up.
Cartwheel : (F,DF,D,DB,B + P)
Cap does a cartwheel through an opponents attack, during this time
he cannot be hit by normal attacks. Surprisingly, he can now be thrown
during his cartwheels, which was not the case in MSH. Still, this is move
has many uses and should be utilized.
Supers :
Hyper Charging Star : (D,DF,F + 2K)
Cap does his old Power gem variant of the Charging Star. It is now
a super with a larger hit area as he runs the full length of the screen.
It hits 10 times and is great for chipping energy. Has delay after it is
completed, however, so use it wisely.
Hyper Stars n' Stripes : (F,D,DF + 2P)
Another Power gem variant, this time of the Stars n' Stripes. Cap does
three Dragon punches across the screen. Like most DP supers, it combos off
all normal attacks but surprising drains little life. Other than that, a
typical super DP and like all super DP's is an excellent team super starter.
Final Justice : (D,DF,F + 2P)
Cap charges at his opponent. He is invincible while charging so long
as he has the shield, if not everything hits him. Upon hitting the opponent,
Cap administers a 9 hit beat down, throws the opponent into the air, jumps
and catches the opponent and slams him/her to the ground.
Unfortunately, if this move still combos, I do not know how and the
old ways (off FK or a throw w/kicks) do not work, so now I combo it off the
team attack. No it is not a true combo, but since most people try to hit the
vulnerable teammate, it catches them.
TEAM MOVES :
Team Counter : Stars n' Stripes
Team Attack : Hyper Charging Star/Hyper Stars n' Stripes
Team Super : Hyper Charging Star/Hyper Stars n' Stripes
ENDING :
Pic 1 : A nice shot of Cap shaking Ryu's hand
CAP : Thank you, Ryu. Your help was invaluable. Maybe you should
consider joining us [the Avengers]. We could show each other
a thing or two.
RYU : Thanks, but no. I still have much more training ahead of me.
CAP : Well maybe, when you finish, you can come back again.
Pic 2 : Ryu, in the background, walking away, as Cap watches him
RYU : Yeah... maybe... someday.
CAP : Until that day...
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THIS WEBSITE WAS UPDATED ON 12/01/98
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