Note: No more names are accepted in the petition so DO NOT e-mail James about it.
I took his address off my page anyway. His part of this statement has been
removed as he no longer promotes it. This was written entirely and
solely by Lansing.
"Oh no. They did it. I wouldn't have known, because I had access to the full
set of FF7 info... but they did. I guess this means that I should have
actually played through things to see if anything had changed, instead
of getting tired of the game after translation purposes. I think everyone is
gonna kill me for my insolence, because I really should have played through
the game more fully before I said anything to make sure it was still
possible.
Throughout the past few weeks, I, myself, have been wondering why people
were having such a hard time reviving Aeris, because according to everything
I saw through the scenario translation process, it could be done fairly
easily. Here's the Aeris revival process, in full.
First off, throughout the game, you must make the logical choice of things
to say to Aeris to indicate that you like her. You must never hurt her in
any way by choice. What happens in scenarios, however, cannot be avoided
(Aeris' beating by Cloud, for instance). Also, with the sick man. There is
no medicine, but you could have Aeris tend to him and make him feel better,
by learning about her heritage and returning to Midgar in the first CD. By
doing this, the "GENERAL" as people call him, would trust you, and request
you go buy his dying friend something from the store. A simple quest. After
doing so, the GENERAL would tell you thanks, and that if there was anything
else you need ever, to ask him for help. You then see a scene with his
friend dying. A sad scene. :(
Now, continue through the game as normal, and after Aeris dies, go on to the
second CD. Once here, return to Midgar with the key from CD1, and the
GENERAL will ask you where the nice girl (Aeris) is. You explain that she
has died, by Sephiros, and that there is no hope in reviving her. There
would be a chance, but only if you could go deep under the waters of the
floating castle (where Aeris died). The GENERAL would tell you that he
thinks he may be able to help, and to come back later. After this meeting,
you were to go on to Aeris' church, where there would be a long scene with
her spirit. If you had been nice to her, she would express a desire to
return to help you. After doing this, return to the GENERAL, who would
provide you with a Yellow materia that allowed the entire group to travel
through water. With this, you could return to the floating palace, go up to
Mr. Fish, and once you touched him, you would be transported under water,
to a cavern, where, at the end, lay Aeris' orb/life essence. With this orb,
Bugen Hagen could complete the ress process, and you could move on to a
happier life with a neater ending.
Well, the FMVs were all completed on time, but a lot of coding was not. They
then delayed the games release by a month (Dec -> Jan). However, it seemed
that even by late December, the coding STILL wasn't finished, so Square told
production to wrap it up quickly. In order to get the game out on time, SqJP
sacrificed what could have been a miraculously better game than FF7... The
main coding that was not finished dealt with manipulating the transparent
polygon of Aeris' spirit in the church. Since they were forced to wrap
production up to meet the many-delayed deadline, they had to stop with the
Aeris process unfinished. So, to keep things from ever happening, they
simply removed the one item that allowed any hint of the process to take
place... The Key to Midgar, from the first CD. This completely stopped the
ability to ressurect Aeris. HOWEVER, they left out the removal of one thing,
and that was the split-second of seeing the ghost of Aeris once you return
to the church. Unforunately, this, along with the insanely big size of the
ending MOV, are the only hints to Aeris' existence that we have. Other than
the original FF7 scriptline, from which all the above information came.
I ran across this info while talking to John H. (another temp like me)
trying to get some US script from him for our channel's page. Also, Seph
wanted it. I asked him if it would be alright for me to release the script
info in an altered form, and to release info on gameplay, such as Aeris'
death/ress. Then he told me the deadline story, and I almost had a
heartattack. He said that the process can still be done to its completion,
sans a couple of scenes, with the Game Shark, but until someone develops a
MOV player that handles multiple sector files, the true ending will not be
seen.
Oh, and about the ending... There were supposed to be scenes with the hidden
characters, but things got cut short, so they weren't added, and the end of
the ending was terrible, without even the typical "THE END" in the stars.
This makes me wish I had left Square earlier than I did, realizing that
deadlines and business are more important to them than the games. All they
care about is money."